Ranger Archive
Thread: So we've been ignored on harvesting. What now?
DaveG wrote:
Jaxus wrote:The last message I just read in this thread was an SOE rep stating that they will get on it right away, so lets just give them a chance first before we pull out the cannonsI will be pleasantly surprised if anything the correspondants can do anything to change things at this point.
http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=49616
From the In-Live Issues thread:
Bethya wrote:
I am deeply disappointed that you have gone live with the harvesting changes as they are. I can only assume that you do, indeed, ignore the Ranger forums completely and in particular the most lively, wide ranging and populous discussion there has been on any topic since I have joined this game. When you announced this change in testing, the community went mad and the discussion is still going on.
You have put a system in place that means that a Master Ranger is now out-harvested by someone with xx4x Ranger skills (providing a Master Ranger is in the group). How can that possibly be right? As far as I am concerned that is a bug and so I am reporting it here in this thread.
My Ranger colleagues tested the changes out extensively on TC. We came up with solid hard data that proved the case and the idiocy of the numbers. We went about it the right way. Our Correspondent went about it the right way - feeding back to you with all the info you needed. Yet still you chose to ignore it.
It's a simple change to make - we simply want Master Rangers to get more harvesting oomph for themselves, either grouped or solo. Otherwise, what possible motivation have we got for improving everyone else's harvests when we do not see a benefit to our own harvest?
We are the ones who live and die by what we can harvest. This is our profession. We were prepared to wait for our revamp, we are being patient while the GCW and CURB happen but now you've just added insult to injury.
The rest of the changes look good and you are to be congratulated for them. We recognise that the rest of the harvesting, non-Ranger community, will be very pleased with these changes and we're glad for them. However, you are penalising those of us who have mastered our profession and we are not even vaguely happy about it.
All I can say to the population of FarStar who might want a Master Ranger to join their hunt and improve their harvesting is this. Do not, under any circumstances, ask me for help because you won't get any. I have joined my last group until this issue is addressed.
We will get this fixed.
Gordon Walton
Sony Online Entertainment
We will get this fixed.
Gordon Walton
Sony Online Entertainment
QFE
DaveG wrote:Fingers crossed.
I tried that but my typing got REALLY bad...
Almagill wrote:
DaveG wrote:
Fingers crossed.
I tried that but my typing got REALLY bad...
Goldear wrote:
I agree to only group with friends, but that is what I always have done hehe. I have no problems with the harvesting patch, it has pros and cons. My big beef is the amount of difference between what a master scout harvests compared to what a ranger harvests. It should be 3 or 4 times as much. I look at differences between master medic and master doc, combat medic. Remarkable aren't they? They should exist between Master Ranger and Scout and it doesn't. A master scout is a boy scout who goes out on the weekends. A ranger lives out there all week long. Double the skill points should account for something and it doesn't right now.
I agree.
I admit that these changes will remove my resistence to grouping because of the penalty. But then, so would had just removing the penalty. I hope that master rangers do resist in joining groups of "spam in a can" (as JB calls them) 0040 scouts too. Otherwise people who want/choose to play solo are really going to get slapped in the face.
As for what you said about medics, I think this bonus system now sets a precident, "greater medics" should benefit "lesser medics".
Message Edited by DaveG on 02-24-2005 03:46 PM
Goldear wrote:
A ranger lives out there all week long. Double the skill points should account for something and it doesn't right now.
HONESTLY, I predict ourfutureto become brighter.... I look forward to our own re-vamp, it's going to be awesome.. or, it HAS to be awesome ![]()
.................It better be !!! ![]()
Message Edited by ShyGirl on 02-24-2005 09:51 AM
Message Edited by DaveG on 02-24-2005 05:49 PM
"I've worked over on TC for nearly a year and have seen this happen on publish after publish. BUT I also know that the feedback that we put through does go somewhere, that very often there are OTHER changes that have to take precedence and something like the harvest rates can be fixed 'later' with a Hotfix."
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When I read this I immediately pictured the ending of Indiana Jones and the Raiders of the Lost Ark. Where a warehouse guy is pushing a box on a cart in a room filled with boxes. I can almost imagine SOE has a room like this where they store all the comments and feedback and respond when asked that they have "TOP" people working on this.
Anyway thanks for the feedback.