Ranger Archive
Thread: Ranger Revamp: FAQ
NolaraTie wrote:I've even decided on a final temp to fit Ixar, and his style.Master TKMaster RangerMaster BrawlerWill probably require some fine tuning throughout the development of the new ranger, but so far I'm liking the way that template is looking for me.
The prereq's for Ranger are still being decided as of our last communication from the Dev team. It's looking like Marksman Carbines, if it stays, won't leave room for master brawler I'm affraid.
Calculus_Entropy wrote:
Got another good one .
Will there be any Ranger traps that are thrown? There are a lot of assumptions that traps will still be thrown. I was given the impression, by the revamp doc, that all Ranger traps would be placed traps, and that, technically, Ranger traps will not be useable as combat progresses (but that the strategy would be placing them in the 'right' locations BEFORE combat and drawing the targets to them). Any enlightenment would appreciated .
Good point, also, I thought the point of BH having the TN line was to better be able to move after bounties in the wilderness. What is the point of having that particular line now?
Pretty sure that Commando and Squad Leader don't have specials either, that is they are limited to ranged shot without taking another profession.
SpiritWolf448 wrote:
I'd like to impose a question here, if I may.
Q: Considering that the current info given to us players is that a) Ranger traps only work against humanoids (limiting us just like the old setup, just the other way around), b) there won't be any Ranger specific weapon specials and c) there will only be ranged accuracy/speed mods, no melee ones. How does this warrant to make the prereqs for Ranger Exp4/Carb4, thus gating Rangers to Carbineer if they don't want to face a severy SP disadvantage? All other hybrids have (to my knowledge) specials, and they are not limited to certain content. Care to explain, Red Names?
Thank you.
SW448
Message Edited by SpiritWolf448 on 09-22-2005 12:33 PM
To be quite honest I could care less about the armor changes, I hardly ever wear it anyway. Ionly wear it when the PA I am with goes for base takedowns. When I am hunting or doing the solo gig I rely on my camo and burst run to get me out of trouble. I consider it part of the challenge of being a ranger. We shouldn't loose too much in the way of CH abilities since we are still scouts to begin with. Turning Ranger into a para-military should be an interesting time, just hope Scout gets to keep camps. I like those things. Oh well, I can always go fishing at least.
Incredible post Owen!!!
I noted it on SWGRanger and am in the process of reading through the thread right now.
Some exciting news, some interesting implications - really looking forward to more news. ![]()
I'd like to impose a question here, if I may.
Q: Considering that the current info given to us players is that a) Ranger traps only work against humanoids (limiting us just like the old setup, just the other way around), b) there won't be any Ranger specific weapon specials and c) there will only be ranged accuracy/speed mods, no melee ones. How does this warrant to make the prereqs for Ranger Exp4/Carb4, thus gating Rangers to Carbineer if they don't want to face a severy SP disadvantage? All other hybrids have (to my knowledge) specials, and they are not limited to certain content. Care to explain, Red Names?
Thank you.
SW448
Message Edited by SpiritWolf448 on 09-22-2005 12:33 PM
So now if I want to keep Master Scout, Master Ranger, and Master TKA I will not be able to because of the pre-req of Carbines. When I first started I tried Ranged, became quite good at it, but I found it boreing. I do not like to kite....I perfer to stand toe to toe. Why can't a pre-req be "and or" ?
I have allways thought the same thing about all other professions, why must a smugglar be required to have pistols, shouldn't it be "pistols or carbines or rifles, unarmed or fencer or swordsman or pikeman?
what will be those stealeble itmes announced what will they be why would we like to have those items or why would a ranger like to steal those items from players?
while reading the new abilities the ranger proffesion introduces i think it's no ranger proffeison. it was a butcher tow it is a rogue. those new skills should suit a new porffesion which may be named assasian , rogue or thief. and all those skill trees which look like the same. all those skill trees may be combined in two columns and some other useful skills may be intoduced. eg if we are renaming this proffesion as assasian we may think of him as a melee bh. instead of using using stealth to approach its victim while he is unaware. there may be a column for dual wielding one ahnded melee weapons and new sertifications for knifes which have accuracy bonus when used as a off hand weapon adn there may be added some chance of bypassing armor for off hand knifes and this ability acuuracy with off hand and bypassing armor may incresed with taking each skill box. sertification to use seeker and araknyd probe droids and access to bh terminals which have new assasian tab which require you to use your stealth skills. and there may be added some ekstra damage if target is hit while anaware of us. or if more than one person is attacking a target or target is attacking someone else. this should be a sginficant bonus which deals triple or quadruple of our damage and bypass armor.. but because assaisn or rouge is not a tank type he isn't the man of longer fights. so he sould finish the opponent as quicliy as possible using his stealth if anything goes wrong and cannot kill oppennet in time he has a smke bomb which covers the sight around him and ends combat for everyone targeting him then uses his cloak generator and disapers in fog. i think this charackter should be fun to play. and prerequestis may be first columns of scout and onehanded 1 from brawler. using 2 wepons at the same time adds both weapons sac to each other while using special moves and gices a penalty to accuracy which is decrased by gaining skills in two wepon figting. at master assasian may have a block chance for melee opponents if wielding to wepons.
As we come to ranger proffesion it says what is iti in its name "Ranger" is a ranged combat proffesion. i think it shouldnt lose the tracking ablity and should search area for overt players and groups. and a ranger in a group adds a trackless step bonus to a group so other rangers or rangers with less skill than our group cannot find and track our group in wild. tihs would be a great advantage to a group to have ranger in gorup in faction and guild wars. these tracking abilities and trackless step abilitis should stack for each ranger in group. eg two 8 person group with 1 master ranger cannot find each other in wild but if one group has to rangers then than grop has an adantage in finding the other. Ranger has como kits as before and works in non urban areas. he can camo whle group and make ambushes to other groups in wild. RAngers are experts in ranged fighting and have trained to use enviroment to add bonus to theri ranged ability which increases maksimum range for their ranged wepon the get maksimum of +20 or +25 range bonus in mater which may be like +5 in one tier 2 box +5 or +10 in tier 4 box and +10 in master. those camping hunting and traps all may be moved to scout. ranger will have aiblities like detecting hidden players and ambushes. a chance to find traps in wilderness areas, detecting mines. but not disabling them. more bonus to terrain negotiation than scout and with increasing terrain negotiation a ranger may get cover while standing. and surely some ranged accuracy and speed. buy not as much as a pure combat character.
the assasin proffesions stealth and trapping skill may be restricted only for urban areas and wilderness trapping and stealth may be moved to ranger proffesion
anyway i think scout should keep terrain negotiation and burst run efficacy.
thanks for reading this far.
Savanah wrote:
SickSix wrote:
Owen-Lars wrote:
Bah screw carbines. What is the point of limiting us like that?
I concur!!!!!
why not just Explor4 and Ranged Support4?????
because having BH and ranger share the exact same prerequs would lead to a new unballanced FOTM template and get us all nerfed....
ah excellent point. didn't even think of that. i haven't played in over a month, and haven't been on the forums for about the same time. so i'm not quit allthereyet lol
well, i'd rather have rifles. but whatever.....
Hey, I like being a Master Rifleman/Ranger/Scout. I don't want to have to have carbines as a pre-req. Why not have it optional as to which weapon you can master. In the "real" world military rangers are adept at rifles and also adept at close-in melee combat. Ranged Support IV gets my vote if we have to have a pre-req.