Politician Archive
Thread: Petition To Thunderheart stop a Player City Change.
- let mayors remove those houses (obviously griefable, not a good idea, but neither is letting dead houses clog the city)
-OR-
- if the player is removed from citizenship by this system, have their house pulled outside the city limits to the nearest available plot of land (erm, messy as hell and I'm sure technically problematic)
-OR-
- if the inactive player loses citizenship, collapse the house and all items into their pack allowing a temporary overload (no real difference to the database since it was tracking all those items anyway). I didn't make this one up (I read it in another thread) but it's the best idea I can see.
As a city planner who forked out the cash for 2 guild halls, 45 structures houses and factories, a bank, a cloning facility, and a city hall. Just to have a player city that we could call our home. and also paying (with the help of 3 other guildies) the 150k per week city costs. I herby sign any petition to stop the player city changes.
Seeing as SOE gets $45 a month of my money, i think i get a say too.
/sign
Aylish wrote:
I just want to agree with FlyingEmo and emphasise this part of his/her post:
"Does not solve the issues it tries to fix. I've already spoken to some mayors who artificially inflate their city rank using server swaps. They keep track of the emails of those they do deals with, and will have them log on at a moments notice. Therefore, the vast majority of the cities that will be hurt are the ones that actually have a legitimate city rank, while server swapping will still be as dominant as ever."
I have noticed alot of the discussion is focused around whether it is right for a city to inflate their population with cross-server citizens. Many of the people who support this change are against cross-server citizen exchange.
The thing is, this new rule will not stop cross-server citizens swaps, and may in fact make them more prevalent, as an offset to the less reliable casual citizens.
Bingo.
Given this change, mayors will be hesitant to let any casual gamers join their cities, simply because they have a higher risk of disappearing and leaving the mayor with less buildable space. However, I don't know any mayor who wont take an active player. That shows blatant discrimination in favor of the active player.
And tie up limited game content? Last time I checked, gamers who can't play as much as you can, for example, are entitled to the same privileges you are entitled to.
Now not only have you declared that only you, the active player, should be able to access the player city content, but you also have harshly condemed us as "arrogant" and "self serving."
Lets get one thing straight. The people who come here and participate have served tireless hours working on their cities, helping people, and trying to make a fun experience for other gamers.
I also have a group of in my city that are military and some reservists that are presently away.Some have pre-fed their houses and othes have friends check on them thru admin rights. MANY of my citizens are college students who over vacations or crunch times can go weeks at a time without logging in. EVERY HAS DIFFERENT PLAY STYLES! If you do this you cut all the very casual gamers out!
As a mayor and merchant for that matter,I am completely against anything that forces players into a locked check in cycle. Do we have a problem with cross server deals.. of course we do. Is it breaking the game? NO!
SOE Concentrate on those issues that effect our game play and our experience in the world. Fix the fact that anyone can grind up merchant management dump six vendors and give up the skill! Fix the bugs in politician! Give us the tools to eject citizens that are troublemakers! Gives us the tools to remove unwanted houses and some type of city warn to keep out harassers!
Many have enough vacation to take a 3 week leave from the game.. especially in EUROPE! Average for many companies is 4-5 weeks a year.