Ranger Archive
Thread: LOL from the newly posted TC notes:
lol JB ![]()
I dont think that fixing phec was a nerf, it was needed. Im just pissed that they obviously dont givea crap about fixing anything to provide a benefit to the profession unless its got a high count of this midi thingies.
I could be wrong of course and the trapping changes could make it, but at this time it doesnt look good and appart from the ent changes, the rest of the publish is a disaster.
Calc Wrote:
Adhsive mesh, when not broken, roots the target UNTIL DAMAGE IS DONE.
Thats actually Daze, roots dont break on damage done. But yeah Phec wasnt working like it should or like ady mesh should.
Owen-Lars wrote:
Calc Wrote:
Adhsive mesh, when not broken, roots the target UNTIL DAMAGE IS DONE.
Thats actually Daze, roots dont break on damage done. But yeah Phec wasnt working like it should or like ady mesh should.
That needs some clarification...every definition I have seen by the devs has had the caveat 'unless damage is done.'
Nah it breaks down likethis:
Snare: Slows target movement, lasts until duration timeout
Root: Stops target movement, lasts until duration timeout
Daze/Mezz: Stops target attacking/healing, lasts until damage taken or duration timeout
Owen-Lars wrote:Nah it breaks down likethis:
Snare: Slows target movement, lasts until duration timeout
Root: Stops target movement, lasts until duration timeout
Daze/Mezz: Stops target attacking/healing, lasts until damage taken or duration timeout
And from where did you get this info? Wasn't there a FF about states recently?
I killed Lokian elephants (because I can't remember their names) with the Adhesive Mesh trap. They were stuck until the trap wore off, and I attacked them until the trap wore off and reapplied.
Yes, they did last while damage was being done.
Calculus_Entropy wrote:
P darts did NOT do what Adhesive Mesh is supposed to. Adhsive mesh, when not broken, roots the target UNTIL DAMAGE IS DONE. The broken P darts completely stopped a mob from moving, or attacking, until you killed it. Those are not the same thing.
Calc Wrote:
And from where did you get this info? Wasn't there a FF about states recently?
Owen-Lars wrote:
Calc Wrote:
And from where did you get this info? Wasn't there a FF about states recently?
In-game and from TH mate. Let me try and dig up the post that best describes it.
Owen...you are going to believe the in game descriptions? Silly, silly, Ranger
Fixing p-darts is not a nerf. This is something that needed to happen. I for one am gonna enjoy hunting goraxes and having it be a challenge. My main concern is the future of the root and snare states. Root breaking on damage is something that I can live with. Snare breaking on damage is a load of absurdist crap, and will make solo hunting needlessly difficult if/when it happens. It won't just be a case of the p-dart losing value, but all traps. As it is now, throwing a trap takes a loooong time. In most cases, if something is already chewing on you as a result of an ineffective snare, will you A) toss another debuff trap like sonic pulse or flash bombfor an insignificant increase in your damage or decrease in the creature's accuracy, or B) skip the traps and squeeze off another three or four shots in the time it would have taken you to ready and throw a trap?
I suppose a viable tactic may be to dart or mesh a creature, then lob your debuff traps safely, then blast away. However, would that even be worthwhile? Say you decided to throw a glow wire, a sonic pulse, and a flash bomb to soften up your snared/rooted prey. By the time you were ready to actually start shooting, the first effect would be about to wear off due to the huge delay in trap throwing. Again, your time is pretty much better spent just shooting and not bothering with traps. We'll end up with two traps that only have one real function: a mechanism for escape if we get in over our heads. Well, two, the other being crowd control. But seriously, what kind of nimrod needs crowd control, anyway? If you find yourself beset by more than one beastie, you messed up somehow.
Hmmm. Didn't intend to go on a rant there. Anyway, my point is that, while returning the p-dart to normal is a good thing, changing what is 'normal' for p-darts is not. Unless certain things happen (trap throwing gets sped up, trap states last longer, etc.), I'm afraid that traps will become a waste of time entirely.
al-djinn'i
Master Ranger