Ranger Archive
Thread: Currently being tested on TC
Perhaps having a pet out should count your skill boxes instead of the pet like it does for every other combat profession?
Seiryuu wrote:
Pets don't count for levels anymore? That's bad as Oreet said. For months CH was my only combat profession. On my own I could not get anything over a difficulty 5 mission. With my best pets I could bump it to around 38.
Perhaps having a pet out should count your skill boxes instead of the pet like it does for every other combat profession?
This is still hazy and Vertexon is discussing this issue with the Devs. I think justice will prevail. I have even heard a report from TC this morning stating that pets DID increase the mission level, but I haven't heard about the payout yet. Situations like this are why there is a TC you know, to test the system to ake sure it is fair.
Oreet wrote:So then a Poor Wookiee friend of mine, grouped with 2 high-level rancors can only pull Nuna and Kreetle missions? That's gonna make her a SAAAAAAAAD Wookiee. (you'd have to see the South Park episode about the Sexual Harassment Panda to get the full humor of the SAAAAAAAD Wookiee)
I was thinking this earlier lol. And imagining my lvl 68 Rancor laying the smack down (literally, if you've ever seen a rancor attack) on a bunch of jaxes rather than the bloodfrienzied boarwolfs she is used.
So what will thi mean for us? If it is suddenly more lucrative to hunt resources for a living rather than run Janta missions will we be seeing a lot more scouts enter the system? More scouts maybe more Rangers means more voices before the revamp. Could be interesting.
Calculus_Entropy wrote:
Seiryuu wrote:
Pets don't count for levels anymore? That's bad as Oreet said. For months CH was my only combat profession. On my own I could not get anything over a difficulty 5 mission. With my best pets I could bump it to around 38.
Perhaps having a pet out should count your skill boxes instead of the pet like it does for every other combat profession?
This is still hazy and Vertexon is discussing this issue with the Devs. I think justice will prevail. I have even heard a report from TC this morning stating that pets DID increase the mission level, but I haven't heard about the payout yet. Situations like this are why there is a TC you know, to test the system to ake sure it is fair.
I heard a report with someone using an ATST--they did get a boost to the mission level but they also had to split the money. So it's a bit of a double edged sword.
Nemo0 wrote:
Calculus_Entropy wrote:
Seiryuu wrote:
Pets don't count for levels anymore? That's bad as Oreet said. For months CH was my only combat profession. On my own I could not get anything over a difficulty 5 mission. With my best pets I could bump it to around 38.
Perhaps having a pet out should count your skill boxes instead of the pet like it does for every other combat profession?
This is still hazy and Vertexon is discussing this issue with the Devs. I think justice will prevail. I have even heard a report from TC this morning stating that pets DID increase the mission level, but I haven't heard about the payout yet. Situations like this are why there is a TC you know, to test the system to ake sure it is fair.
I heard a report with someone using an ATST--they did get a boost to the mission level but they also had to split the money. So it's a bit of a double edged sword.
I think AT-STs are treated differently than pets, but I am not sure.
I think even needed a solo group to get missions is retarded! I'm a master swordsman / master doctor, and I have the ability to solo almost everything in the game! Oreet and I even killed a SBD in Death Watch before, because of my ability to heal and put out serious damage, and his ability to tank. If, per say, SBDs were creatures that you could take for a mission, imagine the group required to even have it show up.
I guess what I'm saying is I think needing 20 people to pull a janta mission when everyone goes out and has no problem soloing them is retarded to begin with. If they want to solve the problem, then make every single possible mission available to everyone. If a n00b wants to go take on some Jantas, well that is his/her decision. Just lower the payout.
I think if the devs want to really control inflation, then when a person dies, they should lose a percent of credits on their person. I have been trying to figure this out for a while. Why does anyone put money in a bank, because it doesn't seem like I EVER LOSE ANY WHEN I DIE.
This would bring the economy back to normal REAL QUICK! A lot of people would get upset if they were in Geono for an entire buff, and dies on the way out, and lost half their credits, but hey, it makes more sense than earning $30k+ for a 4 enemy janta mission and "solo groups".
Nemo0 wrote: I heard a report with someone using an ATST--they did get a boost to the mission level but they also had to split the money. So it's a bit of a double edged sword.
All joking aside, I hope they do work it out to the Creature Handlers advantage (yes I know Im biased!). The mission level you get should reflect your ability to kill that mission. So either missions will get more challenging, or they'll adjust the levels so that people can get the high level missions that are currently so easy without having to solo group. I'll have to get on TC when I get a chance and add my input.
Sorry about the mispellings - I shouldn't be reading the forums today so I am rushed.
IanBrightblade wrote:
I think even needed a solo group to get missions is retarded! I'm a master swordsman / master doctor, and I have the ability to solo almost everything in the game! Oreet and I even killed a SBD in Death Watch before, because of my ability to heal and put out serious damage, and his ability to tank. If, per say, SBDs were creatures that you could take for a mission, imagine the group required to even have it show up.
But you are not supposed to be able to solo anything in the game (so why call the system names?).
I guess what I'm saying is I think needing 20 people to pull a janta mission when everyone goes out and has no problem soloing them is retarded to begin with. If they want to solve the problem, then make every single possible mission available to everyone. If a n00b wants to go take on some Jantas, well that is his/her decision. Just lower the payout.
Despite my previous comment, I think (and always have thought) that anyone should be able to pull any mission they want.
I think if the devs want to really control inflation, then when a person dies, they should lose a percent of credits on their person. I have been trying to figure this out for a while. Why does anyone put money in a bank, because it doesn't seem like I EVER LOSE ANY WHEN I DIE.
For tipping someone who isn't near you (it is also part of the old corpse runs where any money you had on stayed on your body, but anything in the bank could still be retrieved from the bank.
This would bring the economy back to normal REAL QUICK! A lot of people would get upset if they were in Geono for an entire buff, and dies on the way out, and lost half their credits, but hey, it makes more sense than earning $30k+ for a 4 enemy janta mission and "solo groups".
No one dies anymore...
Mine are in green.
Calculus_Entropy wrote:
IanBrightblade wrote:
I think even needed a solo group to get missions is retarded! I'm a master swordsman / master doctor, and I have the ability to solo almost everything in the game! Oreet and I even killed a SBD in Death Watch before, because of my ability to heal and put out serious damage, and his ability to tank. If, per say, SBDs were creatures that you could take for a mission, imagine the group required to even have it show up.
But you are not supposed to be able to solo anything in the game (so why call the system names?).
I guess what I'm saying is I think needing 20 people to pull a janta mission when everyone goes out and has no problem soloing them is retarded to begin with. If they want to solve the problem, then make every single possible mission available to everyone. If a n00b wants to go take on some Jantas, well that is his/her decision. Just lower the payout.
Despite my previous comment, I think (and always have thought) that anyone should be able to pull any mission they want.
I think if the devs want to really control inflation, then when a person dies, they should lose a percent of credits on their person. I have been trying to figure this out for a while. Why does anyone put money in a bank, because it doesn't seem like I EVER LOSE ANY WHEN I DIE.
For tipping someone who isn't near you (it is also part of the old corpse runs where any money you had on stayed on your body, but anything in the bank could still be retrieved from the bank.
This would bring the economy back to normal REAL QUICK! A lot of people would get upset if they were in Geono for an entire buff, and dies on the way out, and lost half their credits, but hey, it makes more sense than earning $30k+ for a 4 enemy janta mission and "solo groups".
No one dies anymore...
Mine are in green.
i died yesterday. ![]()
my battle fatigue was around 570 or so due to JTL Deaths. So my 2400 or so buff was actually a little under 1400. so Mr. Giant Kimogilla kicked my little rodian rear last night. ![]()