Politician Archive
Thread: Um....Baj? I'm not sure this is a good idea on TC...
It's clear there is a split here. My report to Thunderheart about this profession's reaction to the new rule is going to have to reflect that split. I won't send that report until later today, to let everyone have their say, and at that point, I'll copy my report to this thead so you can see exactly how your postions are being communicated to the devs. I think I may actuallly count up the negative and the positive reactions so he can see quantitatively how the split on this issue comes out.
I think it is pretty clear that everyone agrees that the dummy citizens issue is something that it would be nice to code against, but that there is a big split between those who think the active cities should have an advantage, and those who would be opposed to a rule that might hurt the most casual, sporadic players and their cities. That will be the basic message I take to Thunderheart, but as I said, you all still have time to make your opinions heard.
i am yet to read all replies. i will do that after making this reply and will then offer my opnion..
i followed the link in your post.. it doesnt say 3 weeks at all...
Citizens will now be removed from a city if they haven't been online for about 6 weeks.
that is copy/ paste.. please feel free to double check me as i took too many drugs in the '70's so my brain is fryed
Okay, 6 weeks sounds much more reasonable and in that case ...at least in principle i agree. however, if the house stays until maint runs out then this is simply going to be another headache for the mayor so in order for this to work and not give the mayor more hassle then it needs to deed the house in question and put it and everything contained within it into a seperate and retrievable database so that in the situation whearby RL interferes and takes someone away for a long period then the only thing they lose is a bit of real estate which wont penalise them as such.
They introduced the Decay rate on PVP, 40 of them stopping playing. Untill they remove, untill space expansion, etc.
Now after 3 weeks, they aren't citizens anymore. They day this patch goes live, my city will go from a city, that is pretty busy, down to a village, with no shuttle/med/cantina, how is this fair? We all pay our $15 a month, none of our players are cross server ghosts, there are legit people who play/when they have a chance, or when they feel like it.
Tack wrote:
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I can only see the good in this. If you don't play, then you shouldn't have a house in a player city. If your house is removed, you can always place another one and redelcare once you come back from your hypothetical leave of absence. Simple store all of your items in your safety deposit box. When you get back, place another house, declare again, and everything is the same. If your city loses a level due to your absence, then your mayor needs to start recruiting so that it can go back up to the level like it was at before.....
We also only have 58 citizens atm, and I am almost positive more than 3 of those have stopped playing in order to pursue some college, or they just waffle between EQ/DAoC/SWG/FPS's at their whim, however their accounts are all paid up. I have no way of contacting some of them because they belong to another guild and no one knows their personal details enough to get in touch.
So now my city, on a planet that hasnt even come close to reaching cap, is destined to degrade to 3, and since we also went out of our way to keep as far away from Nym's as possible we'll see very little traffic. Our nearest neighbor has all the sameamenities as us and so everyone will go there because of ease of travel leaving our city to become a ghosttown. There is not one "ghost" citizen in our city but we're going to take it up the ass nonetheless.
What this will cause is Ghetto's in cities where the players have stopped playing, left after putting 3months+ cash in their houses, taking up a house space, but will no longer be a citizen of the town - causing land shortages.
I cant confess to knowing the answer to this one, but I don't think a 3week cizizenship removal is the one.
Citizens will now be removed from a city if they haven't been online for about 3 weeks.
I say YES to this idea; however I would look into other ways of determining if a player is inactive or not. Just looking at if a character hasn't been played in 3 weeks isn't necessarily the best method; given many reasons cited before.
I'd suggest the following instead:
- Cancelled accounts become labeled "inactive" after 3 weeks.
- If a char on a particulary galaxy isn't played "regularly" (say an average of 2 hours a week per month)* AND then doesn't login to that char for 3 weeks, then I would say the char is "inactive".
* "2 hours a week per month" - so say you play 1 hour one week, 3 another, 0 the next, and 5 the last week in a month. That's 9 hours in 4 weeks, or 2.25 hours per week. That's pretty casual. I doubt many "ghosts" do that.
A char isn't losing anything by being classified as "inactive" on a particular galaxy. They don't lose any possessions (unless through structure decay from lack of maintenance).
Neither are cross-server trades of lots affected by this; only a char's citizenship.
What this does is encourage cities to seek out "active" players. Personally I'm tired of going to all these ghost towns - no one to talk to, group with, no doctors, no entertainers, no shops, no vendors; nothing. So many cities, so little to offer. How can you justify a city based on nothing?