Ranger Archive
Thread: Why this new patch COULD hurt Rangers
Vorpaks
Fri Feb 25, 2005 10:10 am
#14
tekniko wrote:
Vorpaks wrote:Han won the Falcon in a card game I believe, he didn't buy it for 10000 credits. Luke bought four one-way tickets to ride on the Falcon though, if that is what you meant.
Yes, yes, in a game of Sabacc from Lando.
I meant specifically Luke's remark, "Ten thousand? We could almost buy out own ship for that."
To which Han replied, "Sure you could, kid, but who's going to fly it for you?" and the rest.
That's a pretty clear reference to the cost of a used ship that would carry four passengers.
5 stars for you - I am abashed!
JBMat
Fri Feb 25, 2005 10:30 am
#15
I think you are all wet.
We are the least dense population on any server I know of that actively supplys resources.
No one should outharvest a Master, yet some could. This patch merely fixes that problem.
The new bonus system won't hurt that much, as the personnel involved will not be harvesting all that much than before, just in groups now.
You would think we are getting 500 units per durni.
JB
tekniko
Fri Feb 25, 2005 10:36 am
#16
JBMat wrote:You would think we are getting 500 units per durni.JB
That's a big durni...
We are finally being given our due and it will help to redistribute some of the wealth in the system. As has been mentioned before, most of the people capable of harvesting really can't compete with "professional" hunters: us. It's just oo much work for most others to even contemplate.
Message Edited by tekniko on 02-25-2005 11:39 AM
DaveG
Fri Feb 25, 2005 10:40 am
#17
Like JB said, not many rangers, even less masters. So this will hopefully plug the supply gap. However, if supply does outstrip demand, and prices go down, that's fine, that will hopefully encourage crafters to charge less for their products, since they're buying raw materials for less. Which in turn benefits everyone!
DesktopSaki
Fri Feb 25, 2005 10:54 am
#18
If we're hurt financially by the patch, it's going to be because instead of relying on Rangers, people will now group up with 0040 scout friends and compile resources. It'll be faster for them than ever before, especially if their PA has a Ranger or MR they can bring along. (For the first time, I forsee Rangerbots.) They'll be getting more themselves--less for us to provide. I do think this'll happen.
As for prices, they already came down a lot on my server, by about 50% in most cases. Of course, people haven't lowered their prices in response for their composite, buffs, chef or BE goods, despite having raised them in response to the "outrageous" prices that in some cases barely made a dent in their profit. :smileyveryhappy: I still think 200 cpu for anything is just a bloody amazingly high price, and I'm not disappointed by them coming down, but I'll miss the halcyon days where any decent avian would bring 90 cpu or better. 
AragornSoS
Fri Feb 25, 2005 11:09 am
#19
I'm not sure we'll be hurt at all in the long run. So what if someone gets a bonus being grouped. Between the pretty major bump we just got with our CHB, my veghash, and if I group the 20-30% bonus I'll get in a group (assuming that, due to my play style and the low population of Masters around I'll only be with scouts or MAYBE a non-Master Ranger)... I'm still pulling in a TON more than I did before. And I don't know about other servers, but on Ahazi, I'm on probably 5 or 6 lists currently which are pretty regularly notified of people looking for specific harvests. I've had 1 really good hunt for herbivore for some docs, most of the money I've made to date has actually be hunting up hides for armorsmiths and tailors. I've got a tailor that's currently looking for a "regular" hunter to buy hides from consistently. I'm personally working on the following things:
1) my bigger harvests themselves mean that I have more quantity to sell, so dropping the CPU price a little bit means net-net, I'm still no worse off
2) my bigger harvests mean that I have leverage to offer things to tailors, smiths and others at a lower price, in return for discounts or freebies. I'm currently trying to work a couple deals like that with a chef for brandy, veghash and some of the other foods and drinks I use, with a BE for some stims (i'll ge the fish meat, in return get a case of pet stims from each run for free hopefully), and with a few tailors that I haven't started negotiations with yet. 
HOPEFULLY, if the supply of organics gets that much better, pressure will evenutally force crafters to drop prices to more reasonable levels..... but you know what? If they don't, I don't really care. I don't have to buy a new suit of comp every week, I rarely get buffed (other than doing some of the really high end stuff or during the phase 4 village quest), most of my expenses currently go into food, and all I have to do is milk pikets for a bit and that will cover my costs for most food. Most of the stuff I'm getting seems to be 100-125k / factory crate. At 50cpu, that's 2500 units of milk. Especially with the changes to milking now, that's less than an hour's "work" that covers my food expenses, and a crate of food will last me several weeks at least. Oh yeah - can't forget those resources I'm pulling too with my harvesters, just sitting in my house for now, eventually to be sold once I find a contact to do that. JB is right, making money is almost too easy. I'm not concerned about these changes affecting Ranger, or me, adversely at all. I'm rather looking forward to it, if nothing else I can now solo-group to pull much higher level missions if I WANT to, and not worry about a 40% penalty if I'm going after something I can harvest. So much better if it's an actual hunting group and I see a 20-30% bonus.
linusboarder
Fri Feb 25, 2005 11:15 am
#20
Wow!
first i didn't think this would be such a popular thread?
Second, Who one starred me? i think i have a valid concern and i wasn't whiney, mean or anything negative about it, some people have way too much time on their hands and anger in their thoughts.
Third i think everyone's right, i don't think this will hurt rangers at all, it will help them. I really think this is good for the game too. If resources aren't so expensive (and i do believe they will drop in price signifigantly) then it will help non-master/newb plaeyrs who are professions that are dependant upon us. For example i am an Armorsmith with my other character, and good wooley hide was going for 70-85CPU on my server. A newb AS or someone wouldn't be able to afford this stuff, only the well-established monster AS's would. Now, when the prices of these resources start to drop, a smaller AS (like myself =) will be able to afford some of this stuff and start making some of the better armor. It will allow crafters and such to become competative in the market, and it won't be so intimidating to be a new crafter.
So maybe my thoughts were wrong and it will be a benefit, but i think it's at least an interesting topic that needed to be brought up
first i didn't think this would be such a popular thread?
Second, Who one starred me? i think i have a valid concern and i wasn't whiney, mean or anything negative about it, some people have way too much time on their hands and anger in their thoughts.
Third i think everyone's right, i don't think this will hurt rangers at all, it will help them. I really think this is good for the game too. If resources aren't so expensive (and i do believe they will drop in price signifigantly) then it will help non-master/newb plaeyrs who are professions that are dependant upon us. For example i am an Armorsmith with my other character, and good wooley hide was going for 70-85CPU on my server. A newb AS or someone wouldn't be able to afford this stuff, only the well-established monster AS's would. Now, when the prices of these resources start to drop, a smaller AS (like myself =) will be able to afford some of this stuff and start making some of the better armor. It will allow crafters and such to become competative in the market, and it won't be so intimidating to be a new crafter.
So maybe my thoughts were wrong and it will be a benefit, but i think it's at least an interesting topic that needed to be brought up
LangaNor
Fri Feb 25, 2005 11:28 am
#21
there's alot of posts here, so i may be repeating things, but here goes:
1. There aren't alot of Master Rangers, so I doubt that increasing our harvesting yeild will crucially diminish our profitability.
2. Even though grouped bonuese now exist, how many people out there will want to wait for a buddy to group (who has scouting skills) instead of spending a few creds for good quality bulk materials provided by Rangers?
I think we're safe for now. Plus hey! They added a good harvesting bonus for Rangers, so we should be thankful (and by the looks of it, we all are).
Now if they could just make the game WORK!!! That would be great.
1. There aren't alot of Master Rangers, so I doubt that increasing our harvesting yeild will crucially diminish our profitability.
2. Even though grouped bonuese now exist, how many people out there will want to wait for a buddy to group (who has scouting skills) instead of spending a few creds for good quality bulk materials provided by Rangers?
I think we're safe for now. Plus hey! They added a good harvesting bonus for Rangers, so we should be thankful (and by the looks of it, we all are).
Now if they could just make the game WORK!!! That would be great.
linusboarder
Fri Feb 25, 2005 3:40 pm
#22
Well one more thing i thought of was that this change will make Ranger seem even more desireable and so there may be more rangers around, thereby creating still more supply
Again i still think this is a good change, just concerned a little
Again i still think this is a good change, just concerned a little
AragornSoS
Fri Feb 25, 2005 4:11 pm
#23
I'm not sure that this on it's own is going to cause a massive influx of Rangers and Master Rangers. Hunting, even with the huge bonuses, is work. You have to find the creatures that drop what you are hunting, you have to kill and remember to harvest, if you want to maximize it you have to be in the group and close to at least 1 group member (or the Master Ranger if you want the 40% bonus), you gotta buy and remember to eat your veghash for THAT harvest bonus, and you have to find someone to sell to. You have to know what you're hunting in the first place - you might not always be able to find the best thing to hunt for a resource on the mission terms or near any cities. You might actually have to WORK at it, and I think organic resource gathering is still too much like "work" for a lot of people who don't know anything other than solo group, grab the janta mission, and grind through it.
As I wander the landscape of various planets, I still see tons of corpses unharvested and left to rot within a few thousand meters of cities, then nothing. I see tons of people grinding missions off the terminals to do their FS or padawan grinds or whatever. I don't think working at harvesting meat or hide is going to appeal to that many people for us to see a huge influx in the community. Maybe more 0040 rangers, maybe not. And I think we'd all love to see new blood here (heck, I'm still new blood I guess), but I'd rather not Ranger become the FOTM just due to harvest bonuses.
DaveG
Fri Feb 25, 2005 4:57 pm
#24
I think the frontieering branch is our defence against FOTM influxes !
Railean
Fri Feb 25, 2005 4:59 pm
#25
I am sorry, but if the introduction of buffs into this game over a year ago did not bring prices down, this little hot-fix will not either.
ShyGirl
Fri Feb 25, 2005 5:44 pm
#26
May they never make Frontiering easy to level !!
DaveG wrote:
I think the frontieering branch is our defence against FOTM influxes !