Ranger Archive

Thread: Anyone seen the CU combat profession schematic yet!

Owen-Lars
Wed Mar 30, 2005 10:57 am
#40


BioEngine Wrote:


"So, am I to understand that we fall under the same category as the

Armorsmiths

Weaponsmiths

Musicians Dancers

Image Designers

Droid Engineers

Shipwrights

Merchants

BioEngineers

Tailors

Architects"







No those are crafters and social classes


We are a combat class, its just we need to much work for it to be done in the combat upgrade. We need a dedicated revamp to adress our issues.



THORTAC BALCOR
The Lost Ranger
RANGER
FourthNail
Wed Mar 30, 2005 11:16 am
#41


Owen-Lars wrote:
BioEngine Wrote:
"So, am I to understand that we fall under the same category as the
Armorsmiths
Weaponsmiths
Musicians Dancers
Image Designers
Droid Engineers
Shipwrights
Merchants
BioEngineers
Tailors
Architects"

No those are crafters and social classes
We are a combat class, its just we need to much work for it to be done in the combat upgrade. We need a dedicated revamp to adress our issues.





Wow, when you put it that way, I'm REALLY depressed now.
What are the odds of something like that actually happening?
Because any changes we get after the CU are going to be knee
jerk reactions and afterthoughts.

Our revamp, like all the others needs to be done WITH the CU.

Plunk

Message Edited by FourthNail on 03-30-2005 10:17 AM




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Owen-Lars
Wed Mar 30, 2005 11:21 am
#42

Yes in an ideal world it would be done with the CU. But we dont live in that ideal world, we live inworld with deadlines and an already packed out schedule.


There is no doubt we need a revamp and id rather have a fully fleshed out on after the cu than a couple of tweaks here and there in the cu that go nowhere near adressing our primary concerns.


Believe me, i know it sucks we are not in the curb, but the devs (and i agree with them) believe we need a revamp to fix our problems, not little fixes in the curb.



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Wed Mar 30, 2005 11:29 am
#43

Nothing is certain, but the amount of times ive been told such things as:

"wait for your revamp"

"we will adress this in your revamp"

"rangers should have............. and be part of the ranger revamp"

"the ranger revamp will come after the cu"

"Nope, after the cu, wait for your revamp"

"This is out of the scope of the cu, wait for your revamp"

"This issue is not a quick fix,it requires a revamp"


That sort of thing. If a revamp doesnt happen then ive been fed lies for a very long time and on a very very often basis. I personally dont believe this is the case and believe the ranger revamp is coming. Every dev i talk to about ideas and proposals seems to know what thingsare ranger revamp-esque and seem to clearly differentiate between quick fixes and things for our revamp.


Sit tight, our ranger revamp is coming, it will just take a while (nothing new there then)



THORTAC BALCOR
The Lost Ranger
RANGER
BioEngine
Wed Mar 30, 2005 11:45 am
#44

I still would like to know why Doctors are part of the COMBAT UPGRADE!


When you include stuff like the BE crafting, Doc's on their CU notes, etc, then it is no longer a Combat Upgrade at all. It is a mini-revemp for them, even though they are included in this update.


It doesn't make sense for them to call it a Combat Upgrade anymore. I think that they are appealing to the classes that would be harmed by the CU after observing thatthey, which DO have a large audience and voice in the revamps, would be drastically affected and would not be able to wait for another publish later.


We need to find some Great Flaw in their upgrade that would drastically affect Rangers to get them going on our revamp. Not economy, just game playing. That's all they really seem to respond to.


Does anyone know why Doc's are involved in this Combat Upgrade? I am dying to know the logistics behind this move.



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Stamina
FourthNail
Wed Mar 30, 2005 11:53 am
#45



BioEngine wrote:
I still would like to know why Doctors are part of the COMBAT UPGRADE!
When you include stuff like the BE crafting, Doc's on their CU notes, etc, then it is no longer a Combat Upgrade at all. It is a mini-revemp for them, even though they are included in this update.
It doesn't make sense for them to call it a Combat Upgrade anymore. I think that they are appealing to the classes that would be harmed by the CU after observing that they, which DO have a large audience and voice in the revamps, would be drastically affected and would not be able to wait for another publish later.
We need to find some Great Flaw in their upgrade that would drastically affect Rangers to get them going on our revamp. Not economy, just game playing. That's all they really seem to respond to.
Does anyone know why Doc's are involved in this Combat Upgrade? I am dying to know the logistics behind this move.





My guess is because Docs will require the leaset amount of work to make fit. I don't see them complaining as much as many other groups about their prof.


Plunk




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darmokVtS
Wed Mar 30, 2005 11:53 am
#46


Dariane_Kamutsovy wrote:


Second, unless that skill is taken away, the TKM has PowerOfWill... Even if incapped he can regain conciousness almost instantly and have a bit more health, combine with a shot of the healing and unless the riflemen are prepared, they find themselves in melee range with a TKM...





It's Force of Will btw .

The smart riflemen (*VERY* rare among the PvP Riflemen tho, 90% of the Riflemen I bumped into in PvP didn't have a faint clue how to do things right(tm), their toolbar was probably very simple as it had exactly two specials on it, headshot3 and snipershot ) btw would have noticed that they fight and reacted accordingly, let the TKM waste his fow after the first incap with staying far enough out of range to again outkite him after the TKM gets up.

In the current system FoW can be used once every two hours, it will have some kind of cooldown in the new system too which still enables the rifleman to use the above named approach (with reduced melee range - while it's not certain for me yet how exactly lunge1/2, a brawlers main anti-kiting tools, will be affected by the range reduction - this could work even better than now I think ).


Dariane_Kamutsovy wrote:


Why would I not want to party with another rifleman?




Because a group set up with just two riflemen compared to a group which is able to fill two roles in combat better is in a severe disadvantage. And that's a good thing(tm).

Message Edited by darmokVtS on 03-30-2005 07:54 PM




Kope Sanisa, Medic / Imperial Pilot Ace
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LangaNor
Wed Mar 30, 2005 12:19 pm
#47

from a Ranger point of view, I'm not mad at the new CU
as it pertains to Melee vs. Ranged. TKMs will have 5 defense
while Riflemen will have 5 offense, so it evens out. TKMs
will no longer be the uber attackers, but they'll be the
toughest tanks in the game. So in a sense, the combat
professions wil be pretty cool, and we'll have a chance
to mix and match different types (like TKM with some
rifleman for Ranged efficiency).

MY PROBLEM... Ranger takes up 8 full boxes of skill points,
plus the novice boxes, plus the master boxes (Scout and Ranger).
That leaves us with the option of only 1 leet combat prof. and
a little leftover for a novice box somewhere (like medic,
etc...). So we're at a disadvantage because our combat
effectiveness will be limited to either being defensive tanks
OR offensive monsters, with no options of mixing defense/offense
profs together, like all other types.

Docs and Combat Meds have been given the gift of only needing
2 trees of medic to access. So even though they've lost
they're crafting, the CU has given the BE a break by making
them RELEVANT for a change. so while the Docs and Combat
Meds cant craft anymore, they can buy, and are still are VERY
important part of grouped combat. so it isnt too bad. I'm
sure the Docs'll scream and pull out their hair, but thats life.

I'm interersted in seeing if they'll give elite scout/artisan
profs (armorsmith, ranger, weaponsmith...) a break like the docs
and combat meds. make us take only 2 branches of the base prof
to access our elite prof. here's hoping. I'm still excited and
it sounds like it was a decent, well-thought out Upgrade. can't wait.

Message Edited by LangaNor on 03-30-2005 11:20 AM



Lunga Nor
SoUL
Home: Trader's Luck, Talus
Playing since October 26th, 2004... Can I be part of the cool-kids club now?
CuchulainnDarklight
Wed Mar 30, 2005 12:21 pm
#48








FourthNail wrote:


This game in terms of playability and the future seem to be going down hill fast.


Plunk





Whilst we have the great skill of being able to run up a hill fast, eh?





...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
CuchulainnDarklight
Wed Mar 30, 2005 2:02 pm
#49






FourthNail wrote:




Almagill wrote:
Oh thank Crumb! A new page.

Who the heck broke the column width on page two?? I was actually getting tired out scrolling across acres and acres of page trying to follow one line of text...






Don't thank Crumb, thank Plunk and CuchulainnDarklight


Plunk

Message Edited by FourthNail on 03-30-2005 12:21 PM





Blame me for what? I didnt break any column width and on my comp it doesnt look like ANYONE did??




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
FourthNail
Wed Mar 30, 2005 2:13 pm
#50

Not blame Ranger, thank, for starting the new page.

/rolleyes
/burstrun


Plunk




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Temujin23
Wed Mar 30, 2005 2:32 pm
#51






Badgewick wrote:

YES, Rangers are getting a HUGE shaft on this. BUT..at least we aren't being nerfed. Did you read about Dr's and Medics? They are loosing their ability to craft their own healing supplies. So now they have to go to a BE to buy their equipment.


Think about it, every Master Dr who is buffing people in the game now has to go PAY someone else for the buffs and stims. That means a) the price of buffs will go up, and b) since the amount of BE's are low (at least on sunrunner they are) it means they will also be rare.







Do most docs make their own buff packs anyway? It always seemed to me like a few doctors went to all the trouble of buying the avian meat and making the buff packs, while the majority bought those packs to do their starport thing.


al-djinn'i


Master Ranger/Master Pistolier





Wake up! Time to die.
Jolandir
Wed Mar 30, 2005 3:05 pm
#52

First off, CH is a Star Wars profession. Even Gungans used animals with weapons mounted on them and PSG. CH has always been a combat profession, so I don't want to rank on them.


But Smuggler had not been seen a s combat profession and it is now considered one (Mezmer type slot so somehow they will be able to affect combat directly and most likely group wise). Every profession is represented except Ranger. Those that are not considered combat professions are direct support professions such as AS, WS, DE, Doc, Medic, Chefs, evenArchitechs because they can build the faction bases, turrets and so forth. So they only profession that is not represented at all is guess who???? Ah you guessed - Ranger!


At best we are a support group of a support group. We supply bone, hide and meats, to those who support the GCW. Right. Why should we do that! They don't need us to go get bone, meat and hide, any fighting capable profession can do that and with food buffs and droids they can kill them faster and harvest more than sufficiently so why in the world do they need us for anything!!!!!. You are kidding yourself if you think Ranger has any place in this picture. We have been sold out. Plain and simple.


Oh, yeah the old standard "What and see." I am sorry we have been waiting and seeing nothing for 2 years. It is seeing is believing time. And guess what? There is nothing to see.
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