Ranger Archive
Thread: What can we do for you, Owen?
Owen-Lars wrote:
Thanks guys, thats much apreciated and a great help. I will utilise any resource, information or data i can get my hands on aslong as you are comfortable getting involved.
I realy apreciate anything you guys feel like doing.
Having a consise and detailed log of issues and bugs is always great because it allows us to keep focused, even when our profession seems the bottom of everyone's priority list.
Hey, no problem bud. It's all about the Ctrl+c and Ctrl+v.
I'll find quotes about Rangers from Devs, or even Scouts, and I will post that information where it is necessary (the discussion forumsof a publish, for instance.)
We are all in this together, if we do not hang together we shall hang separately, etc.
holy cow, i got a post in there!
the ANGRY Ranger strikes again!!!! muwhahahahahaha
yes, you have my permission. And that guy is a commie at heart![]()
Rancorrider4 wrote:
Just thought I would throw some things out there for you all to review and compare. Kind of gives you an idea of what the Development team and TH think of us:
http://members.shaw.ca/nraas/ranger/outdoorsman.html:never responded to.
http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=34149&view=by_date_ascending&page=1:Understand that with this link several things have changed since, especially just before the CU and then after. Again a point of reference for what still needs to be fixed.
http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=31880&view=by_date_ascending&page=1: The Dev team stating our proposal for stealth would never see the light of day as it's "too unbalancing". Now it belongs to Jedi and Riflemen.
http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=155152#M155152 : More notes from Thunderheart on how they are "going to address the camp situation". Still unresolved. Please note the post from TH only as this is in the CH forum.
http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=32657#M32657: Given to everyone with the Rage of the Wookies expansion
This is just a start and if someone can clicky them I would be most appreciative. Not trying to be overly negative or anything, butI find it most disappointing that all of this still has yet to even be looked at let alone addressed.
Opinions are very welcome.
Respectfully,
Oppma
I'll be doing some Housekeeping on this thread when I can afford the time. Right now, I've been doing this between classes in the 15 minutes allowed to me.
Thanks Rancorrider, for bringing up the fact that they post information concerning us in other professions' forums.
Almagill wrote:
MeciniaLua wrote:
I don't see how this will hurt Rangers.....since you will be making them to sell if you chose too....It basically gives you another marketable item to sell.......
Owen-Lars wrote:
Ranger created camouflage kits are now usable by everyone. Any player may now self-apply a camouflage kit to gain a small conceal buff. This buff is less effective than if a Ranger had applied the camouflage, but it should aid crafters in avoiding the unwanted attention of critters near their installations. Also, camouflage kits are now usable from the button bar
This realy needs to change. I cant believe after all the feedback and discussion on this subject this change went live in its current form. Camo is a unique much loved ranger skill (although it has major issues preventing its regular usage) which in the ranger tree is extremely rare. Now this skill is being handed out to everyone without the slightest bit of compensations of even discussion from the dev side on this subject.
Even just changing the effects to mask scent instread of camo would suffice and leave ranger with their unique skill (camo) that hopefully can have its own issues addressed soon.
OK, lets go through it one more time.
Yes, it gives people a marketable item to sell, if they chose to do so.
But it also takes the skill to apply the cammo (the /conceal commmand) and effectively gives it to all players at 0 skill point cost where it has previously required the Ranger to invest in Master Scout (increased CL, no combat benefits) and at the very least Ranger 1000.
It now removes that unique ability, of being able to apply cammo, from out skill tree and means we lose another negotiation token when it comes to trying to get our long awaited revamp.
Rangers did not ask for this fix, as in "Hey dev, I'm sick and tired of people beating my door down, day in day, out wanting me to go stick cammo on them, why not give it away to all...". The crafting community however kicked up a stink about being eaten on their way to and from harvies or having their lunch money stolen by thugs all the time and, seeing the shortest route to a solution, the devs figured the easiest way to protect non-combat toons from death by aggro was to give them cammo (Mask scennt would only have protected tehm against critters).
Now, there's a saying "Be careful what you wish for, you might get it". Here is what the crafters have got... a broken cammo system that, if they apply it to themselves having bought a crateload from a ranger, will break more often than it does for Rangers. (A MASTER Ranger might get away with tooling about on Dath comparatively undetected maybe 80% of the time, but that success rate tails of FAST as the cammo modifier drops, how long its going to last with an artisans 0 to cammo mod I dread to think).
Now, read the next two paragraphs carefully....
Prior to the last publish, on cammo or mask scent breaking, you would get a message telling you that a creature had detected you despite your attempts to conceal yourself. You would be able to reapply cammo or mask up again, depending on your skill level there was a 'cool down' timer after the state broke before you could reapply, but unless it was a particularly hostile area you could usually just tap out /conceal self and you'd be hidden again.
With the last publish to TC (P17), in the majority of cases, when cammo or maskscent broke you would find yourself already in combat with at least one of the nearby creatures. In effect, when it breaks, if you have no combat skills, You Are Lunch. No time to reapply, you can't reapply if you are in combat. You don't have the skills to fight off the creature or NPC, you don't have the burstrun or terrain negotiation mods to escape, you cannot call or store your bike. If you are lucky they will ignore you once incapped, but, going by what was happening in test, if you're a cammoed crafter, expect to be spending MORE time on the cloner floor.
And paying a ranger for the pack that put you there
Oh, and when you go back to the dev team and say "hey, this cammo stuff, it really sucks..." remember "it's working as intended".
Happy trails!
Just got back from the test. I needed an 82 to stay in the Honors Program. I guess I'll wait and see if I get to take Honors Gov't and English next semester, hehe.
Thanks again, Rancorrider.
Rancorrider4 wrote:
http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=5725&view=by_date_ascending&page=1
and I believe this one goes to page one, where all the really cool stuff we were promised is listed in great detail. None of which has ever come to fruition.
Rancorrider4 wrote:
JascoSmlee wrote:
"I want to emphasize that some of these changes are large enough that they will take a while."
qfe
I thought this may interest some of us that are looking to see how Mask Scent and Camoflauge is checked and gauged.
http://forums.station.sony.com/swg/board/message?board.id=scout&message.id=7475#M7475
and this one makes me LOL. Please note we have now not only gone through Mineras, but N'Raas, various stints with Delta, Calculus, and now Owen while waiting on fixes for our profession.
Message Edited by Rancorrider4 on 05-27-2005 01:04 PM
Rancorrider4 wrote:
http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=6146#M6146
This one is interesting as it specifically quotes GreenMarine talking about the soon to be released "hunting blind" that we had been promised.
More fuel.
SeanBlader wrote:
Eavik wrote:
I don't need to run around taking contracts to mindlessly hunt resources for 30 cpu. Without that, I just need SOMETHING TO DO when I'm not out hunting with my guildmates.
You do understand that Rangers are to organics what Machines are to inorganics don't you? That's how the crafters see us. And on top of that you must realize that the "something to do," which was apply camo kits to ourselves has just been given away for free to everyone.
The problem is the lifestyle, the problem is the complete and utter disregard for the Ranger community as an aggregate. They have turned camo into a stim for everyone, when it used to be a buff. At this point it's a sit in, a protest from us against that disregard.
Today I realized that Rangers don't need more money overall, since we're excluded from the PvP game, we don't need to spend 12 million on a DE-10, we don't need to stack up on tapes or trinkets or 20 million credit armor. What we want is to be useful to others, and crafting in a house or waiting on a factory run isn't being useful, especially when the product that's being produced is LIKELY to be less useful to the crafter than it is to us.
I say wait until your first customer asks for a refund and then we'll see... we'll see who was right, and who has a load of cloned and unhappy crafters looking for him.
DesktopSaki wrote:
I will not be making them for anyone--not even my guild, not even my closest online friends. I don't know if I'll even use them for my alt, though if I do, I'll feel A: karmically deserving and B: rather guilty.
I will not sell them. I will not give them out.
I will, however, come with you, camo you, and use my Master Combat profession to help clear out areas for you.
I have never, ever, ever had an artisan--or anyone else--ask me to camo them for a harv run. Ever. I am fully searchable, until the respec I always had my Master Ranger tag on, and I know I can be found because I occasionally get tells asking about how to make camps, what drops this kind of meat, am I for hire for tracking, etc.
The problem is not that the Artisans had no help in this department. It's that they never asked.
DesktopSaki wrote:
Actually--I take it back.
The real problem is that we're really getting down to our last straws.
At the start, Rangers and Scoutswere unique. Boulder-sized uniqueness, just like all the other classes. But over time, with the nerfing-by-attrition of camps, the increasingly broken traps, the harvesting changes, the broken harvest droids, our almost-total exclusion from the CU, the fact that the CU means other classes can do what we were intended to only better than we ever have... That boulder has been worn down and chipped at until it's hardly more than a small rock.
And yet they still keep chiselling off parts to give to other classes.
We still stand alone--we still stand. We're proud of that.
But SOE seems to not realize that every time they "expand" on us by making it easier to emulate our skills--especially our Elite ones--they're risking shattering the profession into pebbles. That is why we're mad.
It's not that we're mad because we have this "new opportunity." We're mad because it's time we got mad and said, "Enough."
Rancorrider4 wrote:
SeanBlader wrote:
Eavik wrote:
I don't need to run around taking contracts to mindlessly hunt resources for 30 cpu. Without that, I just need SOMETHING TO DO when I'm not out hunting with my guildmates.
You do understand that Rangers are to organics what Machines are to inorganics don't you? That's how the crafters see us. And on top of that you must realize that the "something to do," which was apply camo kits to ourselves has just been given away for free to everyone.
The problem is the lifestyle, the problem is the complete and utter disregard for the Ranger community as an aggregate. They have turned camo into a stim for everyone, when it used to be a buff. At this point it's a sit in, a protest from us against that disregard.
Today I realized that Rangers don't need more money overall, since we're excluded from the PvP game, we don't need to spend 12 million on a DE-10, we don't need to stack up on tapes or trinkets or 20 million credit armor. What we want is to be useful to others, and crafting in a house or waiting on a factory run isn't being useful, especially when the product that's being produced is LIKELY to be less useful to the crafter than it is to us.
I say wait until your first customer asks for a refund and then we'll see... we'll see who was right, and who has a load of cloned and unhappy crafters looking for him.
THANK YOU Sean!!
I cannot emphasize how nice it is to see that SOMEONE understands this. Other than Owen of course heh.