Ranger Archive

Thread: Focus for Top 5 List: Camo(/conceal)

Calculus_Entropy
Wed Mar 24, 2004 2:28 pm
#1



Let's start collecting the ideas for the whys and hows of what camo (/conceal)should be to add to the soon to be (re)made Top 5 Issues list. Please stay on topic in this thread and all discussion is appreciated.

Message Edited by Calculus_Entropy on 03-24-2004 02:30 PM



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Finns
Wed Mar 24, 2004 3:41 pm
#2

As it stands, it is much easier and just as effective to use mask scent. At 100% I found I was doing just as good as a camo kit without using resources and storage space.
I say revamp the whole tree to provide another usefull skill, mask scent does the trick.


Big-Mac, Kettemoor Ranger/Creature Handler
GoldMemberBria
Wed Mar 24, 2004 3:46 pm
#3






Finns wrote:
As it stands, it is much easier and just as effective to use mask scent. At 100% I found I was doing just as good as a camo kit without using resources and storage space.
I say revamp the whole tree to provide another usefull skill, mask scent does the trick.


Big-Mac, Kettemoor Ranger/Creature Handler





I agree. Given mask scent's effectiveness I can't see any way that they can make /conceal worthy of a whole sub-branch of 14 skill points all by itself. I don't care how effective it is. I say remove it from the game and give us something useful.



Vola Goce - Bounty Hunter/Commando/Hunter
"Doc" Holliday - Smuggler/Combat Medic


jamessolecki
Wed Mar 24, 2004 4:29 pm
#4

Increas our maskscent bonus and remove conceal, that is unless you will make it work against npc characters.... but we all know the story there.....


Just give us a big maskscent bonus...


JimmyGreendox
Wed Mar 24, 2004 4:33 pm
#5

Whoa, didn't realize this thread was going to head in that direction.I like /conceal. I use it whenever I'm on any of the advanced planets. It lasts longer, is harder to break, and can be applied to another PC. These are things that maskscent lacks.


I think the only problem with it is when low end creatures on starter planets break it. Keep it and just make it work better (i.e. longer and maybe 99% unbreakable at master).





Kade Taedi - BOS

Museum of Filius Gladii, Rori: 3594, -1877

Please note that the vendor inside the museum is NOT mine.

JBMat
Wed Mar 24, 2004 4:33 pm
#6

Drop camo, useless except for the six packs of "beer" I make.


Master Ranger maskscent should almost never ever break. Fix it.


JB


Jalen-COMIA
Wed Mar 24, 2004 5:10 pm
#7

Drop the Camo kits. Their resource requirements are too strict for the lack on benefits when compared to maskscent. Just increase our mask scent effectiveness.



With Respect,
_________________
Jalen Mereele
Teräs Käsi Master
Sergeant - Imperial Security Bureau
Owner - Jundland Sea Trading Company 1828 4251, Tatooine, Oasis Paradise

at last we will reveal ourselves to the Jedi, at last we shall have revenge
BlankTim
Wed Mar 24, 2004 5:18 pm
#8

Make it variably effective against NPC's.

If they DEV's refuse to do that, then it should be removed from the game. Honestly, without NPC conceal, it's not even worth messgin with. Mask Scent works jst as well in my experience.





__________________________________________
Biwaba Darkfeather - Starsider, Naboo, Theed
Master Ranger Novice Rifleman
I want a cookie! Well, No, I'd rather have a woman, but I'll settle for a cookie.
Nemo0
Wed Mar 24, 2004 5:26 pm
#9

I find /conceal to be a lot better than maskscent. I go out of my way to make the kits when I land on a planet for hunting. It might have something to do with a +140 skill mod (master ranger/BE clothes/Bothan) but, if your maskscent is the same as your camo, then your camo is probably bugged. As for working on NPCs, I really hope they keep this. Right now I can walk up to almost anything without too much trouble when concealed (I do get problems if I have less thannegative 4k faction with the NPCs, though).


Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server



Lythender Nirou
Crazy Bothan


Dleobold
Wed Mar 24, 2004 5:39 pm
#10

I like /camo, its a good idea in theory.

why not make /camo more useful like a buff for non ranger players? a way to give them some scout xp maybe, that would make rangers even more polular in groups.
Jedur
Wed Mar 24, 2004 5:43 pm
#11

I think is just has to be made so that it is effective almost all of the time!!!! And make it more useful in groups as Dleobold suggested.



Gravy is not a Beverage!
Nemo0
Wed Mar 24, 2004 5:45 pm
#12

Don't forget about the possibility of camo adding defensive bonuses as well. I thought that was a quite good idea back when it was suggested. And lots of people like extra defenses (especially if they let you go over the new caps). Would be useful in bothPvE and PvP.


Lythender Nirou

Master Ranger/Master Rifleman
Eclipse Server



Lythender Nirou
Crazy Bothan


Rancorrider4
Wed Mar 24, 2004 6:18 pm
#13

Wow. I am equally surprised at everyone saying drop it. Shouldn't we consider what they may or may not give us were they indeed to do this?


I like /conceal, particularly because I can apply it to others. I would like it to be stronger, both in duration and toughness. I would not miss it were it to be dropped but again, and this is for another thread, what the hec would they give us?


Regards,


P.S. and how long would it take them. Oy.



nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


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