Ranger Archive

Thread: LOL from the newly posted TC notes:

Owen-Lars
Wed Jul 06, 2005 2:42 pm
#27

Here, this is a post from Blixtev with the root definition that is in game. Although the shot concussion shot has changed again since then the root effect still is the same.


Concussion shot was intially designed to remove the whole concussion effect if you broken the daze for some reason but they changed it after they realised how much of a nerf it was. It now works like all other roots, the root does not break on combat, the daze does.


Snare has always slowed.



Blixtev About Concussion Shot





THORTAC BALCOR
The Lost Ranger
RANGER
Temujin23
Wed Jul 06, 2005 2:43 pm
#28


Hmmm, looks like I was totally off on the snare/root thing. Man, I hope so. Like Calc, I was under the impression that all the root/snare type effects broke on damage. If that isn't the case, right on. Disregard my previous tirade, would you?


al-djinn'i


Master Ranger





Wake up! Time to die.
Calculus_Entropy
Wed Jul 06, 2005 2:46 pm
#29

It takes a big man to admit when he's wrong. I am not a big man.

Seriously, I stand corrected. So, when they fix Adhesive mesh, we will still have the effect of the broken P dart, but just have to trhow multiple traps to maintain it? That still doesn't sound all that great to me.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Owen-Lars
Wed Jul 06, 2005 2:47 pm
#30

Actually pre-cu roots were never meant to break on damage either. They never did and were working as intended and described (for once hehe).


The only skill im not sure about now is paralize, i think it still has its mezz state rather than the daze/root but i cannot be sure.



  • Snare: Slows target movement (same as pre-cu) - doesnt break on damage

  • Root: Stops target movement (same as pre-cu) - doesnt break on damage

  • Daze: Stops a target from attacking/healing (New since changes to concussion shot) - breaks on damage

  • Mezz: Stops target from moving/attacking/healing - breaks on damage

The mezz im not sure is in game anymore but it used to be what the cm paralize skill was.






THORTAC BALCOR
The Lost Ranger
RANGER
KenjiTokugawa
Wed Jul 06, 2005 2:48 pm
#31






Owen-Lars wrote:

Concussion shot was intially designed to remove the whole concussion effect if you broken the daze for some reason but they changed it after they realised how much of a nerf it was. It now works like all other roots, the root does not break on combat, the daze does.








Actually, anything with a "daze" effect attached to itwill break on damage.




Jas' --- Jundland Wayfarer
"Once a Ranger, always a Ranger"


Owen-Lars
Wed Jul 06, 2005 2:50 pm
#32

Yeah calc, it will be like stopping shot or concussion shot without the daze. We will have the snare too if the timer comes in like i think it will do.


Not sure if dimishing returns are coming in still, havnt heard much since the initial talk about it.





THORTAC BALCOR
The Lost Ranger
RANGER
Phenix1050
Wed Jul 06, 2005 2:51 pm
#33

I think they're working on implementing a system that takes away the ability to "chain root" much like the 30s KD timer, there will probably be 30s between when you can root again. Of course, then we'll be able to simply go between phecnacine darts and ad-meshes, so we'll have to move a little bit, but the fact is that roots will always be a very powerful effect in combat, as they are meant to be. We sacrifice other mods for powerful roots/snares.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Owen-Lars
Wed Jul 06, 2005 2:54 pm
#34


Kenji Wrote:


Actually, anything with a "daze" effect attached to itwill break on damage.







The first run with concussion shot,it was suposed to break both the root and daze on damage taken but it was changed so only the daze dropped, the root stayed like the other roots do.



THORTAC BALCOR
The Lost Ranger
RANGER
Rolfie
Wed Jul 06, 2005 3:33 pm
#35


Whats the point of talking about the broken traps and what they should be doing when the quasi broken working trap is going to get fixed while the other broken traps remain broken and the trapping XP bug remains active.


Stick a fork in it Same crap Different Day.


The only way Ranger will be fixed is if we mrege with Jedi's, Entertainers, or Bounty Hunters.


Game Over.






Rolfie Master Ranger, Bantha Poo FTW

BioEngine
Wed Jul 06, 2005 3:37 pm
#36

Do they just not want to be able to let us affect the movement of dangerous creatures?



Account active 'till November 10th, contact me on forum name:
Stamina
Zethoun
Wed Jul 06, 2005 3:58 pm
#37




Seriously, I stand corrected. So, when they fix Adhesive mesh, we will still have the effect of the broken P dart, but just have to trhow multiple traps to maintain it? That still doesn't sound all that great to me




not the same, with the mesh, the creature can still attack you with ranged (if any) or melee attack while P dart shut down the AI so you can go close without taking any attack



Rhyeal : "[...]the Rangers quietly force their way into the light, the Jedi complain, the Jedi get trampled by a horde of very patient and angry Rangers, the BHs are too scared to complain[...]"
darmokVtS
Wed Jul 06, 2005 4:08 pm
#38



Owen-Lars wrote:
The first run with concussion shot, it was suposed to break both the root and daze on damage taken but it was changed so only the daze dropped, the root stayed like the other roots do.




Wrong. Trust me on that, I did use concussion shot last about 40 mins ago .

Concussion shot and paralyze (again, trust me on that, did use it last time about 4h ago ) are fitting exactly into:

# Mezz: Stops target from moving/attacking/healing - breaks on damage

The full effect is broken on damage, including the root-like portion. And btw it was not remotely a nerf, the FIX to concussion shot made this attack a lot more useful than it was before the fix where it was just an unusually long root . It's only a nerf to people not using it right, a move locking targets out of combat is EXTREMLY helpful in "high end" PvE, bring enough mezzers - a smuggler and one or two cm's - and the "only jeedai can do the dwb"-myth looks all of a sudden quite silly :-).




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Takanudo
Wed Jul 06, 2005 4:44 pm
#39





Zethoun wrote:


not the same, with the mesh, the creature can still attack you with ranged (if any) or melee attack while P dart shut down the AI so you can go close without taking any attack



I don't think this is the case. I was hunting Blurgs this past weekend. When I landed a p-dart, they would still attack me if I was within their 30 m range. I'm pretty sure this is the case with melee as well. Rancors would still attack me if I was within 10 m even while p-darted.


-Takanudo (...sorry to add to the confusion)



MasterRanger | Cantor of Bourbon, Temple Adat Alvis
Page 3 of 5