Ranger Archive
Thread: Focus for Top 5 List: Camps
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WildBil2Me
Sun Apr 11, 2004 7:00 pm
#27
OK I'm going to try to make this as inclusive as possible.
For the Hunter, Ranger camps should serve as a save haven. They should offer a place where the hunter can sit and heal while feeling safe from creatures of varrying levels (dependant on the level of camp of course). When a Ranger sets camp he should be there to relax and get ready to continue hunting. As aresult PvE camp functionality should include:
1) Repel aggro of Creatures.
2) Provide a healing modifier which aids all people within the camp.
3) Provide a safe radius for logging out, maybe remain set for a period of 5- 10 minutes after /log(ing) and before birthing so as to prevent any aggroes during load time.
For the Combat Ranger, as our profession should serve a purpose in both PvE AND PvP Ranger camps should serve as a base of operations, especially the master level camp. To this end they should provide an area from which battles can be launched. In Battle the Ranger should be able to set up his camp and leave a Doctor or Medic or Musician to tend the wounded and organize an assault. Think of it as a staging ground for battle. As a result PvP camp functionality should include:
1) Not disband when the Ranger attacks or is attacked (if the camp was transferable to another non-combatant this would be an acceptable alternative, could maybe be coupled with no gain in XP under transfer status)
2) In lieu of being socketable, ranger camps should provide a small radius in which Turrets can be placed to form a defense. Again as a staging area for PvP raiding parties this would make things extremely interesting.
3) Provide the same healing modifier as PvE camps.
JediQuic
Sun Apr 11, 2004 9:13 pm
#28
This Aspect of ranger/scout has Gotten worse with every new Change they have introduced in the last 6 months....i have Learned to live without and found little use for camp so i don't realy have any original suggestions for camps...fairly indifferant...The outdoorsman Prop. had an acceptable outline for camps.
Given that, My Camp Suggestions :
- Less Crafting stations and Over sized Bio-Effect controlers in future camps...The Whole Care bear out door(RV-camper) effect makes me sick

- Add a More Ruged, OutdoorishLook for camps. Make them look Wilderness like

- Higher regeneration and healing modifiers in camps-Make them worthwhile to use durring recovery time.
- Alow Entertainers to Heal BF and buffin in Camps.
- Combat doesn't Disband the camp
- Extended range before camp disbands
- Specialty Camps - Defensive bonus, Lure effect, stealth/Hidden camp, Creature Deturent camp, Camps that "Link up with other profesions like squad leader, commando, Bounty hunter, Doctor...ect- to Provide a Very Specialized Effect(Command base, Turrets, Tracking base, Medical outpost....Ect
) *Edit*-Second thought, Add aspecial terminal/Stationto the High tech feild base(it already high tech, why not?) where these Professions Are able to Deposit a Module to alter the type of camp that is Deployed. Make it so 2 modules can be used per camp.
Outdoorsman Camps sound good too, Just as long as there is some Inter dependance between rangers and the Other professions....i want poeple to say "We need to find a Ranger"....that just doesn't happen right now.
Message Edited by JediQuic on 04-11-2004 09:23 PM
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