Ranger Archive

Thread: Test Center Scout/Ranger Changes

TheDarkNerf
Fri Aug 22, 2003 11:05 pm
#14

hey appy, is the tracking graphical? a map? or a window like the fishing and just text?


thanks




Ndydar Azeikoth
Ranger, Rifleman, and dabbler in resources
Corbantis
NRaas
Fri Aug 22, 2003 11:06 pm
#15

"What the heck are Field Requisitions? "


- These are Faction perk terminals in Faction camps. They got listed here by accident.


- You can requisition Faction Pets from them, like you do on a battlefield.





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The Outdoorsman
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Verena
Sat Aug 23, 2003 3:16 am
#16




Vass wrote:

We do not have an estimate yet when this will reach Live servers. However, I can tell you with a large amount of certainty that it will not be next week.



-Vass


James Whisenant


SWG Assistant Buildmaster









Tricky - Jedi * Trick'y - SW
Vendor in Loka Desuna 479 3679
Elder:Artisan, Merchant, Armorsmith, Entertainer, Chef, Teras Kasi Master, Musician, Medic, Doctor, Combat Medic, Marksman, Brawler, Scout, Fencer, Ranger, Creature Handler
Rushakra
Sat Aug 23, 2003 3:33 am
#17

Hopefully the new Ranger traps won't suck as much Sarlacc as the old ones. As a Wookiee, I love my traps.. I just don't want to be close enough to a rancor to pat it in the back before laying a bear claw down.




Krukashawrrl
Novice Ranger
Mos Eisley // Starsider

"Sonic Pulse.. pull string, th- *BAAAANG!*
WHAT? SORRY, I CAN'T HEAR YOU. SHAZBOT!, IS THAT A KRAYT?"
YodaEar
Sat Aug 23, 2003 4:45 am
#18

- Increased the cost of some Ranger skills because they were too low and not consistent with the advancement rates of other professions
=========================================



This is simply BS. I love the rest of the changes which were justified, but this really put a damper on the rest. This should take effect for NEW rangers only, it is not fair for those of us that have been grinding to master already to see our levels raised up. Scout xp is already a bitch to get, no need to raise the requirements. Why can't SoE do good things without trying to balance it out with bad things all the time?


Sorry to focus on the negative, but we were OWED the good stuff. I am not kissing SoE's butt for giving it to us. We did NOT, however, need a xp change. Makes no sense, you said Wilderness xp has been lowered yet they gave us 2 more ways to raise it PLUS they increased camp xp?? THen why lower it? The others are raised yet were not improved at all? Does this not baffle anyone else?

rek17
Sat Aug 23, 2003 5:17 am
#19

I'm most concerned about the camps costing more to make.

A HTFB already costs 30 (or 35, can't remember and servers are down ) polymer and 55 steel. You are already forced to be an Artisan to even be able to make Field Base and HTFB. I had to make sure that I surveyed every second I was camping to be able to keep up with this.

If it's hides and bones, then fine... we can get those. But asking us to use more polymer and steel is ridiculous. Unless they are artificially forcing us to be subject to the same price gouging that crafters take on resources (which I'm sure is the intent).

On the one hand, I'm so glad that I'm done with Frontiering, especially due to this. On the other hand, I'm sorry I couldn't capitalize on the thousands of camps and traps I crafted to get survival xp. Actually, since they added new ways to get xp, AND are increasing the xp cost of skills, it probably balances out.

I'm very cynical, but it appears that they gave us a bone, but it tastes so bad that we throw up before it is even digested and they get their bone back.



Padain Fain
Master Ranger / Fencer (1-1-1-1) / Novice Artisan (2-0-0-4)
Flurry Server
Thread killer "If I post a thread, no one responds, if I respond to yours, it WILL die, 100% money back guarantee!"
YodaEar
Sat Aug 23, 2003 6:39 am
#20

Copy/paste alert! Come on man, even if you have the same type of point to get across at least type it out a little different than from another thread. Lazy! hehe
rek17
Sat Aug 23, 2003 6:42 am
#21

I know, I added one sentence at the start!

SOrry, I just have a complex where I feel like I'm usually ignored for some reason on the boards.

*points at sig*



Padain Fain
Master Ranger / Fencer (1-1-1-1) / Novice Artisan (2-0-0-4)
Flurry Server
Thread killer "If I post a thread, no one responds, if I respond to yours, it WILL die, 100% money back guarantee!"
Greeblesnort
Sat Aug 23, 2003 6:48 am
#22

Don't know about you, but I had so much scout xp stored up, that when I dropped ch to free up skill points, I went to the Ranger trainer and got the whole bioscience tree in one sitting.
bennybanglong
Sat Aug 23, 2003 8:01 am
#23

I just went to the Ranger trainer and trained up to WayFarer IV. Thank god they let us store up to 100,000 xp after surrending skills. Can't wait for concelment now. Scout point is easy to come by so I'm not sure why anyone is complaning especially when you look at how hard it is to get one of the other elite skill box
Appytorral
Sat Aug 23, 2003 11:36 am
#24

Hey guys, sorry I didn't respond sooner. I don't have a ranger on the TC, I just have a wimpy scout. What I did do was sign in and just look at the ranger tree.

One aspect of tracking is added for each lvl. I wanna say the order was animals for novice, direction, npcs, distance, and then people.

The new traps are not on TC yet, and neither is the new camp.

Conceal is added though. And other than the fact that you don't have acess to all of the kits right off, it seems to be implemented really well.

One odd thing. Scouts still have a camo mod, it is not renamed to mask scent yet. So, if you were a master ranger you would have somewhere around 140 camo I think. They need to fix that.
Crowsfool
Sat Aug 23, 2003 12:16 pm
#25

Increased the cost of some Ranger skills because they were too low and not consistent with the advancement rates of other professions



So what does this mean? You will lose your skills if you do not have enough XP???? So people who are Master Rangers now could end up losing whole branches of the tree?!






Lt. Colonel Fools Crow
Rebel Alliance MTK/MPike/MBrawler - Scylla

Sergeant Razorback
Imperial MBH/MCM - Shadowfire
Daoden
Sat Aug 23, 2003 12:45 pm
#26

No of course you can't lose what you've already got. They are raising the requirements thats all. Your looking at the exp system wrong, its more like money, you BUY the skills. So you saved your exp points and bought bioscience 1 or whatever, its yours, and even if they raise the cost of it that doesn't matter, you already own it. In fact there is nothing in game that records your "spent" exp points, just the unspent one, so technically the game doesn't know how much you spent to get the skill, they just know you have it.


Anyway, simply put, no your not going to lose skills you've already trained.




________________________________________________________

Benji Malkier - Gorath
Master Ranger, Soon-to-be Master Creature Handler, Novice Carbineer
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