Ranger Archive
Thread: Focus for Top 5 List: Camo(/conceal)
Message Edited by ThGilsRooc on 03-24-2004 07:39 PM
camo, while not that much better than maskscent, does seem to work just fine without many bugs. I haven't tested it against NPCs lately (used to work, then it didn't, now I lost track) but I hear the devs don't want it working against NPCs, so don't rely on it.
Top Issue:
- Given this, ourhuge baseand /rescue, it's almost as if the solo-class of the game was designed to facilitate other people. For ourselves, maskscent is just as good as /conceal in most cases. Sure it lasts longer, but there's no penalty in re-applying maskscent when it wears off. Potency differs, but not much.I reckon we don't need this skill for ourselves, just for others. So why not delete the /conceal skill and expand /maskscent slightly to have /conceal attributes when your skill mod gets high enough. Give us +maskscent mods rather then +conceal and add a command allowing us to mask other's scent using maskscent kits. Exactly the same as /conceal right now? Just about yeah, but easier to work with. It also removes the need to use a kit on yourself, just on others, which IMHO is fair for Rangers to be able to do.
I'm still going to argue that /conceal is useless, even to masters, but for those of you arguing that /conceal is more effective than mask scent, keep in mind that there is that stupid /conceal mod that you start getting at, what, wayfairing 1? And it keeps increasing as you go up the tree. Sounds reasonable right? Well no it isn't. What it means is reality is that until you get to like wayfairing 3 or 4 it actually seems to break *more* than mask scent. That's right, so you are pouring skill points into that stupid tree branch, getting cammo kits for planets where you would not possibly need them AND the real kick in the pants is that it works *worse* then mask scent.
So it's like:
wayfairing1: useless
wayfairing2: useless
wayfairing3: useless
wayfairing4: ok, now you can at least /conceal as well ask mask scent if you really want to waste the resources doing it.
Message Edited by GoldMemberBria on 03-25-2004 09:48 AM
There is a bug with conceal and should be investigated. Some folks it's too good. Some folks it's useless. Me, I can use it for sniping on "some" critters and has never worked against NPC's sense the end of Jan. Howling Rasps drop it every time while Rancors seldom see me. Swoop Gang, NS, the odd no-name thug all attack me as soon as I cross the magical 64m mark.
I usually use it, just in case and to see if they changed it. It has worked at surprising times and failed miserabley at just as surprising time. Overall, I feel the only change should be investigate this possible "overwelming advantage" issue (Kreetles, anyone?) and restore effects to NPC. I'm trying to avoid neg faction as much as possible and this does not help.
Yes it is slightly stronger than Mask Scent on basic planets. On any mid or high level planet it breaks continually (Master Ranger with 125 Cammo) and is no more effective than Mask Scent.
- If it stays it needs to be FAR stronger to even justify using it rather than Mask Scent.
- Fix the bug where creatures attack without warning and without Cammo breaking (same bug applies to Mask Scen)
- Agree with most the ideas in the Outdoorsman regarding how cammo can be made more effective and distinctive from Mask Scent
I say keep camo kits, also.
I use them on the other members of my hunting group on Lok. They work against NPC's. They make hunting Mynocks a piece of cake except for when I don't concentrate and forget to reapply it group members when it wears off.
I used mask scent on Dathomir, with clothing giving me a total skill of 125 it still broke often. I had a similar experience on Yavin, I couldn't seem to keep mask scent up for more than a minute at a time before it got broke.
There was a time when maskscent was patched/bugged so that it NEVER FAILED, it was too sweet, it lasted about a week...
I went to the Klilink (sp?) temple on Yavin, and ran all the way to the bottom, past like 100 klinlinkks and right up to the queen and /slaped her...
I'm not requesting THAT level of effectiveness for CAMO, but for a Master, something darn well near it.
And it NEEDS to work better on NPC's it needs to disregard faction. period.
And there shouldnt be a "chance to aggro a ranger" by a creature... thats just BS, that encourages not appying it.
I can tell you, having NOT been a ranger or scout for like a month now I DONT MISS MASKSCENT OR CAMO, I just drive past everything.
There is no incentive to be running around on foot, (we'll maybe for a BE or someone milking)
Otherwise resource req'ments and charges , the general crafting of the packs seems ok atm.
Why don't we just make Conceal kits unbreakable?
Or make them unbreakable at master level.
A master range should be able to conceal him/her self even from a Krayt.
When it runs out you have to use up resources to make another one.
The higher level you are the longer it lasts.