Ranger Archive

Thread: Official: How to Max (3k) health in CU Rangers get shafted

Tarantas
Sat Apr 02, 2005 12:14 pm
#40

A bit of a copy from what I just put on the TC forum as I saw the discussion on there first

There seems to be 3 ways of doing things here - actually I guess there are 4, the fourth being do nothing, but that really would not be good

1) Make Ranger count towards combat capability i.e. a health bonus
2) Reduce the skill point requirement for Ranger, giving us the ability to take more combat skills
3) Change the way Ranger operates i.e. a revamp.

(1) Doesn't really interest me...see below.
(2) Seems a quick and dirty fix, addressing the symptons but not the cause.
(3) Is the ideal.

As a Ranger, I don't really want to rely on a health bonus so that I can shoot it out with my targets. I would like to use my Ranger skills to augment my combat abilities. I can mask scent or camo so I'm not detected, maybe have a nice bonus to cover that helps here as well, hence I should be able to take down targets without being detected. When things go pear shaped then I want to be able to use my traps to control the battle, to keep the target from closing to melee or to keep them state controlled. When things are up the creek then I use my last ability run away...very quickly up hills and down vales!! But when I win the battle, I expect to be able to recover more resources than others...after all I am a master at this sort of thing.

The bottom line unfortunately is that we Rangers are being left out again. However, this time rather than just maintaining our level, this will have the effect of reducing our capabilities. No we are not an out and out combat profession, but our profession relies on combat and hence should improve our combat capabilities, no leave us worse off. If there were any combo that should be able to go out into the wilds alone and stand a chance of not coming back via the cloner, then it should involve the Ranger.

Regards
Tar.



--
Tar Antas
Soldier of The Empire


Mags Ocos
Master Tailor
Tailor Vendors at -2922 2092, Nr Imperial Outpost, Talus
Wyeth-SB
Sat Apr 02, 2005 12:28 pm
#41

I'm not going to freak out just yet but considering that the Ranger line has been given the Battle Armor cert, I would imagine that they, in fact, do consider Ranger to be a combat profession and they have just overlooked the health thing.


There is still time to get some things changed.



----------------------------------------------------------------------------------

R.I.P
- Wyeth (8/30/03-06/3/05) Master CorSec Pilot / Master Shipwright / Master Artisan / Master Merchant (ex-Master Weaponsmith)
Tombstone - Was one-shot incapped one time too many and never rose again.

R.I.P - Zadox (12/8/03-06/1/05) - Master Rifleman, Master Ranger, Master Scout (ex-Master Commando)
All accounts have been cancelled. Good luck to all that remain.

frightwig
Sat Apr 02, 2005 12:36 pm
#42


Wyeth-SB wrote:
I'm not going to freak out just yet but considering that the Ranger line has been given the Battle Armor cert, I would imagine that they, in fact, do consider Ranger to be a combat profession and they have just overlooked the health thing.
There is still time to get some things changed.





Sage advice... As pessimistic as I am right now, you make a good point. I don't think we've actually been told yet that "No, rangers will not get the health bonus". The silence from the devs isn't encouraging, but yes there's still time before this goes live.

Message Edited by frightwig on 04-02-2005 02:36 PM



kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
° [Imperial Pilot Ace] :: Storm Squadron
° [Imperial Pilot Ace] :: Black Epsilon
° [Imperial Pilot Ace] :: Imperial Inquisition

Wyeth-SB
Sat Apr 02, 2005 9:12 pm
#43






DaveG wrote:





frightwig wrote:




Wyeth-SB wrote:

I'm not going to freak out just yet but considering that the Ranger line has been given the Battle Armor cert, I would imagine that they, in fact, do consider Ranger to be a combat profession and they have just overlooked the health thing.


There is still time to get some things changed.




Sage advice... As pessimistic as I am right now, you make a good point. I don't think we've actually been told yet that "No, rangers will not get the health bonus". The silence from the devs isn't encouraging, but yes there's still time before this goes live.

Message Edited by frightwig on 04-02-2005 02:36 PM





Agreed, and if they continue to "overlook" the health bar situation, we can always tap them on the should and say "Ahem, if we're getting armour, then where's the corresponding health bonus?".




If this is still the case by May 2nd, then it's freak out time. Just kidding.


I was looking at the skill tree and noticed that they do NOT show the health bonuses that you receive in each box. For example, I have Rifles 1 on TC5 and I now have 1050 health but you can't see that bonus by looking at the skill tree. I would imagine that it will show it in the future but they haven't gotten to that yet. So it would follow that if the Ranger lines do providehealth benefits, it's not possible to see that at the moment.


They currently have the elite professions locked out so we won't be able to confirm it until we are allowed to progress past the starting professions.





----------------------------------------------------------------------------------

R.I.P
- Wyeth (8/30/03-06/3/05) Master CorSec Pilot / Master Shipwright / Master Artisan / Master Merchant (ex-Master Weaponsmith)
Tombstone - Was one-shot incapped one time too many and never rose again.

R.I.P - Zadox (12/8/03-06/1/05) - Master Rifleman, Master Ranger, Master Scout (ex-Master Commando)
All accounts have been cancelled. Good luck to all that remain.

CuchulainnDarklight
Sat Apr 02, 2005 9:25 pm
#44

I was under the impression that one novice profession mastery would give you an extra 1000 health (Scout or marksman) and a master combat prof would give you another 1000 making it 3000 in total thereby making it at least posible to be a master combat part ranger (need sp for master novice combat prof) or if you get the first 1000 for scout, master combat master ranger would be doable for 3000 health (but you can forget about being a jedi though (no sp for FS points)!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
CuchulainnDarklight
Sat Apr 02, 2005 9:29 pm
#45

People have said its gone from buff-centric to group-centric!

Ah, as yoda would say "Younglings much you know little!"

It used to be you would hunt high end stuff in a group - do what you wanted solo!

Im sure most servers used to have thre squill hunts out of Anchorhead every day at all times!

Now thanks to JTL (more than buffs) and the amount of people leaving, everywhere but the important cities are empty!

When i satrted in mos espa "A long time ago, in a galaxy far, far away" every city was busy on the starter planets, but roll on the leavers, JTL and everyone grinding jedi its mostly the capitals get traffic these days!!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
BioEngine
Sat Apr 02, 2005 9:39 pm
#46

I still don't get how Doc's and CM's are FULLY implemented in the Combat Upgrade, while we, with our bonuses to hit, and damage, and defense, are competely ignored.



Account active 'till November 10th, contact me on forum name:
Stamina
CuchulainnDarklight
Sat Apr 02, 2005 10:02 pm
#47


well thats easy to explain - they couldnt give a flying feck about us! Cause we arent loud enough!

Besides we obviously arent a combat profession - after all none of our skills except trapping require combat! Funny thing though we have to group with someone to kill things so we can now make our xp for our broken skills and useless certs.

Everyone who is a ranger needs serious mental health help - we are the craziest feckers ever! Who else would stick with abroken prfoession that with every patch gets degraded even more and yet still says "Im sticking with ranger, no matter what you do you SOE SOBs!"

Message Edited by CuchulainnDarklight on 04-02-2005 09:03 PM




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Nemo0
Sat Apr 02, 2005 10:20 pm
#48






BioEngine wrote:

I still don't get how Doc's and CM's are FULLY implemented in the Combat Upgrade, while we, with our bonuses to hit, and damage, and defense, are competely ignored.






Because Docs and CMs are a big part of the problem in the current combat system. Buffs, poisons, diseases, etc are currently messing up the game to a very large extent. Large portions of the profession needed changing so they are getting changed. Not to mention that healing is going to be a lot more necessary post CU for high level hunts (without uber buffs and uber armor, damage will actually add up). Ranger skills are not currently detrimental to the game so they are allowed to wait longer for a revamp to make the skills beneficial. It's not fair but there is no way that Doctors and CMs could be completely left out while Rangers were included. So we wait.



Lythender Nirou
Crazy Bothan


BioEngine
Sat Apr 02, 2005 11:21 pm
#49

I am thinking that the only thing that will keep us in demand post-CU is to remove Scout from the requirements of BE, and make BE items require more specialized types of organics that we can harvest. How else are we to make credits? That's all that this game will let us sell. Everything else can't be used by other people, and only the Camo kits can be applied to others.


The only reason I stick around with Ranger is because of the Camo kits, the tracking, and the to hit bonuses. I haven't been able to use my traps to a degree where their effect upon the outcome of combat is even noticeable.


Rabideko



Account active 'till November 10th, contact me on forum name:
Stamina
frightwig
Sat Apr 02, 2005 11:36 pm
#50


BioEngine wrote:
I am thinking that the only thing that will keep us in demand post-CU is to remove Scout from the requirements of BE, and make BE items require more specialized types of organics that we can harvest. How else are we to make credits? That's all that this game will let us sell. Everything else can't be used by other people, and only the Camo kits can be applied to others.



Maybe it's late, so I'm not understanding correctly... but are you suggesting that removing scout requirements from BE would make them need us more? Every BE I've ever known has had a ranger alt or combat/hunting alt, and they still can never find enough hunters to supply them with all the meat they demand. With the added workload of producing stims and buffs, they'll probably be buying even more meat.

As for making credits, Armorsmiths, tailors and architects still need hides & Chefs will still need hides/meat/eggs/milk. All the business we used to get from docs will just end up going to BEs, so I'd expect it to stay the same in that regard.



kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
° [Imperial Pilot Ace] :: Storm Squadron
° [Imperial Pilot Ace] :: Black Epsilon
° [Imperial Pilot Ace] :: Imperial Inquisition

DaveG
Sun Apr 03, 2005 1:00 am
#51






frightwig wrote:




Wyeth-SB wrote:

I'm not going to freak out just yet but considering that the Ranger line has been given the Battle Armor cert, I would imagine that they, in fact, do consider Ranger to be a combat profession and they have just overlooked the health thing.


There is still time to get some things changed.







Sage advice... As pessimistic as I am right now, you make a good point. I don't think we've actually been told yet that "No, rangers will not get the health bonus". The silence from the devs isn't encouraging, but yes there's still time before this goes live.

Message Edited by frightwig on 04-02-2005 02:36 PM





Agreed, and if they continue to "overlook" the health bar situation, we can always tap them on the should and say "Ahem, if we're getting armour, then where's the corresponding health bonus?".



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
lootranger
Sun Apr 03, 2005 1:03 am
#52

I understand the seriousness so my appologies. Earlier I was just trying to make a little light in a crappy situation. Now im just pissed off and dont give a damn.





---(Othelo)---

-- - Master Ranger - --

How much is my meat worth to you?

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