Ranger Archive

Thread: Ranger correspondent feedback

Calib
Thu Oct 09, 2003 10:16 am
#235






Ki_Gu_Lon wrote:

Why anyone would want to restrict our profession to PvE only is beyond me. It will not damper anyones ability to play only PvE, it will only open an entire area of the game up to those that wish to participate in the GCW.


Rangers through the ages have delt with people using thier hunting and trapping skills just as well as they've delt with animals. RestrictingScout to PvE is perfectly fine, but natural progression should see Rangers more usfull against Humanoids, NPC and Player alike.





I have no problem w/ a Ranger being the PvE equivlant of a Bounty Hunter. However, we are not. Our closest skill in that direction would be "Creature to-hit bonus" but it only works on "Normal Ranged attacks". What a crock! We need to change that to "Ranger Toughness" akin to melee guy's toughness skill. The description would read: "Ranger's take less damage from animal opponents". Of course we still could use the ability to harvest more than one resource (the bonus over scout is weak), Camo should not disappear b/c of combat (why the heck would it?), we should swim faster, and our traps should start being combo's! Why does each of my traps do only 1 state? Can't I have a trap that both slows and dizzies a critter?

Calib
Thu Oct 09, 2003 10:17 am
#236






Ki_Gu_Lon wrote:

Why anyone would want to restrict our profession to PvE only is beyond me. It will not damper anyones ability to play only PvE, it will only open an entire area of the game up to those that wish to participate in the GCW.


Rangers through the ages have delt with people using thier hunting and trapping skills just as well as they've delt with animals. RestrictingScout to PvE is perfectly fine, but natural progression should see Rangers more usfull against Humanoids, NPC and Player alike.





I have no problem w/ a Ranger being the PvE equivlant of a Bounty Hunter. However, we are not. Our closest skill in that direction would be "Creature to-hit bonus" but it only works on "Normal Ranged attacks". What a crock! We need to change that to "Ranger Toughness" akin to melee guy's toughness skill. The description would read: "Ranger's take less damage from animal opponents". Of course we still could use the ability to harvest more than one resource (the bonus over scout is weak), Camo should not disappear b/c of combat (why the heck would it?), we should swim faster, and our traps should start being combo's! Why does each of my traps do only 1 state? Can't I have a trap that both slows and dizzies a critter?

Keito_Temreh
Fri Oct 10, 2003 12:29 am
#237

We are not the best hunters, the new things here will not make us so. BHs, commandos, CHs etc... all can do better in PVE and PVP than we can. Wake up people, you play a profession that sucks in comparison to others and in alot of cases costs more. Want ranger harvest bonus and fight better? Take novice ranger and put the res tof your points in CH, you'll do far better.


This game is called Star Wars galaxies and our profession should reflect the star wars equivalent of ranger( antarian rangers) in skills gained. The antarian rangers were as good against creatures as they were against people. Grow a spine people and stop being afraid to ask for pvp functionality, every other class has a place in the GCW, even artisans, their items aren't restricted to just pve.


All we are right now is a glorified resource harvester profession. All anybody needs from us to do it as well is take novice ranger and ende right there.


But i digress, this thread will prolly sink lower and lower until the ideas here are forgotten.




Keito Tarmeh Master Bounty Hunter/Master Pistoleer Valcyn : Retired
Brant Hogan Master Combat Medic/Master Carbineer Bloodfin : Retired
Notam Vavaso Master Pilot/Master Carbineer/Master Bounty Hunter Chilastra : Active
Boat
Sun Oct 12, 2003 3:16 pm
#238

Keito has a major point, and I am starting to see a lot of dissention in the ranks. There are just not as many Rangers in the game as there used to be. A quick fix:


Take a look at the Army Rangers (I know, its hard and sickening) what are their skills that set them apart?


1) They can FIGHT BATTLESin any environment. (not pet pretty little animals)


2) They are called upon for elite missions in higher danger areas. (Not as elite as delta, seals, or the Marines)


3) They are trained on MANY DIFFERENT TYPES OF WEAPONS. (From heavy to sub-machineguns)


With this in mind, it should be easy for Holo and the rest to come up with new add-ons that make a Ranger what the Players think a Ranger should be.


I will remain a Ranger, I have faith in the designers and supporters and that they are here to help. And as far as the comment a few posts ago about this not being like the Star Wars that you grew up with: What was that like and how is it different?


(Dont come up with a problem if you do not have a solution, or even an idea that will point to a solution)


biwan:





Strayious Roukriok
Master Bounty Hunter for the Rebellion, Master Freelance Pilot
Legend of a New Republic

"My only regret is that you will never know the peace of a peaceful existance. Sleep Well, fore you will awake in chains."


ZonJaiNezBA
Mon Oct 13, 2003 10:34 am
#239






Boat wrote:


Take a look at the Army Rangers (I know, its hard and sickening) what are their skills that set them apart?





It appears we are more along the likes of Park Rangers, Not Army Rangers. Can't we be both?



BH Informant List. Condensed from a previous thread I made a few months back
Firaxes
Mon Oct 13, 2003 11:28 am
#240

The Ranger does need help in gaining popularity of the class and this needs either lots and lots of PvE bonuses and really the PvP ones wouldn't be bad at all. Its not like it would make us some uber combat class, the Rangers would retain thier main point and focus but just add something spiffy we can do. Like track players to actually kill them or hit CH pets with traps. Its just something extra that we can do that would be nifty.


Not game inbalancing just something that gives a little edge here or there. Makes it fun to peg a CH pet with a snare trap or even a pc. I know sometimes I sure woudn't like to be seen on peoples radar and lets keep are somewhat more special PvE stuff to because we are sure not going to be the next Commandos or BHs tearing up the PvP battlefields but it would still be fun and really not detract from the class for we already know we are not combat crazy people.



What we really are is when you see the NPC's labled (nomad, mountainfolk, plainsrunner, crazed hermit)




Instead of taking away from a class lets add more to others. This means more options and more power. Instead of taking away from the game lets give.
Cissero
Tue Oct 14, 2003 8:46 am
#241

Just a thought that migh be a simple addition, but pose a very beneficial aspect of a ranger. When we use a camo kit on ourself or another player, perhaps it could remove our "blip" from other peoples radar screen. I mean think about it. If we are concealed by advanced camoflauge, would it not seem logical that we could sneak up on an opposing player. At least until they can actually see us, rather than just seeing a red dot on their radar coming towards them.



Master Medic / Master Marksman / Master Scout / Master Doctor / Master Rifleman (1st Holo) / Master BH (2nd Holo) / Master Dancer (3rd Holo) / Master Image Designer (4th Holo) / Master Muscian / Master Entertainer / Master Ranger / Master Brawler / Master Teras Kasi / Master Fencer / Grinding for Jedi Initiate

"You gonna do something, or just stand there and bleed?"
Keito_Temreh
Tue Oct 14, 2003 2:54 pm
#242




Boat wrote:

Keito has a major point, and I am starting to see a lot of dissention in the ranks. There are just not as many Rangers in the game as there used to be. A quick fix:


Take a look at the Army Rangers (I know, its hard and sickening) what are their skills that set them apart?


1) They can FIGHT BATTLESin any environment. (not pet pretty little animals)


2) They are called upon for elite missions in higher danger areas. (Not as elite as delta, seals, or the Marines)


3) They are trained on MANY DIFFERENT TYPES OF WEAPONS. (From heavy to sub-machineguns)


With this in mind, it should be easy for Holo and the rest to come up with new add-ons that make a Ranger what the Players think a Ranger should be.


I will remain a Ranger, I have faith in the designers and supporters and that they are here to help. And as far as the comment a few posts ago about this not being like the Star Wars that you grew up with: What was that like and how is it different?


(Dont come up with a problem if you do not have a solution, or even an idea that will point to a solution)


biwan:



676th Light Support Scouts
this Imperial unit was best known as a holding tank for murderers, thieves, cowards, and the less intelligent and undisciplined members of the Imperial infantry. It was said that the 676th were "the first to arrive, and the first to die."


Blizzard Force
a division of Imperial Cold Assault stormtroopers, they are trained to work in tandem with AT-AT assault vehicles. Blizzard Force was dispatched to Hoth to rout the Alliance base there during the Galactic Civil War.


D812
this Alliance scouting and reconnaissance team was led by Mils Gessak, and searched for forward outposts during the Galactic Civil War


Delta Team
this Alliance Special Forces unit was named for Scandium Team's Delta Unit.


Guile Company
this New Republic infiltration force was developed by Major Showolter. He hoped to recruit Clawdites and other polymorphic species to join the Guile Company team, in an effort to infiltrate Yuuzhan Vong units.


Imperial Storm Commandos
this elite group of stormtroopers was chosen from various categories and put together as a commando group. Their primary mission was to eradicate Alliance opposition with little or no support, in hard to reach areas. Crix Madine was placed in command of the first unit of Storm Commandos by Grand Moff Tanniel, shortly after the Battle of Yavin


Infiltrators
one of the most elite sections of the Alliance's Special Forces division, Infiltrators used stealth and cunning to get into Imperial installations prior to an actual assault. They gathered intelligence and "softened up" any Imperial resistance, before the main ground force attacked. They were considered the 5th Regiment of the SpecForces of the Alliance.


Infiltrators
this group of Alliance special forces operatives was sent in to infiltrate heavily-guarded areas before the main assault force could advance. They assisted in bringing down perimeter defense and allowed the main force an easier access to a target. The Infiltrators were disbanded shortly after the Battle of Endor. Many members of the Infiltrators took positions with Red Team Five.


Katarn Commandos
the crack squadron of guerilla warriors who were teamed with the former mercenary Kyle Katarn during the early days of the Galactic Civil War. When Katarn retired from active duty, Page rose from the ranks to become the leader of the group. Their name changed to Page's Commandos, but their expertise didn't change. Their insignia was formed from the seal of the New Republic, with a stylized katarn beast leaping across and in front of it.

NightWhispers
this was the name used by one of the Empire's most elite stormtrooper units. A unit of the Storm Commandos, they were sent into the field whenever incredible stealth was required to gain access to an enemy target.


Nishr Taskforce
this Alliance Special Forces unit was made up of a pair of Wilderness Fighter platoons and a Pathfinder platoon. They were the first group to scout the planet Nishr, which eventually became their home base. A SpecOps mission group and an Intelligence agent were attached to the taskforce for unusual support. The taskforce was under the command of Fisk Csino during the Galactic Civil War. Their mission was defined after the original scouting party discovered the large Imperial presence on the planet. Their commanding officers deemed it important for them to remain on Nishr and harass the Imperial garrison, in an effort to draw reinforcement to the planet from other worlds. This would have allowed the Alliance to promote other actions during a lull in Imperial forces elsewhere. The mission was poorly planned, but forged moderate success over the years.


Red Team Five
one of the New Republic's best-kept secrets, Red Team Five was a group of highly-skilled Special Forces infiltration experts. They were sent in to scout out a target location and eliminate any perimeter defenses prior to a full-scale operation. Many of the group's agents were former members of the Alliance's Infiltrator team, including Jai Raventhorn. All but Raventhorn were killed in a raid on the Imperial garrison on Zelos II, shortly after the Battle of Endor. Raventhorn was imprisoned at the garrison and brutally interrogated before being rescued by Platt Okeefe and Tru'eb Cholakk.


Republic Special Tactics Force
this elite military unit was part of the Old Republic's armed forces, and was the precursor of the Special Forces units of both the Alliance and the Empire.


Special Bakuran Troops
this branch of the Bakuran armed forces was trained for special operations.

Storm Commandos
this was a group of Imperial soldiers trained to speciallize in guerilla warfare. They were generally referred to as Shadowtroopers, and were initially trained by Crix Madine. Despite the fact that Madine himself defected to the Alliance, the Empire maintained the Storm Commandos because of the niche they filled in the overall Imperial war machine. Storm Commandos were distinguished by their black armor, which was modeled after that of a standard scout trooper. Up to forty Storm Commandos worked as a single unit, divided into four groups per team: standard commandos; assault troops trained for vehicle combat and artillery; soldiers who were experts at sabotage, demolitions and stealth; and a tech team devoted to keeping gear functioning or jury-rigging makeshift supplies.


Task Force Shen
this top-secret Alliance Special Forces unit was called upon to execute elite, silent missions throughout the Mid Rim during the Galactic Civil War. The unit was made up of two Infiltrator platoons, a Pathfinder platoon, and two squads of technicians. It was led by Major Mart Stevez, and was often "loaned" to the Alliance's Intelligence division in order to acquire sensitive data.


Team Razor
this was an Alliance Special Forces Pathfinder unit, best known for setting up Outpost Cinder during the Galactic Civil War.


Trianii Rangers
an elite army of Trianii which is a highly-skilled legion of law enforcement officials. They are excellent marksmen, and can move with incredible stealth


and last but not least for your request of star wars examples of rangers and the one that most closely resembles our profession's skills............



Antarian Rangers
a para-military group based on several planets, the Antarian Rangers were formed by Marus Timpel and Kaskutal on Antar 4, some 600 years before the Battle of Yavin. The mission of the Antarian Rangers was simply to assist and aid the Jedi Knights in any way possible, although they were most often employed as front-line troops in battlezones. They were trained to be masters of any environment, in order to meet the various challenges assigned to them. The Jedi Council refused to comment on their position toward the Antarian Rangers, although they allowed it to continute to grow and expand over the years. Many individual Jedi valued their assistance and dedication, especially in situations where military force was needed. In the coming centuries, as the Jedi Order became more conservative and insular, they began to turn away from the use of separate organizations like the Antarian Rangers. This meant that the amount of work available to the Rangers began to diminish, and the organization was forced to drastically reduce its manpower. During the Clone Wars, the Antarian Rangers were able to briefly expand their efforts in support of the Jedi involvement in the war. Unfortunately, whole groups of Antarian Rangers were killed off, and many of the survivors scattered and went underground. Those that remained loyal to the Jedi found themselves hunted down as part of Emperor Palpatine's Jedi Purge, further reducing the organization's size and scope. Only a few groups managed to survive the Galactic Civil War, but they were openly sought out by Jedi Master Luke Skywalker. In the years following the Battle of Endor, the organization grew slowly, but proved to be invaluable during the formation and protection of the Great River during the Yuuzhan Vong invasion of the galaxy


These are all examples of the rangers of star wars in the novels and movies, i'm sure you'll see a bit of the antarian rangers in episode III.




Keito Tarmeh Master Bounty Hunter/Master Pistoleer Valcyn : Retired
Brant Hogan Master Combat Medic/Master Carbineer Bloodfin : Retired
Notam Vavaso Master Pilot/Master Carbineer/Master Bounty Hunter Chilastra : Active
Keito_Temreh
Tue Oct 14, 2003 3:47 pm
#243

How it's different is in SWG i feel like the park ranger for Yogi bear mixed in with a little of Deerhunter 2.0 (tm).


This is STAR WARS, the professions should reflect it as much as possible. How many Star Wars movies would you have watched if they ahd been about big game hunters set out across the galaxy mixed with a little of crocodile hunter, CRIKEY! The saga would have ended with the first movie and sank into the unknown.


This game is about as star warsy as my thumb. Bhs who fight as declared soldiers on either side( rediculous), Rangers who sit around camp fires skinning rabbits, giant godzilla crestures running around every city as personal pets, no droids seen anywhere, etc... etc... etc... the list goes on and on and on.


Some of you might be satisfied because maybe you aren't a star wars fan, but an overwhelming majority of us who bought the game bought it because WE are FANS and wanted to live out our childhood fantasies of running around the star wars universe and fighting in the GCW. This game so far has only broken my heart. Anarchy online was more star warsy than star wars galaxies is. There was 3 sides in it, neutrals, a side resmbling the empire and a side resembling the rebels. Towns were controlled by certain sides and they had plenty of defenses against invasion from either side. They even had armor that looked an awful like stormtrooper armor. SWG should take a few cues from Funcom. I'm sure if funcom had the STAR WARS license from lucas they would have done a much BETTER job! Vehicles etc... they had it all, we got to walk around everywhere and have torchlight in our houses in SWG. I had an apartment in a highly advanced city full of skyscrapers and lights and vehicles in Anarchy Online. And that game was ALOT less buggy.




Keito Tarmeh Master Bounty Hunter/Master Pistoleer Valcyn : Retired
Brant Hogan Master Combat Medic/Master Carbineer Bloodfin : Retired
Notam Vavaso Master Pilot/Master Carbineer/Master Bounty Hunter Chilastra : Active
Clarkbark
Wed Oct 15, 2003 1:58 am
#244

I'm very happy to see that changes are being made to the Ranger Profession. I'm still in the novice area of being a Ranger, but after trying out conceal I realized it wasnt as great as I had hoped. In the beginning Ranger didn't seem like a great profession, but with new patches it seems that it is making an appeal. But one thing is missing. The conceal works great but when I start to attack it goes away and the enemy can attack back.
In life you use camo to go hunting and you stay camo even during a kill. So why not for the camo in the Ranger profession. I do realize that its a good idea to take mask scent off during battle. Mask scent is for scout (a lower profession). Rangers on the other hand are professionals we should be able to stay concealed. Now this does make a one problem which can easily be fixed. If your concealed the whole time there is no point since you cant be touched during battle. Right now mask scent and conceal work when you run by red npc's and each time you successfully run by one you gain xp. This can stay the same but when you enter battle with camo on you can keep it on but each time you fire a weapon at the npc, its another chance that you could be seen. Kind of like when you run by npc's you have a chance of being seen this is where each time you fire you have a chance of being seen.
Face it. Rangers are not what you want if your looking to kill major npc's. This I believe could balance the Ranger Profession with all the other professions out there.
Ghorok
Mon Oct 20, 2003 12:59 am
#245

I agree that ranger is lacking with what it provides and how much it costs in skill points. Camo shouldn't go away compleatly when you attack, I feel that sure, once you attack your cover is blown and your location is visible, but you should gain the camo protections back if you stay out of combat for 40 seconds, and stay out of the visual range of the agros. This would make these kits more usefull then using mask scent which is more usefull as things are now.


Camps are usefull when it comes to healing wounds, but blowing 14 credits for 2 more types of camp kits isn't appealing to me. Tracking is the only tree I use and it has been helpfull when doing group hunts.


Traps in the ranger tree "should" be allowed in PvP because once a ranger, we shouldn't be restricted to just PvE. I havn't gained enough xp to try out the master trapper I skill yet, and rescue is available. Anyone use this skill, I'm a wookiee and notice that I get +10 on rescue. My question is, why do I want an agro on me when I can't wear any armor? Is there something I'm not seeing?

RebelRabbit
Tue Oct 21, 2003 8:37 pm
#246

I think rescue would be good to use if your group'sonly Doctor is getting attacked. If you save the Doc from aggro he'll be able to "rez" you and other fallenallies. If Docdies it'll be a long walk back to the Krayt graveyard... I haven't sucessfully used rescue yet but that is what I would use it for.



SpamGangrene
Wed Oct 22, 2003 7:21 pm
#247

Here's my .02 dollars. Maskscent/Conceal used to stay up for a brief period after initiating combat, allowing me some critical extra hits when hunting tough mobs. This bonus to my hunting abilities was one of the main reasons I took Ranger in the first place. I'm seriously considering dropping Ranger at this point because it no longer offers good enough advantages relative to the number of sp I have invested in it. I would rather spend them on some combat tree which will give me the edge I have lost with the recent patch. I realize I'm flogging a dead horse, but why would the devs, forgive me for saying it, NERF a weak class like Ranger?

Fippy Darkpaw
Flurry
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