Ranger Archive

Thread: we do NOT want carbines

PramieJager
Sun Sep 25, 2005 4:32 pm
#131


There are many arguments in this thread for ranger to be an elite profession, and the same goes for it being a hybrid profession. Personally I lean more towards the elite profession argument.


currently ranger is a stand alone elite profession. Many of us who have argued for change over the years wanted to see ranger stay an elite profession that allowed the player the choice to be a ranged ranger or a melee ranger. We have come to respect that this is the one profession which ranged and melee player alike can play and even have fun with.


I've read every augment posted here, and even posted my opinions here as well. Many have a passionate reasons forfeeling the way they do about the changes, be them for or against.I have one question that I have yet to see anyone answer.


Why can'tranger be one profession in this game which has a combat aspect to it (demolitions)but does not favor, nor require, a ranged or melee skill?




Yager -AR-


Marus-Timpel LOK

kobie173 wrote: We are not MMO players for the most part, we are Star Wars fans.


Eldarin
Sun Sep 25, 2005 9:10 pm
#132






Owen-Lars wrote:
Carbines, rifles or pistols dont suit ranger at all simply because whatever the weapon they have no impact what so ever on our ranger skills. Thats why we shouldnt be weapons specific and rather RS4 andTrapping Exploration 4.






Hit that one right on the head. (edited for fixing)


Message Edited by Eldarin on 09-26-2005 09:34 PM




_______________________________________________________



S A E R O S & V A' L E S K A
________________________________________________________________________________
« TARQUINAS »

DaveG
Sun Sep 25, 2005 10:33 pm
#133

The really unsatisfactory thing about this "Carbine Proposal" is combat specials.

As things are, the devs want to push/gate us into being Carbine users, but they aren't going to give us any special skills to use with a Carbine.

Inevitably I'll draw a comparisson to Bounty Hunters; they have a line for each type of ranged weapon. Each line has several corresponding specials. That makes sense, but what's being suggested for Ranger doesn't make sense.

FWIW, my personal choice for prerequisits is:

Ranged Support 4 + Hunting 4.

Despite that I hugely enjoyed the lone creature hunter role, I like what has been done with the Ranger revamp, although I'd like hunting viability to be retained somewhat in the New Ranger. So I think taking the Hunting line from Scout is a step in the right direction for doing that (I'm assuming all the harvesting skill mods will be in the hunting line of scout). Next on the agenda will be making New Ranger traps work on creatures!

Message Edited by DaveG on 09-26-2005 06:34 AM



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Bethya
Mon Sep 26, 2005 12:00 am
#134

I can't understand the Carbines requisite at all. As far as I'm concerned, it makes us worse off. This apart, I think this revamp should be warmly welcomed. All for it and have said as much across the way on the main in development thread but surely this issue of what weapons we use is entirely up to us and shouldn't be a pre-req at all.


If it stays, I'm a Master Rifle at present so I can just about live with it (but wouldn't be happy) but if I was one of the Melee guys, I'd be seriously hopping at the moment. Ridiculous idea. Can someone explain to me where it came from?






sand, soil and sea
d'nara ci-iki, master ranger, FarStar

Keep watch over the worlds, Encourage the faithful, Restore the lost, Build up the community;
so that you may be amongst those who are truly known as a Master Ranger.



Oculus
Mon Sep 26, 2005 1:35 am
#135

Exploration is the only pre-req from Scout that's suited for Ranger.

Scout Traps and Ranger traps are two comepletely different things now and considering the fact that you'll most likely need the Scout trapping mods from Master Scout to trap CL 80 creatures, it's not an option in a Ranger template, now that Rangers are geared towards NPC/PC combat.

Hunting is completely out, now that Ranger is in no way shape or form connected to tracking, hunting or harvesting creatures.

Trying to hold on to old values will only "gimp" us in our new role.

I'm not too fond of the changes myself, that's why I'll use the extra SP to get my FS slot and start a Master Scout, to continue my "Ranger" playstyle in SWG.




Oku Kee'lus
Master Ranger | Master Carbineer

Farmi
Mon Sep 26, 2005 3:05 am
#136

NO CARBINES. That will just mess me up and I will have to give it all up.







Farmi 'Lovely' Calon
Master Pikeman, Master Ranger (about time... bloody trapping)
Bloodfin, Petersburg, Corellia
Rarararrrarararararrararararararrrraraaaaararar.......Kill
Balrozgul
Mon Sep 26, 2005 10:55 am
#137








Oculus wrote:
Exploration is the only pre-req from Scout that's suited for Ranger.


I disagree, exploration does us absolutely no good at all, since we're getting TN from our ranger trees.


Scout Traps and Ranger traps are two comepletely different things now and considering the fact that you'll most likely need the Scout trapping mods from Master Scout to trap CL 80 creatures, it's not an option in a Ranger template, now that Rangers are geared towards NPC/PC combat.


They might operate in different ways but the argument is that you are learning about their construction and theory. Its like learning to build a knife before you build a sword, for us the difference is the same linear teaching.

Hunting is completely out, now that Ranger is in no way shape or form connected to tracking, hunting or harvesting creatures.

Trying to hold on to old values will only "gimp" us in our new role.

I'm not too fond of the changes myself, that's why I'll use the extra SP to get my FS slot and start a Master Scout, to continue my "Ranger" playstyle in SWG.





Even as a hybrid its still likely to be possible to do master ranger and master scout and some other combat to be an effective hunter, it all depends on what you want to do with your ranger.




Bal Rozguul
(Proconsul of Sentinels of Banir)
Master Ranger ::: Master Pistoleer
"The ability to speak does not make you intelligent." : Qui-Gon Jinn
Joker_fX
Sun Oct 16, 2005 1:57 am
#138

NO no Carbines! i thought we where hunters, who hunts with an Mp5? heh.. unless there trying to turn us into "army rangers"

but whats the point? the GCW is dead anyways cus if all the stinking jedi!!!



"All that we see or seem is but a dream within a dream"
Rolfie
Sun Oct 16, 2005 6:14 am
#139






Joker_fX wrote:

NO no Carbines! i thought we where hunters, who hunts with an Mp5? heh.. unless there trying to turn us into "army rangers"

but whats the point? the GCW is dead anyways cus if all the stinking jedi!!!






Your partiall correct we are being turned into Sector and Antarian Rangers.


Hunting and PvE centricbeing movedto Scout.







Rolfie Master Ranger, Bantha Poo FTW

Arawaen
Mon Oct 17, 2005 7:36 am
#140

Exploration IV and Ranged Support IV are the best choices, however the overlap with BH prevents this from being an option. Maybe Bounty Hunters should be changed to Hunting IV


Exploration IV and Trapping IV work nicely but prevent us having any justification for Accuracy or Speed mods. And the trapping makes less sense when you consider that Ranger traps will work in a totally different fashion (they will be placed rather than thrown).


Ranged Support IV and Trapping IV fail to explain the Ranger's mobility and stealth.


Any suggestion for a floating prereq is non-viable, SOE has indicated that they won't recode prereqs.


Ranged Weapons vs. Melee Weapons is a 50/50 pick I suppose.No matter whichone you pick, you alienate the other side. However game precidentindicates thathaving Accuracy and Speed modifiersrequiresprereqs in Marksmanor Brawlerdepending upon if those mods are ranged or melee. To have both would require a Marksman and Brawler prereq.


This leaves us with Unarmed, Pikeman, 1-Handed, 2-Handed, Rifles, Carbines and Pistols as options. No matter which one you pick, you annoy the others.


I am currently Rifles/Ranger. I could say they should pick Rifles as the prereq because it benefits me. However, I am capable of being objective and I see that what benefits me is not necessarily the best option nor does it necessarily make the most sense.


Of the seven weapon skills I think the devs picked Carbines because it fits with both real world special forecs and the depictions of rangers in the Star Wars Universe. Are there snipers and martial artists, absolutely, but these are more specialized individuals.


If the ranger revamp goes through with Carbines IV and Exploration IV I will either switch to Carbineer or drop a line of Scout. If I like the changes to Ranger in terms of game play I will keep ranger, if not I will drop Ranger and switch to something else. I am not going to whine about how SOE should have optimized the profession to fit my chosen template.
RohmEnari
Mon Oct 17, 2005 10:55 am
#141

Didn't the devs already say that the new Ranger traps will work against creatures?


If so, then why not give us the Hunting tree in scout as a pre-req?






Your friendly neighborhood Ranger,


Reyune


Page 11 of 11