Ranger Archive
Thread: Ranger Only Zones
Owen-Lars
Tue Jun 29, 2004 1:06 pm
#14
Owen if you want I can easily sketch you a drawing of that idea you had. I especially dig the beach and raised openair cantina. I don't know how to draw on a puter but I can do a good 3d pencil sketch and then scan and email it.
That would be amazing mate. Would you mind if we included a link to image dump or sumet also so everyone else can see too?
Calculus_Entropy
Tue Jun 29, 2004 3:05 pm
#15
Holy cripes! That is awesome Owen!!!!! I am all fired up about this...I will point TH in this direction, if you want.
MonsofoLexius
Tue Jun 29, 2004 7:29 pm
#17
Wow, very nice Owen! I think I feel like changing my first comments some cause really like this idea now
/bow2
buzzlo
Tue Jun 29, 2004 8:42 pm
#18
/cheer
/clap
Well thought and expressed!!
I think that you even force people to building groups again like was intended! I have posted all over these forums that SOE needs to figure out how to encourage people to form groups to hunt and do GCW. IMO buffs have lead to alot of decline of the game.
I would love to go to DANT and have people barking out NEED RANGER FOR HUNTING instead of WHO IS FORMING A SOLO GROUP!!
Nemo0
Wed Jun 30, 2004 12:07 am
#19
I like this stuff. I'm not sure how well the profession specific zones would work (unless it is only like the Jedi enclaves) but areas geared to specific professions sounds great. And dungeons with specific professions in mind. Scout seems the easiest for a profession specific area (creature only or no vehicle) but other ideas might work.
OOM
Wed Jun 30, 2004 12:25 am
#20
This is a great idea. When I think of something I'll add it here 
I just wanted to chime in.
Cheers,
Ait
TheDarkTrumpet
Wed Jun 30, 2004 1:35 am
#21
MonsofoLexius wrote:In concept I really like the idea. I don't think it is a fair one unfortunately. I could see an area (or an entire planet) where speeders did not work due to atmospheric interfearance, was a tought climb, etc. That would not force the area to Rangers only, but non-rangers might not like it there very much
That's a discussion on these boards a lot, and a private one I was discussing with friends earlier. Personally, I feel that all adventure planets (Endor, Yavin, Dathomir) should take the bikes totally away. Allow the use of mounts, but keep the vehicles away. The reason for this is to increase the difficulty of those planets. As they stand, you can drive through a bunch of angros, and survive easily.
I rather see this game increase the strategy a lot, and make stuff group required again.
Owen-Lars
Wed Jun 30, 2004 1:49 am
#22
Thanks guys. 
Im not sure on the vehicle idea for existing planets though like dath ect. On one hand it could force people into groups and our terrain negotiation would be more valuable however its is more likely it will just increase the time and boredom level of players traveling from place to place.
Ill get working on the new stuff for the pleasure zones and more details on the adventure zones now.
Back ina bit 
Owen-Lars
Wed Jun 30, 2004 4:12 am
#23
Ok as promised here is the second part, the pleasure zone details.
The Pleasure Zones:
Introduction:
This zone acts like a meeting ground and base of operations for rangers. Rangers can meet here, chat, trade and help each other out with training etc in the confines of a comfortable yet profession related environment.
Structure:
There are a few options available to how the zone will be set up and how groupings will be handled. It is obviously a massive undertaking to make a specific zone for each profession, so I propose a zone is made for a collection of similar professions then within the zone there is some separate areas related to each profession.
These pleasure zones could be made to look like asteroids where access is only by shuttle or some outposts on adventure planets, however for most professions including us I think the best option would be to have the pleasure zones situated in existing structures within the large cities we have already. This way it would bring a bit of life back to these ghost towns as well as make the cities seem like players can interact with them more.
The cities I have on my shortlist are:
Mos Entha, Tatooine
Keren, Naboo
Bela Vistal, Corellia
The cities I have on my shortlist are:
Mos Entha, Tatooine
Keren, Naboo
Bela Vistal, Corellia
These cities are attractive to look at, not laggy as some of the main cities and you could imagine a hunting group based in these cities. Obviously places such as Wayfar and Deeja Peak are idealistic places for us to have our hunting lodge pleasure zone, but it all depends if you are willing to sacrifice accessibility for perfection. I’m very open to this discussion point and I am happy either way, I would still spend a lot of time in the zone no matter were it where to be placed.
Inside The Pleasure Zones:
Once you enter the pleasure zone there would be a main area that has seats, maybe a bar and some nice art pieces lying around. This area is open and accessible to all the profession allowed into the building and functions as a reception type area where you can meet up and talk if you want. The visuals and art work is related to the professions who use this zone and reflect the nature of that community.
Advancing on the basic appearances and functionality im going to concentrate on the ranger, CH and scout areas that would be grouped with us.
Access rights to the building for us would be ranger, scout, CH, OR any profession grouped with one of these. So a ranger can take his group into the pleasure zone if he/she wishes so they can take on the Adventure Zones together and chat with other groups and rangers around.
Profession Specific Areas:
If you explored the building you would realise there is a corridor at the end of which is a lift and a set of stairs leading down to the basement. Access is restricted in both.
The basement will act as the CH area and the lift will lead down to the ranger habitat. You are required to have novice or above in the elite professions of ranger or creature handler to pass down the stairway or use the lift, or be in group with on of these.
The basement will act as the CH area and the lift will lead down to the ranger habitat. You are required to have novice or above in the elite professions of ranger or creature handler to pass down the stairway or use the lift, or be in group with on of these.
The specific areas are rewards for players that move onto elite status in their respective professions so scouts and all other starting professions will only have the reception area and its features available to it.
The Ranger Habitat:
Those rangers who choose to move down to the ranger habitat via the lift will move down into the underground habitat cavern.
This cavern is a very beautiful place, not a massive place but large enough to feature a waterfall, lots of trees, overgrown plants and a small pond with a beach. The cavern has large lights on the roof providing the plants with light and they illuminate the cavern greatly. It is sort of an overgrown hydroponics dome built into the rocks that provides a paradise like setting with a range of points of interest in a smallish area. There are various seats and tables scattered around the cavern by the sides of the pios for rangers to rest or chat in a comfortable setting. To the side of the cavern there is a gantry ramp leading onto an overhead walkway that takes you around the cavern and ultimately to an open-air cantina (ranger style hehe). This cantina has seats and a nice wooden bar making for an idealistic setting for rangers to meet up. The bar overlooks the waterfall and pond and is a sight to enjoy.
Features:
Within this bar area there are various features to use if you wish. There is a player database allowing experienced rangers to input tickets to answer frequently asked questions that other new players may consult via a search mechanism. Rangers are allowed to input a unit of meat/hide/bone/fish/egg/milk into the database that will store its stats in the resource database. The Organics Database is accessible to all rangers (rangers only) and depending on the planet and resource type selected displays the most recently inputted resource, which with careful and a good amount of effort by the community could develop into a very concise and up to date database that rangers will find useful.
There is also a bazaar that allows rangers to sell items that other rangers may want to purchase.
The biggest feature though is the quest giver npc. This npc allows you to take yourself or your group to the Adventure Zones highlighted in the previous section and gain the rewards and badges.
Player Accommodation:
Another possible feature could be to access a player owned apartment via the radial menu on the lift. Apartments are very costly but provide the elite players with accommodation in a major city if they wish. The rooms are smallish but can be decorated and store a reasonable amount of items however there is no point having vendors in these apartments as only you can enter this room. They should take 4 lots and only 1 apartment per player is allowed.
Do you have any more points or interest in this feature?
Ok that’s the pleasure zones covered in basic detail now to get back to searching for the moisture farmer hehe
Later on ill add some more added details and maybe compile both posts into one large section.
Thanks for reading and sorry again for missing out the details, ill get back on it after ive found some of the hermit quest guys 
Gelotri
Wed Jun 30, 2004 9:17 am
#24
Having put a lot of thought into the idea.....I dont think it is feasable. Lets look at how much hunting ground has been taken away from the field with the advent of Player Cities. Now if we have a Ranger only accessable area, then all the other professions will want the same. Taking that into account and with Player Cities added to it, it will take much more hunting area away from what we currently have.
I hope I explained it ok, but I just dont think that the idea would be conducive to free hunting zones. But that is my opinion and we know what they say about opinions........................
Flynn_Nomad
Wed Jun 30, 2004 9:34 am
#25
First thing i thought of was my "NO fly Zone" thread, in which i discussed having the outer perimeter of the maps inaccessible by vehicles, forcing people to walk or use mounts. (say a 5000m ring) content could be placed in those zones and rangers (and SL's
would be best suited to access that content)
That idea by default would make the perimeter a favorable ranger zone (not quite a ranger only zone).
I have said it before.
I used to be the only one I knew who had seen A LOT of the galaxy, because frankly, no one else could get to certain spots in a reasonable time frame (terrain neg.)or with reasonable safety (camo/scent).
I used to hang out on Lok's volcano. NO ONE was ever there. Gave me a sense of (dare I say) Outdoorsmanship. I would be self sufficient at that volcano for WEEKS. LOL now I have a city at it's base 
But this thread also makes me think of when you need certain professions to take down a faction base. Maybe there could be certain new content that would require a Ranger's participation.
TheDarkTrumpet
Wed Jun 30, 2004 9:53 am
#26
Owen-Lars wrote:Thanks guys.Im not sure on the vehicle idea for existing planets though like dath ect. On one hand it could force people into groups and our terrain negotiation would be more valuable however its is more likely it will just increase the time and boredom level of players traveling from place to place.Ill get working on the new stuff for the pleasure zones and more details on the adventure zones now.Back ina bit
It may make people more bored on the adventure planets, but if people don't want to hunt there - then they have the other planets they can hunt on. The one issue, that I should comment on, though, is this is insignificant as long as the HAM rebalance isn't done yet. I would love to see the HAM of everyone nerfed, armor nerfed, and no bikes on adventure planets. I would love to see groups come back again, where the group needed a few types of characters to win.