Ranger Archive

Thread: Revised harvesting changes..

lammergeier
Sun Feb 20, 2005 11:21 am
#287

I still think that the base harvest rates could stand some tweaking.

REPOSTED FROM ABOVE
with changes to the +creature harvesting mods (double, or triple, ALL ranger-based +creature harvest mods) as follows:

master scout: +50. novice ranger: +60/+65. tracking: 1, +70/+80; 2, +90/+110; 3, +110/+140; 4, +130/+170. master ranger: +150/+200.

that changes the harvest-per-skill-point numbers considerably (numbers for current, x2, and x3 mods shown):

Alphonse: 0.714, 1.07, 1.42 (master ranger)
Bob: 0.842, 1.16, 1.47 (ranger 0030)
Cletus: 1.38, 1.38, 1.38 (scout 0040)

looking at THESE numbers, I'd say the harvest BONUS is of less concern than the BASE harvest/skill point reward/investment scheme. a radical change to be sure, but I find it hard to support the notion that a master ranger is ONLY twice as good as a master scout.

since every skill point spent in NON-combat yields a slower kill-rate, bringing the harvest rate up to compensate addresses the harvest/time disparity between a combat-skilled 0040 scout and a master ranger.

if a master ranger sinks 140 skill points into the profession, and a scout only 29 points, a harvest mod of +150 or +200 balances at master ranger balances well against +40 at 0040 scout.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
lunas
Sun Feb 20, 2005 11:52 am
#288

finally!! i have to say i am impressed with the devs as of late. they are actually doing what he community wants now. WOOOT!!!!



Lunas Llunari Master ranger Master rifleman;
Idak Esmaw master artisan master weaponsmith;
Idaki gear Knyghts Gate Mall Knyghts gate, Naboo;
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
My new idol
Oculus
Sun Feb 20, 2005 12:26 pm
#289


Hakai wrote:


DaveG wrote:
The reasons as to why grouping isn't always desirable have been gone over by myself and others. If you want I'll repost, if not you can read back.

Message Edited by DaveG on 02-20-2005 05:29 PM


Aapparently the Devs are trying to increase the amount of organics going into the market. As they've stated several times before this is not a ranger bonus (unfortunately)

With this new system they're trying to increase the attractiveness of grouping by giving a bonus (thereby allowing us to increase our harvests). The only problem is that they stated that master rangers will not get our own grouping bonus, and the harvesting differnce between a master and a dabbler are so out of whack, that just by grouping a dabbler can harvest JUST AS MUCH or even MORE in certain situations.

From what i can see. they're not going to drop the bonus system. Apparently too many crafters complained that we were charging to much for our resources (which is ludicrious because of hte amount of time it takes to harvest amounts of organics), so it looks like this was supposed to be the fix. EXCEPT we're not allowed to have our own bonus.

As Owens said, he's trying to focus on fixing the percentages.




Well, if they really want to increase the amount of organics on the market by increasing every novice scout' /harvest potential by 20%, why not increase the +creature harvest yields by 20% as well. That way status quo in terms of SP investment vs. resource yield is preserved and the prices for tat. avian might drop a bit

One thing is for sure. The crafters aren't going to cut prices even if their resource costs are reduced. They'll charge what people will pay, just like everyone else. including us.




Oku Kee'lus
Master Ranger | Master Carbineer

Cryos_Merovingian
Sun Feb 20, 2005 12:27 pm
#290

IMO...


Best case scenario - current bonus system, but with the bonus applied to the WHOLE group, including the ranger him/herself

Second best - current system as is

Third best - no bonus, no penalty

Worst case - 40% penalty


I just want to put it down here (for those of you who are counting) which side of the fence I'm on. I think we're currently in the second best position and that, with a TINY modification, I think we could be in the best position.


For those of you who think that my #3 is really the best case scenario... I see where you're coming from, but I just don't agree.



___________________________________
CRYOS MEROVINGIAN
Elder Ranger

Zaene1
Sun Feb 20, 2005 1:25 pm
#291


I too am for a no bonus, no penalty solution. It would seem to be the best and easiest choice but I also realize that the devs want group play encouraged.


So, I looked at it from a role play point of view. There is a group of hunters, none have scout or ranger skills but would like to learn how to harvest more and invite a master ranger to join them. He shows them how to increase thier harvesting abilities and now they can get close to what the master ranger can harvest but not more. All are happy about this. Now a ranger who only knows about tracking (0040) joins the group and with the master rangers instruction, this inferior ranger can now harvest more than his master? All are now not happy with this and the master ranger leaves the group, reducing the harvest of everyone else in the group.


Here's where the current implementation (in test) fails to accomplish the goal of encouraging group play.


If you add a bonus fine, just cap it so that nobody can out harvest a solo master ranger.





Zaene Adeth
QEM Master Ranger QEM
Wanderhome


Hakai
Sun Feb 20, 2005 2:03 pm
#292






Oculus wrote:

One thing is for sure. The crafters aren't going to cut prices even if their resource costs are reduced. They'll charge what people will pay, just like everyone else. including us.




Glad to know i'm not the only one that hates it when people complain about our prices.



*grin*





Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
Owen-Lars
Sun Feb 20, 2005 2:20 pm
#293


This thread has gone down hill big time and its starting to piss me off.


Stating what you want is one thing but spamming your opinions and flaming othersis just out of order and it must stop.


Dave where did you get this information about around 3 people are in favourof the bonus? I count over 12 glad about the changes on the first page so dont talk wet.


Bonus/No Bonus:

This issue has been brought up with the devs even beforeall theposts in a report and emails i sent to the devs, they just didnt like it and want a bonus. Things can change and it could be removed if there is no other alternative but i expect they have lots of ideas.


Groups vs Solo:

This is an mmo, it should be about interactions and groups with other players. I dont want it to ever get to the eq stage but there should be incentive to group both in terms of reward, bonuses and content. The solo'ist should be at a disadvantage compared to groups in this game. The amount of disadvantage depends on personal view but a solo'ist should never be as competant or effective as a group. IMO on of the most important points is thatthe only person who can outharvest a master ranger should be a grouped master ranger.







DaveG Wrote:


"Just increase the yield rate per harvest. Again a simple solution is the best thing to do"


Coming from a guy who said we didnt need a combat revamp, just some tweaks, yeah good call dave.

This is a group bonus, its seperate from ranger bonuses so we can still get personal yield increases. Grouping needs a bonus, its needs to be the most desirable playstyle but not to the eq levels.


Oculus Wrote:


"Shouldn't it be more like Squad Leader? No SL, no bonus. No Ranger, no bonus?"


Idealy yes, but the devs want a group bonus so thats staying unless the system gets scrapped. The no ranger no bonus still applies to the added bonus though. You only get 20% unless you are close to a ranger or master ranger.







Now lets stop the crap and get back to ranger type discussions.


Oh and stop the damn 1 staring just because you disagree (to whoever is 1 staring).



THORTAC BALCOR
The Lost Ranger
RANGER
Cryos_Merovingian
Sun Feb 20, 2005 3:11 pm
#294

/target all

/peace



___________________________________
CRYOS MEROVINGIAN
Elder Ranger

Almagill
Sun Feb 20, 2005 3:43 pm
#295

Dunno who the 1 star bandit is, but I turned my ratings off weeks ago because it was p'ing me off on an other forum.

At the end of the day, whatever system is introduced, WE know where the strengths and weaknesses lie and can carry on trying to get things squared away. Plus if what am seeing in test is anything to go by, over the next couple fo weeks, if not more, the ONLY thing on most folks minds will be the GCW.

So, guess who that leaves free to hunt and keep supplies of organics going?



New HOWTO: Gather Milk, Fish, Mollusk, etc.
Remember Rangers. Broke camp and took the Long Walk 15/11/05
Keeping it Real, Ranger Style
Yivvits and MrBubble - THE podcast


\\\\\\MY OTHER SIG IS A BUMPER STICKER\\\\\\
Almagill
Sun Feb 20, 2005 4:10 pm
#296



Limobacca wrote:

the bonus may not be wanted by you but why don't you ask the crafters that are forced to pay the outrageous sums of credits if they like the idea of more available resources from possibly more suppliers since it will be easier for non mstr rangers to make a small living doing this.

just my $.02






The bonus will make next to no difference to the price resources are sold for.

For the most part this is a buyers market, the customers set the price by saying they are willing to pay x per unit. We take the contracts that appeal to us.

Some resources are just a pain to collect as they only drop in v small quantities per kill (Tat avian, corellian wooly) others involve a fair bit of risk and organisation (scales, krayt tissue). At the end of the day tho, it's the customer that's setting the price.

Just my 2cpu



New HOWTO: Gather Milk, Fish, Mollusk, etc.
Remember Rangers. Broke camp and took the Long Walk 15/11/05
Keeping it Real, Ranger Style
Yivvits and MrBubble - THE podcast


\\\\\\MY OTHER SIG IS A BUMPER STICKER\\\\\\
DaveG
Sun Feb 20, 2005 8:35 pm
#297




Owen-Lars wrote:



Stating what you want is one thing but spamming your opinions and flaming othersis just out of order and it must stop.








Owen-Lars wrote:



DaveG Wrote:


"Just increase the yield rate per harvest. Again a simple solution is the best thing to do"


Coming from a guy who said we didnt need a combat revamp, just some tweaks, yeah good call dave.





Interesting contradiction. Demanding that the flames stop (rightly so), and yetflaming me in the same post.


While we're talking about contradictions, I can only assume your commentat me was suggesting that my quoted statement was in some way a contradiction to my other views about the combat revamp. Care to explain what you think that is?


Anyway, this is the last straw now, that was one flame too many. I've long bought into the idea that 'we' rangers were a cut above the rest when it came to community, communication and manners. However, this is the second time I've had a strong opinion that didn't fit in with that of the more vocal members of this community, and this is the second time I've come under attacks by means of put-downs and flames.

(Oh and before anyone chips in about my capacity to flame, please do realise that I only do so in retaliation as an explicitmeans to makes others realise what they're doing and hopefully reconsider their manner).


Socongratulations, I give up, you can all carry on in blissful ignorance of any alternate points of view. You've succeeded in infuriating and alienating one of your community. Of all the message boards on this forum, the ranger board is the last one I thought this could ever happen with. I'll just sit back and watch you all let the devs push whatever they like on us and watch you all tryconvincing yourselves that you like it.



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Calculus_Entropy
Sun Feb 20, 2005 9:26 pm
#298







DaveG wrote:


Socongratulations, I give up, you can all carry on in blissful ignorance of any alternate points of view. You've succeeded in infuriating and alienating one of your community.


Owen is not the only one doing the alienating.


I'll just sit back and watch you all let the devs push whatever they like on us and watch you all tryconvincing yourselves that you like it.


Maybe you need to check the previous patch notes on this very subject. They have already changed this based on our feedback, and just missed the mark a bit. I have not had to convince myself of anything (nor have many others). I completely accept this change, feel it has been a long time coming, and will do everything in my power to make sure a group bonus is instituted.










Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Owen-Lars
Sun Feb 20, 2005 11:10 pm
#299

"Demanding that the flames stop (rightly so), and yetflaming me in the same post"







The reason i said it was because ive seen this happen again and again. You get into one of you're in depth 'discussions' and the flames always follow from you and against you. Theres a reason for that and its because from the outside it always apears like you are trying to win the discussion which is not what this is about. Youexpressed your point, as did others, it was represented, it was heard.Leave it at that.


"However, this is the second time I've had a strong opinion that didn't fit in with that of the more vocal members of this community, and this is the second time I've come under attacks by means of put-downs and flames"


Again its happened before and i supose that is nothing to do with you? Calc has overtly different views to me on some subjects, we discuss, we put our cases out but it never gets to the stage where you're discussions get to. Its not that you have an opposing view, lots of people do, and its not that you dont have good communication skills, its that you present it with an attitude that most people cant help but react to.


"Socongratulations, I give up, you can all carry on in blissful ignorance of any alternate points of view"

and

"I'll just sit back and watch you all let the devs push whatever they like on us and watch you all tryconvincing yourselves that you like it"


This is the type of attitude im talking about about. They dont agree with you then they must be against you. The devs do listen and do change/remove/add things based off our feedback so dont doubt that for a second. If we dont like something we say so, its gets communicated to the devs and they take it from there.


Yes you are to blame for the flame wars, yes i am and yes many others are. I was wrong to highlight you specifically but i did so because it was those comments that realy got to me.


Not many things getto me,most things i can either just laugh off or ignore it, this wasnt one.





THORTAC BALCOR
The Lost Ranger
RANGER
Page 23 of 26