Ranger Archive
Thread: Top 5 Correspondent Report (Sep 22)
Using the healing modifier will not do much for pets because their non-HAM stats are all set at 80. That would be equivalent to a player in full armor expecting to see a boost while in a camp.
While something would be better than nothing, it needs to be a multiple of the modifier or a return of their stats to 400 while in camp to make a significant difference. To me this is really in the realm of the CH empathy line by replacing Embolden with a temporary stat boost. (Ideally I would like to see both as the downtime is still excessive for larger pets and it gives both professions something.)
"To me this is really in the realm of the CH empathy line by replacing Embolden with a temporary stat boost."
I was hoping for something to improve the mind healing rate on my poor Faction Soldiers as well. ![]()
This professions' boardsare definately the most mature and logical I have come across
Keep up the good vibes!(Just thought I'd throw that in there)
I am one of those who thinks camps should stay how they are. Rangers typically are a self-sufficient profession. That's the neatest thing about them. Why should we need an artisan's help to build our camps? I understand the arguments...I mean really...how does one make crafting stations from bone and hide? Doesn't change how I feel about it.Camps should only include the resources that a Ranger can get.That's just my 0.02.
WyldWookie wrote:
Camps should only include the resources that a Ranger can get.That's just my 0.02.
That already is true for camps. It's the field bases that should need polymer andmetal becuase, well let's face it, they aren't camps. ![]()
Besides, I can get el crapo metal and polymer cheaper per unit than I can sell the worst hide and bone for.
Excellent. I like the idea of the Ranger Cabin. Just what i've always wanted, certainly seems natural for a Ranger. Of course all of these ideas are great. I would especially be glad to see these changes for traps implemented, as Trappers we've all pretty much gotten accustomed to the limited information, it would be great to have some real data.
Calibos
Trap Master
Kettemoor Galaxy
Great job correspondant and ranger community!!!
Request for High Tech Field Base:
To heal Battle Fatigue with the help of a Dancer or Musician
Be able to play HoloChess (Dejarik) on the High Tech Field Base's chess board
Why not combine these two, and while we are asking why not have them put a game in
all ranger base/camps that make sense.
For instance if I'm sitting at a chair and playing Dejarik I can heal and fix my
Battle Fatigue through this form of recreation. Not nearly as much as if a dancer
was in the camp, but slowly enough that if I was just incapped I could heal to full and
loose about 30-50 Battle Fatigue..
How sweet would it be to see this report in Update Notes?
Thanks again, NRaas. By the way, my pet peeve is that silly campfire. It looks ok for the first two and completely riduculous for the last two. I just love popping an HTFB with laser barrier, two crafting machine, trick tents, a holo chess board, medical facility (kind of), banners, crates, and a lil crappy fire that looks likea 5 year old made
Help!
"and a lil crappy fire that looks likea 5 year old made"
That was has been suggested previously... I'll add it to the list. ![]()
I'm certainly for the idea but my guess is that, at least the 1st one would require a new camp at Master Ranger and the services of a Dancer/Musician rather than a Novice Entertainer with skills. Otherwise who would ever go to the cantina?
DarkInigma wrote:
Request for High Tech Field Base:
To heal Battle Fatigue with the help of a Dancer or Musician
Be able to play HoloChess (Dejarik) on the High Tech Field Base's chess board