Ranger Archive

Thread: Focus for Top 5 List: Harvesting

darmokVtS
Fri Mar 26, 2004 7:10 am
#27

And a minor not really ranger-specific point about 'harvest'.

Ditch the ridiculous concept of creature cl as base of harvestable amount.

Or does it make sense to anyone that you can get ~360units (iirc, somewhere in that area at least) of meat from a quite smallish kinad baz nitch and only 120 from a quite massively looking malkloc bull (as one example)?




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Calculus_Entropy
Fri Mar 26, 2004 8:36 am
#28






darmokVtS wrote:
And a minor not really ranger-specific point about 'harvest'.

Ditch the ridiculous concept of creature cl as base of harvestable amount.

Or does it make sense to anyone that you can get ~360units (iirc, somewhere in that area at least) of meat from a quite smallish kinad baz nitch and only 120 from a quite massively looking malkloc bull (as one example)?



No but it is a balance thing. Maklocs are cake to take down even though they are large. It would be too easy to get a lot of meat from the large critters with low CL. You would never need to hunt the highCL critters.




Calculus Entropy
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BristaAB
Fri Mar 26, 2004 9:56 am
#29

I think that the skill point/benefit line is a good one to take


Master Ranger = 140 skill points


Master TK/Novice Scout = 107 skill points


Which one will harvest more over time? The second because of the kill speed. Even if it is:



Master Ranger/Master Rifleman= 232 skill points


Master TK/Novice Scout/Master Rifleman= 199 skill points


the second template - a defence stacker with Novice Scout - is going to be a more efficient harvester over time for a less skill point investment and with numerous other advantages from being a better fighter




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Travin64068
Fri Mar 26, 2004 10:27 am
#30

In addition to harvesting increases, I think Rangers need the ability to create fishing nets. These nets can be used ina likemanner to fishing poles, but will catch more fish at a faster rate.


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Flynn_Nomad
Fri Mar 26, 2004 10:36 am
#31

Simple Quick fix, increase the % harvest, increase the take.


Here's the more difficult stuff for the dev's....


Multiple resource harvest, AT LEAST 2 resources off a creature at master... MASTER ONLY


Staitic traps, set like harvestors with a much smaller yield obviously. (maybe 1% of a harvestors intake)


These would need to be baited, and that bait would be foragable.



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darmokVtS
Fri Mar 26, 2004 11:22 am
#32



Calculus_Entropy wrote:


darmokVtS wrote:
And a minor not really ranger-specific point about 'harvest'.

Ditch the ridiculous concept of creature cl as base of harvestable amount.

Or does it make sense to anyone that you can get ~360units (iirc, somewhere in that area at least) of meat from a quite smallish kinad baz nitch and only 120 from a quite massively looking malkloc bull (as one example)?

No but it is a balance thing. Maklocs are cake to take down even though they are large. It would be too easy to get a lot of meat from the large critters with low CL. You would never need to hunt the high CL critters.





Kinad Baz Nitches are 'a cake to take down' too actually ...

And a small hint: Malkloc Bulls are the biggest herbivores on dath that you can pull missions on (only the malkloc plainswalkers of the three different kinds are bigger herbivores there, those are rare enough that it is debatable if it makes sense to specifically hunt those for dath herbivore meat ).




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
darmokVtS
Fri Mar 26, 2004 11:23 am
#33

'bigger' as in higher cl btw




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
darmokVtS
Fri Mar 26, 2004 11:37 am
#34

Damn missing edit button:

The basic idea behind this is: There is an issue in 'balance' of amounts of $ressource we can get from specific creatures. The current problematic situation does not only come from the fact that we in general have not high enough harvests, the problems come from an attempt to make reasonable amount of certain meats (for example) that should be expected to be in high demand harder to obtain.

I guess we can agree that avian is the meat in highest demand and herbivore the runner-up?

The attempt to make that avian 'rare' was overstressed leading us to the problem that the second a good avian pops up everyone will go after that. It is tiresome and a lot of work to get decent amounts, leading to the effect that docs hurl out insane prices to get as much as possible from it. If some not-so-good paying other meat/hide pops up in the same time, the ppl needing that will have a hard time to get it.

And this won't change with only an increase of our overall harvests, the relation between the harvestable amounts/time of the various ressources has to be adjusted too (not based entirely and only on CL, ofc still leaving the CL as one part of that calculation in place to make it 'worthwhile' to hunt a bigger creature giving the same type of meat)




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
CapnKill
Fri Mar 26, 2004 12:34 pm
#35

Get quality of resources from a creature in the examination window without having to kill it.


Perhaps a master ability...



Soln
Fri Mar 26, 2004 12:41 pm
#36

/agree with everyone else


Other things:


1) Only Rangers should be able to collect certain resources. In a resource shift, there ought to a filter that gives only Rangers the ability to source an organic (something used in Doc buffs, for instance). There must be an incentive to make Ranger so BH's or other don't clean up. Maybe only Rangers should be allowed to collect meat.


2) Better volume. For God's sake, give us more collection amounts. Presumably we should be able to boil or strip animals better.


3) Unique tools for harvesting. Give Rangers the schematics to make unique skinning knives etc. to add significantly to their harvesting output.


4) Already stated but Let Rangers harvest all three resources at once, or at least let us take two: so hides/bones, bones/meat, hides/meat, etc.



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Biggybone
Sat Mar 27, 2004 1:50 am
#37

I like the idea of making certain resources only available to Rangers to harvest. There needs to be more of a need for Rangers in the economy. I view my lot in life as a ranger as a balance between economic and combat, but they are both weak specialities.



Great post btw.


Rugs
Sat Mar 27, 2004 2:59 am
#38






Soln wrote:

1) Only Rangers should be able to collect certain resources. In a resource shift, there ought to a filter that gives only Rangers the ability to source an organic (something used in Doc buffs, for instance). There must be an incentive to make Ranger so BH's or other don't clean up. Maybe only Rangers should be allowed to collect meat.




Holy bejeezus. Speaking as a forum lurking non-ranger doctor, I agree that you guys need some love. But it seems like this would cut the meat supply even shorter than it is. (I can't find people to kill peko-pekos and kaadus for 30cpu on my server). A lot of us doctors rely on our own (usually novice) scout skill to make buffs for everyone.


Good luck on getting your stuff fixed. Now stop jawing and get me some avian meat!



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AzucarSalado
Wed Apr 07, 2004 2:30 am
#39


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1) Only Rangers should be able to collect certain resources. In a resource shift, there ought to a filter that gives only Rangers the ability to source an organic (something used in Doc buffs, for instance). There must be an incentive to make Ranger so BH's or other don't clean up. Maybe only Rangers should be allowed to collect meat.

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OHHH really like it but it willunbalance the game. I believe it's more reliable that only high skilled rangers (maybe Masters) may get the 3 types of organic resources at once from a creature or this other idea...


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What about being able to harvest creatures multiple times - stepping up to 3x at master? That way you could harvest meat+hide+bone, or meat+meat+meat, or any other combination.
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