Ranger Archive

Thread: Official Notes from TH (not many, but a start)

Nemo0
Sat Apr 03, 2004 10:12 am
#14

Don't forget how much of the modular camp proposal involved Squad Leaders. And they have a revamp coming. If they plan to use the proposal as it is described then I think they would be able to do both at the same time.

Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server



Lythender Nirou
Crazy Bothan


DFH
Sat Apr 03, 2004 12:13 pm
#15

I must agree with the previous posters: we have been officially Blown Off.

I'm not changing professions. I'm not interested in non-Ranger archetypes for a primary character.

My partner is planning to quit the game in May. I will be joining her.



-- Venture, Corbantis
4040 Ranger 4414 Creature Handler 4132 Rifleman
CatAtomic
Sat Apr 03, 2004 12:41 pm
#16

So basically, TH is saying he isn't aware of the Ranger profession's problems, and hasn't bothered to read any of the long-standing threads that attempt to compile and even solve those problems.


I don't know how much more clearly the problem with Rangers can be spelled out. Nraas did a superb job of it, and Calc's efforts have been just as admirable but it seems that all this work is simply being ignored.


No wonder we're in such sorry shape.



Kotha Tull
Master Ranger
Tull Organics- "You can't beat my meat!"
AgonThalia
Sat Apr 03, 2004 2:25 pm
#17

Ok...

TH has asked for a clear and concise reasoning and justification...I think that the justification and eventual support of the crafting professions will show that there is a reason for the harvesting boost.

Ok...here goes.

Using the Ancient Bull Rancor as a model for my data, it has the following characteristics.

Creature Level: 98
Average HAM: 20,000 to 25,000
Average Harvesting Rates for a Novice Scout: 125 units of resources.
Average Harvesting Rates for a Master Ranger: 250 units of resources.

Now For the Character Statistics
Harvesting
Novice Scout: +15
Hunting I: +5
Hunting II: +10
Hunting III: +5
Hunting IV: +10
Master Scout: +5
Total: +50 Harvesting
Novice Ranger: +5
Tracking I: +5
Tracking II: +10
Tracking III: +10
Tracking IV: +10
Master Ranger: +10
Total for Ranger: +50
Cumulative Total: +100

From some of my research in harvesting rates, the number of units harvested is not actually based on the +to harvesting numbers.

For example, we all know that Master Rangers harvest 2x the amount that Novice Scouts do, however, according to the modifiers, a Novice Scout should only harvest 15% of what a Master Ranger is able to harvest. The base amount of resources pulled from an ancient bull rancor from a Novice Scout averages at 125 units.

Using other data from other creatures, I have found that the base harvesting amounts is roughly equivalent to (Creature Level x 1.5 = Base # of units harvested). From that base number, the harvesting modifiers come into play.

If at +15 harvesting skill, the Novice Scout harvests the base number of resources.
From this point on, +15 in harvesting skill doubles the amount of resources harvested.

Then at +30, the Scout with Hunting II should be able to harvest 2x the base number of hides.

at +60 The Ranger should havest 3x

at +90 The Ranger should harvest 4x

at +100 The Ranger should harvest a little less than 5x

This, as we all know, does not actually happen in the game.

Master Scout +50 Harvesting Skill

Novice Ranger: Leave at +5

Tracking I: Change +5 to +10
Trapping I: Add +5

Tracking II: Leave at +15
Trapping II: Add +5

Tracking III: Leave at +15
Trapping III: Add +5

Tracking IV: Leave at +15
Trapping IV: Add +5

Master Ranger
Add +20 Creature Harvesting

This would total up to +150 Creature Harvesting skill from the base amount of resources harvested from the creature.

Remember, if +15 harvesting is the base amount for any resource off of an animal.

The Master Ranger would harvest 10x the amount of resources from an animal (an increase of 900%)

In the future, when we can harvest all 3 resources from the corpse of an animal, then, when we choose to do that, the modifier remains as it is, except that we have +300% increase from Novice Scout per item.

Heres an example.

Ancient Bull Rancor:
Novice Scout: 150 Units Averaged
Master Ranger: 1500 Units Averaged (its a huge beast)

When all three resources are pulled off of the critter at the Master Ranger level:
Meat: 500 units
Bone: 500 units
Hide: 500 units

I hope that this is clear and concise enough. Please check my math and correct any errors that you see. The data that I have given are averages and not exact figures.



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Nemo0
Sat Apr 03, 2004 2:59 pm
#18








AgonThalia wrote:
...



From some of my research in harvesting rates, the number of units harvested is not actually based on the +to harvesting numbers.

For example, we all know that Master Rangers harvest 2x the amount that Novice Scouts do, however, according to the modifiers, a Novice Scout should only harvest 15% of what a Master Ranger is able to harvest. The base amount of resources pulled from an ancient bull rancor from a Novice Scout averages at 125 units.

...






The formula that I happened to find seems to be this: (1.0 + Creature_Harvesting_Mod/100)*Base_Amount. This gives a novice scout 57.5% of the resources of a Master Ranger (or about a 1.74x the Novice Scout for a Master Ranger). It also gives a Master Scout 75% of the resources of a Master Ranger (or 1.33x the Master Scout for a Master Ranger). This holds with everything I've seen of the harvest mods. My recommendation is to change the formula to this: (Creature_Harvesting_Mod/13)*Base_Amount. This means that Novice Scouts will get the same number of resources they currently do but Master Rangers would see an increase proportional to the increase in the mod. Although this might be a bit much if multi harvesting was also put in (we'd be getting 6.667 times the resources of a Novice Scout and the Novice Scout would have 15% of what we get). Changing it to something more like (.55 + Creature_Harvesting_Mod / 25)*Base_Amount would still leave Novice Scouts at the same amount but the increase would only be about 4x (or 25% for the Novice Scout). If you can give me a target value for the % difference between Novice Scout and Master Ranger then I can give you a straight line that connects the two without changing Novice Scout's current rate.


Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server




Lythender Nirou
Crazy Bothan


Rancorrider4
Sat Apr 03, 2004 3:17 pm
#19


"The formula that I happened to find seems to be this: (1.0 + Creature_Harvesting_Mod/100)*Base_Amount. This gives a novice scout 57.5% of the resources of a Master Ranger (or about a 1.74x the Novice Scout for a Master Ranger). It also gives a Master Scout 75% of the resources of a Master Ranger (or 1.33x the Master Scout for a Master Ranger). This holds with everything I've seen of the harvest mods. My recommendation is to change the formula to this: (Creature_Harvesting_Mod/13)*Base_Amount. This means that Novice Scouts will get the same number of resources they currently do but Master Rangers would see an increase proportional to the increase in the mod. Although this might be a bit much if multi harvesting was also put in (we'd be getting 6.667 times the resources of a Novice Scout and the Novice Scout would have 15% of what we get). Changing it to something more like (.55 + Creature_Harvesting_Mod / 25)*Base_Amount would still leave Novice Scouts at the same amount but the increase would only be about 4x (or 25% for the Novice Scout). If you can give me a target value for the % difference between Novice Scout and Master Ranger then I can give you a straight line that connects the two without changing Novice Scout's current rate."






ROFL


I am no mathematician, but it looks good to me. I lub you guys.




nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


kbar463
Sat Apr 03, 2004 4:31 pm
#20

Well I have to tell ya, TH just saved me a lot of time and effort. Almost a master scout, but the great news is that TH saved me from taking up ranger. Been reading these message boards for quite a while, but really there is no reason to have ranger when M scout will do just fine. I am a casual gamer mostly so this saves me some trouble.


Good luck fella's, I'll bother with rangers....when the are worth bothering with.



Dish, Ithorian lazeabout
enderwig01
Sat Apr 03, 2004 4:43 pm
#21

TH is really saying we aren't being Loud and annoying enough to constitute a fix...so let's just post like crazy!!!!!!!!!!!
Jalen-COMIA
Sat Apr 03, 2004 8:35 pm
#22

I have poured my heart and soul into the Ranger profession since day one.

I have a simple question for Thunderheart, if someone who is able would be so kind as to pass it up.

I am a paying customer for your service. Every other profession pays the same amount of money as I do. Why then do you feel it is appropriate to snub my requests while attending to everyone else? I sometimes wonder why I pay to play a game that frustrates me so.

WE ARE TIRED OF BEING IGNORED!!

No offense to Calc, but perhaps the avenue for change lay along a different path. Obviously the Correspondent Position (at least in part) is a way for the Devs to have a shut off valve on the professions. With only one person having access to them instead of everyone. I doubt anyone from SOE reads our forums here on a regular basis. Thunderheat Demonstrated it in his comments to Calc. The idea of Cantinas losing their purpose is just stupid. Why can medics heal wounds in our camps? Doesn't that defeat the purpose of cities? Quite Frankly, I am tired of TH's excuses.

As I did not play in August, I would like someone to compile a list of the things that were "in the works"

My intention is to not post, not email, but to write and call not Thunderheart, but the people way above him.

Now a compnay does not have to pay any attention to me as a single customer, and they probably won't. However there are also other very public means outside of their control that lay at my disposal, and now I am mad enough and motivated enough to use them.



With Respect,
_________________
Jalen Mereele
Teräs Käsi Master
Sergeant - Imperial Security Bureau
Owner - Jundland Sea Trading Company 1828 4251, Tatooine, Oasis Paradise

at last we will reveal ourselves to the Jedi, at last we shall have revenge
Jalen-COMIA
Sat Apr 03, 2004 8:38 pm
#23

One more thing, sorry to double post.

We does the burden for change lay on our shoulders? WHy do the ideas have to come from us?

The Developers get paid to DEVELOP the game. Recognize that there is a reason no-one plays a Ranger and DEVELOP a plan to fix it.

In a balanced game there shouldbe a balance of classes. There are more Jedi than Rangers on my server. But oh no there is NOTHING BROKEN in the ranger class.

I apologize for ranting, but manners have gotten our efforts nowhere. I cannot continue to be well mannered and polite when I have ben slapped in the face.



With Respect,
_________________
Jalen Mereele
Teräs Käsi Master
Sergeant - Imperial Security Bureau
Owner - Jundland Sea Trading Company 1828 4251, Tatooine, Oasis Paradise

at last we will reveal ourselves to the Jedi, at last we shall have revenge
Calculus_Entropy
Sat Apr 03, 2004 11:30 pm
#24








Jalen-COMIA wrote:
One more thing, sorry to double post.

We does the burden for change lay on our shoulders? WHy do the ideas have to come from us?


How else would we (eventually) get what we want? The devs already had control of developing out profession and look where it got us.



The Developers get paid to DEVELOP the game. Recognize that there is a reason no-one plays a Ranger and DEVELOP a plan to fix it.

In a balanced game there shouldbe a balance of classes. There are more Jedi than Rangers on my server. But oh no there is NOTHING BROKEN in the ranger class.

I apologize for ranting, but manners have gotten our efforts nowhere. I cannot continue to be well mannered and polite when I have ben slapped in the face.










Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Calculus_Entropy
Sat Apr 03, 2004 11:35 pm
#25

Comments about the definiton of a "clear/concise" arguement:


This really means that "we should be able to harvest more" doesn't cut. Lets face it, we post many great and complete arguements, but not everything is complete. fTH wants all ideas to be complete when they get to him.


Yes, we have made many clear/concise arguements for ALL of our concerns, TH just wanted to reiterate that we need to finish any ideas we bring to him.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Calculus_Entropy
Sat Apr 03, 2004 11:49 pm
#26

This thread backfired a little. I knew people would be angry at the news, but my hope was to let you know we weren't getting a revamp, but we COULD get some changes (I also wanted to let you guys know about the BF thing, and I am not sure if he knows we want entertainers to heal it in a camp, and no thte camp itself to heal it).


In all honesty, even if we can convince the devs of a change we need prior ro a revamp, who knows how long even that would take (sure, an increased harvesting mod should be easy to make, but how long will it take them to actually do it.


As far as Greenmarine, I don't know if he is still our dev, or if we even have one. I will ask who it is, and waht they are working on. We were told that Greenmarine was our dev as well as the Smuggler dev, and that he would be put on Cities and Vehicles, then would go to Smuggler then us. This is obviously no longer the case.


Let's face it guys, we are probably the low men on the totem pole as far as attention. Our only purpose in the game is to collect resources (I know we want to change this!). Scouts can do this too, and they are happy, so in the devs eyes, there is no need to look at us. When you have every other profession that has a purpose and thier own problems, why would they want to look at a few Rangers? If we all quit (not an endorsement...I am not quitting untilI stop having fun) they are out a fewthousand bucks a month. That is chump change. if we all quit, they have one less profession to worry about. Plus the devs say they don't respond to threats about quitting (I think threats are sill, since very few people back them up).


One thing I have finally established is that we CAN get answers. In my eyes this gives us hope that we can affect change! I plan to keep on like I have been and I hope we can at least get the harvesting thing accepted and implemented.


Keep hanging in there guys.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
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