Ranger Archive

Thread: Revised harvesting changes..

agent156
Sat Feb 19, 2005 8:05 am
#196

Hmm I've been skiming some of the stuff I missed before this thread. From a tactical view point I think we are SOL.

We had long wanted group harvest reductions removed - wish granted.

We where informed that there would be a 20% bonus for grouping - Some didn't want this, some wanted a bigger bonus for rangers.

There was pissing and moaning (constructive pissing and moaning) - The bigger bonus camp got its wish.

We find out that while we provide the bonus, we don't get it. Many did say "WTH?!?! That's not what I wished for!"

Sigh

If they want to encourage grouping, two words - Nerf Buffs. There's your CURB right there, not much to it really.

Between this and ASs telling their customers that the reason they can't drop Comp prices is becuase they have to pay 50 cpu for the 240 units of wooly hide that go in a whole 250k+ suit of comp... Ugh I think I need to take a break, go be a DE for a bit and come back when the bitterness has worn off.

Message Edited by agent156 on 02-19-2005 07:06 AM

Cryos_Merovingian
Sat Feb 19, 2005 8:47 am
#197

I've gotta say that I'm not fully on board with the whole notion of "no bonus".


I think that in general bonus is a nice touch, encourages group play, and that the modified bonuses (ranger bonus etc) are so close to being good.


This thread took a sharp turn for the worse when we all found out that a ranger applies a bonus to the group but does not receive the same bonus as the rest of the group.


While some may still not have agreed with this system overall, would we all be so upset if they had simply said that the group bonus will affect all group members, including the ranger who applies this bonus? I don't think so.


I see DaveG's point about solo vs. group play, but I don't think it's bad to encourage grouping... despite the choice of play style.


IMO, if they would just apply the ranger bonus to the ENTIRE group, including the ranger providing this bonus, then we can put this puppy to bed. It's such a small tweak on the current system and would, IMO, fix the biggest problem/complaint... I don't understand why they havn't changed it.



___________________________________
CRYOS MEROVINGIAN
Elder Ranger

Caramina
Sat Feb 19, 2005 9:26 am
#198

if they REALLY want a bonus that badly, there should ONLY be a bonus for grouping with a master ranger.


rp Pov - anyone but a master ranger is himself only learning the ways of the ranger


so, ideally /support DaveGs plan. Otherwise remove all bonuses except the 40% for grouping with a master ranger? but the master ranger should ALSO get the bonus. Frankly if i dont get the bonus i certainly aint giving it to other people


(except other guildies, and any of you on farstar because you lot are also cool)
Deadtech
Sat Feb 19, 2005 9:32 am
#199

/criesIntoDeadCorpse Best thing I've seen all day.



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Rancorrider4
Sat Feb 19, 2005 10:11 am
#200

Spent 2 hours on T.C. Gorath and no one wanted to hunt and harvest. Everyone is factioning. This included 3 other Master Rangers.



nppmaHamus

o Galactic Geographic Explorero

Master Mountain Climber


LtdDan
Sat Feb 19, 2005 10:50 am
#201

Just one question. Does anybody know if a Squad Leader gets his/her own group boni for beeing grouped?
I mean there is no real difference between a group TN bonus or a group harvest bonus. A SL pays with his/her skill points to get this bonus for his/her group. It would be the same way for a Ranger. The Ranger pays with his/her skill points to get this bonus for the group. The only differenc would be that a grouped Ranger increases a bonus which is alredy there, and a SL provides a bonus for the group.
So if a SL gets his own group boni himself/herself, it would be totaly unfair that a Ranger doesn not get his own bonus.
It would just be fair and logic to treat everybody in the same way and I would be realy happy if somebody could make this clear.

Personaly I like it that the penalty is gone, but I dont know what to think about the bonus. As some others say it will just replace one problem with another, but I could live with the bonus if it is for the whole group.



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DaveG
Sat Feb 19, 2005 11:09 am
#202









Cryos_Merovingian wrote:

...

I see DaveG's point about solo vs. group play, but I don't think it's bad to encourage grouping... despite the choice of play style.

...




I agree, and as things are in live, grouping is discouraged because of the 40% harvesting penalty. Though, as ShyGirl said a few pages back, simply removing that penalty would be enough to encourage those who want to group, to indeed go and group.


There is the sublte difference which I'm arguing around. There's a difference between encouraging and forcing. If you even things up so that there's no (harvesting) penalty for grouping or not grouping, then those who wish to group are free to do so (likewise for soloists). However, by tipping the scales in the other direction, and giving those who group an extra bonus, you're tending to force those who choose to go solo, to need to find a group instead.


See the problem now?


With this harvesting bonus, we are being forced, rather than encouraged, to group. I for one find that totally unacceptable.


If I am going to join a hunting group, I want to because I wish to, and not because I have to.


To Owen: If all else fails, remind them of the old saying, "The customer is always right", and we're the customers!

Message Edited by DaveG on 02-19-2005 06:18 PM



Freelance hunter and pilot - Available for hire.
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I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
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Phenix1050
Sat Feb 19, 2005 11:17 am
#203

I have to work today, but I'll be back by 4 pm mountain time. I'll be testing-- if I can get near a blue from with all the l33t kiddies. Think I may go to TC-Prime rather than Gorath.



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This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Limobacca
Sat Feb 19, 2005 12:08 pm
#204






Tiggs wrote:

Folks,


How about you jump on Test Center or TC-Gorath and do some tests. Let me know if Rangers/MRs are getting less then the group and I will bring those results to the team. Sound good? =)







ok Tiggs here's what i got testing on TC-Gorath


same race and no tapes or droids for harvesting


mstr rnger + mstr ranger both got 40% bonus and same harvest amount


mstr rnger + 0040 ranger mstr ranger harvested 165 0040 ranger harvested 170


mstr rnger + mstr scout mstr ranger harvested 152 mstr scout harvested 135


mstr scout + 0040 scout mstr scout harvested 130 0040 scout harvested 126



all the harvests were off of same creater we hunted piket plainswalkers.


side note milk harvest while raised were not substantial to make a big impact only was able to milk 178 units as mstr ranger



the highlighted line however is the only point we noticed that needs to be addressed.





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Almagill
Sat Feb 19, 2005 12:09 pm
#205

Well, y'know, if I didn't know better I'd think that somebody is trying to stop us from actually testing.

Both TC's are down again (prolly for a quick PU) but net result is, we get told to go test, before midnight last night my time. 20 hours later I've managed to kill some cupa on TC-Prime but couldn't get a group there because the few folk in TCPA were all off doing FS stuff to get up to date (BTW, thats not a crot of the TC regs, I know they are a phase behind and that they're right to be doing this).

Got on Gorath just in time to see one ranger log off, ran about like an eejit trying to get ANYONE to group up, ffs, I'd even have been happy to go out and clear yard trash for the numbers, but no joy.

If we can't get coordinated (given the forum rangers seem to be the only ones that KNOW about this change and are the ones in a position to get on and test cooperatively) and get given the tools, this is not going to happen.

And yes, I am NOT a happy durni.



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lammergeier
Sat Feb 19, 2005 12:10 pm
#206

I'm back off to work, but I'm hoping to get some more testing done (figure me at work from noon-midnight every thurs-sunday). I've got a noncombat 0030 ranger on TC, and could probably stand to brave the nonsense of TC-factionale if required. here's what I understand so far:

a master ranger, a ranger tracker, and a combat goon with scout skills go a-hunting. let's call them Alphonse, Bob, and Cletus respectively.

at their first kill, Alphonse harvests as a master ranger (base +100) plus +30%, since he is grouped with a ranger. Bob (who happens to be a mCH/mrifle/ranger 0030) harvests (base +80) plus 40%, since he is grouped with a MASTER ranger. Cletus, who only has scout 0040, harvests (base +40) plus 40%, since he, too, is grouped with a MASTER ranger.

Alphonse: +130
Bob: +112
Cletus: +56

at their second kill, Bob stays at ideal range (60m or so). the creature warps as the team tries to kill it. now the problem... if the harvest bonus is applied at the KILL, rather than the HARVEST, then we see very different numbers. Alphonse now harvests at +20% (base group bonus). Bob harvests at +20%... or +40%... or? we're not sure. Cletus harvests at +40%, grouped with a MASTER ranger.

Alphonse: +120
Bob: +??? (+96? +112?)
Cletus: +56

keep in mind that these characters have VERY different investments in scouting/ranger skills.

Alphonse: 140
Bob: 95
Cletus: 29

at BASE rates of harvest (and solo), that's a harvest-per-skill-point of:

Alphonse: 0.714
Bob: 0.842
Cletus: 1.38


what we KNOW:

players grouped with a MASTER ranger get a +40% bonus. the MASTER ranger does not get this bonus unless they are grouped with ANOTHER MASTER ranger.

the bonus is figured for players within 64m (at kill? at harvest?).

what we NEED TO KNOW:

the bonus is figured: at kill? at harvest?

is the bonus enough to encourage grouping with rangers, and with master rangers?

is the bonus TOO much, making rangers, and master rangers, superfluous?


I'm up for more testing.

I personally believe that the problem could be solved quickly and profitably with changes to the +creature harvesting mods (double, or triple, ALL ranger-based +creature harvest mods).

master scout: +50. novice ranger: +60/+65. tracking: 1, +70/+80; 2, +90/+110; 3, +110/+140; 4, +130/+170. master ranger: +150/+200.

that changes the harvest-per-skill-point numbers considerably (numbers for current, x2, and x3 mods shown):

Alphonse: 0.714, 1.07, 1.42
Bob: 0.842, 1.16, 1.47
Cletus: 1.38, 1.38, 1.38

looking at THESE numbers, I'd say the harvest BONUS is of less concern than the BASE harvest/skill point reward/investment scheme. a radical change to be sure, but I find it hard to support the notion that a master ranger is ONLY twice as good as a master scout.



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frightwig
Sat Feb 19, 2005 12:16 pm
#207



Rancorrider4 wrote:
Spent 2 hours on T.C. Gorath and no one wanted to hunt and harvest. Everyone is factioning. This included 3 other Master Rangers.





check RIN.. that's where we're communicating (when it comes back up)



kimi raikonnen Kauri
° [Carbineer] :: [Bounty Hunter] :: Imperial Storm Trooper
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Vorpaks
Sat Feb 19, 2005 12:22 pm
#208

Kimi I posted my raw numbers. I will be trying to remember math from 10 years ago and figure out the percentages. If you would check my data against yours, so I can b sure I wrote all the #s down right.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

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