Ranger Archive

Thread: Currently being tested on TC

Oreet
Wed Nov 10, 2004 10:38 am
#14

ok, here's a question about this new system.


I have a friend who is a Master Creature Handler. She relies on calling 2 Rancors, and grouping with them to pull high payout missions. Suppose the group is just her, and the 2 rancors (a 3 member group) and she pulls a 15k credit mission, will she only get 5k credits if she solos the mission (while NEVER grouping with another player?)


if pets do not affect the mission payout, i forsee creature handler gaining a slight Flavor of the Moment status.
Oreet
Wed Nov 10, 2004 10:43 am
#15

So then a Poor Wookiee friend of mine, grouped with 2 high-level rancors can only pull Nuna and Kreetle missions? That's gonna make her a SAAAAAAAAD Wookiee. (you'd have to see the South Park episode about the Sexual Harassment Panda to get the full humor of the SAAAAAAAD Wookiee)
Seiryuu
Wed Nov 10, 2004 10:51 am
#16

Pets don't count for levels anymore? That's bad as Oreet said. For months CH was my only combat profession. On my own I could not get anything over a difficulty 5 mission. With my best pets I could bump it to around 38.

Perhaps having a pet out should count your skill boxes instead of the pet like it does for every other combat profession?



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Calculus_Entropy
Wed Nov 10, 2004 10:56 am
#17



Seiryuu wrote:
Pets don't count for levels anymore? That's bad as Oreet said. For months CH was my only combat profession. On my own I could not get anything over a difficulty 5 mission. With my best pets I could bump it to around 38.

Perhaps having a pet out should count your skill boxes instead of the pet like it does for every other combat profession?


This is still hazy and Vertexon is discussing this issue with the Devs. I think justice will prevail. I have even heard a report from TC this morning stating that pets DID increase the mission level, but I haven't heard about the payout yet. Situations like this are why there is a TC you know, to test the system to ake sure it is fair.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Vorpaks
Wed Nov 10, 2004 10:58 am
#18



Oreet wrote:
So then a Poor Wookiee friend of mine, grouped with 2 high-level rancors can only pull Nuna and Kreetle missions? That's gonna make her a SAAAAAAAAD Wookiee. (you'd have to see the South Park episode about the Sexual Harassment Panda to get the full humor of the SAAAAAAAD Wookiee)




I was thinking this earlier lol. And imagining my lvl 68 Rancor laying the smack down (literally, if you've ever seen a rancor attack) on a bunch of jaxes rather than the bloodfrienzied boarwolfs she is used. Sooooo very unsatisfying.

So what will thi mean for us? If it is suddenly more lucrative to hunt resources for a living rather than run Janta missions will we be seeing a lot more scouts enter the system? More scouts maybe more Rangers means more voices before the revamp. Could be interesting. I've also heard vauge reports that the spawning system is greatly improved. Hopefully we do not need to depend so much on missions for hunting (though the extra payout is nice).



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Nemo0
Wed Nov 10, 2004 11:08 am
#19






Calculus_Entropy wrote:





Seiryuu wrote:
Pets don't count for levels anymore? That's bad as Oreet said. For months CH was my only combat profession. On my own I could not get anything over a difficulty 5 mission. With my best pets I could bump it to around 38.

Perhaps having a pet out should count your skill boxes instead of the pet like it does for every other combat profession?




This is still hazy and Vertexon is discussing this issue with the Devs. I think justice will prevail. I have even heard a report from TC this morning stating that pets DID increase the mission level, but I haven't heard about the payout yet. Situations like this are why there is a TC you know, to test the system to ake sure it is fair.





I heard a report with someone using an ATST--they did get a boost to the mission level but they also had to split the money. So it's a bit of a double edged sword.



Lythender Nirou
Crazy Bothan


Calculus_Entropy
Wed Nov 10, 2004 11:12 am
#20



Nemo0 wrote:


Calculus_Entropy wrote:


Seiryuu wrote:
Pets don't count for levels anymore? That's bad as Oreet said. For months CH was my only combat profession. On my own I could not get anything over a difficulty 5 mission. With my best pets I could bump it to around 38.

Perhaps having a pet out should count your skill boxes instead of the pet like it does for every other combat profession?


This is still hazy and Vertexon is discussing this issue with the Devs. I think justice will prevail. I have even heard a report from TC this morning stating that pets DID increase the mission level, but I haven't heard about the payout yet. Situations like this are why there is a TC you know, to test the system to ake sure it is fair.


I heard a report with someone using an ATST--they did get a boost to the mission level but they also had to split the money. So it's a bit of a double edged sword.


I think AT-STs are treated differently than pets, but I am not sure.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
IanBrightblade
Wed Nov 10, 2004 11:20 am
#21


I think even needed a solo group to get missions is retarded! I'm a master swordsman / master doctor, and I have the ability to solo almost everything in the game! Oreet and I even killed a SBD in Death Watch before, because of my ability to heal and put out serious damage, and his ability to tank. If, per say, SBDs were creatures that you could take for a mission, imagine the group required to even have it show up.


I guess what I'm saying is I think needing 20 people to pull a janta mission when everyone goes out and has no problem soloing them is retarded to begin with. If they want to solve the problem, then make every single possible mission available to everyone. If a n00b wants to go take on some Jantas, well that is his/her decision. Just lower the payout.


I think if the devs want to really control inflation, then when a person dies, they should lose a percent of credits on their person. I have been trying to figure this out for a while. Why does anyone put money in a bank, because it doesn't seem like I EVER LOSE ANY WHEN I DIE.


This would bring the economy back to normal REAL QUICK! A lot of people would get upset if they were in Geono for an entire buff, and dies on the way out, and lost half their credits, but hey, it makes more sense than earning $30k+ for a 4 enemy janta mission and "solo groups".

Vorpaks
Wed Nov 10, 2004 11:20 am
#22


Nemo0 wrote: I heard a report with someone using an ATST--they did get a boost to the mission level but they also had to split the money. So it's a bit of a double edged sword.


That must be a bug - I remember when that used to happen and the main question was - what is my Rancor doing with her share of the cash? Now an AT-ST, ok, there's an actual guy in there - the answer is obviously fast twi'leks and spice. But a Rancor? If she is spending it on fast twi'leks and spice there will be serious social consequences.

All joking aside, I hope they do work it out to the Creature Handlers advantage (yes I know Im biased!). The mission level you get should reflect your ability to kill that mission. So either missions will get more challenging, or they'll adjust the levels so that people can get the high level missions that are currently so easy without having to solo group. I'll have to get on TC when I get a chance and add my input.

Sorry about the mispellings - I shouldn't be reading the forums today so I am rushed.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Calculus_Entropy
Wed Nov 10, 2004 11:47 am
#23






IanBrightblade wrote:

I think even needed a solo group to get missions is retarded! I'm a master swordsman / master doctor, and I have the ability to solo almost everything in the game! Oreet and I even killed a SBD in Death Watch before, because of my ability to heal and put out serious damage, and his ability to tank. If, per say, SBDs were creatures that you could take for a mission, imagine the group required to even have it show up.


But you are not supposed to be able to solo anything in the game (so why call the system names?).


I guess what I'm saying is I think needing 20 people to pull a janta mission when everyone goes out and has no problem soloing them is retarded to begin with. If they want to solve the problem, then make every single possible mission available to everyone. If a n00b wants to go take on some Jantas, well that is his/her decision. Just lower the payout.


Despite my previous comment, I think (and always have thought) that anyone should be able to pull any mission they want.


I think if the devs want to really control inflation, then when a person dies, they should lose a percent of credits on their person. I have been trying to figure this out for a while. Why does anyone put money in a bank, because it doesn't seem like I EVER LOSE ANY WHEN I DIE.


For tipping someone who isn't near you (it is also part of the old corpse runs where any money you had on stayed on your body, but anything in the bank could still be retrieved from the bank.


This would bring the economy back to normal REAL QUICK! A lot of people would get upset if they were in Geono for an entire buff, and dies on the way out, and lost half their credits, but hey, it makes more sense than earning $30k+ for a 4 enemy janta mission and "solo groups".

No one dies anymore...




Mine are in green.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Oreet
Wed Nov 10, 2004 11:55 am
#24






Calculus_Entropy wrote:






IanBrightblade wrote:

I think even needed a solo group to get missions is retarded! I'm a master swordsman / master doctor, and I have the ability to solo almost everything in the game! Oreet and I even killed a SBD in Death Watch before, because of my ability to heal and put out serious damage, and his ability to tank. If, per say, SBDs were creatures that you could take for a mission, imagine the group required to even have it show up.


But you are not supposed to be able to solo anything in the game (so why call the system names?).


I guess what I'm saying is I think needing 20 people to pull a janta mission when everyone goes out and has no problem soloing them is retarded to begin with. If they want to solve the problem, then make every single possible mission available to everyone. If a n00b wants to go take on some Jantas, well that is his/her decision. Just lower the payout.


Despite my previous comment, I think (and always have thought) that anyone should be able to pull any mission they want.


I think if the devs want to really control inflation, then when a person dies, they should lose a percent of credits on their person. I have been trying to figure this out for a while. Why does anyone put money in a bank, because it doesn't seem like I EVER LOSE ANY WHEN I DIE.


For tipping someone who isn't near you (it is also part of the old corpse runs where any money you had on stayed on your body, but anything in the bank could still be retrieved from the bank.


This would bring the economy back to normal REAL QUICK! A lot of people would get upset if they were in Geono for an entire buff, and dies on the way out, and lost half their credits, but hey, it makes more sense than earning $30k+ for a 4 enemy janta mission and "solo groups".

No one dies anymore...




Mine are in green.






i died yesterday.



my battle fatigue was around 570 or so due to JTL Deaths. So my 2400 or so buff was actually a little under 1400. so Mr. Giant Kimogilla kicked my little rodian rear last night.

ScoerFusou
Wed Nov 10, 2004 12:03 pm
#25

Oreet and I also died taking on some singers a few weeks ago It was the 1st and only time I ever died as a TKM. Makes me wonder why I dropped it to be a half arsed rifleman with some pets...probably because I miss my pets and caster.



Shubacca
Master Ranger

Scoer Fusou
Master Chef
Mayor of Ouxan Bay, Talus
Fusou Foods (764, -5596) Ouxan Bay, Talus


Owen-Lars
Wed Nov 10, 2004 12:04 pm
#26

Now i understand what they mean (thanks rangers hehe) i like em. I think it will promote true groups and keep solo activity to solo missions.


Chances are we will see an increase in the high level mission payouts too now that changes are coming. For instance taking a rancor lair that requires 10 masters to get and beat (under the new system) could even have a payout of 100k, each players would have a max gain of 10k so wouldnt be like you could solo these things and get 100k. It would just be like taking 10k/11k solo missions on yavin.


Anything that calms the economy, promotes proper groups and gives you enough reward for your participation (not sure if this system will tbh) is all good with me.



The only concern i have is that you may get a realy hard mission that could need 10 people to get and 10 people to do it (in the new combat system) and pays say 30k. The mission is tough and when you finish it with high risk, you get 3k. How is this better and more worthwhile than taking 10k/11k solo missions? The amount each player can possibly get should scale with how much solo missions are.


For instance:

The hardest solo missions should pay X

The hardest group missions should pay X+bonus


Now the bonus can be a little but just something that will promote groups and when combined with the new system promote true groups.




THORTAC BALCOR
The Lost Ranger
RANGER
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