Ranger Archive

Thread: we do NOT want carbines

AragornSoS
Sat Sep 24, 2005 11:56 am
#118






Owen-Lars wrote:
Carbines, rifles or pistols dont suit ranger at all simply because whatever the weapon they have no impact what so ever on our ranger skills. Thats why we shouldnt be weapons specific and rather RS4 and Trapping 4.






QFE. Of course, since this would make use a hybrid, we should STILL getspecials that apply as well, like BH, Smuggler, SL, etc. and a certed weapon or two. Plus ALL traps need to function against ALL opponents in the game - creature, NPC and PvP. At a very minimum, the Ranger traps need to - otherwise we're NOT like every other hybrid or elite in the game, we'd still be facing the same issue we face now (being limited to only a certain subset of all the possible opponents in the game when compared to every other combat profession which are not limited in any such manner).



I'm also eager to actually see exactly where and how our stealth and trapping skills can be used. Given the number of caveats and limitations we've already heard about (no humanoids around to see you stealth, no use of traps on creatures, limitations on trap placement due to cities / buildings, etc etc) - sounds like we'll have a ton of cool abilities that we almost never meet the requirements to use, which then makes Ranger yet again a massive skill point sink with nifty ideas, but no real way to use the abilities viably in the game. I don't see any other combat professions limited from using tools / skills / specials / weapons in the game based on areas or anything, why are we still going to be limited that way? I'd really like someone to address that from the Dev team, 'cause as it stands now, all we seem to be hearing in lots of reasons and situations where we CAN'T use stuff, which is making me wonder where and if we CAN use these things ...?







Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
Balrozgul
Sat Sep 24, 2005 12:26 pm
#119

Two lines of scout would be best but the news on that front doesn't seem to be good. We might be able to persuade them to go with RS4 and trapping4 but Im not so sure about convincing them to abandon the hybrid idea altogether.



Bal Rozguul
(Proconsul of Sentinels of Banir)
Master Ranger ::: Master Pistoleer
"The ability to speak does not make you intelligent." : Qui-Gon Jinn
Nikolai_Xavierov
Sat Sep 24, 2005 12:56 pm
#120



Tanks wrote:


Phenix1050 wrote:
This is exactly what I'm trying to look at, Tanks. I'm questioning the desire of the devs for Ranger to become another ranged hybrid. As I've said, it helps me. But I don't think that we should just "become" a hybrid without considering the impact to other playstyles. This is not simply shifting the requirements, it's making Ranger a completely different kind of class. and I don't think simply dismissing this out of hand is a good thing. We cannot simply say "well, the devs want us to by hybrids, so whatever. We need to consider whether becoming a hybrid is the best thing for our community as a whole. I'm not convinced it is, and nobody has been able to provide an adequate reason why some rangers should be forced to either only have 9 skillpoints, or work up a ranged combat profesion, just so others can have a slightly better template.



Well, the devs are considering the new Ranger to be a Combat profession. Of course, you have your roots in Scout so it makes sense to pick a line of Scout. Explore 4 makes the best sense as you actually get something useful out of it.
Now, comes the choice of combat, Melee or Ranged. Given the hi-tech traps that the Ranger is getting, it makes sense to pick Marksman, hence Ranged. Also, every Marksman based profession has Combat Support 4 as a pre-req. That means you can have a lot more options as a Ranger to pick a complementary Combat Elite profession to Master or Master and dabble. The choice for Carbines was explained by the devs, so I won't go into it.
Again, Ranger is getting Ranged mods in skill trees, so it will stack well with any Ranged elite Profession, some better than others though. Are the devs encouraging the Rangers towards being Carbineers? Yes, but that is not a bad thing. There are too many Rifleman in the game already.





There are too many Jedi in the game already ,but they encourage it in every single marketing decision / trailer / ad whatever. So your point is moot.

First of all, if they chose any weapon, Rifles would make the most sense. The whole point of Ranger is stand-off combat, traps, stealth, etc. This is true for rifleman. I.E. set up your trap, cover, target gets hit by trap, open up your fire.

It's not a run and gun type thing. Carbines dont fit at all, whoever says otherwise is psychotic. But to be FAIR you'd go with RS4 not any specific weapons skill, BUT if the devs are hard up on a weapons skill, Rifles is the choice, not carbines.



--------------------
Over and Out,
Xavierov
sharde64
Sat Sep 24, 2005 1:12 pm
#121

carbines


exploration/trapping


why are they even THINKING of putting carbines in it, to nerf us before we have even got our new abilitys!!!





SWG in a nutshell
SWG is like a big hill, you spend ages going up it and then find you cannot even go over the top

IGN Sharde (Commando, CH) Edrahs (Ranger,Docter)

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Rolfie
Sat Sep 24, 2005 2:50 pm
#122






sharde64 wrote:

carbines


exploration/trapping


why are they even THINKING of putting carbines in it, to nerf us before we have even got our new abilitys!!!








If you even bothered to run the numbers and compared what you propose Scout 4400 verus Scout 0400 and marksman 0004 or marksman ???? you would have already realized the built in nerf in the Scout 4400 and scou 444 Ideals. Instantly what appears to bf a fair trade off for everyone is instead a Nerf compared to every other COMBAT profession.


Compared to every combat profession with a double mastery, Ranger would be less than the sum of the others.







Rolfie Master Ranger, Bantha Poo FTW

Spiderhammer
Sat Sep 24, 2005 5:15 pm
#123

ok i'm not even a ranger so maybe i shouldnt post here,though i might be if this goes through. anyway this is regarding the comments about not understanding why there should be a ranged requirement at all....


The new rangers and people like squad leaders are meant to be military types, even in the modern military(not to mention the future military) you cant even be so much as a desk clerk without learning how to shoot something. I cant really see a reasonable argument against this. And just to see where i am coming from i play smuggler with our totally useless unarmed line. It sucks for sp but it makes sense so i dont **edit** about it, just use it as a basis to argue for abilities based on it.





# I support PIRATES!!!! YARR, matey!


Player Based Smugglin... its the only way!
dday6644
Sat Sep 24, 2005 8:34 pm
#124

I am currently a Ranger/Rifleman. I have played this way for sometime now and have gotten used to fighting a certain way. That said, it wouldn't bother me if we were to now be required to use carbines. It just means I would have to learn a different playstyle. I would just hope that the devs would see clear to give us bonuses to accuracy, defense, etc.. or specials in regards to carbines if they are going to make it a requirement for the profession. My hope is that they will make the requirement Marksman 0004/Scout 4000 or Scout 0400, but if not I am sure I'll manage.




Sammo / Bria
Master Ranger and Master Rifleman.....

And damn proud of it!!!!!!!!


Rangers lead the Way!!!
KalamMerkor
Sat Sep 24, 2005 9:09 pm
#125


Carbines.... Ok besides the fact that people dont wanta use carbines, why is carbines not the right weapon of choice for a ranger? Well what is a carbine? Its a medium range semi/full automatic weapon prty fast hitting prty fast but not the best at either, its a tool of mercenary and soldiers those who fight long engaged battles exchanging fire fights and laying down cover fire. Carbine is the weapon of choice of the seen. Well what is ranger? Ranger is the unseen the shadow in the door the whisper in the corner. Ranger isnt gunna apear and punch someone so forget brawler. Ranger is a hit and run artist, swift, stealthy, and sneaky. Ranger is a hunter, a operative, something that goes bump in the nite. Pistol therefore is too close range, no ranger in their right mind would wait so long to expose their position. -Carbines is to loud too noisy, this isnt the weapon of the proffesional stealth expert it requires you to still get too close, and it allows for easy detection and silencing - Rifles the perfect weapon for ranger... Long range the first shot from nowhere, slow but powerful a ranger takes aim and he fires he does not miss but he does not spam, he is patient and he takes his moment. Ranger shouldnt be an oportunity to force people towards carbines, carbines has its own merits and i have seen many carbineers on no need to shack em up with ranger. Ranger isnt emant for open fire fights its meant (according to the new update) for stealh and traps what better weapon for traps than a rifle? What better weapon to appear from darkness than a riffle?



When do ya see a hunter use a mp5, when do you see a US Ranger holding a ump. Ranger is a hunter whether the update shows this or not and hunters use long range weapons and the gift of silence. Any other decision is based not on what the proffesion should turn out but the way in which the devs want to influence the game into their own design, one out of something other than care for realistic gameplay. Give ranger a heart, give it rifle.



- Kalam Merkor




- I support life as we know it.
lostswede
Sat Sep 24, 2005 10:44 pm
#126

I think we have forgot something, SWG aren't real world and there is other spieces then humans. Some of the other spieces prefer melee weapons above ranged weapons. Trandoshians even build there ranged weapons robust so they can be used as melee weapons if the need is there or theblood lust gets over them. Spieces that we cant play now but is out there as Niktos, Tuskens, Klatoonians, Gungans, Gamoreans and Weequay prefer melee weapons and they are still a treat to stormtroops and what ever gets in there way. So i cant see why my friends that play melee rangers shall be hurt(they aren't really hurt they will still get more SP then now, but the remap was meant to improve for rangers and all of them). Melee got hit bad in CU so this guys that are melee rangers are still abit touchy, so this change may push them over and i can see this on other melee users that also feel left out.


CU was good ot give ranged fighters a buff but the total crippling of melee, turned one unbalance over to another. For those who say Ranged should be totally dominant and so was it in the movies so can i tell you that gungans, geonosians, tuskens, ewoks and Jabbas thugs was mostly melee fighters. Star Wars is a world where it is diversity and large portion of the world are still using melee, even the Emperors elite guard is melee fighters. So 2 lines in scouts maybe best for every one and if we take trapping and survival so do we not give the BH any extra bonus.


I saw another suggestion of unarmed and trapping and that would give bonus to 3 of the melee professions plus smuggler and commando, So a TKM ranger sneaking up and kill close up silent, a fencer ranger get his knife and silent cut the throat of his target, a commando ranger would be a real special forces guy with heavy weapons as support, smuggler ranger would be a real stealthy smuggler and the pikeman ranger would easy be played as the emperors red guard or a primentive ranger from the outer sectors and if other speices get added as gungans, niktos or garmoreans so should it fit thereVersionof a ranger also.


I am self a ranged fighter and a BH with no plans on be a ranger, but i feel a need to tell you guys my friends visions of rangers because they never see the forum and post here.


Fein out



Toowachyyk
/RIP: Social Aspect Of SWG\
<Date of Death: Nov. 15, 2005>
\-Gone But Not Forgotten- /

_________
Sun Sep 25, 2005 3:45 am
#127

For all u who read this thread (wich i posted ) i found another more constructive post. its found right here: http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=130381

srry for not being able to make a clicky.. ill give u a kirby instead:

<(¨<)



Arachon
You do not know what lurks in the shadows.
Imperial spy
Imperial Inquisitor
The Emperor knows, For we are his eyes
Spy databank

Ranger is not a profession, its a lifestyle. And it will forever remain within us. Once a ranger, Always ranger
CorethLandwalker
Sun Sep 25, 2005 6:25 am
#128


_________ wrote:
For all u who read this thread (wich i posted ) i found another more constructive post. its found right here: Click Me

srry for not being able to make a clicky.. ill give u a kirby instead:

<(¨<)



Clickied now....



Coreth Landwalker - Elder Ranger
Ranger once. Ranger forever.

Actairr
Sun Sep 25, 2005 1:53 pm
#129



Bethya wrote:

Can someone explain to me where it came from?






The same place that put in smugglers having to take pistols and unarmed
Phenix1050
Sun Sep 25, 2005 2:41 pm
#130






Actairr wrote:

The same place that put in smugglers having to take pistols and unarmed



well that's not true. That came from the movies. Han always carried a pistol, and in episode VI, used his hand to fight close-quarters with some storm troopers. that at least is how I read their decision-making.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
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