Ranger Archive
Thread: Currently being tested on TC
We changed the way group payouts for
missions are calculated. When a mission is generated, the reward payout per
member is calculated based on the current size of the group. If the group
shrinks in size or group members are too far away to receive payout, those that
do get paid receive the original per member reward. For example, if 3 players
take a mission that pays 12k credits, each player will receive a maximum of 4k
credits when the mission is completed. They receive 0 if they are out of range,
and less if more people are added to the group to complete the mission.
I think doing such a drastic reduction in mission payouts is a drastic overkill. I realize as rangers, mission payouts are not how we get our money and credit hoarding is probably nowhere on the ranger "to do" list but still, any comments?
Number in group affects mission level / payout.
Those out of range don't get paid.
The payout is a share per player of those in the group, in range at the time of completion.
What's different? (please, be gentle, I'm down of caffeine intake today and it shows)
Almagill wrote:
I must be incredibly dim, but this is different how?
Number in group affects mission level / payout.
Those out of range don't get paid.
The payout is a share per player of those in the group, in range at the time of completion.
What's different? (please, be gentle, I'm down of caffeine intake today and it shows)
The difference is The payout is determinedwhen the mission is selected, The payoff is based on how many people were in range to collect.
So if 20 people nets you a 37K janta mission the payoff is 37\20 for 1850 credits.
Regardless of how many people are in range to collect the payoff 1850 is all you will collect.
Message Edited by DoctorDe on 11-10-2004 12:07 PM
Alma, the new system willalways divide your payout by the number of people in the group when you get mission. I will try to break it down:
A sologroup has 10 members and you get a mission for 20,000 (for simple math):
- If you ungroup and complete the mission, you get 2k. No one else can collect.
- If you stay grouped and 5 people leave the group before you complete the mission, you get 2k, anyone near the mission gets 2k, anyone too far from the mission get 0.
- If you stay grouped and everyone is within range of the completed mission, everyonegets 2k.
The short version is, there will be no way for one person that groups to get high level missions to collect the full payout ont hat mission. Did I clarify that? ![]()
Piroa wrote:On live, only the people in range of the lair share the payout. So, if only one person is within the range, they get it all. This way, if the solo-group is made up of 10 people, that same person will only get 1/10 of the payout.
AAAAAAAH!!!
It makes so much more sense when you explain it to me in one-syllable words.
As a non-uber, non-solo-groupologist, I'll be perfectly happy to see this arrive on Live. (currently patching TC to see what effect some of the otehr changes wil have on m'toons)
Master Ranger / Mediocre Rifleperson
Bloodfin
Almagill wrote:
I must be incredibly dim, but this is different how?
Number in group affects mission level / payout.
Those out of range don't get paid.
The payout is a share per player of those in the group, in range at the time of completion.
What's different? (please, be gentle, I'm down of caffeine intake today and it shows)
Almagill wrote:
I must be incredibly dim, but this is different how?
Number in group affects mission level / payout.
Those out of range don't get paid.
The payout is a share per player of those in the group, in range at the time of completion.
What's different? (please, be gentle, I'm down of caffeine intake today and it shows)
As far as I understand it and leaving out the extra wrinkle of changing group member numbers:
Now: Get in 20ppl solo group. Get Enraged Rancor mission with about 39k overall reward. Do the mission. Get paid 39k, provided no other group member is in the vicinity.
Post 'fix': Get in 20ppl solo group. Get Enraged Rancor mission with about 39k/20=2k per person reward. Do the mission. Get paid 2k.
This is a move to kill the 'solo groups'. It may be successful in that, but it will not end solo playing, and thus will fail to achieve the implicit goal of increasing cooperative group hunts.
It is a typically backwards attempt by the developers to change the gameplay: instead of increasing the benefits of group hunting, they decrease the benefits of the solo hunting. As a result at least some players will be unhappy.
If they simply removed the harvest penalty if most of the members were in the vicinity and made the current mission rewards (per person) constant regardsless of the number of members in the vicinity, they would have achieved what they try to do. Similarly with looting, if a member loots something, every member of the group in the vicinity should get the identical item. Of course, the probabilities of loots should drop proportionally.
VeriBeri wrote:
As far as I understand it and leaving out the extra wrinkle of changing group member numbers:
Now: Get in 20ppl solo group. Get Enraged Rancor mission with about 39k overall reward. Do the mission. Get paid 39k, provided no other group member is in the vicinity.
Post 'fix': Get in 20ppl solo group. Get Enraged Rancor mission with about 39k/20=2k per person reward. Do the mission. Get paid 2k.
This is a move to kill the 'solo groups'. It may be successful in that, but it will not end solo playing, and thus will fail to achieve the implicit goal of increasing cooperative group hunts.
In this particular case, the goal is not to stimulate groups hunts, but to stop infinite credits from entering the economy.
It is a typically backwards attempt by the developers to change the gameplay: instead of increasing the benefits of group hunting, they decrease the benefits of the solo hunting. As a result at least some players will be unhappy.
If they simply removed the harvest penalty if most of the members were in the vicinity and made the current mission rewards (per person) constant regardsless of the number of members in the vicinity, they would have achieved what they try to do. Similarly with looting, if a member loots something, every member of the group in the vicinity should get the identical item. Of course, the probabilities of loots should drop proportionally.
I am more then glad to see this fix coming myself. It will be months before it changes the way things work. But it should help. The other side though is that the missions themselves arent diffucult enough that a soloist can't do them. But this will be addressed, hopefully, during the combat upgrade. We are playing a MMORPG and it should encourage group play.