Ranger Archive

Thread: Focus for Top 5 List: Camps

Calculus_Entropy
Wed Mar 24, 2004 2:26 pm
#1


Let's start collecting the ideas for the whys and hows of what camps need to be to add to the soon to be (re)made Top 5 Issues list. Please stay on topic in this thread and all discussion is appreciated (could be as simple as saying "see the Outdoorsman").



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Neutrino_
Wed Mar 24, 2004 2:54 pm
#2

Annoying things about camps:


-Removed when combat is initiated. I want to be able to go out hunting while my other party members are recouperating in my camp.


Improvements to be made:


-Ability to act as a tavern would be incredible. For entertainers to heal wounds, etc...

-Camps that can stay up for long periods of time, basically acting as medical tents, etc.. during battles.

-Extremely high defense/camoflauge from creatures while in camp.



----------------
Ikoadi Zoepi on Radiant
Ranger, Carbineer, and Businessman
Visit my shop at waypoint 0,0 in Naboo
Finns
Wed Mar 24, 2004 3:09 pm
#3

I would like to see the high level field bases heal BF, or at least make it possible for the ability to watch/listen to an entertainer to do so. As it sits now, the only real place to find entertainers is in either Coronet or Theed, and those cantina's are just a lag-fest. I think this could bring back some of the usefulness of camps, while giving rangers some degree of contributing to groups as so many have stated they don't feel they have now.


Big-Mac, Kettemoor Ranger/ Creature Handler
GoldMemberBria
Wed Mar 24, 2004 3:33 pm
#4

Calc,


When we're proposing camp ideas, here is something I suggest. Ask yourself "does this proposal make camps good enough that someone might consider dabbling into ranger just to get that?". If the answer is "hell no" then you know it's a bad proposal.


Personally, I think we all like our big useless tents well enough to justify not removing them from the game, but I don't think that no matter how hard we try, we will ever come up with a reasonable justification for spending countless hours levelling and 14 skill points spent just to get them. I say move camps into other branches of ranger and forget about em. Leave them be.




Vola Goce - Bounty Hunter/Commando/Hunter
"Doc" Holliday - Smuggler/Combat Medic


jamessolecki
Wed Mar 24, 2004 4:34 pm
#5

1. Ranger camps do not disband in combat.

2. Repels aggro creatures

3. High tech field base will heal BF with a master entertainer...

Ok those seem like minor things that would rock....

then there is:

4. what is in the outdoorsman proposal...
JBMat
Wed Mar 24, 2004 4:38 pm
#6

MAKE THEM WORK.


thats all I ask.


Maybe the HTFB staying up til the Ranger disbands it or logs. That would be nice too.


JB


Rancorrider4
Wed Mar 24, 2004 4:55 pm
#7

See the Outdoorsman Proposal.


and MAKE THEM WORK.


Respectfully,





nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


Jalen-COMIA
Wed Mar 24, 2004 5:04 pm
#8

Field Bases have modular options. They are field bases, not just camps

Field Bases should not disband when rangers enter combat. THere should be some kind of countdown timer during which as long as one party member re-enters the camp, the timer resets (save on resources as well as making the name base mean base)

Make them do what they are supposed to do now, namely repel agros, including people.



With Respect,
_________________
Jalen Mereele
Teräs Käsi Master
Sergeant - Imperial Security Bureau
Owner - Jundland Sea Trading Company 1828 4251, Tatooine, Oasis Paradise

at last we will reveal ourselves to the Jedi, at last we shall have revenge
BlankTim
Wed Mar 24, 2004 5:15 pm
#9

Both Field Base camps should NOT auto-disband in combat.

HTFB should allow Dancers/Musicians to heal BF at a rate equiv to the rate of Cantina's.

All caps should repel agro with greater degrees of success based on camp level. HTFB should repel aggro ~90% of the time, for example.


Wishlist:

Above+Modular Camp proposal.






__________________________________________
Biwaba Darkfeather - Starsider, Naboo, Theed
Master Ranger Novice Rifleman
I want a cookie! Well, No, I'd rather have a woman, but I'll settle for a cookie.
Dleobold
Wed Mar 24, 2004 5:45 pm
#10

Id be perdectly happy if they didnt disband at all, maybe thy should stay up till you log. and they need to repel reds..thats all
Nemo0
Wed Mar 24, 2004 5:48 pm
#11

Anyone else remember the days when the High Tech Field Bases stayed up until you left the planet? That was nice. We need that back. But be careful if you forget to disband it and want a new one. Why'd they ever "fix" that?


Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server



Lythender Nirou
Crazy Bothan


Jedur
Wed Mar 24, 2004 5:48 pm
#12

Have them repel creatures. Also give them something desireable. Perhaps have them heal BF even without an entertainer.



Gravy is not a Beverage!
Aenedor
Thu Mar 25, 2004 5:27 am
#13

HTFBK should stay up till you disband them.


HTFBK should not auto disband when you are in combat.


The rest of the camps can stay as they are.



Aenedor Tru'shot
Elder Ranger
Imperial Medic - Bringing Healing and Order to the Galaxy.
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