Ranger Archive
Thread: Revised harvesting changes..
Phenix1050 wrote:
Y'all know where I stand. zero penalty *SMALL* positive bonus for grouping. I also support making Master Ranger harvest rates higher. Quick example,
Clarifaction: Do you intendthe master ranger to get this same increased bonus, and thus the master ranger will always get a high rate bonus because he/she isa master ranger? What about grouping with pets/droids?
Message Edited by Sinkuu on 02-20-2005 11:49 AM
Phenix1050 wrote:Sorry Dave, got cut off mid-post. Let me explain what I think.People help each other by offering different/better methods of harvestingDroids help by providing more advanced and calibrated tools.Thus grouping with a droid doesn't teach you anything new, only makes you harvest more due to the fact that it's technological stuff to remove the skin. No, I don't think grouping with a droid should count. The group bonus represents, to me, teaching new methods and such.A Master Ranger should be the best harvester in the game. meaning that they should be at least on par with anybody else who is grouped-- except a grouped Master Ranger. What we need to do is adjust the harvesting bonus for Master Ranger such that it's enough to negate the group bonus for anyone else but another Master Ranger. So a Ranger 0040 grouped with Master Ranger should get either the same, or less, than an ungrouped MR. But the MR who is grouped should be the best harvester of them all, because they have access to the most "methods" of harvesting.does that make sense?
Ok, now it starts to make sense to me, this way sounds like I could live very well with it
I hope the DEVs think the same way
Nastzguehl wrote:
Ok, now it starts to make sense to me, this way sounds like I could live very well with it. This way gives both playstyles a place in the game.
I hope the DEVs think the same way. But I fear they will but the carrot in form of a general group bonus in place to encourage grouping
.
If there is an extra harvesting bonus given to grouped players, then how is that true? If there is an extra harveting bonus for groups, then how are solo players not being penalised for being solo?
Nastzguehl wrote:
... This way gives both playstyles a place in the game...
True... but why introduce this 'grouping bonus' if it's not available to all players?
Calculus_Entropy wrote:It's not like they are giving the skill away. If you can't harvest already, the bonus is of no benefit to you.
(I had a baby train of thought derailment, so I may add to this...)
They say it's not Ranger thing ( which implies Scout and the /harvest ability as well ) but something for everyone to encourage grouping, yet it's not going to be available to everyone.
The goup bonus is going to have an affect our creature harvest skill. It's going to be worth even less. The few extra resources per creature hardly justifies the SP investment as it is. Especially when you factor in harvest droids and veghash
If they aren't willing to add +medicine use when grouping with Doctors and similar 'grouping bonuses' later on, they can't justify this bonus and shouldn't start down that road to begin with.
DaveG wrote:
If there is an extra harvesting bonus given to grouped players, then how is that true? If there is an extra harveting bonus for groups, then how are solo players not being penalised for being solo?
Nastzguehl wrote:
... This way gives both playstyles a place in the game...
Message Edited by DaveG on 02-20-2005 05:29 PM
DaveG wrote:
The reasons as to why grouping isn't always desirable have been gone over by myself and others. If you want I'll repost, if not you can read back.
Message Edited by DaveG on 02-20-2005 05:29 PM
Aapparently the Devs are trying to increase the amount of organics going into the market. As they've stated several times before this is not a rangerbonus (unfortunately)
With this new system they're trying to increase the attractiveness of grouping by giving a bonus (thereby allowing us to increase our harvests). The only problem is that they stated that master rangers will not get our own grouping bonus, and the harvesting differnce between a master and a dabbler are so out of whack, that just by grouping a dabbler can harvest JUST AS MUCH or even MORE in certain situations.
From what i can see. they're not going to drop the bonus system. Apparently too many crafters complained that we were charging to much for our resources (which is ludicrious because of hte amount of time it takes to harvest amounts of organics), so it looks like this was supposed to be the fix. EXCEPT we're not allowed to have our own bonus.
As Owens said, he's trying to focus on fixing the percentages.
DaveG wrote:If there is an extra harvesting bonus given to grouped players, then how is that true? If there is an extra harveting bonus for groups, then how are solo players not being penalised for being solo?
Nastzguehl wrote:
... This way gives both playstyles a place in the game...
With the numbers for bonuses Phenix mentioned a MR will only be outharvested by a grouped MR. As there are very few MR not too many people will be outharvesting a MR
But you are right if we reduce it to the point where we only have a look at the amount of harvested resources, yes a solo player will get less than a grouped player. But a solo player who isn't a MR has SP left to compensate this penalty by getting a template that can kill faster. So if we look at this not only by counting the amount of resources from one creature, we are able to reduce the penalty if not negate it.
We have to face the fact that the DEVs want a bonus, so we should focus on getting this bonus not to slap us in the face, as it would do if 0040 Rangers could outharvest a MR.