Ranger Archive
Thread: Focus for Top 5 List: Harvesting
GoldMemberBria wrote:
This is kind of a no-brainer really. They need to make Rangers better hunters than anyone else, period. There are 3 tools to do that. Make harvests bigger, allow rangers to harvest multiple resources, and allow rangers to kill animals more effectively.
If they make rangers harvest like 10x everyone else, cool, I'm happy.
If they make rangers harvest like 5x everyone else, and be able to harvest the other two (likely crap) resources simultaneously, I'm happy.
If they give rangers the 30% bonus we have now, but give us big big big boosts in our ability to take town animals (so that we're slaying them much more easily then say a MBH) then I'm happy.
If I had to choose, I'd probably prefer smaller harvesting bonuses and larger killing bonuses, but any of the three is good.
Ditto................
This would give us both the "harvest everything" AND the "harvest more" abilities, but never at the same time.
Hi - I would just like to second JB's suggestion that the harvest skill be spread out throughout all of the ranger trees rather than just the tracking tree.Right now, we rangers are in a situation that is similiar to that of the old CH's-- players only need master the tracking tree to get most of the advantages of ranger.
Well, I suppose that we might also ask that the most significant harvesting increases be conferred with the master ranger box. This would solve the problem as well, esp. if it were done in conjunction with diluting the harvest bonuses that are in the current tracking tree.
Is the harvesting skill capped at 125 -- I read somewhere that all skills are capped at 125, so that might be all that we can get.
I would also support the three resources at master proposal --
Iseult
Master Ranger / Mediocre Pistoleer
Bloodfin
Raumkraut wrote:
What about being able to harvest creatures multiple times - stepping up to 3x at master? That way you could harvest meat+hide+bone, or meat+meat+meat, or any other combination.
This would give us both the "harvest everything" AND the "harvest more" abilities, but never at the same time.
You may be on to something. Any other comments on this Rangers?
Calculus_Entropy wrote:
Raumkraut wrote:
What about being able to harvest creatures multiple times - stepping up to 3x at master? That way you could harvest meat+hide+bone, or meat+meat+meat, or any other combination.
This would give us both the "harvest everything" AND the "harvest more" abilities, but never at the same time.
You may be on to something. Any other comments on this Rangers?
Erg - scratch my comments above and put me down for this instead -- this would seem to be the perfect solution, and it would probably be really easy to implement.
Iseult
Master Ranger / Mediocre Pistoleer
Bloodfin
Good idea, didn't think of that. Is it as easy to program tho? Getting only one shot is probably hard coded. Generating multiple resources added to you inventery is probably an easier code, all things considered.
Calculus_Entropy wrote:
Raumkraut wrote:
What about being able to harvest creatures multiple times - stepping up to 3x at master? That way you could harvest meat+hide+bone, or meat+meat+meat, or any other combination.
This would give us both the "harvest everything" AND the "harvest more" abilities, but never at the same time.
You may be on to something. Any other comments on this Rangers?
My 2 Cents ....
- Harvesting bonus or nullifying the group harvest.
- Increased Hunting ability of the Ranger by use of bonuses and better traps (see outdoorsman).
- /areatrack should be fixed and improved (see outdoorsman)
- /conceal should be fixed and improved (see outdoorsman).
- Ability to create Trophies for group members. These trophies should include the name or names of the players that killed it. This can be done easily by just added the names of the players that have looting rights.
- Dang left this one out. Just shows how little it gets used
Camps that are actually useful and beneficial to a group (see outdoorsman).
Message Edited by BaneShee on 03-25-2004 10:54 AM
GoldMemberBria wrote:
This is kind of a no-brainer really. They need to make Rangers better hunters than anyone else, period. There are 3 tools to do that. Make harvests bigger, allow rangers to harvest multiple resources, and allow rangers to kill animals more effectively.
If they make rangers harvest like 10x everyone else, cool, I'm happy.
If they make rangers harvest like 5x everyone else, and be able to harvest the other two (likely crap) resources simultaneously, I'm happy.
If they give rangers the 30% bonus we have now, but give us big big big boosts in our ability to take town animals (so that we're slaying them much more easily then say a MBH) then I'm happy.
If I had to choose, I'd probably prefer smaller harvesting bonuses and larger killing bonuses, but any of the three is good.