Ranger Archive
Thread: we do NOT want carbines
Owen-Lars wrote:
Carbines, rifles or pistols dont suit ranger at all simply because whatever the weapon they have no impact what so ever on our ranger skills. Thats why we shouldnt be weapons specific and rather RS4 and Trapping 4.
QFE. Of course, since this would make use a hybrid, we should STILL getspecials that apply as well, like BH, Smuggler, SL, etc. and a certed weapon or two. Plus ALL traps need to function against ALL opponents in the game - creature, NPC and PvP. At a very minimum, the Ranger traps need to - otherwise we're NOT like every other hybrid or elite in the game, we'd still be facing the same issue we face now (being limited to only a certain subset of all the possible opponents in the game when compared to every other combat profession which are not limited in any such manner).
I'm also eager to actually see exactly where and how our stealth and trapping skills can be used. Given the number of caveats and limitations we've already heard about (no humanoids around to see you stealth, no use of traps on creatures, limitations on trap placement due to cities / buildings, etc etc) - sounds like we'll have a ton of cool abilities that we almost never meet the requirements to use, which then makes Ranger yet again a massive skill point sink with nifty ideas, but no real way to use the abilities viably in the game. I don't see any other combat professions limited from using tools / skills / specials / weapons in the game based on areas or anything, why are we still going to be limited that way? I'd really like someone to address that from the Dev team, 'cause as it stands now, all we seem to be hearing in lots of reasons and situations where we CAN'T use stuff, which is making me wonder where and if we CAN use these things ...?
Tanks wrote:
Phenix1050 wrote:
This is exactly what I'm trying to look at, Tanks. I'm questioning the desire of the devs for Ranger to become another ranged hybrid. As I've said, it helps me. But I don't think that we should just "become" a hybrid without considering the impact to other playstyles. This is not simply shifting the requirements, it's making Ranger a completely different kind of class. and I don't think simply dismissing this out of hand is a good thing. We cannot simply say "well, the devs want us to by hybrids, so whatever. We need to consider whether becoming a hybrid is the best thing for our community as a whole. I'm not convinced it is, and nobody has been able to provide an adequate reason why some rangers should be forced to either only have 9 skillpoints, or work up a ranged combat profesion, just so others can have a slightly better template.
Well, the devs are considering the new Ranger to be a Combat profession. Of course, you have your roots in Scout so it makes sense to pick a line of Scout. Explore 4 makes the best sense as you actually get something useful out of it.Now, comes the choice of combat, Melee or Ranged. Given the hi-tech traps that the Ranger is getting, it makes sense to pick Marksman, hence Ranged. Also, every Marksman based profession has Combat Support 4 as a pre-req. That means you can have a lot more options as a Ranger to pick a complementary Combat Elite profession to Master or Master and dabble. The choice for Carbines was explained by the devs, so I won't go into it.Again, Ranger is getting Ranged mods in skill trees, so it will stack well with any Ranged elite Profession, some better than others though. Are the devs encouraging the Rangers towards being Carbineers? Yes, but that is not a bad thing. There are too many Rifleman in the game already.
There are too many Jedi in the game already ,but they encourage it in every single marketing decision / trailer / ad whatever. So your point is moot.
First of all, if they chose any weapon, Rifles would make the most sense. The whole point of Ranger is stand-off combat, traps, stealth, etc. This is true for rifleman. I.E. set up your trap, cover, target gets hit by trap, open up your fire.
It's not a run and gun type thing. Carbines dont fit at all, whoever says otherwise is psychotic. But to be FAIR you'd go with RS4 not any specific weapons skill, BUT if the devs are hard up on a weapons skill, Rifles is the choice, not carbines.
carbines![]()
exploration/trapping![]()
why are they even THINKING of putting carbines in it, to nerf us before we have even got our new abilitys!!!
sharde64 wrote:
carbines
exploration/trapping
why are they even THINKING of putting carbines in it, to nerf us before we have even got our new abilitys!!!
If you even bothered to run the numbers and compared what you propose Scout 4400 verus Scout 0400 and marksman 0004 or marksman ???? you would have already realized the built in nerf in the Scout 4400 and scou 444 Ideals. Instantly what appears to bf a fair trade off for everyone is instead a Nerf compared to every other COMBAT profession.
Compared to every combat profession with a double mastery, Ranger would be less than the sum of the others.
ok i'm not even a ranger so maybe i shouldnt post here,though i might be if this goes through. anyway this is regarding the comments about not understanding why there should be a ranged requirement at all....
The new rangers and people like squad leaders are meant to be military types, even in the modern military(not to mention the future military) you cant even be so much as a desk clerk without learning how to shoot something. I cant really see a reasonable argument against this. And just to see where i am coming from i play smuggler with our totally useless unarmed line. It sucks for sp but it makes sense so i dont **edit** about it, just use it as a basis to argue for abilities based on it.
Carbines.... Ok besides the fact that people dont wanta use carbines, why is carbines not the right weapon of choice for a ranger? Well what is a carbine? Its a medium range semi/full automatic weapon prty fast hitting prty fast but not the best at either, its a tool of mercenary and soldiers those who fight long engaged battles exchanging fire fights and laying down cover fire. Carbine is the weapon of choice of the seen. Well what is ranger? Ranger is the unseen the shadow in the door the whisper in the corner. Ranger isnt gunna apear and punch someone so forget brawler. Ranger is a hit and run artist, swift, stealthy, and sneaky. Ranger is a hunter, a operative, something that goes bump in the nite. Pistol therefore is too close range, no ranger in their right mind would wait so long to expose their position. -Carbines is to loud too noisy, this isnt the weapon of the proffesional stealth expert it requires you to still get too close, and it allows for easy detection and silencing - Rifles the perfect weapon for ranger... Long range the first shot from nowhere, slow but powerful a ranger takes aim and he fires he does not miss but he does not spam, he is patient and he takes his moment. Ranger shouldnt be an oportunity to force people towards carbines, carbines has its own merits and i have seen many carbineers on no need to shack em up with ranger. Ranger isnt emant for open fire fights its meant (according to the new update) for stealh and traps what better weapon for traps than a rifle? What better weapon to appear from darkness than a riffle?
When do ya see a hunter use a mp5, when do you see a US Ranger holding a ump. Ranger is a hunter whether the update shows this or not and hunters use long range weapons and the gift of silence. Any other decision is based not on what the proffesion should turn out but the way in which the devs want to influence the game into their own design, one out of something other than care for realistic gameplay. Give ranger a heart, give it rifle.
- Kalam Merkor
srry for not being able to make a clicky.. ill give u a kirby instead:
<(¨<)
_________ wrote:
For all u who read this thread (wich i posted) i found another more constructive post. its found right here: Click Me
srry for not being able to make a clicky.. ill give u a kirby instead:
<(¨<)
Clickied now....
Bethya wrote:Can someone explain to me where it came from?
The same place that put in smugglers having to take pistols and unarmed
well that's not true. That came from the movies. Han always carried a pistol, and in episode VI, used his hand to fight close-quarters with some storm troopers. that at least is how I read their decision-making.
Actairr wrote:
The same place that put in smugglers having to take pistols and unarmed