Ranger Archive
Thread: Test Center Scout/Ranger Changes
Wow... looks like we're going to be getting some of the promised changes quicker than I expected. The following was just posted under the lastest Test Center notes:
Scout / Ranger changes
- The cost to craft camps has been increased.
- Each scout in a group with loot permissions for a corpse may harvest from the corpse. Harvested group kills yield 60% their normal resources and xp, but may be harvested by each scout in the group.
- Fishing now grants Wilderness Survival experience for catching fish. The size of the catch affects how much xp is earned. Catching loot or trash does not grant any xp.
- Camp xp accumulation rates have been increased.
- Scouts now get survival xp for crafting camps and traps (instead of general crafting xp).
- Adjustment to mask scent skill mod description.
- The base equation for mask scent has changed. It now checks on a mask scent skill mod.
- You are now much more likely to successfully mask scent against a creature.
- The delay to mask your scent again now reduces as your mask scent skill mod increases.
- You are much more likely to successfully mask scent if you are prone, slightly less likely if you are up and running.
- XP rewards for mask scent have been lowered, given that success rates have increased.
- Increased the cost of some Ranger skills because they were too low and not consistent with the advancement rates of other professions
- New Ranger command: /conceal This command gives the Ranger the ability to apply high quality camouflage to himself and others. The camouflage conceals the Ranger from creatures and NPCs.
- The Ranger's ability to see the special attacks of creatures via examine has been fixed.
- The Ranger's Field Bioscience skill tree has been renamed Tracking.
- New Ranger Ability: /areatrack, this command lets Rangers examine local clues to determine the identity of nearby creatures.
- You can now /feigndeath while running and walking.
- The damage penalty for taking a hit while using /feigndeath has been reduced by a significant amount.
- Added field requisitions to camps
Thought /feigndeathwas a smuggler skill? I asumme that was an accidental inclusion by the dev.
Can't wait till these changes are pushed to live ![]()
Good to know that XP from Mask Scent is getting LOWERED since right now we aren't getting ANY. I just hope it doesn't translate into negatives! ![]()
Your scent has been successfully masked against a creature. You have been awarded -25 scouting experience!
hehe.
(winkie face = goofing around)
Seriously (serious winkie face), I can't wait to try these out, especially /areatrack
Cheers ![]()
The camouflage conceals the Ranger from creatures and NPCs.
YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"- Increased the cost of some Ranger skills because they were too low and not consistent with the advancement rates of other professions"
Hopefully the increases are inline with the additional methods of gaining exp...
Anyone on TC also know the new cost of camps? especially the HTFB? If its a lot more, I'm going to start stockpiling now.
The good, Tracking looks incredible so far.
The there, Frontiering IV now needs 60k exp (lower), but the rest need 70k, which really isn't all that bad.
The where? I can't find the hunting blind anywhere, hld on, maybe thats no in the fix, I can't read it from here so who knows.
Man, its so cool to see this stuf had coded and being tested already.
BUT PLEASE!!, dont increase the xp needed for frontiering!! *twiches* ![]()