Ranger Archive

Thread: Test Center Scout/Ranger Changes

Zip_Moonblast
Sat Aug 23, 2003 12:58 pm
#27

Interesting. Holo said that tracking and specialized camps (e.g., hunting blind) would come later on, whereas new traps and /conceal should be ready very soon. From what Appytorral said though, it sounds like tracking is on TC already, but there's no mention of new traps. Maybe they decided that it was easier to move ahead with the abilities that didn't require new art or visual effects or something.


Are the level 4 boxes the only ones with xp requirement changes? And if Frontiering 4 now needs 60k, what does Frontiering 3 need, since it currently needs the same amount?

ashitaaka
Sat Aug 23, 2003 6:31 pm
#28






ReptileSpit wrote:

"A HTFB already costs 30 (or 35, can't remember and servers are down ) polymer and 55 steel. You are already forced to be an Artisan to even be able to make Field Base and HTFB. I had to make sure that I surveyed every second I was camping to be able to keep up with this."


....or you could just walk up to a bazaar and purchase some metal and polymer there, thereby saving a bunch of skill points better put elsewhere and a whole lotta time.







Or better yet, pick up artisan for a day, buy a harvestor or two, find a good spot, and harvest thousands of units to keep you set for years. Much cheaper this way.
ReptileSpit
Sun Aug 24, 2003 12:04 am
#29

"A HTFB already costs 30 (or 35, can't remember and servers are down ) polymer and 55 steel. You are already forced to be an Artisan to even be able to make Field Base and HTFB. I had to make sure that I surveyed every second I was camping to be able to keep up with this."


....or you could just walk up to a bazaar and purchase some metal and polymer there, thereby saving a bunch of skill points better put elsewhere and a whole lotta time.



PadawanJoseph
Sun Aug 24, 2003 12:14 am
#30

Wow very cool


The Ranger Profession means more to me now because of these soon to be improvements.

ashitaaka
Sun Aug 24, 2003 3:26 am
#31

Note the "for a day" part.


But yeah, makin a deal witha surveyor may work. Plopping down a harvestor in a field may give you an idea of what around, but would be way inneficent. There are way too many types of resources to guess right. If youd ont have the points to spare, and dont wanna get friendly with a surveyor, than youd be better off buyin bulk from one


BTW- I favor the TestCenter changes.

FST__Vader
Sun Aug 24, 2003 8:32 am
#32

I must be missing something, but I logged into and created a new character on the TC and I didn't see any of the new ranger changes that we mentioned above nor did I noticed any of the dev reported changed for scout. I know I was on the TC cause it was deserted and devoid of almost all human contact. But again, I must stress, I saw none, zero, zip, null ranger and or scout changes on the TC implemented. The ranger tree had no new trees, no new conceal command, no change in the xp requirements and scouts were not getting xp for mask scent, no survival xp for making camps or traps. Again, I may have done something wrong but I was pretty disappointed cause I wanted to see this stuff inaction.



Maxx Logan on the TC


Spikey Headed'Kid on Flurry

wicked9690
Sun Aug 24, 2003 10:03 am
#33






FST__Vader wrote:

I must be missing something, but I logged into and created a new character on the TC and I didn't see any of the new ranger changes that we mentioned above nor did I noticed any of the dev reported changed for scout. I know I was on the TC cause it was deserted and devoid of almost all human contact. But again, I must stress, I saw none, zero, zip, null ranger and or scout changes on the TC implemented. The ranger tree had no new trees, no new conceal command, no change in the xp requirements and scouts were not getting xp for mask scent, no survival xp for making camps or traps. Again, I may have done something wrong but I was pretty disappointed cause I wanted to see this stuff inaction.



Maxx Logan on the TC


Spikey Headed'Kid on Flurry






I had this problem also but what you need to do is after you've logged into the launchpad click the update log buttonand it will patch upto the latest patch.
NerfBurger
Sun Aug 24, 2003 10:51 am
#34

I've logged on to the TC to find out what I could about the ranger changes. Here they are:


Novice Ranger



  • +Conceal

  • +Area Track

  • +Track Animals

Wayfairing



  1. 20,000 Scout XP


    • Camo Kits


      • Corellia

      • Naboo

      • Tatooine

  2. 30,000 Scout XP


    • Camo Kits


      • Rori

      • Talus

  3. 50,000 Scout XP


    • Camo Kits


      • Dantooine

      • Yavin

  4. 70,000 Scout XP


    • Camo Kits


      • Endor

      • Lok

Frontiering


No new camps.



  1. 20,000 survival XP

  2. 30,000 survival XP

  3. 40,000 survival XP

  4. 60,000 survival XP

Tracking



  1. 20,000 Scout XP


    • +Track Direction

  2. 30,000 Scout XP


    • +Track People (npc)

  3. 50,000 Scout XP


    • +Track Distance

  4. 70,000 Scout XP


    • +Track Players

Trapping


No new traps



  1. 20,000 Trapping XP

  2. 30,000 Trapping XP

  3. 50,000 Trapping XP

  4. 70,000 Trapping XP

Master Ranger




    • Camo Kit


      • Dathomir



QMPFLURRY ANTARIAN RANGERSPMQ
DEKAS OLO [FAR]
MASTER
RANGER - RETIRED
MASTER PISTOLEER - MASTER BOUNTY HUNTER - SQUAD LEADER

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