Ranger Archive
Thread: Harvesting Changes New Thread (Flamers beware, you will not be tolerated).
Jasse wrote:
Don't know if all these figures ave been presented or if they match test data, but If the formula presented by Otaba is correct
- two novice rangers or above in a group will outharvest a solo MR (1.55*1.3=2.015 vs. 2.0)
- a single 0020 ranger or above in a group will outharvest a solo MR (1.70*1.2=2.04 vs. 2.0)
-a 0040 ranger will outharvesta MR inthe group(2.66 vs. 2.6)
For my 2cts, I think these 3 items are true and accounted for (according to the gathered data) and Otaba's fine work. /targ otaba; /salute;
And that is my biggest problem, whether grouped or not, no one should be able to harvest more than a MR (either solo or grouped). A MR in a group should not harvest more than a solo MR, let alone anyone else.
RP: what can I possibly learn in a group with people having same MR CHB or lower that I do not already know when I go solo?
It might sound beautifull "to get some love from the devs" but to me this is not "love", it's a cheap bribe trying to keep me happy and signalling "look we're finally doing something for the rangers".
In similar extend I think the same equations can be used for scout (MS is outharvested by Scout --4-) and so on.
This might be the negative part of me, but I do not have much faith in promises that something will be changed in the future
Jasse wrote:
Dariane - RP: In my experience a group is almost certain to help you in most walks of life. Yes we both have gone the same school and can produce the same qualittive/quantitative results, but that does not mean that we think or execute in the exact same manner, two masters working together will often produce superior results to two masters working side by side, we stimulate eachother. And a master can still pick up a trick or two from a student seeing things from a different angle, or simply beeing more effective because of more hands to do the job. May be far out there, but compared to the absolutes you present maybe not? I dont think to deep RL/RP stuff (my own included) can justify an argument when the rules are as far from real life as they are anyways.
Caramina wrote:
Reshuffle of the harvest mods in the ranger skill boxes. Have all of the harvesting mods in the top 4 skill boxes of the profession, this would give master rangers more of a harvesting advantage and anyone wanting to harvestin large portions would have to seriously consider being a master ranger.
As in turning the matrix... have all the boxes work horizontal instead vertical... Sounds nice, but I think rather undoable (lot of rewrites of code, more work for devs then the already proposed solutions).
See also the thread about renaming the tier boxes and their usage.
Well, we disagree. knowledge and experience are not necesarily the same. I would say still that two masters usually enhance eachother to a great extent, the better you get at something the more you will realize your own limits and appreciate the help of others at your level. but as I said we disagree I have my RL experiences telling me this, you may have others - see, we complement eachother already
. And some things are best done while more than one. For example skinning an animal (yes I hunt and fish in real life). I'm quite sure the novice benefits from the Master (40%) and the master can do his job more or less better with a knowlegdeable helper (20%-40%) being able to focus more on the critical parts of the task at hand.This might be more or less applicable to different professions, but I think the doctor example is one of the better ones, how many RL docs does everything alone at master level? second opinions, surgery etc.
More questions and more and more friction between classes, "Master" or not, would arise.
What you call friction I call rewarding interaction, negotiation, interdependance. The stuff that makes me play MMORPGS more than standalone games. The fuel for good roleplaying.
If resources are low which causes the devs to look for a way to get more resources in the game, increase the yield in general
The resource situation may be the reason for the change, but the way they chose to implement it is imo the way the game is moving, more grouping, or atleast more propper (as opposed to solo-) grouping (severalchanges, the high level goals of the CURB etc). I personally don't think this is a dangerous precedence. Yes, soloers may beleft out in the cold bonuswise, but remember this is not solo grouping(64m limit), and corpses already go poof fast when harvested once so we're (sadly?) talking well above average group organization to reap the full benefits. ref. LagSolo's comment.
True, since this is a VR world and hence it should/would not be reflecting IRL it might be more benficial to state that a "Master" is/has the ultimate knowledge of any given profession. In that way RP-ing becomes much easier. At least for meit does.
As you can see from my above comments, it doesn't for me. And thats probably where we differ, I love grouping and rely on my clan/group to fuel my RPing and use soloing for those times when I just need to get away for a bit (and still want to play SWG.....). I'm notvery worried about having a bonus or not, or the exacts of the implementation, but I do welcome and will support something that motivates others to grouping with my ranger. And belive it or not some of that motivation is that they dont feel like they are dragging me down.
Dariane_Kamutsovy wrote:
Caramina wrote:
Reshuffle of the harvest mods in the ranger skill boxes. Have all of the harvesting mods in the top 4 skill boxes of the profession, this would give master rangers more of a harvesting advantage and anyone wanting to harvestin large portions would have to seriously consider being a master ranger.
As in turning the matrix... have all the boxes work horizontal instead vertical... Sounds nice, but I think rather undoable (lot of rewrites of code, more work for devs then the already proposed solutions).
See also the thread about renaming the tier boxes and their usage.
no no not all of them, just the harvesting skills. That branch is also areatrack so it wouldn't detract much from the trees except make anyone considering ranger consider all of it. - i think.
Also - perhaps in a revamp it would be possible to expand areatrack to the point where you examine the surroundings around you, you might see some footprints or some broken folliage or whatnot - and you would then have the option to follow said footprints for 100yards and track again, and see if they change direction or lead somewhere or you find a lair (maybe a lair that spawns as a result of your tracking) Maybe even we could use pets to track - *sniff this follow scent* maybe? just a random thought - would need more thought than i just gave it.
Phenix1050 wrote:
First off, I'd like to say that DaveG and Dariane had a valid point.Their concern over the future of solo Rangers is justified, especially considering that under the propsed system, a grouped 0040 scout would out-harvest a Master Ranger. This change may be aimed at the entire harvesting community, but Rangers are the elites of the harvesting community meaning that while the change may not be solely for us, it should benefit us significantly. Here's how I would do things:
- Beef up the harvesting rate of a Master Ranger significantly- such that it's 20-25%% more than an 0040 Ranger
- Remove the harvesting Penalty
- Add a 5% bonus to anyone in range of a Master Scout
- add a 10% bonus to when within 64m of a novicer Ranger
- add a 20% bonus when withing 64m of a Master Ranger
I feel that this is what is best for the harvesting community. Because in my system, a Master Ranger would only be able to be out-harvested by a grouped Master Ranger, meaning there is still room for solo play, which is good. You still encourage grouping, but there isn't as large a relative penalty to non-groupers. I also think that this addresses the main concerns that caused the developers to look at this. It encourages grouping and gets more resources into the community. This system would help the entire harvesting community, since they'd be getting somewhere between 40 and 60% more than they do now. But making people able to harvest 80% more than they can now when in a group is kinda silly. That's a HUGE amount of organics.
I realize this is supposed to be for the entire harvesting community, but I look at it like this: the Elite profession should ALWAYS be more in demand. When you're looking for someone to heal you, a Novice Medic can do it and a novice doctor can do it, but it's always going to be better to go out with a Master Doctor. The same should hold true in any aspect of the game. If you're going out, finding a master of some profession should always help you.
A couple of things:
#1 Phenix, as always is on the ball. I support this idea in it's entirety. My testing numbers were a bit different from Paks' which is why I didn't post them, but this idea works very well for me.
#2 It sure is nice not to be in Calc's crosshairs for shooting my mouth off for once........![]()
Good hunting gang. Let's keep our camo kits crossed for good results.....