Ranger Archive
Thread: Loot a Ranger might like
Owen-Lars wrote:
Yeah this is the discussion going on in the corr forums. Basically because it's furniture and not in the same league as hunting trophies etc, should we realy be asking for it?
Ive put our case across but ive been chatting to the architect corr and we both sort of in the middle where it should go. In the end im ok with letting this one go but if hunting trophies came along, i would expect them to be in the ranger tree somewhere.
What do you guys think? Should we be asking for hunting related furniture or shall we be more focused on functional crafting and hunting trophies and memorabilia? Im leaning towards the latter. I dont realy want to be a full on crafting profession, buti would like tohavehunting trophies.
And this should be a master ranger ability. Just to give the master something to be proud of.
I understand the idea of picking your battles and not wasting it on a small fight. But you are also setting a trend here. The architect correspondent is going to tell you its furniture because he wants the most for his profession. And what we are asking is for the most out of ours in return.
Get into the ring you have a good argument time to win that first battle as correspondent.
I can see where the architect corr would be coming from if the idea is that all craftable decorations be an architect skill/schematic. You start letting items of those types go to other professions and pretty soon you've lost your niche.
It is frustrating however, since it does take our idea of trophies and give it to another profession. Hopefully a line can be drawn between this kind of loot (basically all this loot is received from NPCs - the equivalent of a soldier contributing to sacking a city and bringing home loot/booty [in the pirate sense!] to sell or have the local artisans make something out of) and actual items we can craft from our kills to give us a more interesting/creative product of our hunting, rather than just generic stacks of resources. Wow, that was a long sentence. If you could follow my line of thought I applaud you!
If we were to get this loot item I would rather get it a different way - harvesting it off a creature rather than a tusken (ew). I know this loot system has several phases... could animal loot like trophies be implemented in a later phase? Could it be linked to scout level? I'll have to go back and read those loot posts in greater detail.
Fodder Wrote:
- Do we want this item when instead we can be pushing for hunting trophies (something i have already said we would be extremely upset if they went to other professions)
- Do we want to be the makers of lots of furniture?
- Should we be aiming for combat related items instead? (lots of the corrs think we should be definatly stealthy combat people rather than crafters of none functional items).
On the trend issue, im in no way setting a trend, nor will i ever do so. Ive been picking issues from here and talking about it on the corr forums to the other corrs and seeing what they have to think about it, ranger will always come first but i am listening to both sides of the argument and so are the others corrs.
Ill keep arguing this matter if you realy want and ill put my all into, but i personally dont realy want to be a furniture crafter. Trophies on the other hand would be like hunt rewards, i would love something like that.
Owen-Lars wrote:
*snip*
- Do we want this item when instead we can be pushing for hunting trophies (something i have already said we would be extremely upset if they went to other professions)
- Hunting trophies have never been a selling point for me in any of the Ranger Revamp ideas that they've been included in. Though it would be COOL to get them. I'm not dying to see them implemented. For me they sort of represented Ranger specific loot.
- Do we want to be the makers of lots of furniture?
- ABSOLUTELY NOT. Under no circumstances do we want to be pushing for craftable items that can be placed in houses/ships/halls etc. This is a slippery slope I fear. Once we start crafting our own decorations we're one step closer to becoming a "Commerce" based profession. I think I can speak for the majority of Rangers in saying that we want to be combat related first and foremost.
- Should we be aiming for combat related items instead? (lots of the corrs think we should be definatly stealthy combat people rather than crafters of none functional items).
- I like lots of the corrs then.
On the trend issue, im in no way setting a trend, nor will i ever do so. Ive been picking issues from here and talking about it on the corr forums to the other corrs and seeing what they have to think about it, ranger will always come first but i am listening to both sides of the argument and so are the others corrs.
Ill keep arguing this matter if you realy want and ill put my all into, but i personally dont realy want to be a furniture crafter. Trophies on the other hand would be like hunt rewards, i would love something like that.
WildBil2Me wrote:
Owen-Lars wrote:
*Snip*Do we want to be the makers of lots of furniture?
- ABSOLUTELY NOT. Under no circumstances do we want to be pushing for craftable items that can be placed in houses/ships/halls etc. This is a slippery slope I fear. Once we start crafting our own decorations we're one step closer to becoming a "Commerce" based profession. I think I can speak for the majority of Rangers in saying that we want to be combat related first and foremost.
*Snip*
The makers of lots of furniture? It's one item. A tanned hide is hardly going to ruin our profession by turning us into crafters.From where I'm sitting the Architects need some more viable sources of income because the majority of their wares are 1 time sale items. People rarely replace houses and never need to replace anything other than candles (and even then only if they've moved them.)
Speaking as a master architect, we aren't exactly hurting for credits. A ranger will never see that kind of money. We have plenty of sources for viable income... BER14 harvesters, +44 crafting stations (all of them), excess resources. The fact that they're 1 time sale items has never slowed down the number of tells I get to custom make stuff.
As I understand it, this is a 1 use schematic? Not a 2 or three use schematic, which can be turned into a factory run. A one time use item. This is hardly going to turn us into a crafting profession..
But, back on topic, more schematics have been discovered and there are now at least two different types of hides. Except for loot items, these are all architect schematics. They'll definitely get their fair share, so I don't buy the argument that this will take anything from them.
Letting rangers, or even master scouts have the ability to craft these hides won't, by any stretch of the imagination, turn us into a crafting profession or set any precedent for the future development of ranger/scout.
Owen wrote:
Sure we want love, no questioning that but wouldnt you rather come to revamp time and have a fresh slate to work from and have a clear community view on what we should be?
Well, we've been waiting for a long time for any attention at all for rangers. When, and if, our revamp happens, how is having a bone thrown to us in the form or a little decorative item going to skew the direction our profession will take. We aren't in danger of losing focus by gaining the ability to strap a tanned hide on sticks.
Look at it this way:
It comes from Tuskens. Tuskens are more scout/ranger/creature handler than they are architects. Does it really take an architect to attach them to sticks?