Ranger Archive

Thread: Focus for Top 5 List: Camps

GTOfire
Thu Mar 25, 2004 6:47 am
#14

As far as BF goes, wounds auto-heal gradually in scout camps, so why not BF in high-end ranger camps?


Top Issues:
- BF should auto-heal in the FB and HTFB kits, at a rate comparable to wounds, making it best to have a doc/entertainer, but possible if you're willing to take the time.
- They're BASE KITS, so they shouldn't disband when the owner leaves them for a while. They should also not disband when the owner is away and in battle. However, they SHOULD disband during combat inside the camp provided it lasts more then 60 seconds inside the boundaries. When arancor is stomping it's way to your head, don't think it will take care to not step on the tent. A FB and HTFB can take a punch from rumbling around, but not forever.
- FB should auto-disband after 2 hours rather then 51 mins. HTFB should auto-disband after 2 hours, starting from when the owner leaves it.
- re-using camps: disbanding an HTFB shouldn't waste all that material and tents, it's very un-rangerish to waste things, especially leaving them in the wild. Either give us back a portion of the resources it took to make them, or give us back a camp one step lower, ie. disbanding an HTFB puts an FB in your backpack.




--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
ThGilsRooc
Thu Mar 25, 2004 6:19 pm
#15


I'll jump onto this discussion's bandwagon.


*HTFB should not disband when the owner leaves for at least an hour.
*Field base and HTFB should not auto-disband when the owner gets engaged in battle.
*HTFB should allow for entertainers to heal BF for the group (auto BF healing would be too powerful. Hell, even cantina's don't do that).
*Allow players to lay down on the cots (increased healing mod).
*The HTFB has that cool game table. Enable that thing (something similar to that mini-game on KOTOR).
*Allow medical droids to stack the healing mod with the camp.
*A mission terminal for the HTFB would be nice (think Endor or Dathomir)(allow the distance<= 500m).
*Vehicle repair in the HTFB as an option (cost mod 1.15).
*Allow overtstopurchase faction pets out of the HTFB.
*Make the bunker enterable (where the mission terminal is?).
*Actually repel aggro creatures and mobs (or add a +200 mask scent/camo mod to the people inside).

Message Edited by ThGilsRooc on 03-25-2004 05:20 PM



Colonel Th'Gils Rooc
Webel Ace Pilot x2
I would ace more squadrons if they'd just fix the remaster bug.
Pulp Phantom
Wideshot
Fri Mar 26, 2004 12:48 am
#16

I think that the above posts and the outdoorsman proposal say it all; but modular approach allowing some of the following:

- Very high (reaching unbreakable) cammo effect whilst people are inside a camp
- Not to go down during combat
- To heal pets as well as people
- To enable entertainers to heal BF (is there any justification for not having this now)
- Minor secondary buffs if you rest in a camp 15-20 mins (to last up to 2 hours)
- Hunting and explorer mission terminals
- No increased cost for using faction terminals in ranger camps
- To prevent spawning in immediate vacinity of camp
- To add 'hide' option to increase spawning rate in immediate vacinity of camp (as promised last August)
777erc
Fri Mar 26, 2004 12:50 am
#17

i find it funny how we all want these grand camps. And i think they would be great but i belive our best chance to get ranger improved is to come up will simple ways to improve the camps. And not simple as in not let rain in, i dont know much about programing but i bet that would take a very long time to do. Im think the same with repel creatures, though that mask scent bonus looks good.


Anyway i think what we need is for camps to have a function not bonus features. And im sure most of u would disagree but why not let that function be mission terminals.That cant be to hard to add after all players can already place mission terms in cities. It would save a lot of time and increase our harvesting.


But dont get me wrong i dont want to turn camps into moblie mission terminals. Well actually i do, but i still want to have exsisting camp features and maybe healing bf too.


Well simple or not simple (i restate i know nothing about programing) but i belive the best way to see a better ranger anytime soon is by simple improvments





Narrec Plac
Chilastra
Pistoleer, Fencer, CH
Rancorrider4
Fri Mar 26, 2004 10:04 am
#18

- Very high (reaching unbreakable) cammo effect whilst people are inside a camp
- Not to go down during combat
- To heal pets as well as people
- To enable entertainers to heal BF (is there any justification for not having this now)
- Minor secondary buffs if you rest in a camp 15-20 mins (to last up to 2 hours)
- Hunting and explorer mission terminals
- No increased cost for using faction terminals in ranger camps
- To prevent spawning in immediate vacinity of camp
- To add 'hide' option to increase spawning rate in immediate vacinity of camp (as promised last August)






I've done some thinking about this, and as much as I didn't think this would be a good idea 3 months ago, I have done pretty much a 180. Battle Fatigue is just that....fatigue. Why wouldn't resting in a camp heal that? Or at least enable someone capable of doing it...to do it? It just makes sense to me. I suppose if you want to be really detailed, you can say healing BF is just done with varying forms of relaxation and rest. Watching a hot Twilek swerve around relaxes me..sort of. So does listening to music, or relaxing in a camp....quietly. Anyone else have any thoughts?



nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


Flynn_Nomad
Fri Mar 26, 2004 10:43 am
#19

NO AUTO DISBAND except for abandoning it, WHICH NEEDS TO BE LENGTHENED TO AN HOUR.


Repel aggro creatures


Increase medical rating of HTFB to that of a medical center (which needs to be raissed to 110 btw)


which increases non medic heal rate


HTFB allows for BF healing,


Can entertainers currently buff mind in a camp? if not they need to be able to.





--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
CapnKill
Fri Mar 26, 2004 12:49 pm
#20

Bonuses to healing and buffing in the high level camps.


Never disband the high level camp. It should take up a lot. You should able to lie down on the cots and all that.


It should be your mobile home.


Dobieg
Fri Mar 26, 2004 2:19 pm
#21

Something along the lines of a hunting blind...maybe it would give us the /conceal skill like riflemen have. You would think a good hunter/ranger would be able to be concealed and still hit it's target for a few rounds. Just someway to attack without being noticed easily and the hunting blind has been mentioned before.



Diobe Soudow
Bri - SPY
"Ahhhh...Venomous Ploy....very dangerous. You go first...."
/smoke
GTOfire
Fri Mar 26, 2004 4:22 pm
#22

two notes:


- explain to me how a camp the size of a player city is inconspicious enough to actually ADD to camouflage? Creature's won't approach because it instills fright, but they'll sure as hell notice.


- We're rangers, not mechanics, why would a camp do anything to repair vehicles? What I could grasp is a master artisan feeling comfy enough in a base to do some good work and repair vehicles, but not the camp itself.



I do agree with enabling all the stuff we get in the bases, the field beds, the holochess, the works. I mean come on, in BETA I could sit on my basic camp kit bed, so at least gimme that. Not being able to lie down isn't ideal, but give us something to work with here.




--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
AzucarSalado
Wed Apr 07, 2004 2:35 am
#23

I'll be happy if they work as they are supposed to (repeal aggro if you don't start fighting).



Improvement: allow BF healing somehow (Master entertainer presence maybe?)



===========================
Imperial Colonel "Azuc Ar'Salad".
Proud Bothan of his Lineage.
AgonThalia
Wed Apr 07, 2004 5:49 am
#24

Right.

The outdoorsman proposal will make me very happy.

Im still on the fence about tents healing BF....just not sure about that one.



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Travin64068
Wed Apr 07, 2004 7:49 am
#25

HTFB needs to have some sort of BF auto healing. HTFB's already are equal to a Med Center with their med rating of 100. Wounds auto heal in camps and med centers, this is as it should be. Entertainers can heal mind wounds and do mind buffs in camps. There is no reason why it can't auto heal BF. There needs to be another reason to use a camp.


- Ivoe



Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
777erc
Wed Apr 07, 2004 7:52 am
#26

im getting kinda interested in the idea that camps cant heal bf but fishing can.



Narrec Plac
Chilastra
Pistoleer, Fencer, CH
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