Ranger Archive

Thread: Revised harvesting changes..

LastEE
Mon Feb 21, 2005 12:49 am
#300



Calculus_Entropy wrote:
OK, so for each and every one of you that supports the no penalty no bonus POV, do you unconditionally support this? Do you only support this as the alternative to what the devs proposed? Is there any circumstance that you would support a group bonus to harvesting? Dave, I think I guess your answer .





I'll completely ignore my personal conviction (going back to 2003) that there should be a fixed cap on the number of resources on the creature that anyone total should be able to get, but be able to get all of them eventually (hide meat & bone)...

No Penalty No Bonus for normal (non-master) scouts, with scaled bonuses to people within range of master scout on up, no bonus to the MS+ him/herself (can't teach yourself how to do even better) but the bonus to the group members should NEVER allow any single member to outharvest the person who is giving the bonus off that same creature.

As-is, I think the current penalty is not a penalty at all, especially when you remember that beta and for quite a while after, it was that whoever harvested first got their harvest and everyone else was locked out (more realistic than anything inplemented since).



Pida, Master Ranger, Master Creature Handler
Kobak, Master Commando, Master BH
Muddy Master DE, Master WS
Katrina' Master Doc, Master ID, Musician

Bye
NerfBurger
Mon Feb 21, 2005 2:06 am
#301

After reading throuh all the talk about prices and availablity,I do find it kind of interesting that the GCW/TEF revamp and the harvesting bonus are being introduced at the same time. As some one posted earlier, the GCW changes may take a large chunk of the big money/powergamers out of the hunting business and into the War where they belong. It is possible the Devs saw this bonus as a way to keep the resources in supply. It's possible that is why they are so set for the group bonus. Hard to say, but I thought I would share anyway.


It will be impossible tell untill the changes hit a live server, but if it means I can do what I enjoy (being a ranger) and continue to make meat harvesting my main source of income,I'm happy. And If I have another Master Ranger to group with even better.


I still have to throw this out there though, AMaster Ranger should not be outharvested by anyone with less skill, wheather in a group or not. The fact that a 0040 Ranger will outharvest a Master when grouped together is crazy!





QMPFLURRY ANTARIAN RANGERSPMQ
DEKAS OLO [FAR]
MASTER
RANGER - RETIRED
MASTER PISTOLEER - MASTER BOUNTY HUNTER - SQUAD LEADER

JascoSmlee
Mon Feb 21, 2005 2:31 am
#302






NerfBurger wrote:

The fact that a 0040 Ranger will outharvest a Master when grouped together is crazy!





Yep, if this is the case then it definitely needs addressing. Either give us the 40% bonus too (which I initially assumed we would get anyway) or increase our Master boxharvesting skillmod by +5 or +10. Make our spent skill points more worthwhile!

Message Edited by JascoSmlee on 02-21-2005 09:33 AM



Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
NerfBurger
Mon Feb 21, 2005 2:53 am
#303






JascoSmlee wrote:






NerfBurger wrote:

The fact that a 0040 Ranger will outharvest a Master when grouped together is crazy!





Yep, if this is the case then it definitely needs addressing. Either give us the 40% bonus too (which I initially assumed we would get anyway) or increase our Master boxharvesting skillmod by +5 or +10. Make our spent skill points more worthwhile!


Message Edited by JascoSmlee on 02-21-2005 09:33 AM






From testing done tonight:


Merek Harvester, Endor, All Results from a single wild lair, All Fat and Healthy
Groupincluded Master Ranger, Ranger with Tracking 4(Tracker), Novice Ranger, Master Scout, Scout with Hunting 4(Hunter)


Units of meat harvested grouped
Master Ranger = 366
Tracker= 374
Novice Ranger= 305
Master Scout= 295
Hunter= 285


Units of meat harvested solo
Master Ranger= 282
Tracker= 267
Novice Ranger= 218
Master Scout= 210
Hunter= 204


As you can see the 0040 Ranger (Tracker) harvest quite a bit more then the Master Rangerwhen grouped with him.


The fact that we all harvested more then the Master Ranger did solo really shocked me though





QMPFLURRY ANTARIAN RANGERSPMQ
DEKAS OLO [FAR]
MASTER
RANGER - RETIRED
MASTER PISTOLEER - MASTER BOUNTY HUNTER - SQUAD LEADER

Dariane_Kamutsovy
Mon Feb 21, 2005 2:57 am
#304

At the moment I'd prefer the simple solution of 0B0P. It would be enough for me to group with people and learn them the ropes of being a scout or ranger (I recently did with a starting scout, and we had fun). I wasn't in need for any resources so what I got was an incentive. This guy had fun and might be doing more on scout/ranger.


If I were to be penalized (my opinion) of either soloing of being in a group where others will be able to harvest more then me (especially when I hunt for wanted resources) I'd really have no fun anymore and very likely will look up to group with another MRanger as well so we both won't get penalized.


However... If the 0P would be implemented and a CHB fix (since the harvest rating between a MR and a R0040 are imho too low in difference) I might support an additional bonus for a group when a MR or an MS is present (not a NS/NR).


As it is, this is nowhere near in TC nor Live, so to me the only viable solution to fix things (before CURB) would be the 0B0P.
Dariane_Kamutsovy
Mon Feb 21, 2005 3:07 am
#305






Phenix1050 wrote:








Dariane_Kamutsovy wrote:


1.
You're so wrong here.I do get the point, but I completely disagree and you can't see our pov. your point of view is contrary to what the devs have stated that they want from the game.I can see it, it's really not that difficult. It's just contrary to the direction thedevsarehoping to take the game.


2. You mentioned yourself 3 reasons why to group. All of those were examples of 1+1 =2 ideas. Even ungrouped, it's easier to kill a creature with two people shooting at it, right? Even ungrouped, you can have someone heal you, right? Those things don't require you to find another person to group with. Neither does grouping to get higher level missions. You can group with a CH pet or a droid. NONE of those "group benefits" actually requires you to group with another person. They can be accomplished ungrouped or by grouping with a pet. Forcing people to be withing X number of meters of one another actually means you have to be with them to get the bonus. That's a 1+1=3 group idea, which is much smarter.



3


I'll give you a 4th one you didn't mention, you overlooked or did not bother to mention:


If the group penalty on harvesting was dropped, a group would get MUCH more harvest than 1 single person, hence also an encouragement to group, expecially combined with the faster killing of spawns.


But how does that benefit Rangers? If the penalty is simply dropped then we are left with the same situation we face now-- stackers will be more desireable in a hunting group than a Master Ranger. From first hand testing experience, I can tell you stackers are about twice as effective over the course of time as a Master Ranger. Dropping the harvest penalty will actually accentuate this and hurt Rangers as a profession. That is something I will fight against.


Giving a bonus when you have a Ranger in the group makes sense from both a realistic viewpoint and a gameplay one. It will encourage people to hunt with Rangers more than with scout stackers. If you're really concernedabout losing money, just consider how your no-penalty situation will work out. If you're hunting solo, a scout stacker can actually harvest more than you over the course of a buff. If they can GROUP, with no penalty, two scout stackers will destroy the amount that you can harvest. A no-bonus system encourages people to get more combat skills than Ranger skills. A bonus system encourages people to master Ranger.


2 guesses which one I'm more interested in seeing.


This changfe alone would be a cause for the market to be flooded with more resources hence causing a drop of the prices, which are, as you pointed out, sometimes ridicilous (350cpu).



4.


So a BONUS to a group is NOT needed, nor wanted. nor wanted by a few people. Ask every crafter whether they want this. Ask doctors. Ask scout stackers. Again, we're not the only profession that this affects. From feedback from the correspondants of several other professions, I can tell you that most people outside this community want this. And a lot of people who are in this community want this. So don't assume that what a few people say here is the rule of thumb for what is wanted or not wanted. Until you deal with people from every other community, you really have no idea what the player base as a whole wants, do you?






Message Edited by Phenix1050 on 02-20-2005 08:52 AM




1. So what if my pov is contrary to what the devs want. It doesn't mean I don't see it, it just means I completely disagree. That's an opinion I'm entitled to have.


2. If you are so concerned with group benefits then lets also take about the deficiets as I described before (read back) as a MR/MCH/Rifleman....


3. Why should it BENEFIT a MR??? That's the whole point! I don't need a benefit but neither want to be penalized for not being in a group (or being in one only to see others get more from it then me). Being in a group as I've done BEFORE the penalty came in place was fun for me from an RP pov. That is sufficient for me.


I do not need to STACK resources, nor would I like to help with that (which would be the case when a bonus would come into game).


If you say that a bonus system would increas MRangers .... I really reallyt doubt it. REad back... The most important thing of a MR is now the harvesting capability. Rest is just plain BS/worthless (most of the time).

Hence if this comes into place, I think we'll see much more MRangers drop down to Ranger0040 to get better and usefull (combat? medic?) skills.


4. Sure... Ask dokters to drop their prices first. Ask the l33t looters to drop the price on items (rare loot) as well so I would be ABLE to buy it for a reasonable price. I mean 250k for an blue rug dye is ridicilous. If I need credits then I have to charge higher prices... And so on. That's called economics. I cannot drop my base prices if everything else is expensive (to which I have no influence).


And while we're at it... Change CH calling pets by removing the danr 15s timer everytime a pet is called. That would take away one of my problems with groups (except those thaty understand and have the courtesy to wait for my pets) attackin and killing all while I even did get my harvesting droid out...


So don't take it on me personal. I resent that. I treat people the way they treat me, so please restrain yourself.
Dariane_Kamutsovy
Mon Feb 21, 2005 3:12 am
#306






Calculus_Entropy wrote:

To make sure y'all understand something, I will state it (again?):


There are more than just Ranger's opinions that affect the devs decision here. Everyone has a voice in this matter (even those that can't harvest). If they put this through as is, it does not mean they are ignoring our inpout...they do it beacuse the majority of their feedbak has been for this change.


The devs do reasearch on some of the controversial changes. They conduct exit polls and market research (they need to know what currecnt and potential customers want). I assume this came up as a big response through their research on 'What would make you group more?'


This probaly doesn't answer the "what are the devs thinking?" crowd as I am not a dev and they have made no offiical statement. This is only meant to add a perspective that you might mot have been exposed to.






So in fact a lot of other professions "want" this, no matter what the Ranger community wants?


Cool...


Pass this on to the other professions then:


1. AS: I'd like to see special MR armor to protect from creature attacks

2. Medic: please make them able to make state-cures for MR

3. WS: Give a RM a knockback weapon. An RM lives by long range, so everything aggroing coming in needs to be taken care of. The threatenshot does not work that good unfortunate.


I can probably think of a lot more I'd like to see changed in other professions that would benefit the MS/MR a lot, but I think you get the point I'm trying to make here!
Dariane_Kamutsovy
Mon Feb 21, 2005 3:15 am
#307






Phenix1050 wrote:


Y'all know where I stand. zero penalty *SMALL* positive bonus for grouping. I also support making Master Ranger harvest rates higher. Quick example, I promise, not too much math.


Make it so that Master Ranger has a LARGE bonus to harvesting, such that they're 20-25%% over a Ranger 0040. Then give +5% if grouped with MS, + 10% if grouped with Ranger, +20% if grouped with master Ranger. In my system, a Master Ranger, ungrouped will harvest the same or more than an 0040 Ranger when grouped. The only person who'd harvest more is a grouped master Ranger. Also, in my system, a grouped Ranger 0040 would harvest less than the MR. VERY important that they get that much right. Now some of you are saying "how do the MR get the bonus, in terms of logic. Simple: there's more than one way to skin a vrelt. and each hunter helps each other out. Something like that.


Here's my concern if we make it no penalty, no bonus: Then we run into the same problem we have now, where Master Rangers can be out-harvested by scout 0040's because of how quick the scout stackers kill. that's not good. We have a chance to increase our harvesting and give Ranger a role in a hunting group. Those two things are important to me.

Message Edited by Phenix1050 on 02-20-2005 11:25 AM



If these calculations are correct and a MR would get the most all the time, then it would be worth pursuing. I still might be hunting alone tough (due to the other factors that I find inconvenient hehehe)

Dariane_Kamutsovy
Mon Feb 21, 2005 3:21 am
#308






DaveG wrote:





Nastzguehl wrote:

... This way gives both playstyles a place in the game...



If there is an extra harvesting bonus given to grouped players, then how is that true? If there is an extra harveting bonus for groups, then how are solo players not being penalised for being solo?





In this case I think you overlooked something about Phenix' proposal. Even as a solo MR hunter, you will harvest more than a Ranger0040 grouped with a MR. Hence no loss there.


If you are grouped, everyone, including the MR would get an additional bonus. From an RP pov it can be defended, but I'll leave that to you as an excercise


True, a group in itself would give incentives as well (easier to kill, faster, more help) but this change is going to change the community to WANT MR/MS into the group. Hence it would be boost for the Scout/Ranger communities, wich IMHO is a good thing.


To me, it sounds like a win-win situation. Both forms of playing would become attractive to me again.

Dariane_Kamutsovy
Mon Feb 21, 2005 3:30 am
#309






Limobacca wrote:




So a BONUS to a group is NOT needed, nor wanted.







the bonus may not be wanted by you but why don't you ask the crafters that are forced to pay the outrageous sums of credits if they like the idea of more available resources from possibly more suppliers since it will be easier for non mstr rangers to make a small living doing this.







If it only were $0,02!!! I answered this one already... It's economics and it's a vicious circle (or spiral)... Someone has to break it. Starting at the bottom of the spiral: MR getting resources for doc buffs, clothing and armor. AS buying wooly to make EXPENSIVE armor. EXPENSIVE armors are needed by MR to stay safe. MR increases price.... If MR drops price would you expect the AS to lower the price of his armor?


Doubt it. If AS refuses to buy the resources from the MR and starts selling (undercutting market to get more sales) cheaper but still quality armor, MRs are forced to go along cause otherwise they won't sell the resources...


Economics my dear...


agent156
Mon Feb 21, 2005 4:36 am
#310



Calculus_Entropy wrote:
OK, so for each and every one of you that supports the no penalty no bonus POV, do you unconditionally support this? Do you only support this as the alternative to what the devs proposed? Is there any circumstance that you would support a group bonus to harvesting? Dave, I think I guess your answer .





No bonus, no penalty! Viva La Revolution!

MMO doesn't mean grouping. I can talk to noone all day in my game play, and all the other players on my server are still important to my game. I use their guns, I eat their food, buy god knows what else from them, and if they wernt there who would I be hunting for?

The orgaincs market on Corbantis is about to colapse as it is, if prices get any lower every one will stop hunting, lol. The last Uber avian was 75 cpu. Most things are 20 cpu or less. I have to say I keep to my self though so I could easly miss a really hot deal... but the few Rangers/Scouts I've run into and got to sit down and talk to are all really bummed as is. That Ranger is FOTM here might be the cause though...
Owen-Lars
Mon Feb 21, 2005 5:18 am
#311

"MR increases price"







This is demand pull inflation meaning that the demand for the product raises the price and effectively the seller determins the price. We may set an individual charge but we do so in accordance with current market conditions, those are set by the economics of the market.


I cant see how prices WONT be forced down after this change on all items. Some items such as the premier armour/weapons will always remain the same no matter what due to the 'flying of the shelves' nature of them. However the general prices should come down due to increased margins between cost and the percieved markup for the product.




THORTAC BALCOR
The Lost Ranger
RANGER
agent156
Mon Feb 21, 2005 6:27 am
#312

I don't share your optimism, but I do hope you are right.

And on a side note, you've been handling this whole thing really well. I'm glad we have you as our Corr.
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