Ranger Archive

Thread: Ranger Revamp: FAQ

Calculus_Entropy
Wed Sep 21, 2005 7:46 pm
#131






Calculus_Entropy wrote:


Hey guys, the Rangers would appreciate any answers you can give regarding the upcoming revamp? I will add these to Owen's FAQ as you answer them, if you see fit .



  • Where are our camps going, or what is the destiny of camping? (All are going into Scout and will remain un changed? - Yes)

  • What is a "certain level of structural density?" Does this include Player cities and/or, harvester farms and/or non-city player housing areas? Yes on all. Will the no-build zones outside a NPC City be considered Urban? I don't think so. No.

  • Any word on what combat mods we will get? Will they include offensive mods, generic or weapon specific,or only defensive mods? Not yet.

  • "During stealth, periodic checks are made that may render the ranger visible." Does this mean that we may randomly, through no act of our own (i.e. remain stationary, with no mobs in view) become visible again? Or does this strictly mean that we may get detected by running around mobs, or entering the wrong kind of zone (i.e city)? Yes to both. Moving from wilderness to urban uncovers you if you weren't using a H.E.P. Running around mobs might also uncover you. There's a bubble around all stealth using mobiles. Every time something breaches the bubble, a passive detect check happens to determine if you're uncovered. Ranger level, breacher level and skill mods of both parties are considered when the breach happens. As you get better at concealing yourself, your bubble also gets smaller.

  • What exaclty will blend do? Will it make us look like an NPC, or will make us invisible as normal, only when there are NPCs around. Normal cover-style effect.

  • Is all TN being moved into Ranger, or will some remain in Scout?

  • How will people get bait for fishing, if foraging is removed? Searching lairs.

  • If you are removing most of the current Ranger skills from the game, what skills ("In addition many of the Ranger abilities have also been moved into the Scout profession.") are moving to Scout? Creature knowledge, creature traps, camps

  • What kind of XP will Ranger require and how will it be gained? Still working on that

  • Will this revamp happen as one publish, or spread out voer a few, and when might we see it? It's all in one publish, but the schedule isn't 100% yet so I don't want to comment on it.

  • Why is tracking being removed entirely? Any chance of it staying? Not in its current incarnation, and most likely not with the initial revamp publish.

Message Edited by Calculus_Entropy on 09-19-200512:23 PM




From Helios..lots of old stuff.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Calculus_Entropy
Wed Sep 21, 2005 7:48 pm
#132





Calculus_Entropy wrote:

Yet another question:






Helios_SOE wrote:
After further consideration, more playtesting and input from you guys it looks like it will actually be better to have rangers use Battle Armor with the revamp. In addition to that, we've been testing the Ranger out with general ranged / melee combat mods (Ranged Accuracy, Ranged Defense, Speed and Melee Defense) and it looks promising. We'll keep you posted.for all of your comments.






Many Rangers are interpretting this to mean that we won't get any General Melee Speed/Accuracy mods. Is that a correct interpretation?







Yes, as it is set now that is correct. Ranger is being set as a ranged based profession with the prereqs at Scout - Exploration 4 & Marksman - Carbines 4. This means that Ranger will get Ranged Accuracy& Ranged Speed mods, similar to Bounty Hunter. Melee based (TKA, Swordsman, etc) Rangers will still be possible but are not the prefered / encouraged templates.




Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Calculus_Entropy
Wed Sep 21, 2005 7:53 pm
#133

See? The corr system isn't so bad .



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Darknyt13
Wed Sep 21, 2005 8:22 pm
#134

Will the outcome of the Carbine4 pre-req have an impact on Ranger's Armor Cert? If Ranger/ Carbineer is the "preferred" template here, is it in the best interest of the most people to have only one type of armor available to that template? (Yes, I am still hoping for one or the other to be changed to Recon Armor!)



Captain Fynn Cliath
Master Carbineer

Mei' Lani Master Weaponsmith
Vendor on Rori - (6020, 5674) behind the Imperial base
MEI Outfitters: Imperial Arms & Tactical Gear

Test Center: Fynn' Master Carbineer/ Master Ranger
SickSix
Wed Sep 21, 2005 10:35 pm
#135










Helios_SOE wrote:
After further consideration, more playtesting and input from you guys it looks like it will actually be better to have rangers use Battle Armor with the revamp. In addition to that, we've been testing the Ranger out with general ranged / melee combat mods (Ranged Accuracy, Ranged Defense, Speed and Melee Defense) and it looks promising. We'll keep you posted.for all of your comments.






thank you DEVS!!!!!!!!!!!!!!! i luv ya'll!!!


i was going to cry if i couldn't wear my RIS anymore




SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

SickSix
Wed Sep 21, 2005 10:37 pm
#136






Owen-Lars wrote:
Bah screw carbines. What is the point of limiting us like that?






I concur!!!!!


why not just Explor4 and Ranged Support4?????





SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

Savanah
Wed Sep 21, 2005 10:46 pm
#137






SickSix wrote:





Owen-Lars wrote:
Bah screw carbines. What is the point of limiting us like that?






I concur!!!!!


why not just Explor4 and Ranged Support4?????








because having BH and ranger share the exact same prerequs would lead to a new unballanced FOTM template and get us all nerfed....



W Savvy Slade W
Ahazi's littlest
Big game hunter...
Not so cute that I can't kick your ass!

SeanBlader
Wed Sep 21, 2005 11:27 pm
#138



Savanah wrote:

because having BH and ranger share the exact same prerequs would lead to a new unballanced FOTM template and get us all nerfed....



Major QFE points.




________________________________

Experience the greatest Star Wars saga ever told -- yours.
________________________________


SickSix
Wed Sep 21, 2005 11:48 pm
#139






Savanah wrote:





SickSix wrote:





Owen-Lars wrote:
Bah screw carbines. What is the point of limiting us like that?






I concur!!!!!


why not just Explor4 and Ranged Support4?????








because having BH and ranger share the exact same prerequs would lead to a new unballanced FOTM template and get us all nerfed....






ah excellent point. didn't even think of that. i haven't played in over a month, and haven't been on the forums for about the same time. so i'm not quit all there yet lol


well, i'd rather have rifles. but whatever.....





SickSix
MASTER INVISI-PUSS
HadesNNHellriders
You're supposed to sit here
and die while I poison you.

Owen-Lars
Thu Sep 22, 2005 12:32 am
#140

Battle Armour is a great decision and shows how much the devs are listening. More choices for playstyle is all the better, there should always be diverse ranger templates and this makes it more of a possibility.


Hopefully the devs will also be listening in about tracking






THORTAC BALCOR
The Lost Ranger
RANGER
NolaraTie
Thu Sep 22, 2005 6:59 am
#141

This is an exciting change to ranger, and I am glad that skills will be move to scout for those more interested in wilderness activities. I never did ranger because I'm a pvper, as well as a loot hunter. I'm not bashing ranger pre upgrade, just saying that now ranger will have skils that fit my characters style, and background. Ixar is an assasin, with the skills provided in this upgrade I can actualy roleplay that out in more detail, and have some fun. I enjoy scouting professions just as much as combat. I'm going to enjoy being usefull as a scout / spy / assasin. Thru reading alot of the development notes thus far released, and thread abroad. I've even decided on a final temp to fit Ixar, and his style.


Master TK

Master Ranger

Master Brawler


Will probably require some fine tuning throughout the development of the new ranger, but so far I'm liking the way that template is looking for me. Rangers have always been useful in this game, rangers will now be more usefull for the war. To all the rangers who fought and paved the way I thank you, and I look forward to becoming a member of the ranger community. It's my hope I can really have alot of fun with this.




My sig was erased by a mod. well guess what ... F*C* Y*U, it's back

I support the Complete termination of all involved in this smokecreen, and the restructuring, and ethical rebuilding of our game the way it was.
Calculus_Entropy
Thu Sep 22, 2005 7:46 am
#142



Savanah wrote:


SickSix wrote:


Owen-Lars wrote:
Bah screw carbines. What is the point of limiting us like that?



I concur!!!!!

why not just Explor4 and Ranged Support4?????




because having BH and ranger share the exact same prerequs would lead to a new unballanced FOTM template and get us all nerfed....



That part of the Dev reasoning, too.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Calculus_Entropy
Thu Sep 22, 2005 7:47 am
#143

--------------------------------------------------------------------------------
Calculus_Entropy wrote:
Another good one: What is going to happen with the group bonus to harvesting that Novice Ranger and Master Ranger provided? Will something be added to Scout, or are those bonues gone?

--------------------------------------------------------------------------------



These bonuses have been moved to Scout. I still need to see if the Novice Scout bonus should stay as is, be moved up the tree or be removed. The Master Scout bonus however will remain. (from Keldarin)



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
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