Ranger Archive

Thread: Revised harvesting changes..

DaveG
Sun Feb 20, 2005 1:47 am
#248









frightwig wrote:


How do I put this...

GIVE IT A REST ALREADY! You're completely missing the point. it's a multiplayer game and the devs are going to encourage grouping. Even more so when CURB comes. They do plan to implement a bonus for grouping somehow.

Whether you want to solo or group hunt is up to you. We definitely DO need to test this and it's absurd to think by refusing to test we're "validating an unfair system".

Fair or not, our main concern right now is how the bonuses factor in and balance out. We need to make sure we understand these changes exactly, how it affects us, and present the facts to our correspondent so we can figure out how to get this changed for the best.

As this change stands right now, it's very unbalanced with the majority of the grouping benefit given to scouts and novice rangers, but not master rangers. Unfortunately, the devs seem set on giving a bonus, so the best we can hope for right now is to make sure our profession isn't hurt by this bonus.

Grouping or not, that's your choice.. but the days of the solo ranger are numbered, whether we like it or not.



Like it or not I won't give it a rest because I think this is fundamentally important to the game,not just the ranger profession.


This bonus system doesn't just encourage grouping, it forces it, that is wrong and I damn well am going to fight it. The majority view in this thread is that the bonuses should *probably* be dropped.


Simply removing the group harvesting penalty is all that's needed to encourage grouping. The devs need this getting through to them.


This isn't just a multiplayer game, it's a Massively Multiplayer Online Role Playing Game. People (including the devs) often push the MM part while forgetting the RP part. These sort of games should open as many possibilities to the player as possible, not force them down a certain path.


Yes the bonus system is plainly unbalanced, and yes it is an anti-incentive to rangers in particular, as it stands on TC now. That doesn't change the fact that the whole principal is wrong and unfair. YOUR OWN RESULTS SHOW THIS.


As I said, I think any discussion of test results will simply lead to a slightly more palatable version of the bonus system. Whatever form it takes, it's still fundamentally unfair. It is unacceptable. YOUR OWN RESULTS SHOW THIS.


Now, please stop flaming me, and start pushing Zero Bonus Zero Penalty to the devs. Use your test results if it helps.

Message Edited by DaveG on 02-19-2005 08:56 PM



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
GreenDragonMaster
Sun Feb 20, 2005 1:54 am
#249

I hate argueing over credits and talking about my bank account, but...... Looking at the numbers right now, I can see how MR are going to be hurting. The harvest/skill point ratio is thrown to far off with this bonus.

As a Master Ranger that has always Solo hunted because the -40% rule has been there since I started, I think the bonus approach will finally get me out there grouped. I think if the bonus was not there but the penalty removed I'd be inclined to continue to Solo hunt. I learned to hunt solo so, I'd just stick to what I know. I think the Devs have this bonus in mind for players like me. I think it will work too. If a bonus goes live, I'm going to be learning a new way to hunt. Not that I mind, change is good from time to time.



Tygaar

Master Rifleman
Master Ranger

Rebel Pilot 4-4-4-4
Dariane_Kamutsovy
Sun Feb 20, 2005 3:02 am
#250






Phenix1050 wrote:

Dave a couple of more things:


- when grouped you kill stuff faster

-when grouped you can get higher missions

-when grouped you can have someone heal you


There will ALWAYS be an incentive to group. This is an Multiplayer game. Yes, it's a roleplaying game too. But nobody should be as effective by themselves as a group is.




Well there you have answered DaveG's questions


Those 3 points are ALREADY the benefit of being IN a group. No need to add a bonus. There should not be a penatly either, neither for the soloist as for the groupmembers.


At this time, most scout/rangers prefer NOT to use groups because of the penalty. Remove penalty and they will be grouping again.


Dariane_Kamutsovy
Sun Feb 20, 2005 3:18 am
#251

For my 2 cents, i also would like to see the no penalty, no bonus in place.

Playing a in group already has it's benifits (getting more resources with more people then1 person can get alone for example, as well as the other benefits mentioned by phenix earlier).


I see NO reason whatsoever to have an increase for all other people in the group to harvest more, not even a mranger.


If scouts up to mrangers decide groups are not for them, then there is something basically wrong with the current design as it is and this flawed system should be examined and fixed, not patched with a bonus to group to encourage grouping.


I think a nice solution would be to have groupoptions (like there is for looting) that only 1 person harvest (the one with the highest capabilities) and that the resources are divided among all groupmembers around this person (within 50m) equally. So when an mranger would do the harvesting he would get a lot more from the creature then when a mscout would do it. Yet, by using the mranger numbers for getting (as 1 person) multiplying it by the number of people nearby, decreasing it a little (evenly) and then redistribute among the other levels of the people with harvester skills they all get more then before and no one gets penalized.


As in RP pov it also sounds logical that only 1 person should harvest from creature.

When combined with, like a squadleader option, a command to focus on 1 creature to do as little damage to for example the skin, hide harvesting does give higher numbers. This would make scout/ranger more usefull within a group.


But those discussions have been here before. The problem is the devs/soe won't listen to us, the paying customers who provide their source of income...
Dariane_Kamutsovy
Sun Feb 20, 2005 3:26 am
#252






Obata wrote:





The point you missed is that, until the true formula was derived, we would have all assumed that the harvesting mod is used as a simple multiplier. We would have all been wrong, and would have done a bunch of beautiful math that would have had no root in reality. Deriving the formula by using the hard data is the only way it could be done, barring one of SOEs programmers looking it up in the code for us.


Yes, I did make a typo on the master rangers bonus, it should have been 130, but that's still higher than the 126 for the 0040. That means, had we just acted on those thoertical numbers, we would NOT have expected to see the 0040 ranger harvest more. It's only after doing some testing that we not only know that the 0040 ranger does harvest more and why that happens. With the formula in hand, less actual testing is now needed. But, my formula is really just a new model that happens to explain everything we've observed so far. It could still be completely wrong.


Edit: I forgot to reiterate that you miscalculated the 0040 mod when grouped with a MR, it would be 126, not 136. That makes it less than the aforementioned 130 that the master ranger would get. Therefore, your point was wrong. You see it now?


Message Edited by Obata on 02-20-2005 01:34 AM





I blame it on the time of day (or rather nite) when i was writing it. Remind me never to do math after 00:00am


I'm not sure what I did miss last nite when doing the calculations, but it shows that the chb mod is not implemented correctly. Even with your R=F*(1+chb/100) formula, the bonus of either 20, 30 or 40% if applied normally should not account for the Ranger0040 to get more then the MRanger when grouped with one.


So I wonder when and where this modifier is put in place.

I'm tinkering with a vector formula (or matrix calculation) to see how it works in a group, cause I think the above one is only used for soloing in a hunt.

Nastzguehl
Sun Feb 20, 2005 5:08 am
#253



Dariane_Kamutsovy wrote:


Phenix1050 wrote:
Dave a couple of more things:
- when grouped you kill stuff faster
-when grouped you can get higher missions
-when grouped you can have someone heal you
There will ALWAYS be an incentive to group. This is an Multiplayer game. Yes, it's a roleplaying game too. But nobody should be as effective by themselves as a group is.

Well there you have answered DaveG's questions

Those 3 points are ALREADY the benefit of being IN a group. No need to add a bonus. There should not be a penatly either, neither for the soloist as for the groupmembers.

At this time, most scout/rangers prefer NOT to use groups because of the penalty. Remove penalty and they will be grouping again.






I feel the same way, these three points are value enough to group. At least before the buff mania they were enough to group.

If the DEV's want to encourage grouping, then they should do it by adjusting the abilities to take out the high end creatures solo. Make it so that you are able to do them solo but let it take time and tactics, then you have a reason to group. This way you can be the "Lone Ranger" but you could also be the "Hunting Guide" in a group.



--------------------------------------------------------------------------------------------
Regards Heidebaer Baeren


DaveG
Sun Feb 20, 2005 5:17 am
#254

Five stars to you!



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Phenix1050
Sun Feb 20, 2005 5:59 am
#255

What you guys are missing is the whole point. Sorry Dave and the other person, but you're just really not getting it. The point of grouping is supposed to be that your group is getting exponentionally better. Right now, this isn't true. 1+1 =2 right now. You have two people grouped up, all you get is their skills together. You kill faster because there are more weapons shooting. I didn't answer your question, I provided a basis for why group changes are needed.


Two things this game needs are more reasons to group up and more resources. 350cpu is nice, but even I have to admit, it's getting to be rediculous. This is an effort to help newer players who can't afford 350cpu for resources as well as encourage grouping. Dave, I know you're looking at your bottom line, and I can only say that you're being selfish. A new player, going up medic, or tailor, or armorsmith, is going to need resources too. If everyone was simply checking their own pocketbooks, those people wouldn't be getting the resources.


I can tell you now that grouping shouldn't be 1+1 =2. 1+1 should equal 3 in a good group. That's what this encourages. This is not harvesting rate A + harvesting rate B. This is better because it encourages grouping. That's the point of the game. No person is designed to be self-sufficient. You should need other people. Remember, combat is completely changing you guys. If you don't expect your playstyle to change after those changes, you're crazy. So before you get all worked up over your own personal satisfaction, rather than looking at the big picture, realize that changes are coming that might totally invalidate a lot of your potential arguments.


What we should focus on is ensuring a non-grouped MR is still viable-- they shouldn't be a powerful as a grouped MR, but making it useless isn't fun either. We also need to make sure that nobody harvests more than a Master Ranger when grouped. Those are the biggest problems. Seeing less solo play is a goal of the developers and as much as you may not like it, I highly doubt the developers are going to change their entire vision of the game because a few Rangers don't like it. and I for one think the developers are right.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Phenix1050
Sun Feb 20, 2005 6:09 am
#256






DaveG wrote:

(Phenix, my pictuer is bigger than yours :smileyvery-happy.





Dave, need I remind you that there is a small, tiny, insignificant change called the Combat Upgrade in the works? Beleive me, sir, everything you think you know is going to change. So please, stop the senseless personal attacks. I don't care if you were joking, the fact of the matter is that you claim to somehow have a more open viewpoint. Dave-- look at this from every other professions' viewpoint for half a second. This is good for all crafters and for people who want to both hunt and do PvP. This will benefit 95% of the players out there. What we need to make sure is that it has the potential to help us too.


Dave, I'm actually compelled to edit this message, seeing as how I re-read something you wrote: "The customer is always right, and we're the customers." That'd be a reasonable and logical argument if the only people they cared about were Rangers. But there are some thirty-odd professions that aren't Ranger. And I'll tell you, non-rangers are a significant portion of the customers. and let me tell you, most other professions, including their correspondants, were happy with this in its original form, when there was no bonus to Ranger. They wanted it very badly and while I will fight to make sure it doesn't invalidate Ranger, I assure you, this is something that probably 90% of non-rangers wanted. So yes, the customer IS right. and the majority of customers want this.


I'm very disappointed in your attitude Dave, though I will say this isn't the first time.


Message Edited by Phenix1050 on 02-20-2005 08:19 AM



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Oculus
Sun Feb 20, 2005 6:16 am
#257


Owen-Lars wrote:
Some great discussions
Cheers for doing some great testing guys ive used alot of it in my report on the corr forums. JB has got on board in the thread and i expect the others to soon enough.
DaveG Wrote:
"To Owen: If all else fails, remind them of the old saying, "The customer is always right", and we're the customers!"

lol yeah im thinkin of tatooing "The Ranger customers are always right" on Tigg's arm when she is sleeping
/runasfastaslegswillcarryme




Owen, how are the Devs justifying their intentions to take a profession skill (+creature harvest) and give it as a group bonus for everyone?

Shouldn't it be more like Squad Leader? No SL, no bonus. No Ranger, no bonus?




Oku Kee'lus
Master Ranger | Master Carbineer

Phenix1050
Sun Feb 20, 2005 6:25 am
#258






Oculus wrote:
Owen, how are the Devs justifying their intentions to take a profession skill (+creature harvest) and give it as a group bonus for everyone?
Shouldn't it be more like Squad Leader? No SL, no bonus. No Ranger, no bonus?




Well it's a 20% base bonus which has the capacity to double. There is a system in place where you don't get that extra bonus unless there's a Ranger. But I, too am worried about the basic numbers.


20% is a lot, and while I am in favor of adding a bonus, a 40% bonus is more than we get for ourselves from Master Scout to Master Ranger. That's a problem. If I had my druthers, the group penalty would be dead immediately. A Master Scout would add +5%, a novice Ranger would add +10% and a Master Ranger would add +20%, including to themselves.


As for their reasoning, I can't say specifically since I haven't talked on the Corr. forums. But knowing what I do about the game, they're trying to bring organics supply up and push group interaction. Unlike many MMO's people in SWG can solo pretty much anything in the game, meaning there's no great reason to group up except to get different missions. So I think if they believe they can kill two birds with one stone, they'll do it.





PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Dariane_Kamutsovy
Sun Feb 20, 2005 6:26 am
#259






Phenix1050 wrote:

What you guys are missing is the whole point. Sorry Dave and the other person, but you're just really not getting it. The point of grouping is supposed to be that your group is getting exponentionally better. Right now, this isn't true. 1+1 =2 right now. You have two people grouped up, all you get is their skills together. You kill faster because there are more weapons shooting. I didn't answer your question, I provided a basis for why group changes are needed.








You're so wrong here.I do get the point, but I completely disagree and you can't see our pov.


You mentioned yourself 3 reasons why to group.


I'll give you a 4th one you didn't mention, you overlooked or did not bother to mention:


If the group penalty on harvesting was dropped, a group would get MUCH more harvest than 1 single person, hence also an encouragement to group, expecially combined with the faster killing of spawns.


This changfe alone would be a cause for the market to be flooded with more resources hence causing a drop of the prices, which are, as you pointed out, sometimes ridicilous (350cpu).


So a BONUS to a group is NOT needed, nor wanted.




Phenix1050
Sun Feb 20, 2005 6:43 am
#260






Dariane_Kamutsovy wrote:




You're so wrong here.I do get the point, but I completely disagree and you can't see our pov. your point of view is contrary to what the devs have stated that they want from the game.I can see it, it's really not that difficult. It's just contrary to the direction thedevsarehoping to take the game.


You mentioned yourself 3 reasons why to group. All of those were examples of 1+1 =2 ideas. Even ungrouped, it's easier to kill a creature with two people shooting at it, right? Even ungrouped, you can have someone heal you, right? Those things don't require you to find another person to group with. Neither does grouping to get higher level missions. You can group with a CH pet or a droid. NONE of those "group benefits" actually requires you to group with another person. They can be accomplished ungrouped or by grouping with a pet. Forcing people to be withing X number of meters of one another actually means you have to be with them to get the bonus. That's a 1+1=3 group idea, which is much smarter.


I'll give you a 4th one you didn't mention, you overlooked or did not bother to mention:


If the group penalty on harvesting was dropped, a group would get MUCH more harvest than 1 single person, hence also an encouragement to group, expecially combined with the faster killing of spawns.


But how does that benefit Rangers? If the penalty is simply dropped then we are left with the same situation we face now-- stackers will be more desireable in a hunting group than a Master Ranger. From first hand testing experience, I can tell you stackers are about twice as effective over the course of time as a Master Ranger. Dropping the harvest penalty will actually accentuate this and hurt Rangers as a profession. That is something I will fight against.


Giving a bonus when you have a Ranger in the group makes sense from both a realistic viewpoint and a gameplay one. It will encourage people to hunt with Rangers more than with scout stackers. If you're really concernedabout losing money, just consider how your no-penalty situation will work out. If you're hunting solo, a scout stacker can actually harvest more than you over the course of a buff. If they can GROUP, with no penalty, two scout stackers will destroy the amount that you can harvest. A no-bonus system encourages people to get more combat skills than Ranger skills. A bonus system encourages people to master Ranger.


2 guesses which one I'm more interested in seeing.


This changfe alone would be a cause for the market to be flooded with more resources hence causing a drop of the prices, which are, as you pointed out, sometimes ridicilous (350cpu).


So a BONUS to a group is NOT needed, nor wanted. nor wanted by a few people. Ask every crafter whether they want this. Ask doctors. Ask scout stackers. Again, we're not the only profession that this affects. From feedback from the correspondants of several other professions, I can tell you that most people outside this community want this. And a lot of people who are in this community want this. So don't assume that what a few people say here is the rule of thumb for what is wanted or not wanted. Until you deal with people from every other community, you really have no idea what the player base as a whole wants, do you?





Message Edited by Phenix1050 on 02-20-2005 08:52 AM



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
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