Ranger Archive
Thread: FAO Calc, re:combat revamp
Trobon18 wrote:
But a lot of professions also need twiking... oh wait thats not the debate sorry I got flared up. =)
Anyway... Rangers will still have a place. However, like everyone else that place will be with lower lv creatures if you want to still solo.
True that's not the issue, but while you mention it ... ![]()
... This is another reason the combat revamp gets me frustrated: I strongly think that such an extensive project is unnecessary, and that they are effectively wasting time on this project when they could be getting on with fixing professions (ranger, smuggler, chef, etc). The counter arguments I've had to this are that it will be simpler to fix these professions after a combat revamp rather than fixing them before, but my counter-coutner-argument is that the combat revamp (as described so far) isn't necessary in the first place, so there should be nothingin the way of the profession revamps.
Just bring doc buffs into line with TKA and entertainer buffs, then all will be well, or at least a lot better.
Okay, back to topic now ... ![]()
Message Edited by DaveG on 10-26-2004 06:04 AM
DaveG wrote:
Well I dont' know much about pilstolieer so I'm not qualified to comment
That statement reveals what is (I think) the biggest flaw in your arguement against the revamp. You have one template and style of play that you enjoy. I certainly won't fault you for that (any of my Wanderhome friends can tell you how I refuse to change my template), but it does cause a tunnel vision of sorts. You don't see many of the problems with the current system, because you have found the template and play style that suites you. Many professions have major issues, and there are systemic issues beyond that. If you look at a systemic issue, such as the mind pool being unequal to health and action, and try to come up with tweaks to fix it, you end up impacting other areas of combat. There is a dominoe effect to the tweaking. There comes a point where a complete revamp is the only way to fix it.
From what I know of the CB, it will not become impossible to be a solo player, there just won't be people out there soloing the uber content. I am certain that my grouping style (solo-small groups) will not change with the CB...I already avoid NS Elders and I will continue to do so after the CB. Seriously, a 6 man group of non-stacking players was able to beat the Corvette Rescue mission in under 5 minutes just the other day (and I hear a similar group beat the destroy mission in under 10). That is among the top 10 most difficult things to do, and non-stackers can pwn it. I don't think a few number tweaks will fix combat (but they would help), and i really think that once people see what is in store with the CB, they will get excited about it.
Just so y'all know, this very debate is occurring in the Corr forum as we speak.
Calculus_Entropy wrote:
I think Paks hit it nicely! There is no incentive to group now, and I find grouping to be more of a hindrance!
From what I know of the CB, it will not become impossible to be a solo player, there just won't be people out there soloing the uber content. I am certain that my grouping style (solo-small groups) will not change with the CB...I already avoid NS Elders and I will continue to do so after the CB. Seriously, a 6 man group of non-stacking players was able to beat the Corvette Rescue mission in under 5 minutes just the other day (and I hear a similar group beat the destroy mission in under 10). That is among the top 10 most difficult things to do, and non-stackers can pwn it. I don't think a few number tweaks will fix combat (but they would help), and i really think that once people see what is in store with the CB, they will get excited about it.
Just so y'all know, this very debate is occurring in the Corr forum as we speak.
Thanks for the reply Calc. Just please do me one favour, pass my message (enclosed in quote marks in my opening post) on to the devs.
And about lowering the maximum level you can solo. I heard that some people said that it would be hard with a combat pofession to solo a rancor, well atm a CH can use a bull rancor so the level should still be around lvl 70-80 (unless they nerf ch again). So the way I see you just can't solo the high end mobs alone
Trobon18 wrote:But a lot of professions also need twiking... oh wait thats not the debate sorry I got flared up. =)Anyway... Rangers will still have a place. However, like everyone else that place will be with lower lv creatures if you want to still solo.
Ok, this is my biggest worry right here. We are usually templated out to what most would be a lower level of usefullness. Right now, we can pick one or 2 of the uber profs and get by but when they fix them, we are suddenly a lower level, unjustly, to everyone else. Therefore, if they do this (make it harder to solo) then what do we get back to compensate? Buttkiss, I tell you. A Master Ranger, imho, should not be reduced thusly. We should be dropping critters that others can't. Unless they address this, CB will be like going back to day 2 for us.