Ranger Archive

Thread: Major project management failure by SWG team

Seraph00X
Fri Jul 16, 2004 9:07 am
#27



Calculus_Entropy wrote:


Fodder650 wrote:
Now Calc ask how many of us are getting JTL to avoid the starport timers? Thats my number 1 reason



I am not totally convinced that flying yourself will be much quicker than shuttling...but, then, who knows?




well even if it isn't faster, at least it'll be more fun than waiting in a starport



cheers-
Serje Misre, Master Ranger, Kauri
Pas Ok'Lya, master schleper, Test Center

"Even though the Old Republic didn't work, I'd rather have a government run by beuraucrats than run by a dictator willing to destroy an entire planet in order to flush out a handful of dissidents."
Calculus_Entropy
Fri Jul 16, 2004 9:12 am
#28






Seraph00X wrote:





Calculus_Entropy wrote:





Fodder650 wrote:

Now Calc ask how many of us are getting JTL to avoid the starport timers? Thats my number 1 reason






I am not totally convinced that flying yourself will be much quicker than shuttling...but, then, who knows?






well even if it isn't faster, at least it'll be more fun than waiting in a starport





It certainly couldn't be worse than waiting in a starport.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Vorpaks
Fri Jul 16, 2004 10:34 am
#29

If you guys want a sneak peak at what I think JTL will be like, pick up the game FreeLancer. If I can find my screenshots from that game I will post them. I LOVED that game.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

darmokVtS
Fri Jul 16, 2004 10:46 am
#30



Fred_Skinner wrote:

[EDIT POSTSCRIPT: anyone heard of Kali?]






Sure thing, I used to play descent over kali. Ahh those were the days, younger (not young hehe) and my reflexes still good enough to be able to compete with the kids in games like this .




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Vadis
Fri Jul 16, 2004 10:54 am
#31

Hmmm, let me see, anyware from75 to90 hours a monthof entertainment, frustration, etc for 15.00 bucks a month.

Think I'll just go with the flow and see what pops.




Vadis

Master Ranger/Master Rifleman
frightwig
Fri Jul 16, 2004 11:26 am
#32



DND_Cas wrote:

True.

Thats not the main problem tho. The problem has been that the developers have been dangling the carrot of the almight combat balence(tm) in front of the playerbase since the end of 2003.






Well, the promise of space combat was around since before this game was even released.

This is similar to the complaining about the two jedi publishes. Everyone complains that it's taking time away from the other professions, yet it seems that EVERYONE wanted the hologrind to end.. and that's the purpose of revamping it.

Anyway, I'm looking forward to JTL and it will keep me PLENTY busy until a ranger revamp. As for the combat balance pushback, I now have more time to enjoy being a master rifleman while it's still powerful.



kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
° [Imperial Pilot Ace] :: Storm Squadron
° [Imperial Pilot Ace] :: Black Epsilon
° [Imperial Pilot Ace] :: Imperial Inquisition

DND_Cas
Fri Jul 16, 2004 11:44 am
#33








frightwig wrote:


Well, the promise of space combat was around since before this game was even released.

This is similar to the complaining about the two jedi publishes. Everyone complains that it's taking time away from the other professions, yet it seems that EVERYONE wanted the hologrind to end.. and that's the purpose of revamping it.

Anyway, I'm looking forward to JTL and it will keep me PLENTY busy until a ranger revamp. As for the combat balance pushback, I now have more time to enjoy being a master rifleman while it's still powerful.






Jedi are an intergral part of the ground game and the hologrind was a problem for the ground game and effected every single profession out there. Jtl willnot, and cannot,have that much of an effect becuase it is an optional add on.


The two are not comparable.





Previously: Master Ranger/Master Fencer
Now: Master Tailor/Merchant/Commando
Fodder650
Fri Jul 16, 2004 11:45 am
#34

Calc,


I was talking to my wife about it. And I was thinking the same thing about speed. But I thought the devs, and i have been wrong many many times today, said that you would have the option of launching into space or going directly to your target. So that your not a target always.


Vorpaks,


I was thinking the same thing. Back i heard it was mouse based it made all the sense in the world. Now of course who knows. But that would be a good basis.


Wizard of Oz,


Really I need a brain and courage



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Lorell
Fri Jul 16, 2004 11:49 am
#35

I am very excited about JTL but unlike Fred, I believe we all have good cause for complaining. I'm not saying we should go storm SOE offices but they definately need to know how upset people are about this delay. I think it's great that they want to make sure JTL is as good as it can get before they release it, but I don't think it should come at the cost of the current game. They should either hire more developers or take another look at how their teams are allocated. We have been patient long enough. For as much money as they are taking in, it is unexcusable for them to keep delaying promised changes, especially since every response to any question has been that it will be fixed in the the combat rebalance. SOE, get more people and get it done. There is already about 60 pages of complaints about this and it's going to get worse.



Sneaky Scout, Captain of Scoundrel's Luck
Rifleman, Marksman, and CH
S-MART General Supply of Tatooine
Our location is in Mos Tyrenia right next to the Shuttleport.
Waypoint 5685, 4584

Remember to shop smart...shop S-MART!



Haden Blackman: "Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums."
Jedi_Titus
Fri Jul 16, 2004 11:54 am
#36






frightwig wrote:


This is similar to the complaining about the two jedi publishes. Everyone complains that it's taking time away from the other professions, yet it seems that EVERYONE wanted the hologrind to end.. and that's the purpose of revamping it.






Interestingly publish 9 did nothing to end the hologrind. The grind is still there at this very moment. So, pub 9 turned holo's off, yea I'm sure that took like 5 minutes to accomplish. Publish 10 is scheduled to end the hologrind. Pub 9 was nothing more than a huge mismanagmentresources. A major jedi revamp should never ever have come before balancing the core game (combat) or the galactic civil war.



Egan Vorlock: Master Weaponsmith, Carbineer - Starsider

Elesar Vorlock: Master Ranger, Creature Handler, Pistoleer, Proud Bothan - Starsider
Vorpaks
Sat Jul 17, 2004 12:07 am
#37

Whenever I played FreeLancer I always thought "wouldn't it be cool if, instead of just standing inside the door of the cantina and clicking on people to converse and get missions we could actually run around the city?" I didn't even think far enough ahead to imagine the planets as a place where you could interact with other players as well (in FreeLancer the planets and space stations were instanced per player, but space was multiplayer). Then SWG came out and it was like everything I imagined for FreeLancer planets... without space. I am really, REALLY excited about seeing the two meet.

Sadly there was not room enough on my hard drive for two humongous games and all my work programs (Frame, AutoCAD, Photoshop, Illustrator... damn memory hogs). I may have to invest in some hot-swappable drives lol. Now I really want to play FreeLancer again. The graphics on that game were(are) totally amazing. Easily a match for SWG. I spent a lot of time just wandering around exploring and taking screenshots of amazing spacescapes. I never even finished the single-player version... as soon as I could explore I was out of there. Hmmmm... kinda like being a Ranger in SWG.

FreeLancer had several things I hope they eventually include in JTL:

- You could loot (NPC) ships you killed.

- You could mine asteroid fields by blowing up the rocks and pulling in the metals and ores.

- You had faction with various local enforcement authorities and pirate factions (worked just like SWG factions)

- You could locate the secret pirate bases and take missions there (smuggling drugs) if your faction was good enough. Don't get caught with that stuff though. The authorities did NOT like it.

- Some systems were dangerous to explore, with random mine fields or radioactive stars that would damage you over time.

- You could find derelict ships and loot them. As long as you didn't run foul of whatever had killed them.

- There were jump points and shipping lanes that enabled you to travel from system to system faster. (This could be modified to fit SW I think)

What else?
Ah the ships! Shields, Bombs, Missles, Blasters were all fully customizable. In fact they were VERY much like the modular camp idea where each kind of ship had certain types of slots that took certain types of weapons. So you couldnt mount a Class 4 blaster on a shuttle, you needed a heavy fighter ect. And the guns did different types of damage.

This is really an awesome game. If you are jonesing for JTL and maybe want to take a break from SWG I really REALLY reccomend trying it, if it is still around.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Calculus_Entropy
Sat Jul 17, 2004 12:25 am
#38






Fodder650 wrote:

Calc,


I was talking to my wife about it. And I was thinking the same thing about speed. But I thought the devs, and i have been wrong many many times today, said that you would have the option of launching into space or going directly to your target. So that your not a target always.






Hey, that would be fine with me.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Washell
Sat Jul 17, 2004 6:14 am
#39






Vorpaks wrote:
Whenever I played FreeLancer I always thought "wouldn't it be cool if, instead of just standing inside the door of the cantina and clicking on people to converse and get missions we could actually run around the city?" I didn't even think far enough ahead to imagine the planets as a place where you could interact with other players as well (in FreeLancer the planets and space stations were instanced per player, but space was multiplayer).




You lucky &^&*$#$%, I thought this back in the days of the 386 with Privateer 1 Then Origin became big with UO so I had some small hopes they would make a Wing Commander/Privateer MMO but that never happened. I've been waiting for something like SWG/JTL for 8 to 10 years now


Oh, and freelancer had 1 big gamebreaking issue, no joystick support which ruined the immersion for me.

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