Ranger Archive

Thread: Revised harvesting changes..

DaveG
Sun Feb 20, 2005 6:50 am
#261


Phenix,

First of all, back off. You started personal attacks, so if you can't take them don't give them, It is only going result in this thread getting locks, or is that what you want? Sabotage by stealth?


Second of all, you didn't like my "senseless attack" claiming that I had a better insight than you. Do you know why I phrased my message that way? Because you did exactly the same thing in the message I was replying to. So, now you have your manner turned on yourself, you see you don't like it. Now you can revise your behaviour when replying. Thank you.


Thirdly, the bottom line of bonuses being wrong, is precisely from the point of view of all professions. Merely giving in to having the bonus and working how it should effect rangers is clearly the smaller picture, by definition "All professions" is bigger than "Ranger profession". If the bonus exists at all, then it effects all professions, how it works if itwere to exist mainly effects the ranger profession. That is the other reason I said "My picture is bigger than yours". All this testing to see how bonuses effect rangers is the smaller picture.


Fourthly, the ecconomic argument is redundant. You argument is based in increasing the flow of resources into the market and thus reducing prices because there would be less of a difference between the supply and demand. This does not require grouping bonus, it is just an excuse. If they wanted to help reduce inflation in the server ecconomies then simply increase the base rate of harvest yeild on each creature. Simple.


Fifthly, I find it hard to believe that you think a point of view which wants to defend all play styles is selfish.


Sixthly, If you actually read every post in this thread, you will see a recurring theme in the majority of posts, that removing the bonus is probably the best solution. I am not the only one who is saying this.


Seventhly, Calm down and stop getting personal. I only put a few jibes in to show you what it feels like. Now you know, you can change your behaviour. It's in no-one's interests to have a flame fest, we're better than that.


Edited for typos.

Message Edited by DaveG on 02-20-2005 02:02 PM



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
DaveG
Sun Feb 20, 2005 6:55 am
#262






Oculus wrote:




Owen-Lars wrote:

Some great discussions


Cheers for doing some great testing guys ive used alot of it in my report on the corr forums. JB has got on board in the thread and i expect the others to soon enough.



DaveG Wrote:


"To Owen: If all else fails, remind them of the old saying, "The customer is always right", and we're the customers!"







lol yeah im thinkin of tatooing "The Ranger customers are always right" on Tigg's arm when she is sleeping


/runasfastaslegswillcarryme






Owen, how are the Devs justifying their intentions to take a profession skill (+creature harvest) and give it as a group bonus for everyone?

Shouldn't it be more like Squad Leader? No SL, no bonus. No Ranger, no bonus?





I'd be interested in seeingthe answer to this one too.



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Phenix1050
Sun Feb 20, 2005 7:14 am
#263

Guys, I'm going to go ahead and ask that we stop with the one-starring. That's something they do on other forums. I don't care if you don't agree with Dave or me, leave the ratings out of this. I don't like a lot of what Dave is saying, but that doesn't mean I don't respect where he's coming from. we're not 6 here guys, I think we can police ourselves better than that. I have more respect for dave than to simply one-star him, and I would expect he would have the same respect.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Nastzguehl
Sun Feb 20, 2005 7:23 am
#264

One thing that playing has thought me is, that grouping is the most unpleasent game experience I get, unless I group with people I know and who know how to play just for the sake of playing.

I agree that it is better to have this bonus thing adjusted if we have to take it. But I think that there are much better ways to encourage grouping. By giving a bonus you just call for the greed in the l33t d00ds mind. What I think we will get this way, is a lot of groups looking for a MR to get the bonus but they don't give a damn about the way the MR likes to hunt. I have had a lot of groups that were this way before, they were only looking for EXP in the fastes possible way or for meat/hide in the fastes possible way. This playstyle isn't what the DEVs are looking for I bet, but it is what this bonus System is going to be.

For the point of the high cpu for resources, I for myself don't sell resources for more than 100cpu and that price only for the top stuff. And as it was said, if it is for bringing the prices down it would be much easier to increase the amount each creature gives or to reduce the amount needed to craft something.

If we are looking for ways to make it that MR are wellcome in a group and needed than we could be given the ability to /track for creatures and "create" Spawns that way. Or many of the great things the Ranger folks have writen down in all the great posts.

So ich würde viel mehr schreiben können, wenn es nicht in Englisch sein müßte . Sorry but my english skills are way behind what I would like to contribute to our discussion.Finaly I think that what ever the DEVs come up with we, as the Ranger Community, will be able to handle it and stay positiv and constructive as we have always been.Please lets get back to harmony /hug all as I can understand both sides.

Message Edited by Nastzguehl on 02-20-2005 03:25 PMHow do I get rid of these linebreaks?

Message Edited by Nastzguehl on 02-20-2005 03:26 PM So I removed the linebreaks because I didn't find a way to have them without messing it up

Message Edited by Nastzguehl on 02-20-2005 03:51 PM



--------------------------------------------------------------------------------------------
Regards Heidebaer Baeren


Almagill
Sun Feb 20, 2005 7:56 am
#265



Dariane_Kamutsovy wrote:


Phenix1050 wrote:
Dave a couple of more things:
- when grouped you kill stuff faster
-when grouped you can get higher missions
-when grouped you can have someone heal you
There will ALWAYS be an incentive to group. This is an Multiplayer game. Yes, it's a roleplaying game too. But nobody should be as effective by themselves as a group is.

Well there you have answered DaveG's questions

Those 3 points are ALREADY the benefit of being IN a group. No need to add a bonus. There should not be a penatly either, neither for the soloist as for the groupmembers.

At this time, most scout/rangers prefer NOT to use groups because of the penalty. Remove penalty and they will be grouping again.






Personally I would prefer a bonus that, by giving the Master of the profession a boost, encouraged the players with the highest investment in the profession to group. With anyone. So ling as they were 'within range'.

But the Dev's see that as a reward for being a ranger and as such aren't going to go with it.

Given that the current proposed system is in fact a penalty for any MR fool enough to group up with anyone who has invested less in the profession than they have, I'd much rather see a simple no penalty, no bomus system introduced.

For as long as I've been a ranger the gripe has been the harvest while grouped penalty.

They've said that they will take that out. Effectively giving us a bonus while grouped.

The 'extra' bonus while grouped is entirely unnecessary, for the three reasons already given above. You're faster, kill more and can have a healer in tow. All good reasons to be part of a structured group.

Like the math geeks I prefer an 'elegant' solution. 0P0B is elegant.



New HOWTO: Gather Milk, Fish, Mollusk, etc.
Remember Rangers. Broke camp and took the Long Walk 15/11/05
Keeping it Real, Ranger Style
Yivvits and MrBubble - THE podcast


\\\\\\MY OTHER SIG IS A BUMPER STICKER\\\\\\
Calculus_Entropy
Sun Feb 20, 2005 8:08 am
#266






DaveG wrote:





Oculus wrote:




Owen-Lars wrote:

Some great discussions


Cheers for doing some great testing guys ive used alot of it in my report on the corr forums. JB has got on board in the thread and i expect the others to soon enough.



DaveG Wrote:


"To Owen: If all else fails, remind them of the old saying, "The customer is always right", and we're the customers!"







lol yeah im thinkin of tatooing "The Ranger customers are always right" on Tigg's arm when she is sleeping


/runasfastaslegswillcarryme






Owen, how are the Devs justifying their intentions to take a profession skill (+creature harvest) and give it as a group bonus for everyone?

Shouldn't it be more like Squad Leader? No SL, no bonus. No Ranger, no bonus?





I'd be interested in seeingthe answer to this one too.





It's not like they are giving the skill away. If you can't harvest already, the bonus is of no benefit to you.


(I had a baby train of thought derailment, so I may add to this...)




Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Almagill
Sun Feb 20, 2005 8:18 am
#267

Okay, let me see if I've got these two positions right:

Dave is arguing for zero penalty, zero bonus. The incentive for grouping is the removal of the group harvest penalty and the fact that a group will always harvest more, through cooperative play, than the same number of solo players.

He is against the addition of the bonus because the underlying allocation of CHB is unbalanced and a bonus will only serve to amplify the distortion.


Phenix is arguing for a zero penalty, positive bonus system. The incentive for grouping being the higher rate of harvest. He hasn't put figures up (please, don't. The board already looks like an algebra fetishists bedroom wall) but I will assume that the sort of bonus structure he's proposing is scaled in such a way as to give MR's the edge and so counterbalance the underlying faulty CHB system?


Would it be possible for the two of you to agree to the following:

We adopt a sero penalty system. Both of you already agree on that part.

We press for the CHB to be fixed properly. This would give MR's the edge they should have without it appearing to the Dev's or other players that we're being 'given' a sweetener.

As I've said on numerous occaisions, I personally prefer the bonus being given in two tranches, one to MS and one to MR's. It'd be a direct reward for being a Master in a group but I can see it is antithetical to what the Dev's 'vision' appears to be. The pragmatist in me then says we fall back to 0P0B as it is the proposal which does not exagerate an existing flaw. The idealist in me wants the 'broke' CHB system fixed.

The pacifist in me wants you two to stop sniping

(If we avoid adding other premises to the argument, such as the RP aspect, the perception that we're being forced into playing in one way or another, and concentrate on the core problem we're more likely to be able to turn all our energy into presenting a united front to the Dev's. The other issues are down to player choice while the problem we're facing here is one of game mechanics)



New HOWTO: Gather Milk, Fish, Mollusk, etc.
Remember Rangers. Broke camp and took the Long Walk 15/11/05
Keeping it Real, Ranger Style
Yivvits and MrBubble - THE podcast


\\\\\\MY OTHER SIG IS A BUMPER STICKER\\\\\\
Calculus_Entropy
Sun Feb 20, 2005 8:23 am
#268

To make sure y'all understand something, I will state it (again?):


There are more than just Ranger's opinions that affect the devs decision here. Everyone has a voice in this matter (even those that can't harvest). If they put this through as is, it does not mean they are ignoring our inpout...they do it beacuse the majority of their feedbak has been for this change.


The devs do reasearch on some of the controversial changes. They conduct exit polls and market research (they need to know what currecnt and potential customers want). I assume this came up as a big response through their research on 'What would make you group more?'


This probaly doesn't answer the "what are the devs thinking?" crowd as I am not a dev and they have made no offiical statement. This is only meant to add a perspective that you might mot have been exposed to.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Nastzguehl
Sun Feb 20, 2005 8:38 am
#269


Calculus_Entropy wrote:
OK, so for each and every one of you that supports the no penalty no bonus POV, do you unconditionally support this? Do you only support this as the alternative to what the devs proposed? Is there any circumstance that you would support a group bonus to harvesting? Dave, I think I guess your answer .





I would like to have an ideal world, were no one has any penalty for being as he is and no one gives any penalty to others be the way he is .

Ok that will never happen .

So I like the 0P0B approach with the addition that other ways are put in place to support grouping. But grouping with the intention to play together not just the intention to gain something faster (resources/EXP).

If this is impossible, then I would like this bonus system but adjusted so that we don't get a penalty for being MR and not having invested our SP other than we did. (0040 Ranger better than a MR)



--------------------------------------------------------------------------------------------
Regards Heidebaer Baeren


DaveG
Sun Feb 20, 2005 8:46 am
#270






Almagill wrote:
Okay, let me see if I've got these two positions right:

Dave is arguing for zero penalty, zero bonus. The incentive for grouping is the removal of the group harvest penalty and the fact that a group will always harvest more, through cooperative play, than the same number of solo players.

*He is against the addition of the bonus because the underlying allocation of CHB is unbalanced and a bonus will only serve to amplify the distortion.




For my part, I'll try to clarify, although I'm going to be repeating what I've said a lot before.


We all agree that thecurrent (in live) group harvesting penaltyinhibits group play, and as such is wrong. The group bonus is an equivalent system to group penalty system, but with the roles reversed.


Therefore, both may be equally well defined as; "A system inwhich players incur a harvest short fall depending on whether they are in a group or not".


As such, I think it is reasonable to say an unfair system is going to replaced with another unfair system. Which overall means little progress.


As for working in groups, it is a two edged sword. If the group works well together, they will get through creature lairs much faster than a solo player. So as long as their harvests are not penalised, that alone is sufficient incentive for themto work together. Without the harvesting penalty they will already build up more harvest than the solo player (Almagill, *). The other side however is that some people do not enjoy, or are not able to (due to shift work for example), work with groups. Both are equally valid. Why should one be favoured above another? Is it indeed fair to favour one above another?


This paragraph is slight speculation. After the CURB particularly, solo players may have less 'targets' available to them, so with the group bonus, they will be at an even further disadvantage, because groups may be the only ones who can perhaps down the larger yeilding creatures. (Almagill, *)


Group bonusis not necessary to aid crafters through the ecconomy (by seeking to balance supply and demand). The same result could be achieved by just increasing the base yeild rate of all creatures, just like they have done with milking and shellfish rates.


The whole reason we enter into an MMORPG world is that it's a place where the opportunities and possibilities should be vast. Instead the whole philosophy of the group bonus moves away from that, because there will be a mode of play that will be strongly favoured above another.


Edited for typo's.

Message Edited by DaveG on 02-20-2005 03:53 PM



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Almagill
Sun Feb 20, 2005 9:04 am
#271



Calculus_Entropy wrote:
OK, so for each and every one of you that supports the no penalty no bonus POV, do you unconditionally support this? Do you only support this as the alternative to what the devs proposed? Is there any circumstance that you would support a group bonus to harvesting? Dave, I think I guess your answer .





I'll quote meself as you posted while I was writing another reply, so, in response to the above:

"As I've said on numerous occaisions, I personally prefer the bonus being given in two tranches, one to MS and one to MR's. It'd be a direct reward for being a Master in a group but I can see it is antithetical to what the Dev's 'vision' appears to be. The pragmatist in me then says we fall back to 0P0B as it is the proposal which does not exagerate an existing flaw. The idealist in me wants the 'broke' CHB system fixed".

SO, I would support a 0P0B fix. It's an improvement on what we've got and if they hadn't confused things by trying to introduce the bonus we'd probably all have been happy days ago.

I would wholeheartedly support a 0P0B fix with a CHB fix.

I would unreservedly support something that gives MS and MR's the group reward and to heck with the folk who
haven't invested the SP. They're already getting a bonus by not being penalised.



New HOWTO: Gather Milk, Fish, Mollusk, etc.
Remember Rangers. Broke camp and took the Long Walk 15/11/05
Keeping it Real, Ranger Style
Yivvits and MrBubble - THE podcast


\\\\\\MY OTHER SIG IS A BUMPER STICKER\\\\\\
Hakai
Sun Feb 20, 2005 9:11 am
#272







DaveG wrote:



Group bonusis not necessary to aid crafters through the ecconomy (by seeking to balance supply and demand). The same result could be achieved by just increasing the base yeild rate of all creatures, just like they have done with milking and shellfish rates.


The whole reason we enter into an MMORPG world is that it's a place where the opportunities and possibilities should be vast. Instead the whole philosophy of the group bonus moves away from that, because there will be a mode of play that will be strongly favoured above another.






I saw your posting eariler about the old saying "the customer is always right".



What most of us haven'trealized is that they already asked a LONG time ago what we wanted to encourage grouping, and a large number of people indicated they would like a bonus when hunting.


Basicaly they're giving us what we wanted,and i distinctly remember a large number of threads sayingthey/we (the players) would like to group more, but there was no incentive.



I support phenix with the zero penalty/5/10/20 system like i have since we started. it's enough of anincentive to group, andit's not so much of a bonus that it unbalances those solo players that still would like to solo.







Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
Phenix1050
Sun Feb 20, 2005 9:19 am
#273


Y'all know where I stand. zero penalty *SMALL* positive bonus for grouping. I also support making Master Ranger harvest rates higher. Quick example, I promise, not too much math.


Make it so that Master Ranger has a LARGE bonus to harvesting, such that they're 20-25%% over a Ranger 0040. Then give +5% if grouped with MS, + 10% if grouped with Ranger, +20% if grouped with master Ranger. In my system, a Master Ranger, ungrouped will harvest the same or more than an 0040 Ranger when grouped. The only person who'd harvest more is a grouped master Ranger. Also, in my system, a grouped Ranger 0040 would harvest less than the MR. VERY important that they get that much right. Now some of you are saying "how do the MR get the bonus, in terms of logic. Simple: there's more than one way to skin a vrelt. and each hunter helps each other out. Something like that.


Here's my concern if we make it no penalty, no bonus: Then we run into the same problem we have now, where Master Rangers can be out-harvested by scout 0040's because of how quick the scout stackers kill. that's not good. We have a chance to increase our harvesting and give Ranger a role in a hunting group. Those two things are important to me.

Message Edited by Phenix1050 on 02-20-2005 11:25 AM



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
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