Ranger Archive

Thread: This just in, Camo for the masses, Rangers save the world.

FultonMeigs
Sat May 21, 2005 7:30 am
#1



Assuming that only Rangers can craft camo I think this is the best news we've had in a while...if we play itright. Now we have something other than just dead animal parts and tracking for the clueless that will cause other professions to seek us out, not to mention an added new source of cash! This will also help greatly in bring the Ranger profession to the attention of more players than just Doctors and Bio-engineers, thereby offering us a great chance for good PR in general.


This will give many of usa new and interactive element in working with our favorite crafters and artisan. Now I have something other than credits for use in bartering with my favorite suppliers. It will be nice to be able to drop off crates of camo to help out my favorite Armorsmith, Weaponsmith, Droid Engineer, Architect, Doctor, Bio-engineer, Tailor, and Shipwright. All of whom I work with but can be there to help out in person.



For those of you that say that the Development Team is "giving away", "watering down", or otherwise "destroying" the profession, I must disagree. Almost everything the Combat Upgrade has brought,architecturally, has been good. While there are still bugs and tweeking to do (I think the combat level difference curves are still a bit steep) I already like the post-CU world more than I did the old system, if for no other reason than it brings new focus and energy and creativity on the part of the developers to the game.


What's more,those of you out there with two brain cells to rub together and experience with large project work either here or in the "real world" (Cal, Owen, JB, et al.), just plain know better than to jump up and down every time a big patch comes out thatdoesn't fully transform the world of SWG into Ranger heaven. This type of reaction is commonplace throughout the forums and I've always liked that the Rangers usually (though unfortunately not always) aresmarter and more mature than that. It tough to show you're the wise old ranger on the other side of the camp fire with word's like "nerf bat" coming out of your mouth.


We have a revamp coming. Every revamp to every profession so far has angered 25% and enraptured 75% of thatprofession's population and we will be pretty much the same. We, like everyone need to accept and work with that 75% "we like that part" success rate and help the developers know clearly and concicely what we want as a community. And we must be smart enough to do it within the context of the game and the real world constraints that we know the developers have to live with. If you don't like the pace of development, than start a petition demanding that SOE double our monthly fees and put the cash into the development team.



How many Rangers does it take the change the spinner blades in a recycler? Ten. One to change the blades and nine to sit around the camp fire talking about how good the old blades were.


My piece of flint's worth.


Clear Skies and good hunting.



Fulton Meigs
Master Ranger / Master Scout / Master Rifle
Master Pilot of the Starship Kreetle Hammer
Antarian Ranger Council, Kauri
BioEngine
Sat May 21, 2005 7:31 am
#2

We have been completely replaced, and here is the documentation to prove it







  • Camo:

Riflemen Cover, Jedi Force Cloak, anyone with a Ranger buddy to make 'em for them



  • Mask Scent:

See above



  • Creature Harvesting:

Harvesting droids, packs oflow-level scouts with Veghash, creature-harvesting attachments



  • Rescue:

"Pass-through assist." See tuesday's tips for this description.



  • Traps:

Every profession getting "mezzing" and"snaring" effects.



  • Camps:

Pfft, no one gets wounded anymore, and that's all they are good for anyways.



  • Terrain Negotiation:

Attachments, BE tissues, Chef Food: Travel Biscuit, other professions with the same modifier.



  • Creature Knowledge:

Everyone sees the same f'ing things now!



  • Creature to-Hit bonus:

Chef Food: Gralynin Juice



  • Creature to-damage bonus:

+5? That's not even worth mentioning anymore.





Why do we even bother anymore? Seriously. Consider this list. This is a problem.





Account active 'till November 10th, contact me on forum name:
Stamina
NahjoDorav
Sat May 21, 2005 8:00 am
#3






BioEngine wrote:

We have been completely replaced, and here is the documentation to prove it







  • Camo:

Riflemen Cover, Jedi Force Cloak, anyone with a Ranger buddy to make 'em for them



  • Mask Scent:

See above



  • Creature Harvesting:

Harvesting droids, packs oflow-level scouts with Veghash, creature-harvesting attachments



  • Rescue:

"Pass-through assist." See tuesday's tips for this description.



  • Traps:

Every profession getting "mezzing" and"snaring" effects.



  • Camps:

Pfft, no one gets wounded anymore, and that's all they are good for anyways.



  • Terrain Negotiation:

Attachments, BE tissues, Chef Food: Travel Biscuit, other professions with the same modifier.



  • Creature Knowledge:

Everyone sees the same f'ing things now!



  • Creature to-Hit bonus:

Chef Food: Gralynin Juice



  • Creature to-damage bonus:

+5? That's not even worth mentioning anymore.





Why do we even bother anymore? Seriously. Consider this list. This is a problem.








Since you put it like this. . . . .


/gets up from his camp, wipes the camo from his face puts his gun down and takes off his armour. Walks slowly, taking one last glance back at his camp and walks with arms out, eyes closed into a pack of Bull Rancors.







Nahjo Dorav- Trandoshan Master Ranger/Master Rifleman, Bria

Meinkluas - Mon Calamari Master Artisan/Master Armoursmith, Sunrunner


"He saluted us Roy, that was real."

- I support supporting supports! -
FultonMeigs
Sat May 21, 2005 8:04 am
#4

I disagree. I think your statements and very poorly thought out and your pan-forum historonics are hurting the profession as a whole. All professions are defined by a very small number of unique abilites and the marvelous way people play and identify with a profession, not my the skill boxes.


I would ask you, is the pistoleer profession broken because rifleman can also kill creatures? Is the Doctor profession a waste because I can get novice medic and provide healing to by groupmates?Has the Fencer profession been destroyed because Swordsmen can also use edged weapons? Have Rangers been cast aside because other player can now use something that we can make? I think not.


By your reasoning above there would be no professions in the game worth playing and as I look around the starport on Theed, that just doesn't seem to be the case.


Good hunting and clear skies.



Fulton Meigs
Master Ranger / Master Scout / Master Rifle
Master Pilot of the Starship Kreetle Hammer
Antarian Ranger Council, Kauri
AgonThalia
Sat May 21, 2005 9:26 am
#5

With pub 17, Rangers are not dead... thats just so dramatic.


We gain a monkey maker, other than selling hides...

We lose nothing!


With camo being able to be done by anyone, why are we screaming to the skies about the death of ranger? Why does that make it the final straw?


why are we not complaining that you no longer have to have medic to use a stim pack?


Why are we not complaining that anyone with a ranged profession and is above a certain level, can use a Jawa Ion Rifle?


This change is consistent with the way that the CU is going, specialization and general upgrades.


We will never get exactly what we want.... however, we will get better.


In my personal opinion, i would not have made the same decision... but i do think that the devs have a plan for us, and it will be a good one.


If not, and i no longer have fun, then i will quit... no threats, no hard feelings... no dramatic betrayals, I will be happy for the fun ive had, the friends ive made... but my god...


stop the drama please!!



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

SeanBlader
Sat May 21, 2005 9:37 am
#6






FultonMeigs wrote:



Assuming that only Rangers can craft camo I think this is the best news we've had in a while...if we play itright.





That's a big assumption, and after all I've seen Rangers go through over the last 2 years, I wouldn't hold my breath.





FultonMeigs wrote:

Now I have something other than credits for use in bartering with my favorite suppliers.



Until they go out and ride their speeder past their first Kwi and it breaks. So they stop, re-apply, get on their speeder and then fnd that the Kamirith breaks it too. So they stop and give it a third try and find the Rancor breaks it. So they just keep riding and they get to their harvestors where they apply it one more time, to find out that the Nightsister Slaves don't break it, they just ignore it and kill your crafter friend anyway. That's when they show up at the cloning center with a cybernetic arm wanting their money back for the crate of kits you sold them.





________________________________

Experience the greatest Star Wars saga ever told -- yours.
________________________________


Nastzguehl
Sat May 21, 2005 9:52 am
#7



AgonThalia wrote:
With pub 17, Rangers are not dead... thats just so dramatic.
We gain a monkey maker, other than selling hides...
We lose nothing!
With camo being able to be done by anyone, why are we screaming to the skies about the death of ranger? Why does that make it the final straw?
why are we not complaining that you no longer have to have medic to use a stim pack?
Why are we not complaining that anyone with a ranged profession and is above a certain level, can use a Jawa Ion Rifle?
This change is consistent with the way that the CU is going, specialization and general upgrades.
We will never get exactly what we want.... however, we will get better.
In my personal opinion, i would not have made the same decision... but i do think that the devs have a plan for us, and it will be a good one.
If not, and i no longer have fun, then i will quit... no threats, no hard feelings... no dramatic betrayals, I will be happy for the fun ive had, the friends ive made... but my god...
stop the drama please!!





100% ACK

I can't add anything right now, we should stop screaming or we will turn into some kind of mutant BH/Jedi whin0r Hey we are Rangers after all we will survive anything, even if our proff will be taken out of the game we still will be Rangers .



--------------------------------------------------------------------------------------------
Regards Heidebaer Baeren


Marsirion
Sat May 21, 2005 9:56 am
#8

I suggested that about a month ago in this post:


http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=103061#M103061



I never expected the devs to go to the extreme and have it applied by non-rangers themselves. My idea was to have rangers be the only ones apply it kinda like the way docs were applying buffs in starports.


You guys wouldn't listen. Instead of applying pressure to keep it that way, they instead listened to the crafter community and had it our way. I suppose the ranger community will be equally divided as regards to whether these buffs should be applied by non-rangers but the time to argue was a month ago when I first suggested it in your forum.



Now like it or not it is here and in the TC to boot.


http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=103061#M103061


This link was to the post I had about a month ago.
Dariane_Kamutsovy
Sat May 21, 2005 9:59 am
#9


None of you get it do you?

At least most of you...


Ranger Profession as it is laid down by Bio IS dead...

Next thing to do: move tracking and camo crafting into scout and destroy ranger


Naz: all nice and all, but HOW will you be selling you camo kits WITHOUT being able to place vendors (cause you DO need a complementary combat profession to kill creatures).


As i said in Core Professions thread: I for one will not be SPAMMING at a starport to sell camokits

And I also don't think, the Devs intented to have Rangers spam on starports to sell kits or to apply them.


Come to think of it.. .maybe they do... cause I do not know what ever they were thinking by pushing this change thru...

Message Edited by Dariane_Kamutsovy on 05-21-2005 07:04 PM

Nastzguehl
Sat May 21, 2005 10:11 am
#10



Dariane_Kamutsovy wrote:
None of you get it do you?
At least most of you...
Ranger Profession as it is laid down by Bio IS dead...
Next thing to do: move tracking and camo crafting into scout and destroy ranger
Naz: all nice and all, but HOW will you be selling you camo kits WITHOUT being able to place vendors (cause you DO need a complementary combat profession to kill creatures).
As i said in Core Professions thread: I for one will not be SPAMMING at a starport to sell camokits
And I also don't think, the Devs intented to have Rangers spam on starports to sell kits or to apply them.
Come to think of it.. .maybe they do... cause I do not know what ever they were thinking by pushing this change thru...

Message Edited by Dariane_Kamutsovy on 05-21-2005 07:04 PM





You ask HOW to sell them if you want to sell them? Sorry to be unfair and aggressive on the answer but as you started your post with a very annoying "none of you get it..." I have to vet a bit .

Have you ever thought about talking to someone who has a vendor?
Have you ever thought about interacting with others?

So I should have better not hit the submit button, but I guess as you can read this I must have hit it.

And please don't think I don't like you I was just pissed as you said most of us are stupid and that included me .



--------------------------------------------------------------------------------------------
Regards Heidebaer Baeren


Dariane_Kamutsovy
Sat May 21, 2005 10:18 am
#11




Nastzguehl wrote:





Dariane_Kamutsovy wrote:


None of you get it do you?

At least most of you...


Ranger Profession as it is laid down by Bio IS dead...

Next thing to do: move tracking and camo crafting into scout and destroy ranger


Naz: all nice and all, but HOW will you be selling you camo kits WITHOUT being able to place vendors (cause you DO need a complementary combat profession to kill creatures).


As i said in Core Professions thread: I for one will not be SPAMMING at a starport to sell camokits

And I also don't think, the Devs intented to have Rangers spam on starports to sell kits or to apply them.


Come to think of it.. .maybe they do... cause I do not know what ever they were thinking by pushing this change thru...

Message Edited by Dariane_Kamutsovy on 05-21-200507:04 PM








You ask HOW to sell them if you want to sell them? Sorry to be unfair and aggressive on the answer but as you started your post with a very annoying "none of you get it..." I have to vet a bit .


That's quite allright. You mind if I slap you around with your own words then?

Have you ever thought about talking to someone who has a vendor?
Have you ever thought about interacting with others?


Have artisans and alike ever thought of talking to us to apply camo to them? No, instead they whine and get a free ranger skill. That's why I would like a free artisan and entertainer skill in return: be able to place a vendor _and_ to do BF/wound healing

And please don't think I don't like you I was just pissed as you said most of us are stupid and that included me .
Me too (pissed part that is)...







CuchulainnDarklight
Sat May 21, 2005 10:19 am
#12

Ranger is dead, thats why so many people are dropping it.


Its the exact opposite of the jedi starfighter.


Ranger = no benefits, lots of hindrances


JSF = all the benefits, no hindrances


Balance in this game has been thrown out of the window, along with our profession (though i think ranger was thrown out first but has been grimly hanging on at the windowsill with its fingertips for quite a while)!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Marsirion
Sat May 21, 2005 10:23 am
#13






Dariane_Kamutsovy wrote:




Nastzguehl wrote:



Dariane_Kamutsovy wrote:

None of you get it do you?

At least most of you...


Ranger Profession as it is laid down by Bio IS dead...

Next thing to do: move tracking and camo crafting into scout and destroy ranger


Naz: all nice and all, but HOW will you be selling you camo kits WITHOUT being able to place vendors (cause you DO need a complementary combat profession to kill creatures).


As i said in Core Professions thread: I for one will not be SPAMMING at a starport to sell camokits

And I also don't think, the Devs intented to have Rangers spam on starports to sell kits or to apply them.


Come to think of it.. .maybe they do... cause I do not know what ever they were thinking by pushing this change thru...

Message Edited by Dariane_Kamutsovy on 05-21-200507:04 PM





You ask HOW to sell them if you want to sell them? Sorry to be unfair and aggressive on the answer but as you started your post with a very annoying "none of you get it..." I have to vet a bit .


That's quite allright. You mind if I slap you around with your own words then? Have you ever thought about talking to someone who has a vendor? Have you ever thought about interacting with others?


Have artisans and alike ever thought of talking to us to apply camo to them? No, instead they whine and get a free ranger skill. That's why I would like a free artisan and entertainer skill in return: be able to place a vendor _and_ to do BF/wound healing And please don't think I don't like you I was just pissed as you said most of us are stupid and that included me . Me too (pissed part that is)...












There's a thing called the bazaar where you can sell it for up to 20k apiece if you want. Makes it easier for us crafter too:


"Hmmm... need to make a harvester run in dantooine...Ahh! Good old trusty bazaar. 20k apiece?? Cool, I'll take 5 of those. I'll make it up when I sell my stuff in my vendor or the BAZAAR.


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