Politician Archive

Thread: Petition To Thunderheart stop a Player City Change.

Sonworship
Tue Jan 27, 2004 5:13 am
#53

Here's my signature, another paying customer.


Sonworship Eternal
sweatyclimber
Tue Jan 27, 2004 5:30 am
#54

/sign



Cheers,

famousFATWOOKIE
Master musician, Master entertainer of Mos Oasis
-I support ATK people and playstyles.
Find FFWB Here!A SWG History
Srednii
Tue Jan 27, 2004 6:16 am
#55

I thought mayors could delete structure in their city?



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Sre'dni Vashtar - Bria
sv Armoury -4976, 2712 Corellia
Xscape2
Tue Jan 27, 2004 6:43 am
#56

I thought mayors could delete structure in their city?


Only civic structures like cloning center/shuttleport





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000000000000000000000000000000000000000 MONOMAN
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000000000000000000000000000000000000000 MONOSCAPE
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-Autumn-
Tue Jan 27, 2004 8:00 am
#57

/SIGN , SIGN , SIGN

This is total crap.... ALOT of people take breaks from the game from time to time, ESPECIALLY THIS LAG FILLED BUG FEST OF A GAME.... They are still in the guild, they are still paying for the game... WHY SHOULD THEY NOT BE CITIZENS....... it doesnt make ANY !!! SENSE ....If I go on a trip to Europe for three weeks does that mean I get my American Citizenship revoked ?????? ..... Not to mention alot of us mayors do not have alot of good flat buildable space left... so not only do we LOOSE a citizen, we loose a good spot for a house too ???? That is such BS..... I am sick of this game and if I didnt have a guild of 100 people to think about I would quit this game and go back to DAoC soooo fast... I was bored of it after nearly 3 years, but at least they do not screw over their players at every single turn..... SoE DONT DO THIS TERRIBLY UNFAIR TERRIBLE IDEA!!!!




Shimmery ~ Master Armorsmith / Master Shipwright
shimmerFORCE Armor - Secret Order Mall - 1200 m Behind Theed, Eclipse
( former owner of shimmerFORCE Weapons)
-Autumn- ~ Master Bounty Hunter / Master Carbineer
Shimmerie ~ Master Creature Handler/ Master Pikeman

Steelheart
Tue Jan 27, 2004 8:48 am
#58

In my opinion SoE just demonstrated thier lack of support for our troops across seas. I have a RL friend who not only is a firefighter, but got shipped out in the national guard 3 months ago. He made sure to pay up his account and house before he left. I'm sure he's gonna love to hear SoE crapped on him.






Grievance has been reborn !
www.grievanceguild.com

zealot13g
Tue Jan 27, 2004 9:29 am
#59

Hey, gang. SOE knows what they're doing! They're running what could've been the best game of all time right into the ground!

Why? Anyone ever hear of that upcoming game by the name of EverQuest 2? In today's business model, you don't want to compete with yourself or offer multiple game memberships at a discount, as these supposedly lose a company money. (Yes, I know it actually gains them money, but we're talking about today's business model, not reality.) SOE does NOT want SWG to survive. Plain and simple. If you don't believe me, take a look at how many friends have quit or how many people you used to play with have moved on (or even gone back to playing EverQuest).

So, with that said, let them keep doing what they're doing, since they actually KNOW what they're doing.

IF YOU REALLY WANT TO MAKE YOUR VOICE HEARD, GET YOUR POINT ACROSS AND POSSIBLY GET THIS GAME TO WHERE IT SHOULD BE, WE SHOULD ALL START WRITING LETTERS TO LUCAS ARTS, ONCE A DAY!!!

I got money that says Lucas doesn't want anything, with the Star Wars name, run into the ground.



~I'm not staying because it's the best game available. I'm staying because of a severe lack of options.

~SWG is like nicotine. With each new 'patch', it makes you want to quit even more.
Scoooter
Tue Jan 27, 2004 12:33 pm
#60

Well if you have worked hard on your city make sure it is alive and active.


There are lots of smaller cities out there that cannot grow because of dead head count in the larger ones.


Asking a citizen to log in once every three weeks is not tough. I am sure if they are not doing that anyway their house will decay to dust soon anyway.


Logging in every three weeks is real easy to do ..and if you are going on a month long vacation, just have a good friiend log in for you just once durring that period.


Get over this








Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Xscape
Tue Jan 27, 2004 12:55 pm
#61

Your a clueless person Scooter or someone who would love to see other peoples work get cast aside so you can get your own city up and over.






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Infinite_Bloom
Tue Jan 27, 2004 2:39 pm
#62

Wow, my problem isn't so much with citizens not logging in for a few weeks as if they are declared in their residence you still get the vote for it automatically. My problem is when ppl up and leave the game, and decided to keep all their houses up.



They really need to do something about that, it is a HUGE problem right now, not only for my city but I think for others as well.


~*~Mayor Sune~*~






~Sune~
HALO Leadership
Fort HALO Mayor
FlyingElmo
Tue Jan 27, 2004 2:47 pm
#63

SIGNED
FlyingElmo
Tue Jan 27, 2004 3:55 pm
#64

Well, I posted this in the other thread and i will summarize for this one. This is quite possibly the most illogical solution that SOE could have possibly come up with. Lets go through it point by point. Q3P0 and TH, please take notes.


Background

I am assuming the dev's logic behind changes deal in part with three major issues. These are all valid issues and should be addressed in one way or another. The deves solution to this problem is to drop inactive players after 3 or 6 weeks.


  • Some cities, in an effort to bolster their standing, make server trades with other players. These players have no intention on being active in those cities, and are only their because their home city will recieve another citizen in exchange for their cooperation.

  • Because of the caps on player city rank, some cities will never hope to be able to progress to a metropolis and will be stuck in their current standing only.

  • Most player cities look abandoned when visited and this change might make them look more lively.

Intended Benefits of the Fix
In a perfect world, implimenting the 3 or 6 week rule would result in the following benefits:



  • Eliminate the cross server ghost citizens

  • Allow every city to have a chance at progressing

  • Make player cities more active when visited

At first glance, this solution seems to work fine. However, it has some fundamental problems, both logically and implimentation wise, which will cause more problems thanthey solves. Here are the problems:


Why this is aTERRIBLE idea.



  • Discriminates against Casual Gamers - Last time I checked, casual gamers were paying customers of this game. They make a consious decision that they want to be part of a city, however, given their real life, whether they be students, military, or just hard working parents, now they are not entitled to live in cities if they can't keep up with the powergamers. End result: Mayor: "Are you a casual player?" Casual player: "yes." Mayor: "Sorry, you are not welcome here. You have a chance of just becoming another lot hogging person not affilated with the city because you can't play as much as our powergamers."

  • Totally Surpise Nerf - When this patch hits, everyone who doesn't read these forums will be completely surprised by it. Thus, if they have city services or decorations near the edge of this city, those structures (perhaps millions of credits worth) will blow up or stop working. This is because the development team as given us NO communication on the issue, so mayors will not be expecting this change. Imagine how happy they will be when they lose double digits worth of citizens and millions of dollars in infrastructure potentially in the same day.

  • Disappearing Space Effect - This is the worst side effect. Lets say I have a old city and its inactive members are closer towards the center of it, while its active ones are near the outside. When this patch goes into effect, I will immediately lose radius because of all the lost old citizens. However, because all my new, activecitizens are on the edge of the radius, they will be lost as well when the radius decreases. And so I'll lose those citizens and then be liable for another loss in rank the next time the city updates and the radius decreases yet again.

    So why cant I just replace them? Because in some cities, all the central space is either used up or non-buildable. Those inactive citizens put hundreds of thosands of credits into their homes to make sure they dont grief the city or have their city status change. So eventually, as more and more players leave, my buildable space will not increase...rather, it will decrease, since the inactive residents still have houses in the city. And because the developers ABSOLUTELY WILL NOT let us remove people's houses (a good decision, btw, to prevent griefer mayors), we wont be able to do anything about it. Therefore, eventually I will hit a invisible citizen cap because there will be no space to build anything else.

  • Does not solve the issues it tries to fix. I've already spoken to some mayors who artificially inflate their city rank using server swaps. They keep track of the emails of those they do deals with, and will have them log on at a moments notice. Therefore, the vast majority of the cities that will be hurt are the ones that actually have a legitimate city rank, while server swapping will still be as dominant as ever. And as far as livelyness goes, don't expect to see your city any busier than it is now. Guess what: in order for cities to be lively they need a reason to be; thats what will make players flock to player cities. Right now, there is no real incentive for them to do so, and when this patch hits, it will not create any more activeness in cities. The only change mayors can expect to see is now, their citizen count has decreased, and they now have useless properties in their city.

  • Creates unnessesasry competition between cities. With this change being active, rather than cities being able to focus on important, game enhancing events and high land values, mayors will be forced to recruit almost nonstop. Why? Try running a metropolis. As a mayor, I can tell you that I lose at least 1 or 2 from mine a day. If I have to compensate for players who don't log on as much as the developers like, all of my time will have to spent recruiting, as will the mayor of any other large metro.

  • Undue Fix, Should have been thought about prior to player city release - Quite simply, it is unfair that the developers make us develop our city to conform to certain conditions, and then completely change around that structure based upon an abstract number that one of them thought of. This should have been thought about prior to release, instead of so far into the player city lifecycle. Now some of us will be unable to cope with this change for whatever reason, and pushing this onto us and punishing us for your lack of oversight is a terrible mistake.


Please Thunder and the rest of the developers....think about this change and the ramifications it could have. I will post some alternate solutions later to cope with this problem, but please digest this change that you are about to make, and how it will hurt not just the big old cities or serverswap cities, but ALL cities.


Thanks.

figgbot
Tue Jan 27, 2004 7:41 pm
#65

if the cross-server ghosting is the main problem, set a limit of 1 city residence declaration per acct. will this cause an uproar? yes, but far less than the curently offered 'fix'
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