Ranger Archive

Thread: How to fight unbuffed

_Nightrunner_
Wed Feb 02, 2005 12:09 pm
#27


If you have TKM and you are seriously thinking of switching to rifles, I strongly suggest that you do not drop all your TK skills. Keep at least power IV and uss your TK skills to grind up to 0004 rifleman. Xxx4 is all combat xp. It is much easier to get that XP with TK skills than rifle skills. This will give you all of your rifle speed that you can get before Master, which is the single most important thing for leveling rifles.


After you get xxx4 rifleman, then start going up to 4xx4 rifleman. Slowly drop TK skills only where necessary. I suggest you use buffs until you get this far. Once you have 4xx4 rifleman, then get 41x4. This will give you your conceal shot. So once you are at this point you will have all the accuracy and speed bonuses and you will have conceal shot. Since conceal shot hits random pools, it can take a while. You can keep shooting until you miss. (Sometimes you can miss 2x and at master rifle you can miss even more, this may be related to speed)


In my opinion (I have made mastered TKM 3 times and rifleman 2x) the benefits of TKM that you can probably harvest more a little faster since you are right next to the spawns. TKM also kills most things pretty quick without all the time, preparation and thinking that is involved with rifles.


On the other hand, rifles have many different damage types and at master level can probably outdamage TKM and solo large things faster than TK. With rifleman though you have to run up to get your harvests and in most cases your kills will probably be 1 at a time instead of area attacks.


I love both TK and rifleman, but in terms of complementing my Master Ranger I think rifleman is far superior.


As far as fighting unbuffed as a brawler, I am really not sure how you do it. I was able to tank content up to 10k ham or so unbuffed as a TK, but I really can kill might higher level content unbuffed as a rifleman than as a TK. For example, last night I killed a Black Sun guy on Yavin who had 35k ham with my rifle while unbuffed. There is absolutely no way I could have taken that guy unbuffed with any brawler template. I really think that if you choose to fight unbuffed as a brawler, you will have to fight much lower end mobs than what you can solo unbuffed as a rifleman. This is where subterfuge/concealment wins out over pure offensive/defensive soldier types.


In my opinion, it is harder when getting started as a rifleman, but once you have Master Rifleman then Rifle/Ranger is much more powerful than TK/Ranger.

Fodder650
Fri Feb 04, 2005 7:58 pm
#28

Ok tonight im going to clean this thread up while im working 3rd shift. If anyone can think of something i didnt add speak up. I guess a section on ranged vs melee or such?



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
DaveG
Sat Feb 05, 2005 12:02 pm
#29







_Nightrunner_ wrote:


On the other hand, rifles have many different damage types and at master level can probably outdamage TKM and solo large things faster than TK. With rifleman though you have to run up to get your harvests and in most cases your kills will probably be 1 at a time instead of area attacks.





Harvesting droid.



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Fodder650
Sun Feb 13, 2005 10:36 pm
#30


OK updated and cleaned up. Not sure im right on the noise maker/stink bomb trap description.

Let me know whats wrong or needs to be updated.


Edit - added conceal/camo bit. Now thinking about adding a section on melee vs ranged

Message Edited by Fodder650 on 02-14-2005 01:05 AM



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Fodder650
Sun Feb 13, 2005 10:56 pm
#31

I've been thinking about the Wookie Armor riddle when it comes to fighting melee unbuffed. Last night i made a set of Ceremonial armor for a guild member and i was suprised by both its protections and HAM costs. The wookie chest plate covers the head as well so that has to be taken into consideration. The set i made up was 42% kinectic with no loot pieces. I had experimented everything into protection and not ham. This about matches where i begin for chitin (basically its equivilent). So an AS who experiments for durability/HAM and uses materials to lower HAM cost should be able to get that chst piece down into the resonable for using in unbuffed melee hunting.

It will probaly be in the 20-25% protection range but its better then zero. Just leave the bracers and leggings off unless your under heavy attack.


Let me know if this works



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
agent156
Sun Feb 27, 2005 11:59 pm
#32

"The AP1 of any armor will provide you with a loss of 25% to damage off the top no matter what the protections are (assuming your fighting a creature whos hitting AP0)."


You gots that all backwards and inside out - its shoud be more like "The AR1 of any armor will provide you with a loss of 50%..."


AP bonus is 25% per level above the AR, AR is 50% per level above the AP
Fodder650
Mon Feb 28, 2005 12:03 am
#33

I thought it was 50%. But i was afriad i had it wrong and erred on the side of thinking of going with the lower number until someone corrected me.


I will go and fix it. Thank you



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
agent156
Mon Feb 28, 2005 12:06 am
#34

Word, 10 years of table top RP gets you good with numbers, lol.
Fodder650
Mon Feb 28, 2005 12:14 am
#35

It also helps to admit when you've made a mistake. I had heard the 50% number in the AS forums and many many other places. But for some reason when i was doing the edits on that to make it all colorful and such i couldnt bring myself to putting it in there


Well it goes to prove the value of ultra low HAM armors like voritor bone or kliknik enhanced chitin in keeping an unbuffed fighter alive.


Oh yeah and 156... Long live GURPS!



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Railean
Mon Feb 28, 2005 12:38 am
#36

Fodder,

I was going to mention that with all the food you recommend it might be cheaper to just get buffed. Now that I know you have an inside connection to a chef, that would explain your knowledge about food.

I noticed that you have an alt that is an armorsmith, so maybe if you could explain the components and inner workings of your armor that you recommended, that way, it might make it easier for other rangers to find an armorsmith who is willing to experiment and also to convey what we want.

Again thanks for all your hard work and you did a great job with this guide. I am sure most of us will have plenty of time to take advantage of this, before the legendary CURB is released.

Message Edited by Railean on 02-28-2005 12:39 AM

Fodder650
Mon Feb 28, 2005 12:48 am
#37

The CURB is a myth, a fairie story told by Rangers to scare their child to sleep at night. The CURB will be released about the time George Lucas admits that midichlorians were a bad idea.

Wait where was I?


Yeah a lot of that guide is based upon the idea that your in a guild or have to much time and a lot of alts. So let me shorten it to this for those who are new to the game or low on cash.


Accarggm

Garrmorl

Voritor Segment or scaled bone armor experimented all for durability (lowers HAM and raises condition 2 for 1 deal)


The voritor segments are found on bazaars cheap and can be given to an engineering 4 artisan who will gladly make the suit for you and amazed you even asked. The Accargm and Garrmorls price can be lowered quite a bitby giving your local chef high OQ scaley hide. These two foods are the primary thing that will keep you alive as they boost your top 6 stats for 40 minutes. Even if you get non-BE enhanced on those two foods it will be enough to keep you alive in the field. Flipside is if your a RiflePerson (for all the ladies out there id hate to anger) you can just get by with the good old brandy's you've been using since day 1.


Why Voritor Bone Armor? Well as has come up in the replies since its AP1 and 6% to kinectic it will reduce the damage you take from kinectic AP0 creatures by 56% for the cost of very low HAM. If you find a new person whos leveling up Armorsmith get Mabari or Chitin thats been experimented for HAM as well. There is a section in the guide about bartering for what you need. And this really rings true here.


Should I add that to the guide as an addendum?



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Fodder650
Mon Feb 28, 2005 12:54 am
#38


Oh yeah two other points. Cost wise yeah its cheaper to get buffed. But this is as much about a new challange in game then it is money. But use the barter system (i keep hearing Master Blaster saying welcome to barter town in my head) and it will make things cheaper.


The segments


Voritor Segment/Voritor Scales - Bone armor has no kinectic protection by itself (I have a theory about this but thats offtopic). But when an artisan uses a Voritor Segment or uses the scales as an option while making the armor they can add 6% kinectic (it varies but 95% of time its 6%) to the armor


Krayt Scales - lower HAM costs. I used a set in mabari to make a full suit that only cost 60 to my substats. Most krayt scales are normally deleted by the hunters or dumped on the bazaars


Kiliknik Segments/Enhanced Kliknik segments - Fall off of Klikniks for normal and the enhanced only drop in the Geo Lab. These work in Chitin armor to lower HAM cost of the armor. Normal ones are -7 and enhanced are -15 to the stats. You dont need to kill high end klikniks to get the normal ones as i found out teaching unbuffed fighting to a guildie. They fell off of the workers


NS Layers/Shards - Lower HAM cost and like krayt scales are usually discarded by the Nightsister hunters are virtually worthless. In fact theres even a thread on the AS forums about someone saying they are worthless.


Im really starting to rethink the cost issue or working on a subguide on how to fight unbuffed without food/drink/spice or only artisan foods. This would also go under the idea that base mabari which is AP1 and has kinectic in it by default with no additives can be had very cheaply. As well as the fact the mabari chest covers biceps and bracers area (although for a cool look chitin biceps can be worn OVER mabari)

Message Edited by Fodder650 on 02-28-2005 02:57 AM



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Railean
Mon Feb 28, 2005 2:54 am
#39

Is that 2.5x modifier for rifleman towards melee damage still in the game? For some reason I thought it was taken out.

Fodder,

Thanks for the explanation. I really think your last two posts about armor should be added to your guide. The more info the better is what I think. Also I do not visit the armorsmith section of this board very often, but how about posting your armor insights and practice in there and see what the reception is. If we can get armorsmiths thinking about this and generate any kind of buzz or interest, it might make this type of armor more accessible. Again thanks for all your hard work. And damn I live in Arizona, but I am still thinking about joining your east coast server, just because it sounds like you have a nice guild.
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