Ranger Archive
Thread: Ranger Revamp: FAQ
Calculus_Entropy wrote:
Hey guys, the Rangers would appreciate any answers you can give regarding the upcoming revamp? I will add these to Owen's FAQ as you answer them, if you see fit .
Where are our camps going, or what is the destiny of camping? (All are going into Scout and will remain un changed? - Yes)
- What is a "certain level of structural density?" Does this include Player cities and/or, harvester farms and/or non-city player housing areas? Yes on all. Will the no-build zones outside a NPC City be considered Urban? I don't think so. No.
- Any word on what combat mods we will get? Will they include offensive mods, generic or weapon specific,or only defensive mods? Not yet.
- "During stealth, periodic checks are made that may render the ranger visible." Does this mean that we may randomly, through no act of our own (i.e. remain stationary, with no mobs in view) become visible again? Or does this strictly mean that we may get detected by running around mobs, or entering the wrong kind of zone (i.e city)? Yes to both. Moving from wilderness to urban uncovers you if you weren't using a H.E.P. Running around mobs might also uncover you. There's a bubble around all stealth using mobiles. Every time something breaches the bubble, a passive detect check happens to determine if you're uncovered. Ranger level, breacher level and skill mods of both parties are considered when the breach happens. As you get better at concealing yourself, your bubble also gets smaller.
- What exaclty will blend do? Will it make us look like an NPC, or will make us invisible as normal, only when there are NPCs around. Normal cover-style effect.
Is all TN being moved into Ranger, or will some remain in Scout?
- How will people get bait for fishing, if foraging is removed? Searching lairs.
- If you are removing most of the current Ranger skills from the game, what skills ("In addition many of the Ranger abilities have also been moved into the Scout profession.") are moving to Scout? Creature knowledge, creature traps, camps
- What kind of XP will Ranger require and how will it be gained? Still working on that
- Will this revamp happen as one publish, or spread out voer a few, and when might we see it? It's all in one publish, but the schedule isn't 100% yet so I don't want to comment on it.
- Why is tracking being removed entirely? Any chance of it staying? Not in its current incarnation, and most likely not with the initial revamp publish.
Message Edited by Calculus_Entropy on 09-19-200512:23 PM
Calculus_Entropy wrote:
Yet another question:
Helios_SOE wrote:
After further consideration, more playtesting and input from you guys it looks like it will actually be better to have rangers use Battle Armor with the revamp. In addition to that, we've been testing the Ranger out with general ranged / melee combat mods (Ranged Accuracy, Ranged Defense, Speed and Melee Defense) and it looks promising. We'll keep you posted.for all of your comments.
Many Rangers are interpretting this to mean that we won't get any General Melee Speed/Accuracy mods. Is that a correct interpretation?
Yes, as it is set now that is correct. Ranger is being set as a ranged based profession with the prereqs at Scout - Exploration 4 & Marksman - Carbines 4. This means that Ranger will get Ranged Accuracy& Ranged Speed mods, similar to Bounty Hunter. Melee based (TKA, Swordsman, etc) Rangers will still be possible but are not the prefered / encouraged templates.
Helios_SOE wrote:
After further consideration, more playtesting and input from you guys it looks like it will actually be better to have rangers use Battle Armor with the revamp. In addition to that, we've been testing the Ranger out with general ranged / melee combat mods (Ranged Accuracy, Ranged Defense, Speed and Melee Defense) and it looks promising. We'll keep you posted.for all of your comments.
thank you DEVS!!!!!!!!!!!!!!! i luv ya'll!!!
i was going to cry if i couldn't wear my RIS anymore ![]()
Owen-Lars wrote:
Bah screw carbines. What is the point of limiting us like that?
I concur!!!!!
why not just Explor4 and Ranged Support4?????
SickSix wrote:
Owen-Lars wrote:
Bah screw carbines. What is the point of limiting us like that?
I concur!!!!!
why not just Explor4 and Ranged Support4?????
Savanah wrote:
because having BH and ranger share the exact same prerequs would lead to a new unballanced FOTM template and get us all nerfed....
Major QFE points.
Savanah wrote:
SickSix wrote:
Owen-Lars wrote:
Bah screw carbines. What is the point of limiting us like that?
I concur!!!!!
why not just Explor4 and Ranged Support4?????
because having BH and ranger share the exact same prerequs would lead to a new unballanced FOTM template and get us all nerfed....
ah excellent point. didn't even think of that. i haven't played in over a month, and haven't been on the forums for about the same time. so i'm not quit all there yet lol
well, i'd rather have rifles. but whatever.....
Battle Armour is a great decision and shows how much the devs are listening. More choices for playstyle is all the better, there should always be diverse ranger templates and this makes it more of a possibility.
Hopefully the devs will also be listening in about tracking ![]()
Savanah wrote:
SickSix wrote:
Owen-Lars wrote:
Bah screw carbines. What is the point of limiting us like that?
I concur!!!!!why not just Explor4 and Ranged Support4?????
because having BH and ranger share the exact same prerequs would lead to a new unballanced FOTM template and get us all nerfed....
That part of the Dev reasoning, too.
Calculus_Entropy wrote:
Another good one: What is going to happen with the group bonus to harvesting that Novice Ranger and Master Ranger provided? Will something be added to Scout, or are those bonues gone?
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These bonuses have been moved to Scout. I still need to see if the Novice Scout bonus should stay as is, be moved up the tree or be removed. The Master Scout bonus however will remain. (from Keldarin)