Politician Archive
Thread: Petition To Thunderheart stop a Player City Change.
"EVERY HAS DIFFERENT PLAY STYLES! If you do this you cut all the very casual gamers out! "
Now those comments need to stop. A person who cannot even do a simpl log in every 2-6 months is NOT repeat NOT a casual gamer. How many people will pay $15 fo the privilidge of playing once every two months..Get Serious.
And as far as ruining gameplay.
If you have a level 4 city and level 3 cities cannot grow because your town is filled with inactive accounts or accounts that have quit..what does that do to the game play to the players in the level 3 city. Quit being selfish.
If someone in your city has a legitimate reason of being gon for longer than 3-6 weeks he can give his logon ID to someone he trusts and log in once every three weeks.
This is not that tough
Don't try to turn this into some sort of "casual gamers vs. power gamers" situation, because its not.
No they're not. If I spend more time ingame them someone else I can earn more XP. If I spend more time ingame then someone else I have a better chance of getting better loot. If I spend more time ingame then someone else I have a greater potential to mine and harvest better resourses. If I spend more time ingame than someone else I have a greater ability to solve and complete quests.
Of course player cities, and any game content for that matter, should be for active players. Inactive players don't use or need content, because, guess what, they're INACTIVE!
And what's even more arrogant and self serving are the mayors who want to ride on top of these innactive players in order to give themselves an even greater ability to maitain their elitist grip on the limited number of high ranking city slots available.
Lets get one thing straight. The people who come here and participate have served tireless hours working on their cities, helping people, and trying to make a fun experience for other gamers.
This is going to completly kill our city. Please dont do this. If the players are paying for their accounts then they should have the right not to login every three weeks and not lose their citizenship. Especially if they are paying for their account, house maint and possibly taxes.
Lack of player city content is the reason for ghost towns. Not inactive players.
DONT DO THIS.
And here is the most important thing: If i pay $15 a month for a game, I dont want to be treated any differently than any other gamer, regardless of how much I play. I pay for the same content that you pay for, and I deserve it as much as you. Don't tell me that you deserve it more because you are able to sign in more than me.
Here is what it really comes down to. You are sad because your poor city can't upgrade to the next level. And you are too shortsighted to see any further than progressing your own city's rank.
And just because a city has some inactives doesn't mean mayors haven't been doing that. I'm sick of people like you coming on here and critizing us, who work hard for those we serve everday, and telling us that obviously we aren't trying hard enough because we have inactives.
The ironic part is the one person towns (if there are any) would deal with this just fine. This will only hurt cities where the mayor doesn't know how to contact the citizens in real life and/or control the accts of all the citizens...
Strava wrote:
I dorecognize the problem from a game design point of view: The extreme example would be one active player running a state of the art top notch city alone, which you all must recognize IS kinda unwanted.
However SOE's solution to this is problematic:
1. What's gonna happen when a city no longer has enough population to support certain buildings? Is the building gonna be scrapped or can the city still keep the building?
2. What's gonna happen with the denounced citizen's house?
Ifhousesare not removed, problem is what Scape said: towns wont have room for expansion by newcomers.
If the houses ARE removed, it will seriously damage inactive players' incentive to reactivate their account andplay SWG again.
This problem would be solved if SWG didnt have the current money problem. There's no money sink, which results in players being able to support a lot by themselves. If echonomy was better planned from the start, atown with low active player count wouldnt be able to support thebuildings, and SOE wouldn't have to implement this type of artificial control with player cities.
Conclusion:
Fix echonomy so that cities losing active population willbe forced echonomically to downgrade their city
- Make players play at least 24-48 hours on a given server before being able to live in a player city.
- Allow players to be marked inactive after 3 weeks as long as they mayor can remove those houses.
- Cap the total number of cities on a planet. Not their ranks.
- Add incentive for a city to be less than a metropolis other than maintence cost ( such as allowing the same structures, number of decorations, etc to be built regardless of rank)
Feel free to add to this list you guys.
I think one person mentioned mayors being able to evict and/or remove houses, and also mayors being able to cotnrol others accounts.
See this scenrio happening anywhere, mayor can evict and remove houses, Those cities ran by guilds, and warring guilds at that, start recrutiing new citizens, and they recruit Citizen A. Now A is the alternate character/hired character/friend of Enemy B. Now B instructs A to joint he city, knowing that he has politician skills, and A gets in really good quickly with the guild, and the populace, he starts campaigning, and enters an election at some point. Now hes actually networked enough to get voted in, or made a deal for xp, or something, doesnt matter, hes mayor now.
Now this is perfect for A's mission from B. As mayor, he has new powers, REMOVE citizenship and REMOVE houses, effectively destroying the guild, city, structures, bank, cloning, statues, factional bases, etc. All done in a span of 3 hours, in middle of the morning, and at the instruction of Enemy B's Guild.
Now allow mayors to remove citizenship, and/or remove houses, and you are asking for trouble. Allowing SOE to remove the same, is violating our side of this. We pay $15 (some more) a month to play this game, if I want to join a city, and be a citizen, fine, if Joe over here wants the same, fine. Now Joe logs in every day, 3-4 hours, and builds himself up, I on the other hand have a very hectic schedule and am only able to get time between two kids, 55 hours a week running a restaurant, and significant other, to log in maybe once this month, for 15 hours straight. Now i log in to find out that i no longer am a citizen of my city, but Joe over here is still one, because he was here every day.
Now that seems like I'm being punished for not logging in, but I paid my $15 just like he did, why the different unfair treatment?