Ranger Archive
Thread: Ranger correspondent feedback
what about a weapond? commados have a flame thrower, bounty hunters have light lighting cannons, riflemen have T21, and so on.But as a ranger we don't realy have a speciel weapond to use with high min or max. i have found that when i go hunting for large game i need a commado orsomeone witha speacil weopond to come along. then he or she can do most of the damage then i can harvest. but realy can't go solo, and as a ranger i think we should be able to. i wouldjust like a rifle, one that only rangers can use. for the big game.
Aroc wrote:
what about a weapond? commados have a flame thrower, bounty hunters have light lighting cannons, riflemen have T21, and so on.But as a ranger we don't realy have a speciel weapond to use with high min or max. i have found that when i go hunting for large game i need a commado orsomeone witha speacil weopond to come along. then he or she can do most of the damage then i can harvest. but realy can't go solo, and as a ranger i think we should be able to. i wouldjust like a rifle, one that only rangers can use. for the big game.
Yes Rangers would like a weapon, but all of your examples are comparing a support profession (Ranger) to a combat profession (Commando, Rifleman, etc.).
The comments about rangers not being able to solo large creatures is true and valid. In the outdoorman proposal, and before it, we have been asking for defence and damage bonuses against creatures. For this very reason. We have a to hit mod, but we need defencive mods, and some damage mods, with what ever weapons we are using. Remember, not all rangers and scouts are ranger, or melee, there are all types out there.
We should not have to rely on a special weapon to do this. It's our knowledge and skills that tell us how an animal attacks, to avoid it. Our knowledge and skills that tell us where each creature is most vulnerable, so we can cause the most pain and damage.
1. Our area track is becoming useless as people use the /who command. Our area track should include faction results too.
2. Our camps are less valuable since you no longer require them to pull pets or vehicles. Our camps should have the same abilities as a cantina or medical center. Especially the HTFBK.
3. Our traps don't improve hunts enough to have people request us to go along. The traps should be able to be used against NPCs and players!! Make us valuable. If we are trying to "hunt men" then when we find them we should be able to trap them. Maybe even make it so BHs want us to tag along.
4. The camo should camo us so well that NPCs, animals, AND PLAYERS can not see us. Camo, mask scent and cover from rifleman should make us invisible. Thus the concept of a ranger.
5. Our harvesting should be NOTICABLY more than even a master scout. So much so that players WANT us to accompany them on hunts.
6. This proffession should be looked at as a NEEDED component for a sucecssful hunt.
7. It requires many skill points to master since it is an elite style proff. Make it worth our time.
8. Give us a special ability to infiltrate an area without being seen, or target and recon vuln times at faction bases or something.
Believe me this could be one of the most exciting proff. in the galaxy if it was tweaked just a little bit.
General O'Dinwaa
Master Rifle/Almost Master Ranger but should I?
Soldiers of Fayth
Rebel WO2
Reading Holo's post, I just am totally disappointed in the current Dev team and their lack of progress. These were to be worked on 8 months ago?
The trapping is no different, the camps are no different, we got a crappy area track command that barely works. We got conceal that is a little better than maskscent but it takes specific, sometimes hard to find creatures to make the kit. Maskscent and Conceal have almost totally lost their usefullness since the introduction of vehicles. Don't even get me started on Camps!
Where is this stuff we were promised, what is the usefullness of Ranger outside of a harvesting machine? With the new Bio-Engineered foods (Creature Harvesting +30) from chefs we have lost our one unique skill of harvesting machine.
We aren't even in the timetable, then we get a post from TH asking us what he can do for us?
Taken from TH's post 4-12-04 http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=45028#M45028
Indeed. The answer is that its always anongoing process and I do what I can. The intentions with the harvester droid should make things a little easier. Now you can harvest things without having to run back and forth. Its a step in the right direction. Omg what a **edit**ing tool, is he serious?
There is a lot going on with the Jedi Revamp and the GCW. New content is coming with the Vette and the new dungeon next month. Professions have a certain amount and we have the Squad Leaders and Smugglers coming up. In the meantime, we will address as many issues as we can.
My question to you is, some day the Ranger profession will be done. What should it look like?
Let me clue you in genius, how about you do the things that Koster had laid out for you guys before he left. He seemed to be the one person with any common sense in your entire team. If Koster was Vader he would force choke all ofthe Live Teamfor it's stupidity and apparent lack of progress.
Help us Obi-Wan Koster you're our only hope!