Ranger Archive
Thread: Ranger Templates: Pros/Cons
Cario
Fri Aug 27, 2004 10:22 pm
#27
Owen-Lars wrote:
03 -PIKEMAN - CUSTOM
- Ranger (0,3,4,0)
- Master Pikeman
- TK (4,0,0,4)
Main:
Provides the player with hunting skills and harvest bonuses to complement agood support professionwith good support combos.
Pros:
Exellent Melee/Ranged Defense: (tk/pc) - Withmelee defense topping93 and ranged defense in the 70s makes for a vert fensive template
Powerboost(tk) -Self/free small buff that can go a long way in securing survival in a long battle
Meditation(tk) - Can heal own wounds, dispearse poisons and diseases.
Good Damage With Pike(pc) -With the right weapons a pikeman can be a formiddable force in hunting
Great Solo'ability (misc) - Due to the defensive/offensive traits of this template you can solo extremely well
Good 'Hunter' Template(pc) - This template is very effective at organic resource collection and hunting
Able To Track Animals (ranger) - Using /areatrack enables you to find rare and valuable critters with TN, it makes travel over uneven tarrain much easier
Harvest Bonuses (ranger) - You can harvest more off a single creature than most
Keep Critters At Range (ranger) - Pheascene and Adhesive Mesh slow and root creatures
Camo Bonuses (ranger) - Using camo kits give the player many shots without getting attacked
Cons:
High HAM Cost(pike) - Get buffed or dont fight, simple as
Loot Weapons Better Than Crafted(pike) - This means you need to go loot hunting alot to reach your potential
Lots of SP Cost (misc) - Ranger and scout cost alot of SP, could be spent elsewhere
Weak Master Specials (pike) - Specials at master are disproportionately weak vs. specials of other melee weapon professions.
Limited DamageTypes(pike) - With only Kinetic, Electricity and Energy the range is somewhat limited.
Cannot Heal(misc) - Not having medic means no heals during combat
Message Edited by Owen-Lars on 08-19-2004 03:28 PM
Ranger 0,3,4,0 doesnt have camo. Anbody tried this template? I'm thinking about it. I hate to drop Master Ranger but currenty I'm just wasting sp in Wayfairing and Trapping.
Cario
Thu Sep 02, 2004 9:09 am
#29
Well I dropped down to Ranger 0440 last night and started on Pikeman. Im thinking of trying Ranger 0040 Fencer 3440 master pikeman
AgonThalia
Thu Sep 02, 2004 10:04 am
#30
that should be quite an effective template for an effective hunter, i considered that route as well, but with food buffs, i surpass the melee defense cap and not too many things actually shoot at me.
the powerboost, and meditate serve me quite well... and i just cant seem to drop camping.
good luck, and good hunting
Tyyn
Fri Sep 03, 2004 5:11 am
#31
The con of having to run to a corpse to harvest if you are master rifleman isn' typically true -- most ranger/rifleman never move at all, and instead just /tellpet harvestCommand to have their droid go in and deal with it while they switch to another target and keep firing (all without any buffs needed, I might add). You can do this with a creature pet out as well if you like (not sure if it requires CH to have both droid and pet out at the same time). You do need your mind stats migrated upwards, however, and mind foods are a necessity to maximize your harvest yield over time.
Owen-Lars
Fri Sep 03, 2004 5:32 am
#32
Yeah i dont particularaly need to run to the corpse but if you are mentioning ranged stealth as a viable skills and keeping critters out of range you need to also say doing this means you have to run to the target.
Yes alot of us dont need to run far but the percentage of ranged people not having to run to the corpse compared to the melee guys running to corpse will be very different imo. Yes we dont have to at all (droids) but if you plan on being a ranged combatant and staying at range you will have this disadvantage. Its not to say every person will have it, just that it is a possible disadvantage.
Tyyn
Fri Sep 03, 2004 5:47 am
#33
Quite true, I agree. Typically while masked and under cover at 60m or beyond no creatures notice or agro when I start taking out their mates, though, and rifle damage is so high with a decent T21 that by the time the one target realizes where I am, it's too late; I avoid flushingshot2 and the like, though, so as not to make too many critters aware of my location unless they are particualrly weak and/or I am buffed (which is virtually never).So I honestly do not move at all unless I am hunting very big game unbuffed. Some of this may have to do with rifleman skill, but I confess despite being a master rifleman I do not know as much about howits ranged defense mechanisms under cover actually work as I probably should... guess I should do some reading on the rifleman board to clarify. Generally speaking, though, your ranged comment is correct.
Rooks
Fri Sep 10, 2004 6:14 am
#34
Tyyn,
I am pretty sure a CH pet cannot harvest.
Unless it is a command the Chs know nothing about, (or are just keeping secret from me) CH pets cannot harvest for anyone.
BUT a CH CAN have a droid AND a Pet out at the same time. The droid does not count as a CH pet as far as quantity goes.
Hope that helps.
Coprolite
Fri Sep 10, 2004 9:26 am
#35
Owen, thanks for some great ideas and information, thanks!
One of the ranger/melee combo problems that SOE should address; is that we pve harvest types are getting short shrift vs "loot" guys. You cant harvest while in combat, stunned, blind, etc while you can merrily loot to your hearts content while fighting a dozen nunas or tuskans. My main reason for mentioning this is that if your gonna try ranger/melee template, its a real problem when your starting out, and taking on difficult/high ham critters. The corpses tend to fade out before you can harvest, because your busy fighting thier lair mates. I recently went from master riflman/master ranger to tk/master ranger and found alot of my ranger skills that complimented rifleman were now useless, like cover.
While Im making out a SOE/DEV wishlist, can we get a definitive "mission lair" marking? Apparently many people are too retarded (or just plain lair thieves) to understand the mist and named thing.
thanks,
Coprolite
(gorath)
One of the ranger/melee combo problems that SOE should address; is that we pve harvest types are getting short shrift vs "loot" guys. You cant harvest while in combat, stunned, blind, etc while you can merrily loot to your hearts content while fighting a dozen nunas or tuskans. My main reason for mentioning this is that if your gonna try ranger/melee template, its a real problem when your starting out, and taking on difficult/high ham critters. The corpses tend to fade out before you can harvest, because your busy fighting thier lair mates. I recently went from master riflman/master ranger to tk/master ranger and found alot of my ranger skills that complimented rifleman were now useless, like cover.
While Im making out a SOE/DEV wishlist, can we get a definitive "mission lair" marking? Apparently many people are too retarded (or just plain lair thieves) to understand the mist and named thing.
thanks,
Coprolite
(gorath)
Owen-Lars
Fri Sep 10, 2004 9:35 am
#36
Thanks for the feedback.
As for the mission marking part, the current system gives the mission lair a named title such as "Lantern BirdLair" whereas a natural lair has a lair name such as "Earthen Mound".
Perhaps a way to implement a much more distinct mission marking system would be to also have a (mission) tag after the name of the lair so people know. However this will never stop the lair steelers.
As for melee state effects, yeah some stats such as blind etc are a real pain for harvesting and i expect tks experience it more than riflemen (being hit more perhaps) but TK also have state defenses which aid in the regard also and states such as blind are common to ranged andranged professions too.
Calculus_Entropy
Fri Sep 10, 2004 10:03 am
#37
Coprolite
(gorath)
That is one fone name you have there.
Nemo0
Fri Sep 10, 2004 10:15 am
#38
Owen-Lars wrote:
Thanks for the feedback.
As for the mission marking part, the current system gives the mission lair a named title such as "Lantern BirdLair" whereas a natural lair has a lair name such as "Earthen Mound".
Perhaps a way to implement a much more distinct mission marking system would be to also have a (mission) tag after the name of the lair so people know. However this will never stop the lair steelers.
As for melee state effects, yeah some stats such as blind etc are a real pain for harvesting and i expect tks experience it more than riflemen (being hit more perhaps) but TK also have state defenses which aid in the regard also and states such as blind are common to ranged andranged professions too.
Hmm, the (mission) tag would be great if it would also disappear after someone deletes the mission