Ranger Archive

Thread: This just in, Camo for the masses, Rangers save the world.

Dariane_Kamutsovy
Sat May 21, 2005 10:27 am
#14




Marsirion wrote:







There's a thing called the bazaar where you can sell it for up to 20k apiece if you want. Makes it easier for us crafter too:


"Hmmm... need to make a harvester run in dantooine...Ahh! Good old trusty bazaar. 20k apiece?? Cool, I'll take 5 of those. I'll make it up when I sell my stuff in my vendor or the BAZAAR.







1 sentence to put it together hopefully:

I'm a RANGER, not a merchant/artisan/weaponsmit/droidengineer/....


I really do NOT want vendors I only think it's ridicilous a skill we have to pay deerly for (in skillpoints) is just being GIVEN away....

Marsirion
Sat May 21, 2005 10:49 am
#15






SeanBlader wrote:





Marsirion wrote:

There's a thing called the bazaar where you can sell it for up to 20k apiece if you want. Makes it easier for us crafter too:


"Hmmm... need to make a harvester run in dantooine...Ahh! Good old trusty bazaar. 20k apiece?? Cool, I'll take 5 of those. I'll make it up when I sell my stuff in my vendor or the BAZAAR.






You're talking 20k per application, not per stack of 5. And you'll need 5 to get to your harvestors, then 5 mroe to get back, and hope you don't have any natives by your harvestors, they ignore camo.







20k is just an example of how much you can sell a stack for.The deciding factor like everything else on how much a stack will cost will be the player economy. It can be higher or lower. I don't have a ranger in TC so I can't test it yet.


As of for the natives, well, camo is still better than nothing. Besides, I don't really have to apply it unless there are agressive mobs near my harvester. The r balance pass on lesser planets took care of the 1 hit incap since the mobs arent fast enough to aggro and kill.


Dathomir is another matter. NS still knock you off your bike and destroy it, and you are still 1 hit incapped, same with mobs 2 levels higher than you.


shilo2
Sat May 21, 2005 11:01 am
#16

awesome! camo kits take no time at all in a factory, they have such low complexities.


I once did a factory run of endor kits. i did 100 packs, it only took about 40minutes!




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Marsirion
Sat May 21, 2005 11:30 am
#17






shilo2 wrote:

awesome! camo kits take no time at all in a factory, they have such low complexities.


I once did a factory run of endor kits. i did 100 packs, it only took about 40minutes!






I haven't done this yet but is this true or was the /sarcasm button on?
shilo2
Sat May 21, 2005 1:04 pm
#18



Marsirion wrote:


shilo2 wrote:
awesome! camo kits take no time at all in a factory, they have such low complexities.
I once did a factory run of endor kits. i did 100 packs, it only took about 40minutes!



I haven't done this yet but is this true or was the /sarcasm button on?





nope, no sarcasm. The amount of time an item takes to be created in a factory is how complicated it is, traps have a complicity of something like 5. so it would take like about half an hour, and you have TONS upon TONS of camo kits



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BioEngine
Sat May 21, 2005 1:14 pm
#19






Marsirion wrote:







Dariane_Kamutsovy wrote:





DefaultJudgement wrote:






Dariane_Kamutsovy wrote:


Have artisans and alike ever thought of talking to us to apply camo to them? No, instead they whine and get a free ranger skill. That's why I would like a free artisan and entertainer skill in return: be able to place a vendor _and_ to do BF/wound healing And please don't think I don't like you I was just pissed as you said most of us are stupid and that included me . Me too (pissed part that is)...







Just a thought... for the artisans.. I've applied a few kits only because I offered. Not a single one of them knew I could do such a thing and how helpful it actually is. So maybe the problem right there is ignorance. As for your free skills in other professions... TKA get meditate.. who needs a doc? and We also can heal wounds a lot faster than any medical center around (well.. the ones that actually went up that branch...) The list goes on.. your arguement is broke... call me stupid now.



PS


just noticed... everyone has their own 'vendor' sort-to say... called the bazaar





Message Edited by DefaultJudgement on 05-21-2005 03:24 PM




Who's fault is that?


- People complain they can't find items they need / empty vendors. Vendors not restocking = artisan not doing their work. Result: global vendor search


- People KNOW that smugglers can slice (but see smuggler forum for thread): no one understands yet they all know they need to gear sliced.


Should rangers go out like a bunch or morons (excuse me) and start spamming around starports we can CAMO (even while we know it breaks occasionaly and will only last for so long...) Right now the product is ALTERED.



My argument broken?


Let's see: TKM get medical skills. EveryONE gets camo skills (from ranger). Almost every combat profession get some kind of the previous unique trapping options (scout/ranger): root/snare. What did Rifleman/Jedi get: complete invisibilty (again from Ranger).


What does ranger get:..... correct ZILCH NADA NOPPES


so for the record:


you,sir, ARE stupid!








You were classified as a combat prof and got levels thanks to your correspondent. You should have argued for a non-master scout box to free up 2 lineswhich canbe placed somewhere else like BH, BE and CH but I don't know why you didn't.


We were directly told by Thunderheart, in a thread not on the Ranger forums mind you, that we were a combat support profession and not within the scope of the Combat Upgrade. What are Docs? Combat Support? They got friggin' pistols, so now they are a combat profession! We didn't get CL thanks to only our correspondent, but the Scout correspondent, and the people in the Armorsmith and other crafting professions that were worried about securing the larger amounts of hide that their armor now requires.


Oh, didn't you get medic skills too from using that stim D because you can be level 80?


So instead of wasting your time complaining about something that is already in the TC, why don't you go there and test it and /bug it and make sure that your camo works as intended?


You have nothing to lose. If it doesn't work then no one will buy it so you can have all the camo for yourslef. If it does work then I mean it should work like this:


What we have to lose is yet another one of our class skils to others. The Devs have taken our ideas and given them to other professions, while telling us that we were not within the Scope of the Combat Upgrade so we couldn't ask for them for ourselves as well.


Master Ranger applied buff: longer duration, multiplanet, does not break unless you start shooting at a mob for some stupid reason or an NPC shoots you. This way you can apply it in sets and don't have to be in that planet to apply it. You are a master ranger after all and you should know your business.


You must apply the camo kit of a planet on that planet for it to work. It does not break upon combat, but creatures making a camo check against you can break it. You cannot apply one camo kit on top of another for different planets or the same planet for that matter. You should know our profession, punk.


Self applied: Like a food buff, 10-20 minute timer perhaps. Just enough for the crafter to get to his surveying area/harvester sees some monsters, applies the ranger camo and goes about his business. Can be broken by high level mobs like in Dantooine, Endor, dathomir etc.



See what I mean? Only you can make your profession better.


We can't make our profession better, because the Devs keep looking at our ideas and giving them to the other professions that whine louder for them. They won't let us improve our profession. They should be ecstatic that a group of people is doing their work for them, to speed along our revamp process, but instead they abuse our hard work by stealing it and giving it to other professions that were already much stronger than ours.








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Stamina
Marsirion
Sat May 21, 2005 1:15 pm
#20






shilo2 wrote:





Marsirion wrote:





shilo2 wrote:

awesome! camo kits take no time at all in a factory, they have such low complexities.


I once did a factory run of endor kits. i did 100 packs, it only took about 40minutes!






I haven't done this yet but is this true or was the /sarcasm button on?







nope, no sarcasm. The amount of time an item takes to be created in a factory is how complicated it is, traps have a complicity of something like 5. so it would take like about half an hour, and you have TONS upon TONS of camo kits





Wow, then why so much hostility from other rangers? Its nothing more like StimDs would be now for non medic types . It adds versatility and something that rangers can craft and sell in bazaars other than hides.


Crafters cant use stim D's for that matter. So a ranger camo would be of more use to us although we will still be vulnerable to NPCs. That is why we have PSGs and the upcoming 2 player vehicles though. In a tight pinch, the bodyguard cant really aggro all the mobs but he can at least keep the car engine running for a quick getaway.


"Keep the engine running Jeeves, I'll just be over by that yonder Rancor lair dong some resource survey..."


SeanBlader
Sat May 21, 2005 1:17 pm
#21






Marsirion wrote:

You were classified as a combat prof and got levels thanks to your correspondent. You should have argued for a non-master scout box to free up 2 lineswhich canbe placed somewhere else like BH, BE and CH but I don't know why you didn't.





"Ranger is outside the scope of the combat upgrade." -Thunderheart






Master Ranger applied buff: longer duration, multiplanet, does not break unless you start shooting at a mob for some stupid reason or an NPC shoots you. This way you can apply it in sets and don't have to be in that planet to apply it. You are a master ranger after all and you should know your business.





From the skill tree in game:
"Conceal
This command allows you to apply a camouflage kit to become far less detectable by NPCs and creatures while in a concealed state. This can be used on other players."
http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=29988






Self applied: Like a food buff, 10-20 minute timer perhaps. Just enough for the crafter to get to his surveying area/harvester sees some monsters, applies the ranger camo and goes about his business. Can be broken by high level mobs like in Dantooine, Endor, dathomir etc.


See what I mean? Only you can make your profession better.




It's those 4 planets that are the problem. I used up 4 camo kits on myself making the roundtrip to the village today. I disagree with the last statement, only the developers can make our profession better, but historically over the last 18 months they've done nothing but make it worse.





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Marsirion
Sat May 21, 2005 1:45 pm
#22






SeanBlader wrote:






Marsirion wrote:

You were classified as a combat prof and got levels thanks to your correspondent. You should have argued for a non-master scout box to free up 2 lineswhich canbe placed somewhere else like BH, BE and CH but I don't know why you didn't.





"Ranger is outside the scope of the combat upgrade." -Thunderheart






Master Ranger applied buff: longer duration, multiplanet, does not break unless you start shooting at a mob for some stupid reason or an NPC shoots you. This way you can apply it in sets and don't have to be in that planet to apply it. You are a master ranger after all and you should know your business.





From the skill tree in game:
"Conceal
This command allows you to apply a camouflage kit to become far less detectable by NPCs and creatures while in a concealed state. This can be used on other players."
http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=29988






Self applied: Like a food buff, 10-20 minute timer perhaps. Just enough for the crafter to get to his surveying area/harvester sees some monsters, applies the ranger camo and goes about his business. Can be broken by high level mobs like in Dantooine, Endor, dathomir etc.


See what I mean? Only you can make your profession better.




It's those 4 planets that are the problem. I used up 4 camo kits on myself making the roundtrip to the village today. I disagree with the last statement, only the developers can make our profession better, but historically over the last 18 months they've done nothing but make it worse.






Ranger is outside the scope of the combat upgrade." -Thunderheart


That changed when Owen pushed for combat class and you were given level 54 as a master ranger.


Precisely the point: If the devs make a mess of it and the self buffs are useless then no one will buy it, no one will make it and no one will use it. THIS is the current system as it exists. You've got nothing to loose


Ah-ha! So you do recognize those 4 planets as the starting point. So why don't you head over to the TC /bug it and make it better, stronger, longer lasting whence applied by rangers? You've got a good correspondent and I'd be surprised if he isn't working on this now.




SeanBlader
Sat May 21, 2005 2:00 pm
#23






Marsirion wrote:



So why don't you head over to the TC /bug it and make it better, stronger, longer lasting whence applied by rangers?




Because nothing we do makes a difference. THAT is the life of a Ranger. Come back when you've been trying for 2 years.





________________________________

Experience the greatest Star Wars saga ever told -- yours.
________________________________


Marsirion
Sat May 21, 2005 2:06 pm
#24


Funny, I said that about this whole CU. I still don't like the levelling system. It introduced new problems of its own, stole a lot of unique talents from other professions like ranger and most of all it still won't be fixed 2 years from now just as the pre-cu was. Another two years and there will be a new cycle of devs who will discard this system and have another go at a post CU upgrade.
BioEngine
Sat May 21, 2005 2:10 pm
#25

Stop trolling, marsirison. One of your threads got locked. Don't do it again.



Account active 'till November 10th, contact me on forum name:
Stamina
Almagill
Sat May 21, 2005 2:11 pm
#26

Big, big difference from Stim-D's.

I get inured, slap a stim on, it makes me better. I feel I've had my money's worth.

Likewise doc buffs, I get a set of enhancers applied by the doc, I know they will last n minutes or until I do something dumb abd wind up on the cloner floor. So long as the docs buffs last as long as the timer said, i feel I got a good deal, value for money, etc.

Now, Archie Tekt buys a stack of cammo off my vendor. He slaps them on, walks 50m from my house and a kreetle breaks them. He can't reapply right away (if the old timers are still there or cos he's now in combat) gets eaten by the beetles.

Now, who do you think he's going to be blaming for wasting his money?

If doc buffs vanished the first time something aggroed on you, how many times would you buy them before realising that you were on a hiding to nothing?

Likewise, if you didn't know how well that stim-D was going to heal you, because of your combat level or some other vague variable, would you be so willing to buy it?

Giving non-ranger players the ability to do something that is the preserve of our profession is just plain dumb. Still, it seems to follow the pattern for stuff ingame now, everyone should be able to do everything, there can be no losers, there are no consequences. It's only 'fun and challenging' if it's carebear simple and sluffy safe.



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