Ranger Archive

Thread: Ranger correspondent feedback

Rancorrider4
Thu Aug 21, 2003 7:12 am
#196

All I can say is wow. I was just getting all excited about making Novice Ranger yetserday, and now I read this! I am really looking forward to progressing as a Ranger. I took my own sweet time getting to Master Scout and really enjoyed it. This just gives me added incentive to take my time.


Thanks to our correspondant and to the dev's for doing all this.


Oppma Hamus - Eternal Conclave


Keren Naboo


Master Scout


Novice Ranger


wanna be Jedi




nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


Wayness
Thu Aug 21, 2003 7:49 am
#197

These are good and interesting changes. But several important points from Mineras submission were not responded to.


Traps - What happened to the experiment points we asked for in both Scout/Ranger traps. New traps that don't work against higher level creatures are of limited use. I can bleed a Krayt, I cannot trap one. This is unbalanced. Both other profs that are a combination of combat and crafting skills, ie Smuggler and CM have experiment points.


Pvp - What happened to our request for Scout/Ranger traps working vs. CH pets? As masters of creature hunting this is the obvious role we should play in pvp and much needed for pvp balance. It's a very nice fit. (Conceal vs players is a very Bad idea and would make us the new CH exploit class I am totally against it.)


Economic role - What happened to the proposal that our harvests be larger? We still have to struggle to make a living. Undercut by newbie scouts on the bazaar, we cannot make more than 3cr per piece, a price that is much too cheap for the time invested, unlike harvester obtained resources. Upping the amount we harvest would have compensated by at least adding volume to our 3cr sales.


Please don't make us into Artisans !! - I have a concern regarding the camo kits, newhunting blindsand new trap baits. Please limit these items to Ranger harvests hide/bone/meat. Taking a group to a planet and then having to waste time surveying for minerals, poly, greens before anything can be done is just a tedious waste of time. In order to take advantage of the conceal kits i would have to either bring a surveyor, or blow 15+ points on artisan. On dangerous planets surveying Before we could use the group conceal would no doubt result in a quick trip to the cloning room.


Don't get me wrong. This response was incredibly good, especially compared to the response to other Correspondent concerns. But that doesn't mean it shoudn't be a thorough response to all of Mineras's proposals. We waited a long time and put much time and energy into the first top five issues, and I would really like to see answers on All the points before we move on.

Dreco54
Thu Aug 21, 2003 8:27 am
#198

Holocron will you marry me? No seriously. Thank you for taking my favorite class, which despite all my denial was a glorified scout. And turning it into something unique. I will continue to wear my title of Ranger with pride.


Dreco -Ranger on Eclipse






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Dreco - Teras Kasi Master
UNLOCKED 05/10/04: Holo1: Artisan | Holo 2: Weaponsmith | Holo 3: Ranger | Holo 4: Pikeman | Silent: Teras Kasi (Prof 29)
Jedi Initiate 4-3-3-3
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Japhy_Chilastra
Thu Aug 21, 2003 8:35 am
#199

Looks great! Some things I'd like to add to the discussion


I think Rangers should play a big part of crowd control, which is sorely lacking in SWG. I understand that we'll have a new bear trap to root, but I think we need a tossable mezz type trap. Perhaps even the Scout's Adhesive Mesh could act like a mezz trap. That way there will be more people able to mezz, other than just Rangers, but perhaps a Rangers can last longer. Of course if the mob is attacked the mezz breaks off.



Has the rare item forage been addressed? Is forage being revamped at all and will the bag full bug be fixed soon?


Thanks - japhy




Japhy Riesling
Master Ranger/Pistoleer
Anchorhead Irregulars - Chilastra
Kawfup
Thu Aug 21, 2003 9:07 am
#200

Wow.


I just posted a big post about what I'd like to see Rangers be able to do and then read the first post in this thread. Many of the items I suggested are being worked on/being implemented. Awesome, I'm extremely pleased by this and looking forward to using my new abilities when they go live.


Great job so far.


Jeet


Master Ranger


Ahazi

Jehab
Thu Aug 21, 2003 11:33 am
#201

This could be funny... "Shh, im trying to track a syck!" *critical success*
"Thats the biggest syck print I've ever seen!"

"Thats no syck!! THATS A KRAYTE!! Oh well, Ill just lose him in this player city...."

Jehab Farseeker - 4/1/0/4 Ranger Intrepid
Rogue_Tal
Thu Aug 21, 2003 1:17 pm
#202

Any word on when these changes will be implemented? I really would appreciate having these Ranger advantages since my Commando skills aren't giving me any.


-Tal



Tal'Dras-Starsider-Blue Twi'lek Extrodinare




***********************************
Tal' Noksha (Human) / Tal'Dras (Twi'lek)
Warrior. Poet. Philosopher.
The Guardians
The Rebellions Combat Doctor
Libertas Ara Amplus - Leading The Way
***********************************

SneakyBothan
Thu Aug 21, 2003 1:39 pm
#203

Forgive me if I've missed this ... this is a long and growing thread and I'm so giddy I'm not thinking straight ... but will all or just some ranger-line xp accumulated prior to release of the new skills count toward the new lines? If one kind of XP is being replaced, I would be loathe to deliberately work to move up that line, spend the skill points and possibly training fees, then have to go back through the process once again. I'd rather just hold tight and not even think about xp until things get implemented if that's the case.



Idaki
Outland Hunters
Zip_Moonblast
Thu Aug 21, 2003 2:21 pm
#204

SneakyBothan,


It doesn't appear that any xp requirements are changing, nor are there any "new" lines. Everything is just going to fill in the big holes in the existing lines. /conceal is going into Wayfaring, specialized camps into Frontiering, tracking into Field Bioscience, and stationary traps into Advanced Trapping. No xp types are being replaced.

Teleios
Thu Aug 21, 2003 2:53 pm
#205

EXPLANATION OF THE EQ TRACKING ISSUE


(AND HOW IT DOES NOT APPLY TO SWG)



Hello all,


I played EQ for 2+ years, great game, Was mainly a paladin but also a ranger. EQ offered spawns with uber loot who wandered certain zones, rangers had the benefit of finding these elite spawn before anyone else by using their tracking skill.


2 reasons this does not apply to SWG


1. No real timed/Static spawn


2. No quality loot off of NPC's


Wake up haters, your EQ arguements to not apply here.






Teleios Agreao
Warrant Officer II - Rebel
Ranger
(GG) PA of Coronet - Bloodfin
Sariin
Thu Aug 21, 2003 6:54 pm
#206

im over joyed past any emotion describable with words. i can change my sig now *joy*
Hondo2003
Thu Aug 21, 2003 8:33 pm
#207

mmm hunting bilnds....too bad i'm melee /cry
AlbinoWookiee
Fri Aug 22, 2003 12:34 pm
#208

Woot!


And I was getting ready to surrender all my Ranger skills.




------------------------AlbinoWookie
I can RP for free.

I can PvP for free.

For $15 a month I want content and adventure!
(uber loot is not content.)
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