Ranger Archive

Thread: Ranger Revamp: Idea Archive (Geniuses At Work)

Leafgreen
Fri Jun 17, 2005 11:07 pm
#27




I suggest a new food type to be added for rangers, only usable in a camp or only craftable by rangers.



S'mores



Seriously though, I find myself hating to go with a group now as it's the number one killer.


Snare shots, crippling shots, etc break my pop-tart. This can cause a wee problem as my trap effect goes *poof* and thecreature eats all the gung-ho noobs.


Anyone in my group, a vehicle, a house all break my cover. When i'm trying to pull just one nasty away from a pack of 12 and a party member gets excited and moves within 20m, *poof* goes my cover. So as usual I'm burstrunning out of dodge with all 12 chasing me and ignoring the party.


Mask scent and applying camouflage should be able to work together for a combined bonus that is higher than either one separately. One deals with sight, the other with scent.


I craft high-tech camps and throw them down as gathering spots before a cave, rest stops, a place for half the party to take a bio-break or grab a sandwich. The random timer on them is ludicrous, serves no purpose, and it is not uncommon to have nasties run into camp and eat the noobs. This of course means i'm in combat, so *poof* goes the camp. Also, camps should have a beefed up healing rate.



Message Edited by Leafgreen on 06-17-2005 11:54 PM





Chorvat Carty'ugi
Master RangerMaster Rifleman


Build a man a fire, and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.

CuchulainnDarklight
Sat Jun 18, 2005 7:30 pm
#28






BlueGlowy wrote:


The Leatherstocking Tales (J.F. Cooper's "Last of the Mohicans") depict the life of Nathaniel Bumppo (a.k.a. "Hawkeye"). A fictional hero of early colonial, pre-revolutionary American history. Not only was he a hunter of epic proportion, but he served as a pathfinding scout and sharpshooter. A master of the 'long-rifle'. The era, and the man depicted in the stories as the central character, match the era (and role) of the person acknowledged as the 'first' U.S. Ranger (which predates the founding of the U.S. as a nation, taking place c. 1750s and later). This 'ranger' was a sharpshooting scout.

The U.S. Army Rangers historically served as long-range forward (and behind enemy lines) scouts *and* typically engage - and take over - tactical and strategic points of interest (modern day, this might be a mission to sieze and control an enemy airfield during the opening stages of a war). In short, they're equipped to fight - not just observe. They are the pointy end of the U.S. military spear.

-signed,
An Eclipse galaxy Master Ranger


Message Edited by BlueGlowy on 06-11-2005 11:07 PM




Sorry but I have to correct you there!


The first US army ranger did not appear until recent times and they take their name (ranger) from what was formerly the Royal Irish Rangers (now a part of the Royal Irish Regiment which comprises 4 battalions - 1st bat, 16th Air Assault brigade, 2-4 Bats. CounterTerrorism duties.).

Despite the merging of the original "Irish regiments" into what is now the Royal Irish Regiment, the Royal Irish are still one of the most elite infantry units in the world, with one of the longest war-duty periods of any. This regiment is the largest in the british army and is the only british infantry regiment to accept female soldiers (into Bats. 2-4) and draws its recruits from all parts of the british commonwealth, though primarily from the island of ireland and the descendents of irishmen and women worldwide. This regiment recently shot to worldwide prominence when its COs eve of battle speech hit the press during the start of the Iraq war and subsequently said officer became the target of petty jealousies and rivalries, especially from american service personnel though George Bush was enamored enough to put a copy of said speech in the Oval Office and say "Thats how we should do it!".


The US Rangers however have a long and proud history form the Second World War when they were stationed and trained prior to deployment in the Normandy landings in Carrickfergus, Northern Ireland. Where the Ranger name comes from. in their long and glorious history the most well known of their battles was in Somalia where a drugged up third world militia managed to give them a severe beating to which the american military replied in their time honoured fashion of shooting everything that moves. In this case everything black, that moves (it is interesting to note that deployed in somalia where only 3-4 black rangers, make of that what you will!).


Dont quote military history to me - especially when its mostly crap!


Annoyed diatribe switch set to off!


P.S. its all very good to say Ranger should be this and that - why dont you come up with a revamp idea of your own?




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Shiro_Okami
Sun Jun 19, 2005 6:33 am
#29

I didn't read the whole thread so this may have been mentioned & shot down already but...


What about the ability to set a WP on the critters/people/players in the tracking window?


A pair of Night Vision Goggles or a way to adjust your eyes to dark surroundings for better night sight?


A Ranger Only Camo Kit that works on all planets using a mixture of the resources from all the current kits?


Hehe.. a Tree Stand! Climb a tall tall tree and snipe the buggers!


Maybe add the abilty to duck down in water and shoot from there?


I know I'm reaching here.. but they're just thoughts.





Shiro' Okami
~-=<GoK>=-~
Gathering Of Kith

Master Ranger*Master Rifleman
Alt: Kana' Master Armorsmith
-=[S&K]=-
Dropoff:Thrifty @ 2620 -5100 Tatooine

diff-edge
Mon Jun 20, 2005 2:06 pm
#30

Well I just got this idea and thought you rangers would like it.


Make a skill that provides a added def from creature attack as well as attack bonuses.


So if you are a master ranger and a swordman.


you hit an npc for 1500 KD and with armor break on. Npc hits for 200.


You hit a simiar leveled and def creature for 2000-2200. Creature hits for 125.


Also a significant revampt of the traps. Make them better than any state a ranged or melee charater could place on a creature.


Lastly Provide 3 weapons for master rangers 2 of them ranged and one melee. These would have mods to acc to hit creatures and the melee one could be a sharp weapon that increases harvesting amount.



If I win an Auction.... Please drop my stuff of on the vendor at

-6812 -3872 insurgo naboo
Leafgreen
Mon Jun 20, 2005 9:22 pm
#31

The notes in the testing section show that weapon certs are making a comeback already.



Weapons



  • Changed Bowcaster name to "Light Bowcaster"
  • Added craftable "Recon Bowcaster", certed at Rifles IV in Marksman
  • Added craftable "Assault Bowcaster" with extended appearance, certed at Master Rifleman
  • Changed wookie bolts to green
  • Changed E11 bolts to red
  • Modified the following weapons to use their extended appearance instead of the defaults:

    • EE3
    • DH17
    • DXR6
    • Elite Carbine
    • Laser Carbine
    • D18 Pistol
    • D10 Pistol
    • Deathhammer Pistol
    • Renegade Pistol
    • Scout Blaster Pistol
    • SR Combat Pistol
    • LD1 Rifle
    • T21 Rifle

  • Added craftable "E11 Carbine Mark II" with alternate E11 appearance, certed at Master Carbineer
  • Moved Scatter Pistol certification to Master Bounty Hunter, Renamed weapon to "High Capacity Scatter Pistol"
  • Added new craftable "Scatter Pistol", certified at Novice Bounty Hunter
  • Added light version of the Lightning Canon: craftable "Lightning Rifle", certed at Novice Bounty Hunter
  • Moved Flame Thrower certification to Master Commando, Renamed weapon to "Plasma Flame Thrower"
  • Added new craftable "Flame Thrower", certified at Commando Incendiary III
  • Certed Massassi Ink Rifle at Rifleman Concealment II
  • Certed Proton Rifle at Master Commando
  • Modified Laser Rifle to use extended appearance
  • Moved Laser Rifle certification to Master Rifleman, Renamed weapon to "Advanced Laser Rifle"
  • Added new craftable "Light Laser Rifle", certified at Rifleman Abilities I
  • Modifed DL44 to use extended appearance.
  • Moved DL44 Metal certification to Master Pistoleer, Renamed weapon to "DL44 XT"
  • Added new craftable "DL44 Metal", certified at Master Marksman






Chorvat Carty'ugi
Master RangerMaster Rifleman


Build a man a fire, and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.

_________
Mon Jul 04, 2005 11:20 am
#32

For the love of the Star wars movies! GIVE RANGERS CERT FOR RECON ARMOR!! not battle armor! rangers are advanced scouts. and the name for imperial recon armor is: scout trooper armor! im a ranger and bassicly my role in a group is to sneak ahead and chek the lay of the land. im a recon unit. so therfore: give rangers cert for recon armor!!! PLEASE!



Arachon
You do not know what lurks in the shadows.
Imperial spy
Imperial Inquisitor
The Emperor knows, For we are his eyes
Spy databank

Ranger is not a profession, its a lifestyle. And it will forever remain within us. Once a ranger, Always ranger
Phenix1050
Mon Jul 04, 2005 11:44 am
#33

recon armor is better against ENERGY damage. creatures do KINETIC damage. Recon armor is totally the wrong armor for Rangers, except for the name...which is totally meaningless.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
ther34p
Thu Jul 07, 2005 7:31 am
#34

Rangers should have camps that they can deploy that really does repel creatures. ALL creatures. A place that you can sit and observe wildlife, or wait for the critical strike opportunity. Maybe make it like a portable house, that deploys instantly (like a camp) but has walls that break LOS etc. Should be deployable anywhere regardless of terrain, and no weapons allowed to be fired within borders or it goes poof.


So you can run up to a clear spot near a lair of rancor and deploy camp, and they will leave you alone. Like you are totally invisible, maybe even make it so you are so well camoflouged that you are actually invisible to other players as well.





Just call me reap
CL80 BioEngineer
NecroNecrite
Sat Jul 09, 2005 2:39 am
#35

what if our traps were based on a random variable and we could set them out in the wild based on our trapping skills to catch creatures in them... that would alert you once you cought htem... they would only spawn when the ranger who set them went ot check their traps... Like RL traps. Use bait to catch creatures and the trapping skills to set traps for more certain creatures? Sounds a little hard for the dvs to do but I think if traps just sat out there and it would randomly say catch a dewback becuase you set the (good idea for foragain) forged item you found that the dewback likes to eat then you go back a few days later its a drapped creature. As I said the trap might kill the animal or make it live so you could sell it to a CH.
Leafgreen
Mon Jul 11, 2005 11:44 pm
#36






NecroNecrite wrote:

what if our traps were based on a random variable and we could set them out in the wild based on our trapping skills to catch creatures in them... that would alert you once you cought htem... they would only spawn when the ranger who set them went ot check their traps... Like RL traps. Use bait to catch creatures and the trapping skills to set traps for more certain creatures? Sounds a little hard for the dvs to do but I think if traps just sat out there and it would randomly say catch a dewback becuase you set the (good idea for foragain) forged item you found that the dewback likes to eat then you go back a few days later its a drapped creature. As I said the trap might kill the animal or make it live so you could sell it to a CH.




Me like that.





Chorvat Carty'ugi
Master RangerMaster Rifleman


Build a man a fire, and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.

NamelessArchon
Thu Jul 28, 2005 2:49 pm
#37




What is the purpose of this proposal?

This proposal would allow the members of the Ranger profession to assume their proper role within the Galactic Civil War - that of reconnaissance and tactical disruption. For reference, I offerthecombat schematic... from which Rangers are notably (wrongly!) absent. http://starwarsgalaxies.station.sony.com/content.jsp?page=Combat%20Upgrade:%20Combat%20Schematic


Why do you think we were wrongly excluded from the Combat Upgrade chart?

Because traps haveno use outside of combat. Since you cannot use a trap outside of combat, and since Rangers are the only people capable of using these items to full and proper effect, I submit that we are, indeed, a combat profession that has been utterly overlooked by the Combat Upgrade.


Our combat role, envisioned by me?

Enemy Detection andDisruption, pure and simple. I see Rangers as residing in the middle of the trees, much like the Commando does at present.


Why the center?

We arenot primarily tanks, we are certainly not healers, and we are not primarily damage output. We are onlymoderately effectivein Crowd Control. Thus, instead of being on the "Damage Dealing" end of the axis, like the Commando, we'd be over on the left side of the central circle. We are not as strong in any particular area as the specialists in their respectiveareas, and do not merit placement within the outer circles unless a notable upgrade in our abilities occurs.


Like Pikemen, we modify our opponents throughstate effects (and couldtheoretically provide these to PCs/NPCs).Heapsof state effects. Stun. Blind. Dizzy. Defense lowering (Ranged and melee). State vulnerability. Hordes of varying state effects, applied to single targets at range. (In addition, new traps could meannew states to apply.) In addition, the much maligned /rescue iscertainly a crowd control effect. Much like the position control of Carbineers, and the attack modification of pistoleers, traps are "crowd control" or "debuff" effects. This remains true, even if traps are never allowed to affect PC/NPC units. Traps are still an attack form, and Rangers are indisputably the trap specialist class.


So what do we need?

1. Fix the bugs with all existing traps, camps, and skill modifiers in the Ranger profession.


These are numerous, long-standing and painful. Theyare listed in a sticky thread at the top of the ranger forum. Please refer to the appropriate thread for specific details.

2.Allow rangers (but not scouts) to apply their wide variety of state effects to NPC/PC targets.


Scouts do craft and use traps, but they are not an elite profession. Rangers are not merely "Scout version 2" players, and the inclusion of trapping PC/NPCs would further accentuate the difference between these two classes, as well as rewarding the players of what has remained as one of the most expensive (skill point) professions for their specialization in reconaissance skills.

3. Allow Terrain Modification to affect running/walking motion in the Ranger skill tree, instead of only crawling.


Quickness of foot is essential to a class whose primary role is to detect and disrupt. Our ability to engage and disengage on our own terms would be paramount in being scouts for the main body oftroops. Jedi using their abilities should be able to outpace a fully-trained scout, butthe difference in speed between the fully trained and those who are not would be essential to a ranger, who would need time to report the presence of foes before retreating.

4. Grant Rangers the ability to camoflage themselves against other players, as given to Jedi and Riflemen.


While I'm not proposing that this ability be removed from Riflemen, it was proposed by Rangers at one point and deemed technically unfeasible. Rangers are not simply "Scout Version 2", but represent those individuals whose training in wilderness navigation and reconnaissance is superlative in all respects. This ability belongs with Rangers, in addition to any otherswhopossess it.

5. Provide defensive bonuses to allowasmall measure of protection against the consequences of enemy detection.


Rangers are not a primary combat profession, and weapon bonuses are thus inappropriate. There are melee rangers, pistol rangers, carbine rangers, and rifle rangers - and even a few who go without weapons of any sort. Favoring any weapon type over another is unfair to the remainder- while defensive bonuses would benefit all rangers equally. Extensive dealings with extraterrestrial creatures would quickly teach rangers the benefits of getting out of the way quickly, and would mitigate to some degree the community concern over the existing "/rescue" command's lack of functional use.

6. Make tracking work - and at a significant range.


It is very common for me to see lairs ahead, but then have the creatures surrounding it only appear on my radar as I run/drive past the lair - and this in a newbie landspeeder, not the advanced and faster models. Usually by the time I make a /maskscent check, I am already past the creatures and heading away. In order for tracking to have any value, it must be possible for a Ranger to readily detect creatures well before reaching them. This may be a significant change and may necessitate a review of the lair spawn code, but it is important to the profession that tracking work appropriately.

Where would that leave us?

We'd be the advance scouts who would specialize in finding the enemy. Once engaged in combat, our role as rangerswould be that of enemy formation disruption and distraction.This is achieved byadding state effects atunusuallyresilient targets (tanks, protected medics, jedi) that are providingresistance to our units so that the damage dealers and tanks are able to concentrate on giving and receiving punishment, respectively. We would be responsible for engaging and retreating to distract and disrupt enemy formations and sow confusion in their ranks via hit and run attacks and state effects.



----------------------------------------------------------------------
Ienei Palindrome
CEO of Palindrome Power
Wanderhome
"No, really, I can take them! There's only 150 of them!"
----------------------------------------------------------------------
Husko
Mon Aug 15, 2005 9:14 pm
#38

hi, i like the thread name: Geniuses At Work, but isnt that soe's job? im sorry. As a fellow ranger, i have nothing constuctive to say other than pleasebuy my resources for at least .0009 cpu, make my camps worth while, give me more than one trap that actually works, give me area track that isnt a snaphot in time and then im all set.


this isnt rocket science.







***************************
I went into the woods and became a ranger because I wished to live deliberately, to front only the essential facts of life, and see if I could not learn what it had to teach, and not, when I came to die, discover that I had not lived.
****************************
Owen-Lars
Wed Aug 24, 2005 1:35 pm
#39

Now i have more time to just put my ideas down in posts i hope to be heading off in a few directions that hopefully the devs will take note of. Ive always wondered if they have looked at this thread and the proposals it puts forward.I supose if we just keep working at our ideas and keep the thought in our mind that someday will be our day we will be ok and we will keep pushing on


Ranger is in a bad way but atleast we have ideas of what could fix us



THORTAC BALCOR
The Lost Ranger
RANGER
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