Ranger Archive

Thread: Ranger Revamp: FAQ

Phenix1050
Wed Sep 21, 2005 2:49 pm
#118

Hah! That would be the end of the Bothan/Bug controversy. If the Bothan carbine is certed as a Ranger weapon...lmao.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Owen-Lars
Wed Sep 21, 2005 2:49 pm
#119

Yup


And i think its pants.





THORTAC BALCOR
The Lost Ranger
RANGER
KapowBzapp
Wed Sep 21, 2005 2:54 pm
#120


Owen-Lars wrote:

Yup

And i think its pants.


FYI for the rest of us, and any Devs who might misinterpet, that means he doesn't like it.

Or that he thinks it's trousers, in which case duly noted and move along.





JEDI: the Starbucks™ of SWG
Long ago they were cool. Now they're everywhere, and hard to tell apart.

New ability proposal:
/grabAndPull to get the Theed guard out of that banner

Grinding is for coffee. Nobody "forces" you to grind. You play by choice.
Phenix1050
Wed Sep 21, 2005 2:57 pm
#121

i like pants.
i'm not so sure i like this particular setup, however...
can we call it something other than pants? perhaps...shrubbery? I'm not very fond of shrubbery.




PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Owen-Lars
Wed Sep 21, 2005 3:01 pm
#122

You can beat shrubberies mate, we only with Herrings but then you would be chopping trees with them so its irrelivant.


Pants! Bag O Shete as the irish would say!





THORTAC BALCOR
The Lost Ranger
RANGER
Phenix1050
Wed Sep 21, 2005 3:02 pm
#123

Wahoo! bag o' **edit**e!


wait...


I think I'd rather have pants than a bag of **edit**e.

I can't wear a bag of **edit**e to school.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Owen-Lars
Wed Sep 21, 2005 3:04 pm
#124

If you went to school in england in just your pants (sober) then youd getting ten bells knocked out of you.



THORTAC BALCOR
The Lost Ranger
RANGER
Phenix1050
Wed Sep 21, 2005 3:05 pm
#125

well there's no hope of me going to school sober in the first place.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Serraphin
Wed Sep 21, 2005 3:27 pm
#126







Owen-Lars wrote:


Serraphin Wrote:





Owen-Lars wrote:
Bah screw carbines. What is the point of limiting us like that?





Probably a Brit on the Dev team.







Very very low...................... Frenchy




German actually And nothing wrong with a Brit. They put up one hell of a fight

Message Edited by Serraphin on 09-21-2005 03:28 PM

omadnay
Wed Sep 21, 2005 4:14 pm
#127

Hey, I missed that carbine comment...
Yeah I agree, I don't like the idea of tying Ranger to a speciffic weapon line...

Also, from the sounds of the Ranger concept, I would have to say Artisan sounds like a better tie-in.

Of course, with "CL" meaning "Combat Level" instead of "Character Level"... that's not going to go over well either.

I don't know... I don't like the sounds of the carbine requirement.

I also agree whole-heartedly that area track should STAY either in Ranger or in Scout (Master Scout Box??).

The fact that, yes, it is a somewhat broken and not so wonderfully executed game-mechanic, YET it is still used and loved so widely by the player-base should tell you that it is worth keeping in and should not be removed for a possible replacement further down the road.
Leave it in and possibly fix/replace it when the time comes that a better idea is achieved.

I also like foraging and while searching lairs for stuff isn't bad, I still don't understand why you would want to remove /forage from the game.
It's just another little thing that exists in this game that adds greater depth/fun/originality.

Sure, if you set up plants and trees that could be foraged from (like some quests on Kashyyyk) then that would be amazing, but I understand the limitations that may exist for that big of a deal.

Just a few more of my thoughts.

- Omadda Szool
Kauri

May the force be with you.

ioan
Wed Sep 21, 2005 5:49 pm
#128


On the Stratics chat, I asked the question about whether we would be able to use the new Ranger traps against creatures. The answer was, "No."



Emaa
Starsider
Master Ranger / Master Creature Handler / Taun taun Handler #3

For your Ranger, Camping and Creature Resource needs, visit the No-Trace Survival Trading Post in Mos Taike, Tatooine (3500, 2000).

Mount and Vehicle Speeds Revealed in the CH FAQ
Calculus_Entropy
Wed Sep 21, 2005 7:42 pm
#129





Vorpaks wrote:

Will Rangers still require Scout xp to level their skills or will it be carbine xp under this new system? I am not sure whether or not the amount of Scout xp you get per harvest is related at all to your Scout skills, but if it is that should be looked at so that Rangers are not forced to level their profession on a 4000 Scout xp amount. If Scout xp is based soley on CL (I cannot remember this salient fact!), then it should be fine as is.




We are still looking at the Scout & Ranger XP issue. We've been slowly moving all combat related professions away from the "Use a Skill to Advance" and gone over to the "Kill stuff to Advance". How this affects Scout & Ranger I'm not able to say though. Clearly running around with Mask Scent active and skinning creatures is not the way to advance in Ranger. They need to advance by killing stuff the same as any other profession. Does this mean they use Carbine XP, probably not. Can we do it with just general Combat XP, I'd rather not do that as Combat XP causes awkwardness with many formulas. At this point I'm not sure what the answer is. (from Keldarin)




Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Calculus_Entropy
Wed Sep 21, 2005 7:43 pm
#130

--------------------------------------------------------------------------------
Owen-Lars wrote:

Well please can we have a couple of carbines as well as carbine offensive and crowd control abilities please?

As we are being nudged down that lane then we need abilities in our profession that support the role you are laying down for us.

If you are going to make us a full on combat profession with specialisation in carbs then you need to balance the other side of that decision and make sure we have abilities and weapons related to that specialisation.



--------------------------------------------------------------------------------


It is still very important to keep the skill sets well defined and the roles seperate.

The Carbine prereq does not have any implication that Ranger should have Crowd Control capabilities, that's the point of Carbineer. It does mean that a Ranger / Carbineer is easier to set up and that's perfectly fine. Prereqs can encourage certain template combinations but should neccessarily define a sharing of roles / abilities. Would it make sense that Bounty Hunter gets some Ranger Stealth capabilities because they share the Exploration 4 prereq?



I'm still trying to figure out a way to break the assumption that a Profession defines a complete character concept. SWG Profession does not equal a character Class in other games. The closest corollary would be that your entire Template (2.5 professions) is equal to a character Class. I'm always frustrated when I see arguments (like those in the Ranger, In Development thread) about how these abilities are "Smuggler" abilities or whatever. Most of the character concepts that are used as examples for why certain Ranger abilities should be put into other professions should actually apply to the character Template not the profession Skill Set. If you want to be a stealthy, underworld, smuggly guy then you would be a Master Ranger / Master Smuggler, if you wanter to be a stealthy hide in the corner to get your mark guy then you would be a Master Ranger / Master Bounty Hunter, if you wanted to be a demolitions and heavy weapons specialist you would be a Master Ranger / Master Commando. Those characters concepts are valid and possible in SWG you just have to take multiple skill sets to get your final profession template.(from Keldarin)



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
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