Ranger Archive
Thread: Why should Rangers be able to throw traps while mounted on a creature?
Master Ranger / Mediocre Rifleperson
Bloodfin
JBMat wrote:
Dave - you are missing your entire chain of reasoning there - if not weapons or specials, what are traps?
Traps are specials - limited weapons or abilitiesthat only a certain 2 classes can use.
Specials are used to apply states to targets - like bleed, blind, dizzy for example. Traps do that. We can use them to damage a creature or enhance our damages to a creatureor drop resists on creatures. We incur a HAM cost to use them, just like specials. We must stop all other activity to use traps, not unlike using a special that medics get to use - stims.
Traps are our specials for use in PvE. They allow any Scout/Ranger to apply states regardless of combat class. They are capable of being used byonlypeople who have learned the prerequisite skills. Sound like specials to me.
But I will bite, if traps are not specials, nor weapons - then what are they?
JB
playing devil's advocate, or I was, now I done convinced myself
DaveG wrote:
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(Think about it, if you're a master ranger and a master bio engineer, you have no combat ability, and a creature aggro's you. All you can do is lob traps at it, and you will never kill it that way. Best you can hope for is to p-dart it, and burst run away. Ergo, no offensive capability).
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Nemo0 wrote:
DaveG wrote:
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(Think about it, if you're a master ranger and a master bio engineer, you have no combat ability, and a creature aggro's you. All you can do is lob traps at it, and you will never kill it that way. Best you can hope for is to p-dart it, and burst run away. Ergo, no offensive capability).
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Well, you can lob traps and use a CDEF. Not especially quick but it does work. If you p-dart it, it won't get near you. If it can't get near you, it can't hurt you. If it can't hurt you, you can spend as long as you want trying to kill it. Plus, that Master BE is likely to have a killer level 10 pet.
Well the discussion was focusing on traps alone, not using another weapon with them. Even if that Master BE does have a killler lvl 10 pet, he/she won't be able to use it because he/she isn't a creature handler.
DaveG wrote:
Nemo0 wrote:
DaveG wrote:
...
(Think about it, if you're a master ranger and a master bio engineer, you have no combat ability, and a creature aggro's you. All you can do is lob traps at it, and you will never kill it that way. Best you can hope for is to p-dart it, and burst run away. Ergo, no offensive capability).
...
Well, you can lob traps and use a CDEF. Not especially quick but it does work. If you p-dart it, it won't get near you. If it can't get near you, it can't hurt you. If it can't hurt you, you can spend as long as you want trying to kill it. Plus, that Master BE is likely to have a killer level 10 pet.
Well the discussion was focusing on traps alone, not using another weapon with them. Even if that Master BE does have a killler lvl 10 pet, he/she won't be able to use it because he/she isn't a creature handler.
Well, several things:
ANYONE can use a level 10 pet. They do not need CH. They just need a CH to train it for them. They are not required to have this but they can do so with no skill point cost.
ANYONE can use a CDEF. Again, they just need an artisan to make it for them.
Because anyone can use these game mechanics, they must be considered in any discussion on a game mechanic. You can't claim that a Master BE/Master Ranger has no way to defend himself. It is not true. They don't have a very effective way to defend themselves but your statement above was false. Because every player has some amount of combat ability (i.e. free cert weapons, droids, and non-CH pets) you must consider that ability in any discussion on skills. You can't say that traps are not a weapon special just because you don't need any weapon skills to use them. I personally leveled up most of Scout without any combat profession my first time through (and this was solo). It was not easy but it is possible to do. Without traps, it would have been a LOT harder to kill stuff. Traps are a method of enhancing your effectiveness in a combat situation. Whether you decide to fight in the combat situation or run from it, they help you. By your argument, /burstrun can not be used offensively yet it happens to be one of the most used skills in PvP (especially for melee players). Just because a skill is not capable of killing a target that does not make it a non combat skill.
Also, it's not only combat specials that can't be used while mounted. You can't use most profession specials while mounted (including surveying, crafting, healing, etc). The only exception I am aware ofis /systemmessage (tracking and pet commands fall into a grey area--tracking requires a bug to work and pet commands are just spatial chatter). All the other mounted usable commands (/attack, /peace, /gallop, /spatial, /tell, etc) are commands available to everyone. And passive abilities are not specials.