Ranger Archive

Thread: Loot a Ranger might like

Owen-Lars
Mon Nov 22, 2004 8:07 am
#14

Yeah this is the discussion going on in the corr forums. Basically because it's furniture and not in the same league as hunting trophies etc, should we realy be asking for it?


Ive put our case across but ive been chatting to the architect corr and we both sort of in the middle where it should go. In the end im ok with letting this one go but if hunting trophies came along, i would expect them to be in the ranger tree somewhere.


What do you guys think? Should we be asking for hunting related furniture or shall we be more focused on functional crafting and hunting trophies and memorabilia? Im leaning towards the latter. I dont realy want to be a full on crafting profession, buti would like tohavehunting trophies.



THORTAC BALCOR
The Lost Ranger
RANGER
WildBil2Me
Mon Nov 22, 2004 10:39 am
#15






Owen-Lars wrote:

Yeah this is the discussion going on in the corr forums. Basically because it's furniture and not in the same league as hunting trophies etc, should we realy be asking for it?


Ive put our case across but ive been chatting to the architect corr and we both sort of in the middle where it should go. In the end im ok with letting this one go but if hunting trophies came along, i would expect them to be in the ranger tree somewhere.


What do you guys think? Should we be asking for hunting related furniture or shall we be more focused on functional crafting and hunting trophies and memorabilia? Im leaning towards the latter. I dont realy want to be a full on crafting profession, buti would like tohavehunting trophies.






I think the furniture and decoration crafting should be left with the architects.


To me the best idea would be a rare loot item that fit onto our Foraging table or was randomly harvested along with resources. I don't want to craft anything special (because as you say I don't want to become a pure crafting profession) but would rather be given a better chance of looting certain items that could be used as decorations. The Krayt Skull, Bol Skull, and Squill Skulls (I know its non-trade but its there) stand as examples of things I think the Rangers should be solely responsible for aquiring.



Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
Nastzguehl
Mon Nov 22, 2004 11:04 am
#16

I think we should ask for hunting furniture, but we should be the ones that bring the parts to build it . We should be able to loot or harvest or forage them.

And this should be a master ranger ability. Just to give the master something to be proud of.



--------------------------------------------------------------------------------------------
Regards Heidebaer Baeren


Fodder650
Mon Nov 22, 2004 12:53 pm
#17

Owens im going to have to disagree with you here completly. We construct and build camps and up to HTFB's. We have buildings skills. And that piece of loot is no more complex then a basic camp. Giving this to the architects will not show that we are looking for more then the skill set we have. If we go with the idea that its a piece of furnture then it goes into the frontieering line.

I understand the idea of picking your battles and not wasting it on a small fight. But you are also setting a trend here. The architect correspondent is going to tell you its furniture because he wants the most for his profession. And what we are asking is for the most out of ours in return.

Get into the ring you have a good argument time to win that first battle as correspondent.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Hakai
Tue Nov 23, 2004 12:35 am
#18

oooooh...me like.



Hakai Youkai
==================================
Hakai's Hardware
(-211, -5812) (6197, 4326)
Hunting outfitter since 9/22/03
Anchorhead, and Mos Tyrenia, Tatooine
==================================
Vorpaks
Tue Nov 23, 2004 1:18 am
#19

Hmmmm... this thread went in unexpected directions!

I can see where the architect corr would be coming from if the idea is that all craftable decorations be an architect skill/schematic. You start letting items of those types go to other professions and pretty soon you've lost your niche.

It is frustrating however, since it does take our idea of trophies and give it to another profession. Hopefully a line can be drawn between this kind of loot (basically all this loot is received from NPCs - the equivalent of a soldier contributing to sacking a city and bringing home loot/booty [in the pirate sense!] to sell or have the local artisans make something out of) and actual items we can craft from our kills to give us a more interesting/creative product of our hunting, rather than just generic stacks of resources. Wow, that was a long sentence. If you could follow my line of thought I applaud you!

If we were to get this loot item I would rather get it a different way - harvesting it off a creature rather than a tusken (ew). I know this loot system has several phases... could animal loot like trophies be implemented in a later phase? Could it be linked to scout level? I'll have to go back and read those loot posts in greater detail. I'm not a big loot collector so I wasn't that interested before.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Owen-Lars
Tue Nov 23, 2004 3:36 am
#20

Fodder Wrote:


"But you are also setting a trend here. The architect correspondent is going to tell you its furniture because he wants the most for his profession. And what we are asking is for the most out of ours in return"







I disagree, the Arch corr has been anything but greedy and self minded on this matter, if anything he has been extremely open to our arguments and even developed them further. The points i was trying to make are:


  • Do we want this item when instead we can be pushing for hunting trophies (something i have already said we would be extremely upset if they went to other professions)

  • Do we want to be the makers of lots of furniture?

  • Should we be aiming for combat related items instead? (lots of the corrs think we should be definatly stealthy combat people rather than crafters of none functional items).

On the trend issue, im in no way setting a trend, nor will i ever do so. Ive been picking issues from here and talking about it on the corr forums to the other corrs and seeing what they have to think about it, ranger will always come first but i am listening to both sides of the argument and so are the others corrs.


Ill keep arguing this matter if you realy want and ill put my all into, but i personally dont realy want to be a furniture crafter. Trophies on the other hand would be like hunt rewards, i would love something like that.





THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Tue Nov 23, 2004 3:39 am
#21


Paks Wrote:


"Iknow this loot system has several phases... could animal loot like trophies be implemented in a later phase? Could it be linked to scout level? I'll have to go back and read those loot posts in greater detail. I'm not a big loot collector so I wasn't that interested before"







Let me go read up on this and see if we can link it some way to forage and scout skill. And yes ill push for hunting trophies. Personally id like the head to drop as loot, then we need other foraged items to craft the base and bits for it. Craft them all together and you have a trophy head.



THORTAC BALCOR
The Lost Ranger
RANGER
WildBil2Me
Tue Nov 23, 2004 10:00 am
#22






Owen-Lars wrote:

*snip*




  • Do we want this item when instead we can be pushing for hunting trophies (something i have already said we would be extremely upset if they went to other professions)


    • Hunting trophies have never been a selling point for me in any of the Ranger Revamp ideas that they've been included in. Though it would be COOL to get them. I'm not dying to see them implemented. For me they sort of represented Ranger specific loot.

  • Do we want to be the makers of lots of furniture?


    • ABSOLUTELY NOT. Under no circumstances do we want to be pushing for craftable items that can be placed in houses/ships/halls etc. This is a slippery slope I fear. Once we start crafting our own decorations we're one step closer to becoming a "Commerce" based profession. I think I can speak for the majority of Rangers in saying that we want to be combat related first and foremost.

  • Should we be aiming for combat related items instead? (lots of the corrs think we should be definatly stealthy combat people rather than crafters of none functional items).


    • I like lots of the corrs then.

On the trend issue, im in no way setting a trend, nor will i ever do so. Ive been picking issues from here and talking about it on the corr forums to the other corrs and seeing what they have to think about it, ranger will always come first but i am listening to both sides of the argument and so are the others corrs.


Ill keep arguing this matter if you realy want and ill put my all into, but i personally dont realy want to be a furniture crafter. Trophies on the other hand would be like hunt rewards, i would love something like that.








If there's currently a discussion going on concerning whether Rangers should be crafting these items I think we should collectively back off.


From where I'm sitting the Architects need some more viable sources of income because the majority of their wares are 1 time sale items. People rarely replace houses and never need to replace anything other than candles (and even then only if they've moved them.) Let them get a few more schematics that might interest people. Though I might argue requiring certain schems to include more Creature Resources I'd leave it at that.


If TKMs start getting the ability to hide in shadows, Commandos can throw state grenades, or Riflemen get a bonus to hitting creatures I'd start worrying. Asking to have craftable items put into our skillset (beyond traps, cammo, and camps) kind of dillutes the goal to which we are all striving.


To me this is just a cool new item to decorate my existing "hunting lodge" and an exciting new item to start looking for while looting.



Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
frightwig
Tue Nov 23, 2004 10:55 am
#23

My comments in Orange

WildBil2Me wrote:


Owen-Lars wrote:
*Snip*

  • Do we want to be the makers of lots of furniture?
    • ABSOLUTELY NOT. Under no circumstances do we want to be pushing for craftable items that can be placed in houses/ships/halls etc. This is a slippery slope I fear. Once we start crafting our own decorations we're one step closer to becoming a "Commerce" based profession. I think I can speak for the majority of Rangers in saying that we want to be combat related first and foremost.

    *Snip*
    The makers of lots of furniture? It's one item. A tanned hide is hardly going to ruin our profession by turning us into crafters.


    From where I'm sitting the Architects need some more viable sources of income because the majority of their wares are 1 time sale items. People rarely replace houses and never need to replace anything other than candles (and even then only if they've moved them.)

    Speaking as a master architect, we aren't exactly hurting for credits. A ranger will never see that kind of money. We have plenty of sources for viable income... BER14 harvesters, +44 crafting stations (all of them), excess resources. The fact that they're 1 time sale items has never slowed down the number of tells I get to custom make stuff.

    As I understand it, this is a 1 use schematic? Not a 2 or three use schematic, which can be turned into a factory run. A one time use item. This is hardly going to turn us into a crafting profession..








    kimi raikonnen Kauri
    ° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
    ° [Imperial Pilot Ace] :: Storm Squadron
    ° [Imperial Pilot Ace] :: Black Epsilon
    ° [Imperial Pilot Ace] :: Imperial Inquisition

    Owen-Lars
    Tue Nov 23, 2004 11:27 am
    #24

    Frightwig Wrote:


    "Speaking as a master architect, we aren't exactly hurting for credits. A ranger will never see that kind of money"







    I made 20million in week of casual hunting, go figure


    I dont think this is particularaly about income lines, more towards what we want our overall goals to be. Sure we want love, no questioning that but wouldnt you rather come to revamp time and have a fresh slate to work from and have a clear community view on what we should be? Im not saying i wont be pushing for this, ill push alot more if you all think i should but we just have to think about what we want as a whole. It may only be one item but it's still a none functional item only for placement or sale rather than actually doing anything.


    Ill just sit back and see what everyone else thinks, but one thing is for certain, rangers as hunters are not poor if they use their heads.



    THORTAC BALCOR
    The Lost Ranger
    RANGER
    frightwig
    Tue Nov 23, 2004 12:29 pm
    #25

    I never said or suggested that rangers couldn't make a lot of money. When I started my architect character, I tipped him 15 million from my ranger to buy him some harvesters and resources. My point was that architects aren't hurting for money. Giving this schematic to them isn't exactly going to give them a viable source of income.

    But, back on topic, more schematics have been discovered and there are now at least two different types of hides. Except for loot items, these are all architect schematics. They'll definitely get their fair share, so I don't buy the argument that this will take anything from them.

    Letting rangers, or even master scouts have the ability to craft these hides won't, by any stretch of the imagination, turn us into a crafting profession or set any precedent for the future development of ranger/scout.

    Owen wrote:
    Sure we want love, no questioning that but wouldnt you rather come to revamp time and have a fresh slate to work from and have a clear community view on what we should be?

    Well, we've been waiting for a long time for any attention at all for rangers. When, and if, our revamp happens, how is having a bone thrown to us in the form or a little decorative item going to skew the direction our profession will take. We aren't in danger of losing focus by gaining the ability to strap a tanned hide on sticks.

    Look at it this way:
    It comes from Tuskens. Tuskens are more scout/ranger/creature handler than they are architects. Does it really take an architect to attach them to sticks?



    kimi raikonnen Kauri
    ° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
    ° [Imperial Pilot Ace] :: Storm Squadron
    ° [Imperial Pilot Ace] :: Black Epsilon
    ° [Imperial Pilot Ace] :: Imperial Inquisition

    Vorpaks
    Tue Nov 23, 2004 2:57 pm
    #26

    Heh - at the risk of igniting more fury... (we do it so civilized) the loot thread is updated with a second style of tanned hide. Sadly I can't view or link to it because it is on imagedump which is restricted by my work policies. These, some camps, some plants... GarVa's homeshow here I come!



    Paks
    Master Ranger/Master Creature Handler
    -I support ATK play

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