Ranger Archive

Thread: LOL from the newly posted TC notes:

Owen-Lars
Wed Jul 06, 2005 2:20 pm
#14

lol JB


I dont think that fixing phec was a nerf, it was needed. Im just pissed that they obviously dont givea crap about fixing anything to provide a benefit to the profession unless its got a high count of this midi thingies.


I could be wrong of course and the trapping changes could make it, but at this time it doesnt look good and appart from the ent changes, the rest of the publish is a disaster.






THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Wed Jul 06, 2005 2:22 pm
#15


Calc Wrote:


Adhsive mesh, when not broken, roots the target UNTIL DAMAGE IS DONE.






Thats actually Daze, roots dont break on damage done. But yeah Phec wasnt working like it should or like ady mesh should.





THORTAC BALCOR
The Lost Ranger
RANGER
Calculus_Entropy
Wed Jul 06, 2005 2:23 pm
#16



Owen-Lars wrote:

Calc Wrote:

Adhsive mesh, when not broken, roots the target UNTIL DAMAGE IS DONE.


Thats actually Daze, roots dont break on damage done. But yeah Phec wasnt working like it should or like ady mesh should.




That needs some clarification...every definition I have seen by the devs has had the caveat 'unless damage is done.'



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Owen-Lars
Wed Jul 06, 2005 2:25 pm
#17

Nah it breaks down likethis:


Snare: Slows target movement, lasts until duration timeout


Root: Stops target movement, lasts until duration timeout


Daze/Mezz: Stops target attacking/healing, lasts until damage taken or duration timeout





THORTAC BALCOR
The Lost Ranger
RANGER
Calculus_Entropy
Wed Jul 06, 2005 2:26 pm
#18



Owen-Lars wrote:

Nah it breaks down likethis:

Snare: Slows target movement, lasts until duration timeout

Root: Stops target movement, lasts until duration timeout

Daze/Mezz: Stops target attacking/healing, lasts until damage taken or duration timeout




And from where did you get this info? Wasn't there a FF about states recently?



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
BioEngine
Wed Jul 06, 2005 2:26 pm
#19

I killed Lokian elephants (because I can't remember their names) with the Adhesive Mesh trap. They were stuck until the trap wore off, and I attacked them until the trap wore off and reapplied.



Yes, they did last while damage was being done.





Calculus_Entropy wrote:
P darts did NOT do what Adhesive Mesh is supposed to. Adhsive mesh, when not broken, roots the target UNTIL DAMAGE IS DONE. The broken P darts completely stopped a mob from moving, or attacking, until you killed it. Those are not the same thing.








Account active 'till November 10th, contact me on forum name:
Stamina
Phenix1050
Wed Jul 06, 2005 2:28 pm
#20

no, I believe root is a duration, not a "'till damage is done". Look at what happens now with avoid incap. It roots the player for a duration-- NOT until damage is done. However, look at smugglers dazes-- they're supposed to break on damage done.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Calculus_Entropy
Wed Jul 06, 2005 2:30 pm
#21

Pre CU, Adhesive Mesh always dropped, for me, upon damage. Either way, it had a short duration (15s?) and was NOT infinte like the P Dart bug.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Owen-Lars
Wed Jul 06, 2005 2:30 pm
#22


Calc Wrote:


And from where did you get this info? Wasn't there a FF about states recently?






In-game and from TH mate. Let me try and dig up the post that best describes it.



THORTAC BALCOR
The Lost Ranger
RANGER
Calculus_Entropy
Wed Jul 06, 2005 2:33 pm
#23



Owen-Lars wrote:

Calc Wrote:

And from where did you get this info? Wasn't there a FF about states recently?


In-game and from TH mate. Let me try and dig up the post that best describes it.



Owen...you are going to believe the in game descriptions? Silly, silly, Ranger . OK, so root doesn't break on damage (I will RELUCTANTLY accept that as the truth).



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Temujin23
Wed Jul 06, 2005 2:38 pm
#24


Fixing p-darts is not a nerf. This is something that needed to happen. I for one am gonna enjoy hunting goraxes and having it be a challenge. My main concern is the future of the root and snare states. Root breaking on damage is something that I can live with. Snare breaking on damage is a load of absurdist crap, and will make solo hunting needlessly difficult if/when it happens. It won't just be a case of the p-dart losing value, but all traps. As it is now, throwing a trap takes a loooong time. In most cases, if something is already chewing on you as a result of an ineffective snare, will you A) toss another debuff trap like sonic pulse or flash bombfor an insignificant increase in your damage or decrease in the creature's accuracy, or B) skip the traps and squeeze off another three or four shots in the time it would have taken you to ready and throw a trap?


I suppose a viable tactic may be to dart or mesh a creature, then lob your debuff traps safely, then blast away. However, would that even be worthwhile? Say you decided to throw a glow wire, a sonic pulse, and a flash bomb to soften up your snared/rooted prey. By the time you were ready to actually start shooting, the first effect would be about to wear off due to the huge delay in trap throwing. Again, your time is pretty much better spent just shooting and not bothering with traps. We'll end up with two traps that only have one real function: a mechanism for escape if we get in over our heads. Well, two, the other being crowd control. But seriously, what kind of nimrod needs crowd control, anyway? If you find yourself beset by more than one beastie, you messed up somehow.


Hmmm. Didn't intend to go on a rant there. Anyway, my point is that, while returning the p-dart to normal is a good thing, changing what is 'normal' for p-darts is not. Unless certain things happen (trap throwing gets sped up, trap states last longer, etc.), I'm afraid that traps will become a waste of time entirely.


al-djinn'i


Master Ranger






Wake up! Time to die.
Vorpaks
Wed Jul 06, 2005 2:38 pm
#25

My Adhesive Meshes never broke on damage pre-CU (I used them on those Famba missions we ran on TC - or I ran, you may have beeen killing Gungans. )



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Phenix1050
Wed Jul 06, 2005 2:39 pm
#26

pre-CU roots were supposed to break on damage. But roots changed with the introduction of the -daze- effect comming into the game. If there's no difference between daze and root other than not being able to heal, there's no reason for both to exist, as daze will always be more powerful. So the difference is that root keeps you rooted, daze keeps you rooted and unable to heal--until you take damage.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Page 2 of 5